// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_VIDEO_DECODER_SHIM_H_ #define CONTENT_RENDERER_PEPPER_VIDEO_DECODER_SHIM_H_ #include #include #include "base/basictypes.h" #include "base/containers/hash_tables.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "gpu/command_buffer/common/mailbox.h" #include "media/base/video_decoder_config.h" #include "media/video/video_decode_accelerator.h" #include "ppapi/c/pp_codecs.h" namespace base { class SingleThreadTaskRunner; } namespace gpu { namespace gles2 { class GLES2Interface; } } namespace media { class DecoderBuffer; } namespace webkit { namespace gpu { class ContextProviderWebContext; } } namespace content { class PepperVideoDecoderHost; // This class is a shim to wrap a media::VideoDecoder so that it can be used // by PepperVideoDecoderHost in place of a media::VideoDecodeAccelerator. // This class should be constructed, used, and destructed on the main (render) // thread. class VideoDecoderShim : public media::VideoDecodeAccelerator { public: explicit VideoDecoderShim(PepperVideoDecoderHost* host); virtual ~VideoDecoderShim(); // media::VideoDecodeAccelerator implementation. virtual bool Initialize( media::VideoCodecProfile profile, media::VideoDecodeAccelerator::Client* client) OVERRIDE; virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; virtual void AssignPictureBuffers( const std::vector& buffers) OVERRIDE; virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; virtual void Flush() OVERRIDE; virtual void Reset() OVERRIDE; virtual void Destroy() OVERRIDE; private: enum State { UNINITIALIZED, DECODING, FLUSHING, RESETTING, }; struct PendingDecode; struct PendingFrame; class DecoderImpl; void OnInitializeComplete(int32_t result, uint32_t texture_pool_size); void OnDecodeComplete(int32_t result, uint32_t decode_id); void OnOutputComplete(scoped_ptr frame); void SendPictures(); void OnResetComplete(); void NotifyCompletedDecodes(); void DismissTexture(uint32_t texture_id); void DeleteTexture(uint32_t texture_id); // Call this whenever we change GL state that the plugin relies on, such as // creating picture textures. void FlushCommandBuffer(); scoped_ptr decoder_impl_; State state_; PepperVideoDecoderHost* host_; scoped_refptr media_task_runner_; scoped_refptr context_provider_; // The current decoded frame size. gfx::Size texture_size_; // Map that takes the plugin's GL texture id to the renderer's GL texture id. typedef base::hash_map TextureIdMap; TextureIdMap texture_id_map_; // Available textures (these are plugin ids.) typedef base::hash_set TextureIdSet; TextureIdSet available_textures_; // Track textures that are no longer needed (these are plugin ids.) TextureIdSet textures_to_dismiss_; // Mailboxes for pending texture requests, to write to plugin's textures. std::vector pending_texture_mailboxes_; // Queue of completed decode ids, for notifying the host. typedef std::queue CompletedDecodeQueue; CompletedDecodeQueue completed_decodes_; // Queue of decoded frames that have been converted to RGB and await upload to // a GL texture. typedef std::queue > PendingFrameQueue; PendingFrameQueue pending_frames_; // The optimal number of textures to allocate for decoder_impl_. uint32_t texture_pool_size_; uint32_t num_pending_decodes_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(VideoDecoderShim); }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_VIDEO_DECODER_SHIM_H_