Lines Matching refs:i0
116 #define NVC0_3D_TESS_LEVEL_OUTER(i0) (0x00000324 + 0x4*(i0)) argument
120 #define NVC0_3D_TESS_LEVEL_INNER(i0) (0x00000334 + 0x4*(i0)) argument
126 #define NVC0_3D_TFB(i0) (0x00000380 + 0x20*(i0)) argument
130 #define NVC0_3D_TFB_BUFFER_ENABLE(i0) (0x00000380 + 0x20*(i0)) argument
132 #define NVC0_3D_TFB_ADDRESS_HIGH(i0) (0x00000384 + 0x20*(i0)) argument
134 #define NVC0_3D_TFB_ADDRESS_LOW(i0) (0x00000388 + 0x20*(i0)) argument
136 #define NVC0_3D_TFB_BUFFER_SIZE(i0) (0x0000038c + 0x20*(i0)) argument
138 #define NVC0_3D_TFB_BUFFER_OFFSET(i0) (0x00000390 + 0x20*(i0)) argument
140 #define NVC0_3D_TFB_STREAM(i0) (0x00000700 + 0x10*(i0)) argument
144 #define NVC0_3D_TFB_VARYING_COUNT(i0) (0x00000704 + 0x10*(i0)) argument
148 #define NVC0_3D_TFB_BUFFER_STRIDE(i0) (0x00000708 + 0x10*(i0)) argument
183 #define NVC0_3D_RT(i0) (0x00000800 + 0x40*(i0)) argument
187 #define NVC0_3D_RT_ADDRESS_HIGH(i0) (0x00000800 + 0x40*(i0)) argument
189 #define NVC0_3D_RT_ADDRESS_LOW(i0) (0x00000804 + 0x40*(i0)) argument
191 #define NVC0_3D_RT_HORIZ(i0) (0x00000808 + 0x40*(i0)) argument
193 #define NVC0_3D_RT_VERT(i0) (0x0000080c + 0x40*(i0)) argument
195 #define NVC0_3D_RT_FORMAT(i0) (0x00000810 + 0x40*(i0)) argument
197 #define NVC0_3D_RT_TILE_MODE(i0) (0x00000814 + 0x40*(i0)) argument
206 #define NVC0_3D_RT_ARRAY_MODE(i0) (0x00000818 + 0x40*(i0)) argument
211 #define NVC0_3D_RT_LAYER_STRIDE(i0) (0x0000081c + 0x40*(i0)) argument
213 #define NVC0_3D_RT_BASE_LAYER(i0) (0x00000820 + 0x40*(i0)) argument
215 #define NVC0_3D_RT_UNK14(i0) (0x00000824 + 0x40*(i0)) argument
217 #define NVC0_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) argument
221 #define NVC0_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) argument
225 #define NVC0_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) argument
229 #define NVC0_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) argument
233 #define NVC0_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) argument
237 #define NVC0_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) argument
241 #define NVC0_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) argument
249 #define NVC0_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) argument
257 #define NVC0_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) argument
261 #define NVC0_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) argument
265 #define NVC0_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) argument
273 #define NVC0_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) argument
281 #define NVC0_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) argument
289 #define NVC0_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) argument
321 #define NVC0_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) argument
345 #define NVC0_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) argument
349 #define NVC0_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) argument
357 #define NVC0_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) argument
377 #define NVC0_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) argument
383 #define NVC0_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) argument
443 #define NVC0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) argument
447 #define NVC0_3D_VERTEX_ATTRIB_FORMAT(i0) (0x00001160 + 0x4*(i0)) argument
580 #define NVC0_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) argument
624 #define NVC0_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) argument
981 #define NVC0_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) argument
996 #define NVC0_3D_STRMOUT_UNK1780(i0) (0x00001780 + 0x4*(i0)) argument
1022 #define NVC0_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001880 + 0x4*(i0)) argument
1156 #define NVC0_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) argument
1196 #define NVC0_3D_VERTEX_ARRAY_FETCH(i0) (0x00001c00 + 0x10*(i0)) argument
1203 #define NVC0_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00001c04 + 0x10*(i0)) argument
1207 #define NVC0_3D_VERTEX_ARRAY_START_LOW(i0) (0x00001c08 + 0x10*(i0)) argument
1211 #define NVC0_3D_VERTEX_ARRAY_DIVISOR(i0) (0x00001c0c + 0x10*(i0)) argument
1215 #define NVC0_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) argument
1219 #define NVC0_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) argument
1226 #define NVC0_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) argument
1228 #define NVC0_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) argument
1230 #define NVC0_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) argument
1237 #define NVC0_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) argument
1239 #define NVC0_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) argument
1241 #define NVC0_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001f00 + 0x8*(i0)) argument
1245 #define NVC0_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001f04 + 0x8*(i0)) argument
1249 #define NVC0_3D_SP(i0) (0x00002000 + 0x40*(i0)) argument
1253 #define NVC0_3D_SP_SELECT(i0) (0x00002000 + 0x40*(i0)) argument
1264 #define NVC0_3D_SP_START_ID(i0) (0x00002004 + 0x40*(i0)) argument
1266 #define NVC0_3D_SP_GPR_ALLOC(i0) (0x0000200c + 0x40*(i0)) argument
1268 #define NVC0_3D_TEX_LIMITS(i0) (0x00002200 + 0x10*(i0)) argument
1272 #define NVC0_3D_FIRMWARE(i0) (0x00002300 + 0x4*(i0)) argument
1284 #define NVC0_3D_CB_DATA(i0) (0x00002390 + 0x4*(i0)) argument
1288 #define NVC0_3D_BIND_TSC(i0) (0x00002400 + 0x20*(i0)) argument
1297 #define NVC0_3D_BIND_TIC(i0) (0x00002404 + 0x20*(i0)) argument
1306 #define NVC0_3D_CB_BIND(i0) (0x00002410 + 0x20*(i0)) argument
1319 #define NVC0_3D_TFB_VARYING_LOCS(i0, i1) (0x00002800 + 0x80*(i0) + 0x4*(i1)) argument