/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.example.android.keyframeanimation; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.drawable.AnimationDrawable; import android.graphics.drawable.BitmapDrawable; import android.os.Bundle; import android.view.View; import android.widget.ImageView; /** * This example shows how to use AnimationDrawable to construct a keyframe animation where each * frame is shown for a specified duration. * * Watch the associated video for this demo on the DevBytes channel of developer.android.com * or on YouTube at https://www.youtube.com/watch?v=V3ksidLf7vA. */ public class KeyframeAnimation extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_keyframe_animation); ImageView imageview = (ImageView) findViewById(R.id.imageview); // Create the AnimationDrawable in which we will store all frames of the animation final AnimationDrawable animationDrawable = new AnimationDrawable(); for (int i = 0; i < 10; ++i) { animationDrawable.addFrame(getDrawableForFrameNumber(i), 300); } // Run until we say stop animationDrawable.setOneShot(false); imageview.setImageDrawable(animationDrawable); // When the user clicks on the image, toggle the animation on/off imageview.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if (animationDrawable.isRunning()) { animationDrawable.stop(); } else { animationDrawable.start(); } } }); } /** * The 'frames' in this app are nothing more than a gray background with text indicating * the number of the frame. */ private BitmapDrawable getDrawableForFrameNumber(int frameNumber) { Bitmap bitmap = Bitmap.createBitmap(400, 400, Bitmap.Config.ARGB_8888); Canvas canvas = new Canvas(bitmap); canvas.drawColor(Color.GRAY); Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setTextSize(80); paint.setColor(Color.BLACK); canvas.drawText("Frame " + frameNumber, 40, 220, paint); return new BitmapDrawable(getResources(), bitmap); } }