Lines Matching refs:iRadius
196 GLint iRadius; in sprite_point() local
200 iRadius = iSize / 2; in sprite_point()
204 xmin = (GLint) (x - iRadius); in sprite_point()
205 xmax = (GLint) (x + iRadius); in sprite_point()
206 ymin = (GLint) (y - iRadius); in sprite_point()
207 ymax = (GLint) (y + iRadius); in sprite_point()
212 xmin = (GLint) (x + 0.501) - iRadius; in sprite_point()
214 ymin = (GLint) (y + 0.501) - iRadius; in sprite_point()
412 GLint iRadius; in large_point() local
415 iRadius = iSize / 2; in large_point()
419 xmin = (GLint) (x - iRadius); in large_point()
420 xmax = (GLint) (x + iRadius); in large_point()
421 ymin = (GLint) (y - iRadius); in large_point()
422 ymax = (GLint) (y + iRadius); in large_point()
427 xmin = (GLint) (x + 0.501) - iRadius; in large_point()
429 ymin = (GLint) (y + 0.501) - iRadius; in large_point()