• Home
  • Raw
  • Download

Lines Matching refs:Const

512 			state->Const.MaxVertexAttribs);  in generate_100ES_uniforms()
514 state->Const.MaxVertexUniformComponents); in generate_100ES_uniforms()
516 state->Const.MaxVaryingFloats / 4); in generate_100ES_uniforms()
518 state->Const.MaxVertexTextureImageUnits); in generate_100ES_uniforms()
520 state->Const.MaxCombinedTextureImageUnits); in generate_100ES_uniforms()
522 state->Const.MaxTextureImageUnits); in generate_100ES_uniforms()
524 state->Const.MaxFragmentUniformComponents); in generate_100ES_uniforms()
548 state->Const.MaxLights); in generate_110_uniforms()
550 state->Const.MaxClipPlanes); in generate_110_uniforms()
552 state->Const.MaxTextureUnits); in generate_110_uniforms()
554 state->Const.MaxTextureCoords); in generate_110_uniforms()
557 state->Const.MaxVertexAttribs); in generate_110_uniforms()
559 state->Const.MaxVertexUniformComponents); in generate_110_uniforms()
561 state->Const.MaxVaryingFloats); in generate_110_uniforms()
563 state->Const.MaxVertexTextureImageUnits); in generate_110_uniforms()
565 state->Const.MaxCombinedTextureImageUnits); in generate_110_uniforms()
567 state->Const.MaxTextureImageUnits); in generate_110_uniforms()
569 state->Const.MaxFragmentUniformComponents); in generate_110_uniforms()
574 state->Const.MaxTextureCoords); in generate_110_uniforms()
588 state->Const.MaxClipPlanes)); in generate_110_uniforms()
598 …glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights… in generate_110_uniforms()
611 state->Const.MaxLights); in generate_110_uniforms()
617 state->Const.MaxTextureUnits)); in generate_110_uniforms()
621 state->Const.MaxTextureCoords); in generate_110_uniforms()
719 state->Const.MaxClipPlanes); in generate_130_uniforms()
721 state->Const.MaxVaryingFloats); in generate_130_uniforms()
862 state->Const.MaxDrawBuffers); in generate_ARB_draw_buffers_variables()
872 state->Const.MaxDrawBuffers); in generate_ARB_draw_buffers_variables()