// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/frame_host/frame_tree_node.h" #include #include "base/stl_util.h" #include "content/browser/frame_host/frame_tree.h" #include "content/browser/frame_host/navigator.h" #include "content/browser/frame_host/render_frame_host_impl.h" #include "content/browser/renderer_host/render_view_host_impl.h" namespace content { int64 FrameTreeNode::next_frame_tree_node_id_ = 1; FrameTreeNode::FrameTreeNode(FrameTree* frame_tree, Navigator* navigator, RenderFrameHostDelegate* render_frame_delegate, RenderViewHostDelegate* render_view_delegate, RenderWidgetHostDelegate* render_widget_delegate, RenderFrameHostManager::Delegate* manager_delegate, const std::string& name) : frame_tree_(frame_tree), navigator_(navigator), render_manager_(this, render_frame_delegate, render_view_delegate, render_widget_delegate, manager_delegate), frame_tree_node_id_(next_frame_tree_node_id_++), frame_name_(name), parent_(NULL) {} FrameTreeNode::~FrameTreeNode() { } bool FrameTreeNode::IsMainFrame() const { return frame_tree_->root() == this; } void FrameTreeNode::AddChild(scoped_ptr child, int process_id, int frame_routing_id) { // Child frame must always be created in the same process as the parent. CHECK_EQ(process_id, render_manager_.current_host()->GetProcess()->GetID()); // Initialize the RenderFrameHost for the new node. We always create child // frames in the same SiteInstance as the current frame, and they can swap to // a different one if they navigate away. child->render_manager()->Init( render_manager_.current_host()->GetSiteInstance()->GetBrowserContext(), render_manager_.current_host()->GetSiteInstance(), render_manager_.current_host()->GetRoutingID(), frame_routing_id); child->set_parent(this); children_.push_back(child.release()); } void FrameTreeNode::RemoveChild(FrameTreeNode* child) { std::vector::iterator iter; for (iter = children_.begin(); iter != children_.end(); ++iter) { if ((*iter) == child) break; } if (iter != children_.end()) { // Subtle: we need to make sure the node is gone from the tree before // observers are notified of its deletion. scoped_ptr node_to_delete(*iter); children_.weak_erase(iter); node_to_delete->set_parent(NULL); node_to_delete.reset(); } } void FrameTreeNode::ResetForNewProcess() { current_url_ = GURL(); // The RenderFrame no longer exists and will need to be created again. current_frame_host()->set_render_frame_created(false); // The children may not have been cleared if a cross-process navigation // commits before the old process cleans everything up. Make sure the child // nodes get deleted before swapping to a new process. ScopedVector old_children = children_.Pass(); old_children.clear(); // May notify observers. } } // namespace content