// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_SYSTEM_CHANNEL_H_ #define MOJO_SYSTEM_CHANNEL_H_ #include #include "base/compiler_specific.h" #include "base/containers/hash_tables.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_piece.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" #include "mojo/embedder/scoped_platform_handle.h" #include "mojo/public/c/system/types.h" #include "mojo/system/channel_endpoint.h" #include "mojo/system/message_in_transit.h" #include "mojo/system/message_pipe.h" #include "mojo/system/raw_channel.h" #include "mojo/system/system_impl_export.h" namespace mojo { namespace embedder { class PlatformSupport; } namespace system { class ChannelEndpoint; // This class is mostly thread-safe. It must be created on an I/O thread. // |Init()| must be called on that same thread before it becomes thread-safe (in // particular, before references are given to any other thread) and |Shutdown()| // must be called on that same thread before destruction. Its public methods are // otherwise thread-safe. (Many private methods are restricted to the creation // thread.) It may be destroyed on any thread, in the sense that the last // reference to it may be released on any thread, with the proviso that // |Shutdown()| must have been called first (so the pattern is that a "main" // reference is kept on its creation thread and is released after |Shutdown()| // is called, but other threads may have temporarily "dangling" references). // // Note the lock order (in order of allowable acquisition): |MessagePipe|, // |ChannelEndpoint|, |Channel|. Thus |Channel| may not call into // |ChannelEndpoint| with |Channel|'s lock held. class MOJO_SYSTEM_IMPL_EXPORT Channel : public base::RefCountedThreadSafe, public RawChannel::Delegate { public: // The first message pipe endpoint attached will have this as its local ID. static const MessageInTransit::EndpointId kBootstrapEndpointId = 1; // |platform_support| (typically owned by |Core|) must remain alive until // after |Shutdown()| is called. explicit Channel(embedder::PlatformSupport* platform_support); // This must be called on the creation thread before any other methods are // called, and before references to this object are given to any other // threads. |raw_channel| should be uninitialized. Returns true on success. On // failure, no other methods should be called (including |Shutdown()|). bool Init(scoped_ptr raw_channel); // This must be called on the creation thread before destruction (which can // happen on any thread). void Shutdown(); // Signals that |Shutdown()| will be called soon (this may be called from any // thread, unlike |Shutdown()|). Warnings will be issued if, e.g., messages // are written after this is called; other warnings may be suppressed. (This // may be called multiple times, or not at all.) void WillShutdownSoon(); // Attaches the given endpoint to this channel. This assigns it a local ID, // which it returns. The first endpoint attached will always have // |kBootstrapEndpointId| as its local ID. (For bootstrapping, this occurs on // both sides, so one should use |kBootstrapEndpointId| for the remote ID for // the first message pipe across a channel.) Returns |kInvalidEndpointId| on // failure. // TODO(vtl): This should be combined with "run", and it should take a // |ChannelEndpoint| instead. // TODO(vtl): Maybe limit the number of attached message pipes. MessageInTransit::EndpointId AttachEndpoint( scoped_refptr endpoint); // Runs the message pipe with the given |local_id| (previously attached), with // the given |remote_id| (negotiated using some other means, e.g., over an // existing message pipe; see comments above for the bootstrap case). Returns // false on failure, in particular if no message pipe with |local_id| is // attached. bool RunMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // Tells the other side of the channel to run a message pipe endpoint (which // must already be attached); |local_id| and |remote_id| are relative to this // channel (i.e., |local_id| is the other side's remote ID and |remote_id| is // its local ID). // TODO(vtl): Maybe we should just have a flag argument to // |RunMessagePipeEndpoint()| that tells it to do this. void RunRemoteMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // This forwards |message| verbatim to |raw_channel_|. bool WriteMessage(scoped_ptr message); // See |RawChannel::IsWriteBufferEmpty()|. // TODO(vtl): Maybe we shouldn't expose this, and instead have a // |FlushWriteBufferAndShutdown()| or something like that. bool IsWriteBufferEmpty(); // This removes the message pipe/port's endpoint (with the given local ID and // given remote ID, which should be |kInvalidEndpointId| if not yet running), // returned by |AttachEndpoint()| from this channel. After this is called, // |local_id| may be reused for another message pipe. void DetachMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // See |RawChannel::GetSerializedPlatformHandleSize()|. size_t GetSerializedPlatformHandleSize() const; embedder::PlatformSupport* platform_support() const { return platform_support_; } private: friend class base::RefCountedThreadSafe; virtual ~Channel(); // |RawChannel::Delegate| implementation (only called on the creation thread): virtual void OnReadMessage( const MessageInTransit::View& message_view, embedder::ScopedPlatformHandleVectorPtr platform_handles) OVERRIDE; virtual void OnError(Error error) OVERRIDE; // Helpers for |OnReadMessage| (only called on the creation thread): void OnReadMessageForDownstream( const MessageInTransit::View& message_view, embedder::ScopedPlatformHandleVectorPtr platform_handles); void OnReadMessageForChannel( const MessageInTransit::View& message_view, embedder::ScopedPlatformHandleVectorPtr platform_handles); // Removes the message pipe endpoint with the given local ID, which must exist // and be a zombie, and given remote ID. Returns false on failure, in // particular if no message pipe with |local_id| is attached. Only called on // the creation thread. bool RemoveMessagePipeEndpoint(MessageInTransit::EndpointId local_id, MessageInTransit::EndpointId remote_id); // Handles errors (e.g., invalid messages) from the remote side. Callable from // any thread. void HandleRemoteError(const base::StringPiece& error_message); // Handles internal errors/failures from the local side. Callable from any // thread. void HandleLocalError(const base::StringPiece& error_message); // Helper to send channel control messages. Returns true on success. Should be // called *without* |lock_| held. Callable from any thread. bool SendControlMessage(MessageInTransit::Subtype subtype, MessageInTransit::EndpointId source_id, MessageInTransit::EndpointId destination_id); base::ThreadChecker creation_thread_checker_; embedder::PlatformSupport* const platform_support_; // Note: |MessagePipe|s MUST NOT be used under |lock_|. I.e., |lock_| can only // be acquired after |MessagePipe::lock_|, never before. Thus to call into a // |MessagePipe|, a reference to the |MessagePipe| should be acquired from // |local_id_to_endpoint_map_| under |lock_| and then the lock released. base::Lock lock_; // Protects the members below. scoped_ptr raw_channel_; bool is_running_; // Set when |WillShutdownSoon()| is called. bool is_shutting_down_; typedef base::hash_map> IdToEndpointMap; IdToEndpointMap local_id_to_endpoint_map_; // The next local ID to try (when allocating new local IDs). Note: It should // be checked for existence before use. MessageInTransit::EndpointId next_local_id_; DISALLOW_COPY_AND_ASSIGN(Channel); }; } // namespace system } // namespace mojo #endif // MOJO_SYSTEM_CHANNEL_H_