// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MOJO_SYSTEM_RAW_CHANNEL_H_ #define MOJO_SYSTEM_RAW_CHANNEL_H_ #include #include #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/synchronization/lock.h" #include "mojo/embedder/platform_handle_vector.h" #include "mojo/embedder/scoped_platform_handle.h" #include "mojo/system/constants.h" #include "mojo/system/message_in_transit.h" #include "mojo/system/system_impl_export.h" namespace base { class MessageLoopForIO; } namespace mojo { namespace system { // |RawChannel| is an interface and base class for objects that wrap an OS // "pipe". It presents the following interface to users: // - Receives and dispatches messages on an I/O thread (running a // |MessageLoopForIO|. // - Provides a thread-safe way of writing messages (|WriteMessage()|); // writing/queueing messages will not block and is atomic from the point of // view of the caller. If necessary, messages are queued (to be written on // the aforementioned thread). // // OS-specific implementation subclasses are to be instantiated using the // |Create()| static factory method. // // With the exception of |WriteMessage()|, this class is thread-unsafe (and in // general its methods should only be used on the I/O thread, i.e., the thread // on which |Init()| is called). class MOJO_SYSTEM_IMPL_EXPORT RawChannel { public: virtual ~RawChannel(); // The |Delegate| is only accessed on the same thread as the message loop // (passed in on creation). class MOJO_SYSTEM_IMPL_EXPORT Delegate { public: enum Error { // Failed read due to raw channel shutdown (e.g., on the other side). ERROR_READ_SHUTDOWN, // Failed read due to raw channel being broken (e.g., if the other side // died without shutting down). ERROR_READ_BROKEN, // Received a bad message. ERROR_READ_BAD_MESSAGE, // Unknown read error. ERROR_READ_UNKNOWN, // Generic write error. ERROR_WRITE }; // Called when a message is read. This may call |Shutdown()| (on the // |RawChannel|), but must not destroy it. virtual void OnReadMessage( const MessageInTransit::View& message_view, embedder::ScopedPlatformHandleVectorPtr platform_handles) = 0; // Called when there's a (fatal) error. This may call the raw channel's // |Shutdown()|, but must not destroy it. // // For each raw channel, there'll be at most one |ERROR_READ_...| and at // most one |ERROR_WRITE| notification. After |OnError(ERROR_READ_...)|, // |OnReadMessage()| won't be called again. virtual void OnError(Error error) = 0; protected: virtual ~Delegate() {} }; // Static factory method. |handle| should be a handle to a // (platform-appropriate) bidirectional communication channel (e.g., a socket // on POSIX, a named pipe on Windows). static scoped_ptr Create(embedder::ScopedPlatformHandle handle); // This must be called (on an I/O thread) before this object is used. Does // *not* take ownership of |delegate|. Both the I/O thread and |delegate| must // remain alive until |Shutdown()| is called (unless this fails); |delegate| // will no longer be used after |Shutdown()|. Returns true on success. On // failure, |Shutdown()| should *not* be called. bool Init(Delegate* delegate); // This must be called (on the I/O thread) before this object is destroyed. void Shutdown(); // Writes the given message (or schedules it to be written). |message| must // have no |Dispatcher|s still attached (i.e., // |SerializeAndCloseDispatchers()| should have been called). This method is // thread-safe and may be called from any thread. Returns true on success. bool WriteMessage(scoped_ptr message); // Returns true if the write buffer is empty (i.e., all messages written using // |WriteMessage()| have actually been sent. // TODO(vtl): We should really also notify our delegate when the write buffer // becomes empty (or something like that). bool IsWriteBufferEmpty(); // Returns the amount of space needed in the |MessageInTransit|'s // |TransportData|'s "platform handle table" per platform handle (to be // attached to a message). (This amount may be zero.) virtual size_t GetSerializedPlatformHandleSize() const = 0; protected: // Result of I/O operations. enum IOResult { IO_SUCCEEDED, // Failed due to a (probably) clean shutdown (e.g., of the other end). IO_FAILED_SHUTDOWN, // Failed due to the connection being broken (e.g., the other end dying). IO_FAILED_BROKEN, // Failed due to some other (unexpected) reason. IO_FAILED_UNKNOWN, IO_PENDING }; class MOJO_SYSTEM_IMPL_EXPORT ReadBuffer { public: ReadBuffer(); ~ReadBuffer(); void GetBuffer(char** addr, size_t* size); private: friend class RawChannel; // We store data from |[Schedule]Read()|s in |buffer_|. The start of // |buffer_| is always aligned with a message boundary (we will copy memory // to ensure this), but |buffer_| may be larger than the actual number of // bytes we have. std::vector buffer_; size_t num_valid_bytes_; DISALLOW_COPY_AND_ASSIGN(ReadBuffer); }; class MOJO_SYSTEM_IMPL_EXPORT WriteBuffer { public: struct Buffer { const char* addr; size_t size; }; explicit WriteBuffer(size_t serialized_platform_handle_size); ~WriteBuffer(); // Returns true if there are (more) platform handles to be sent (from the // front of |message_queue_|). bool HavePlatformHandlesToSend() const; // Gets platform handles to be sent (from the front of |message_queue_|). // This should only be called if |HavePlatformHandlesToSend()| returned // true. There are two components to this: the actual |PlatformHandle|s // (which should be closed once sent) and any additional serialization // information (which will be embedded in the message's data; there are // |GetSerializedPlatformHandleSize()| bytes per handle). Once all platform // handles have been sent, the message data should be written next (see // |GetBuffers()|). void GetPlatformHandlesToSend(size_t* num_platform_handles, embedder::PlatformHandle** platform_handles, void** serialization_data); // Gets buffers to be written. These buffers will always come from the front // of |message_queue_|. Once they are completely written, the front // |MessageInTransit| should be popped (and destroyed); this is done in // |OnWriteCompletedNoLock()|. void GetBuffers(std::vector* buffers) const; private: friend class RawChannel; const size_t serialized_platform_handle_size_; // TODO(vtl): When C++11 is available, switch this to a deque of // |scoped_ptr|/|unique_ptr|s. std::deque message_queue_; // Platform handles are sent before the message data, but doing so may // require several passes. |platform_handles_offset_| indicates the position // in the first message's vector of platform handles to send next. size_t platform_handles_offset_; // The first message's data may have been partially sent. |data_offset_| // indicates the position in the first message's data to start the next // write. size_t data_offset_; DISALLOW_COPY_AND_ASSIGN(WriteBuffer); }; RawChannel(); // |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT // |write_lock_| held. void OnReadCompleted(IOResult io_result, size_t bytes_read); // |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT // |write_lock_| held. void OnWriteCompleted(IOResult io_result, size_t platform_handles_written, size_t bytes_written); base::MessageLoopForIO* message_loop_for_io() { return message_loop_for_io_; } base::Lock& write_lock() { return write_lock_; } // Should only be called on the I/O thread. ReadBuffer* read_buffer() { return read_buffer_.get(); } // Only called under |write_lock_|. WriteBuffer* write_buffer_no_lock() { write_lock_.AssertAcquired(); return write_buffer_.get(); } // Adds |message| to the write message queue. Implementation subclasses may // override this to add any additional "control" messages needed. This is // called (on any thread) with |write_lock_| held. virtual void EnqueueMessageNoLock(scoped_ptr message); // Handles any control messages targeted to the |RawChannel| (or // implementation subclass). Implementation subclasses may override this to // handle any implementation-specific control messages, but should call // |RawChannel::OnReadMessageForRawChannel()| for any remaining messages. // Returns true on success and false on error (e.g., invalid control message). // This is only called on the I/O thread. virtual bool OnReadMessageForRawChannel( const MessageInTransit::View& message_view); // Reads into |read_buffer()|. // This class guarantees that: // - the area indicated by |GetBuffer()| will stay valid until read completion // (but please also see the comments for |OnShutdownNoLock()|); // - a second read is not started if there is a pending read; // - the method is called on the I/O thread WITHOUT |write_lock_| held. // // The implementing subclass must guarantee that: // - |bytes_read| is untouched unless |Read()| returns |IO_SUCCEEDED|; // - if the method returns |IO_PENDING|, |OnReadCompleted()| will be called on // the I/O thread to report the result, unless |Shutdown()| is called. virtual IOResult Read(size_t* bytes_read) = 0; // Similar to |Read()|, except that the implementing subclass must also // guarantee that the method doesn't succeed synchronously, i.e., it only // returns |IO_FAILED_...| or |IO_PENDING|. virtual IOResult ScheduleRead() = 0; // Called by |OnReadCompleted()| to get the platform handles associated with // the given platform handle table (from a message). This should only be // called when |num_platform_handles| is nonzero. Returns null if the // |num_platform_handles| handles are not available. Only called on the I/O // thread (without |write_lock_| held). virtual embedder::ScopedPlatformHandleVectorPtr GetReadPlatformHandles( size_t num_platform_handles, const void* platform_handle_table) = 0; // Writes contents in |write_buffer_no_lock()|. // This class guarantees that: // - the |PlatformHandle|s given by |GetPlatformHandlesToSend()| and the // buffer(s) given by |GetBuffers()| will remain valid until write // completion (see also the comments for |OnShutdownNoLock()|); // - a second write is not started if there is a pending write; // - the method is called under |write_lock_|. // // The implementing subclass must guarantee that: // - |platform_handles_written| and |bytes_written| are untouched unless // |WriteNoLock()| returns |IO_SUCCEEDED|; // - if the method returns |IO_PENDING|, |OnWriteCompleted()| will be called // on the I/O thread to report the result, unless |Shutdown()| is called. virtual IOResult WriteNoLock(size_t* platform_handles_written, size_t* bytes_written) = 0; // Similar to |WriteNoLock()|, except that the implementing subclass must also // guarantee that the method doesn't succeed synchronously, i.e., it only // returns |IO_FAILED_...| or |IO_PENDING|. virtual IOResult ScheduleWriteNoLock() = 0; // Must be called on the I/O thread WITHOUT |write_lock_| held. virtual bool OnInit() = 0; // On shutdown, passes the ownership of the buffers to subclasses, which may // want to preserve them if there are pending read/write. Must be called on // the I/O thread under |write_lock_|. virtual void OnShutdownNoLock(scoped_ptr read_buffer, scoped_ptr write_buffer) = 0; private: // Converts an |IO_FAILED_...| for a read to a |Delegate::Error|. static Delegate::Error ReadIOResultToError(IOResult io_result); // Calls |delegate_->OnError(error)|. Must be called on the I/O thread WITHOUT // |write_lock_| held. void CallOnError(Delegate::Error error); // If |io_result| is |IO_SUCCESS|, updates the write buffer and schedules a // write operation to run later if there is more to write. If |io_result| is // failure or any other error occurs, cancels pending writes and returns // false. Must be called under |write_lock_| and only if |write_stopped_| is // false. bool OnWriteCompletedNoLock(IOResult io_result, size_t platform_handles_written, size_t bytes_written); // Set in |Init()| and never changed (hence usable on any thread without // locking): base::MessageLoopForIO* message_loop_for_io_; // Only used on the I/O thread: Delegate* delegate_; bool read_stopped_; scoped_ptr read_buffer_; base::Lock write_lock_; // Protects the following members. bool write_stopped_; scoped_ptr write_buffer_; // This is used for posting tasks from write threads to the I/O thread. It // must only be accessed under |write_lock_|. The weak pointers it produces // are only used/invalidated on the I/O thread. base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(RawChannel); }; } // namespace system } // namespace mojo #endif // MOJO_SYSTEM_RAW_CHANNEL_H_