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Lines Matching refs:v

465 static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv);
476 void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv) in rescale() argument
480 v = ggl_expand(v, sv, su); in rescale()
633 GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len) in ADJUST_COLOR_ITERATOR() argument
635 const int32_t end = dvdx * (len-1) + v; in ADJUST_COLOR_ITERATOR()
637 v -= end; in ADJUST_COLOR_ITERATOR()
638 v &= ~(v>>31); in ADJUST_COLOR_ITERATOR()
639 return v; in ADJUST_COLOR_ITERATOR()
719 int32_t u, v; in scanline() local
733 v = wrapping(tc[i].t, h, tx.t_wrap); in scanline()
736 v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF; in scanline()
744 v >>= 16; in scanline()
745 tx.surface.read(&tx.surface, c, u, v, &texel); in scanline()
750 v -= FIXED_HALF; in scanline()
752 int v0 = v >> 16; in scanline()
784 v = (v >> 12) & 0xF; in scanline()
786 v += v>>3; in scanline()
787 mm[0] = (0x10 - u) * (0x10 - v); in scanline()
788 mm[1] = (0x10 - u) * v; in scanline()
789 mm[2] = u * (0x10 - v); in scanline()
966 const int32_t v = (tx.shade.it0>>16) + y; in horz_iterator32() local
967 m_src = reinterpret_cast<uint32_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); in horz_iterator32()
983 const int32_t v = (tx.shade.it0>>16) + y; in horz_iterator16() local
984 m_src = reinterpret_cast<uint16_t*>(tx.surface.data)+(u+(tx.surface.stride*v)); in horz_iterator16()
1012 int u, v; in get_pixel16() local
1013 get_uv(u, v); in get_pixel16()
1014 uint16_t* src = reinterpret_cast<uint16_t*>(m_data) + (u + (m_stride*v)); in get_pixel16()
1018 int u, v; in get_pixel32() local
1019 get_uv(u, v); in get_pixel32()
1020 uint32_t* src = reinterpret_cast<uint32_t*>(m_data) + (u + (m_stride*v)); in get_pixel32()
1024 void get_uv(int& u, int& v) { in get_uv()
1036 v = vv; in get_uv()
1098 int v = t >> 16; in init() local
1099 if (v < 0) in init()
1100 v = 0; in init()
1101 else if (v >= (int)tx.surface.height) in init()
1102 v = (int)tx.surface.height-1; in init()
1104 m_data += (tx.surface.stride*v) << shift; in init()
1898 int32_t v, q; in scanline_perspective() member
1962 int32_t v = tc[i].st[j].v; in scanline_perspective() local
1963 if (span) v += (tmu.shade.st[j].dx)*span; in scanline_perspective()
1964 else v += (tmu.shade.st[j].dx)<<SPAN_BITS; in scanline_perspective()
1966 const int32_t v1 = gglMulx(v, q1, iwscale); in scanline_perspective()
1970 tc[i].st[j].v = v; in scanline_perspective()
2141 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_t32cb16() local
2142 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); in scanline_t32cb16()
2187 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_t32cb16blend() local
2188 uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); in scanline_t32cb16blend()
2257 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in scanline_memcpy() local
2259 (u + (tex->stride * v)) * fp->size; in scanline_memcpy()
2348 const int32_t v = (c->state.texture[0].shade.it0>>16) + y; in rect_memcpy() local
2350 (u + (tex->stride * v)) * fp->size; in rect_memcpy()