/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //-------------------------------------------------------------------------------- // MoreTeapotsRenderer.h // Renderer for teapots //-------------------------------------------------------------------------------- #ifndef _MoreTeapotsRenderer_H #define _MoreTeapotsRenderer_H //-------------------------------------------------------------------------------- // Include files //-------------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include #define CLASS_NAME "android/app/NativeActivity" #define APPLICATION_CLASS_NAME "com/sample/moreteapotss/MoreTeapotsApplication" #include "NDKHelper.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) struct TEAPOT_VERTEX { float pos[3]; float normal[3]; }; enum SHADER_ATTRIBUTES { ATTRIB_VERTEX, ATTRIB_NORMAL, ATTRIB_COLOR, ATTRIB_UV }; struct SHADER_PARAMS { GLuint program_; GLuint light0_; GLuint material_diffuse_; GLuint material_ambient_; GLuint material_specular_; GLuint matrix_projection_; GLuint matrix_view_; }; struct TEAPOT_MATERIALS { float specular_color[4]; float ambient_color[3]; }; class MoreTeapotsRenderer { int32_t num_indices_; int32_t num_vertices_; GLuint ibo_; GLuint vbo_; GLuint ubo_; SHADER_PARAMS shader_param_; bool LoadShaders( SHADER_PARAMS* params, const char* strVsh, const char* strFsh ); bool LoadShadersES3( SHADER_PARAMS* params, const char* strVsh, const char* strFsh, std::map&shaderParameters ); ndk_helper::Mat4 mat_projection_; ndk_helper::Mat4 mat_view_; std::vector vec_mat_models_; std::vector vec_colors_; std::vector vec_rotations_; std::vector vec_current_rotations_; ndk_helper::TapCamera* camera_; int32_t teapot_x_; int32_t teapot_y_; int32_t teapot_z_; int32_t ubo_matrix_stride_; int32_t ubo_vector_stride_; bool geometry_instancing_support_; bool arb_support_; std::string ToString( const int32_t i ); public: MoreTeapotsRenderer(); virtual ~MoreTeapotsRenderer(); void Init( const int32_t numX, const int32_t numY, const int32_t numZ ); void Render(); void Update( float dTime ); bool Bind( ndk_helper::TapCamera* camera ); void Unload(); void UpdateViewport(); }; #endif