Lines Matching refs:Enabled
63 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled; in client_state()
67 var = &arrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled; in client_state()
71 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled; in client_state()
75 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled; in client_state()
79 var = &arrayObj->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)].Enabled; in client_state()
83 var = &arrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled; in client_state()
87 var = &arrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled; in client_state()
91 var = &arrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled; in client_state()
97 var = &arrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled; in client_state()
123 var = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled; in client_state()
242 ? (texUnit->Enabled | texBit) : (texUnit->Enabled & ~texBit); in enable_texture()
244 if (texUnit->Enabled == newenabled) in enable_texture()
248 texUnit->Enabled = newenabled; in enable_texture()
371 if (ctx->Fog.Enabled == state) in _mesa_set_enable()
374 ctx->Fog.Enabled = state; in _mesa_set_enable()
386 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) in _mesa_set_enable()
389 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; in _mesa_set_enable()
401 if (ctx->Light.Enabled == state) in _mesa_set_enable()
404 ctx->Light.Enabled = state; in _mesa_set_enable()
405 if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) in _mesa_set_enable()
654 if (ctx->Scissor.Enabled == state) in _mesa_set_enable()
657 ctx->Scissor.Enabled = state; in _mesa_set_enable()
660 if (ctx->Stencil.Enabled == state) in _mesa_set_enable()
663 ctx->Stencil.Enabled = state; in _mesa_set_enable()
770 if (ctx->Multisample.Enabled == state) in _mesa_set_enable()
773 ctx->Multisample.Enabled = state; in _mesa_set_enable()
831 if (ctx->VertexProgram.Enabled == state) in _mesa_set_enable()
834 ctx->VertexProgram.Enabled = state; in _mesa_set_enable()
916 if (ctx->FragmentProgram.Enabled == state) in _mesa_set_enable()
919 ctx->FragmentProgram.Enabled = state; in _mesa_set_enable()
954 if (ctx->FragmentProgram.Enabled == state) in _mesa_set_enable()
957 ctx->FragmentProgram.Enabled = state; in _mesa_set_enable()
987 if (ctx->ATIFragmentShader.Enabled == state) in _mesa_set_enable()
990 ctx->ATIFragmentShader.Enabled = state; in _mesa_set_enable()
1212 return (texUnit->Enabled & bit) ? GL_TRUE : GL_FALSE; in is_texture_enabled()
1274 return ctx->Fog.Enabled; in _mesa_IsEnabled()
1278 return ctx->Light.Enabled; in _mesa_IsEnabled()
1289 return ctx->Light.Light[cap-GL_LIGHT0].Enabled; in _mesa_IsEnabled()
1409 return ctx->Scissor.Enabled; in _mesa_IsEnabled()
1411 return ctx->Stencil.Enabled; in _mesa_IsEnabled()
1459 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Enabled != 0); in _mesa_IsEnabled()
1463 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled != 0); in _mesa_IsEnabled()
1467 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled != 0); in _mesa_IsEnabled()
1471 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled != 0); in _mesa_IsEnabled()
1476 .Enabled != 0); in _mesa_IsEnabled()
1480 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled != 0); in _mesa_IsEnabled()
1485 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Enabled != 0); in _mesa_IsEnabled()
1490 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled != 0); in _mesa_IsEnabled()
1495 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled != 0); in _mesa_IsEnabled()
1514 return ctx->Multisample.Enabled; in _mesa_IsEnabled()
1547 return ctx->VertexProgram.Enabled; in _mesa_IsEnabled()
1585 return (ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(n)].Enabled != 0); in _mesa_IsEnabled()
1640 return ctx->FragmentProgram.Enabled; in _mesa_IsEnabled()
1661 return ctx->FragmentProgram.Enabled; in _mesa_IsEnabled()
1683 return ctx->ATIFragmentShader.Enabled; in _mesa_IsEnabled()