// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/udp/udp_socket.h" #include "net/udp/udp_client_socket.h" #include "net/udp/udp_server_socket.h" #include "base/basictypes.h" #include "base/bind.h" #include "base/metrics/histogram.h" #include "base/stl_util.h" #include "net/base/io_buffer.h" #include "net/base/ip_endpoint.h" #include "net/base/net_errors.h" #include "net/base/net_log_unittest.h" #include "net/base/net_util.h" #include "net/base/test_completion_callback.h" #include "net/test/net_test_suite.h" #include "testing/gtest/include/gtest/gtest.h" #include "testing/platform_test.h" namespace net { namespace { class UDPSocketTest : public PlatformTest { public: UDPSocketTest() : buffer_(new IOBufferWithSize(kMaxRead)) { } // Blocks until data is read from the socket. std::string RecvFromSocket(UDPServerSocket* socket) { TestCompletionCallback callback; int rv = socket->RecvFrom( buffer_.get(), kMaxRead, &recv_from_address_, callback.callback()); if (rv == ERR_IO_PENDING) rv = callback.WaitForResult(); if (rv < 0) return std::string(); // error! return std::string(buffer_->data(), rv); } // Loop until |msg| has been written to the socket or until an // error occurs. // If |address| is specified, then it is used for the destination // to send to. Otherwise, will send to the last socket this server // received from. int SendToSocket(UDPServerSocket* socket, std::string msg) { return SendToSocket(socket, msg, recv_from_address_); } int SendToSocket(UDPServerSocket* socket, std::string msg, const IPEndPoint& address) { TestCompletionCallback callback; int length = msg.length(); scoped_refptr io_buffer(new StringIOBuffer(msg)); scoped_refptr buffer( new DrainableIOBuffer(io_buffer.get(), length)); int bytes_sent = 0; while (buffer->BytesRemaining()) { int rv = socket->SendTo( buffer.get(), buffer->BytesRemaining(), address, callback.callback()); if (rv == ERR_IO_PENDING) rv = callback.WaitForResult(); if (rv <= 0) return bytes_sent > 0 ? bytes_sent : rv; bytes_sent += rv; buffer->DidConsume(rv); } return bytes_sent; } std::string ReadSocket(UDPClientSocket* socket) { TestCompletionCallback callback; int rv = socket->Read(buffer_.get(), kMaxRead, callback.callback()); if (rv == ERR_IO_PENDING) rv = callback.WaitForResult(); if (rv < 0) return std::string(); // error! return std::string(buffer_->data(), rv); } // Loop until |msg| has been written to the socket or until an // error occurs. int WriteSocket(UDPClientSocket* socket, std::string msg) { TestCompletionCallback callback; int length = msg.length(); scoped_refptr io_buffer(new StringIOBuffer(msg)); scoped_refptr buffer( new DrainableIOBuffer(io_buffer.get(), length)); int bytes_sent = 0; while (buffer->BytesRemaining()) { int rv = socket->Write( buffer.get(), buffer->BytesRemaining(), callback.callback()); if (rv == ERR_IO_PENDING) rv = callback.WaitForResult(); if (rv <= 0) return bytes_sent > 0 ? bytes_sent : rv; bytes_sent += rv; buffer->DidConsume(rv); } return bytes_sent; } protected: static const int kMaxRead = 1024; scoped_refptr buffer_; IPEndPoint recv_from_address_; }; // Creates and address from an ip/port and returns it in |address|. void CreateUDPAddress(std::string ip_str, int port, IPEndPoint* address) { IPAddressNumber ip_number; bool rv = ParseIPLiteralToNumber(ip_str, &ip_number); if (!rv) return; *address = IPEndPoint(ip_number, port); } TEST_F(UDPSocketTest, Connect) { const int kPort = 9999; std::string simple_message("hello world!"); // Setup the server to listen. IPEndPoint bind_address; CreateUDPAddress("127.0.0.1", kPort, &bind_address); CapturingNetLog server_log; scoped_ptr server( new UDPServerSocket(&server_log, NetLog::Source())); server->AllowAddressReuse(); int rv = server->Listen(bind_address); ASSERT_EQ(OK, rv); // Setup the client. IPEndPoint server_address; CreateUDPAddress("127.0.0.1", kPort, &server_address); CapturingNetLog client_log; scoped_ptr client( new UDPClientSocket(DatagramSocket::DEFAULT_BIND, RandIntCallback(), &client_log, NetLog::Source())); rv = client->Connect(server_address); EXPECT_EQ(OK, rv); // Client sends to the server. rv = WriteSocket(client.get(), simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server waits for message. std::string str = RecvFromSocket(server.get()); DCHECK(simple_message == str); // Server echoes reply. rv = SendToSocket(server.get(), simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(client.get()); DCHECK(simple_message == str); // Delete sockets so they log their final events. server.reset(); client.reset(); // Check the server's log. CapturingNetLog::CapturedEntryList server_entries; server_log.GetEntries(&server_entries); EXPECT_EQ(4u, server_entries.size()); EXPECT_TRUE(LogContainsBeginEvent( server_entries, 0, NetLog::TYPE_SOCKET_ALIVE)); EXPECT_TRUE(LogContainsEvent( server_entries, 1, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE)); EXPECT_TRUE(LogContainsEvent( server_entries, 2, NetLog::TYPE_UDP_BYTES_SENT, NetLog::PHASE_NONE)); EXPECT_TRUE(LogContainsEndEvent( server_entries, 3, NetLog::TYPE_SOCKET_ALIVE)); // Check the client's log. CapturingNetLog::CapturedEntryList client_entries; client_log.GetEntries(&client_entries); EXPECT_EQ(6u, client_entries.size()); EXPECT_TRUE(LogContainsBeginEvent( client_entries, 0, NetLog::TYPE_SOCKET_ALIVE)); EXPECT_TRUE(LogContainsBeginEvent( client_entries, 1, NetLog::TYPE_UDP_CONNECT)); EXPECT_TRUE(LogContainsEndEvent( client_entries, 2, NetLog::TYPE_UDP_CONNECT)); EXPECT_TRUE(LogContainsEvent( client_entries, 3, NetLog::TYPE_UDP_BYTES_SENT, NetLog::PHASE_NONE)); EXPECT_TRUE(LogContainsEvent( client_entries, 4, NetLog::TYPE_UDP_BYTES_RECEIVED, NetLog::PHASE_NONE)); EXPECT_TRUE(LogContainsEndEvent( client_entries, 5, NetLog::TYPE_SOCKET_ALIVE)); } #if defined(OS_MACOSX) // UDPSocketPrivate_Broadcast is disabled for OSX because it requires // root permissions on OSX 10.7+. TEST_F(UDPSocketTest, DISABLED_Broadcast) { #elif defined(OS_ANDROID) // It is also disabled for Android because it is extremely flaky. // The first call to SendToSocket returns -109 (Address not reachable) // in some unpredictable cases. crbug.com/139144. TEST_F(UDPSocketTest, DISABLED_Broadcast) { #else TEST_F(UDPSocketTest, Broadcast) { #endif const int kPort = 9999; std::string first_message("first message"), second_message("second message"); IPEndPoint broadcast_address; CreateUDPAddress("255.255.255.255", kPort, &broadcast_address); IPEndPoint listen_address; CreateUDPAddress("0.0.0.0", kPort, &listen_address); CapturingNetLog server1_log, server2_log; scoped_ptr server1( new UDPServerSocket(&server1_log, NetLog::Source())); scoped_ptr server2( new UDPServerSocket(&server2_log, NetLog::Source())); server1->AllowAddressReuse(); server1->AllowBroadcast(); server2->AllowAddressReuse(); server2->AllowBroadcast(); int rv = server1->Listen(listen_address); EXPECT_EQ(OK, rv); rv = server2->Listen(listen_address); EXPECT_EQ(OK, rv); rv = SendToSocket(server1.get(), first_message, broadcast_address); ASSERT_EQ(static_cast(first_message.size()), rv); std::string str = RecvFromSocket(server1.get()); ASSERT_EQ(first_message, str); str = RecvFromSocket(server2.get()); ASSERT_EQ(first_message, str); rv = SendToSocket(server2.get(), second_message, broadcast_address); ASSERT_EQ(static_cast(second_message.size()), rv); str = RecvFromSocket(server1.get()); ASSERT_EQ(second_message, str); str = RecvFromSocket(server2.get()); ASSERT_EQ(second_message, str); } // In this test, we verify that random binding logic works, which attempts // to bind to a random port and returns if succeeds, otherwise retries for // |kBindRetries| number of times. // To generate the scenario, we first create |kBindRetries| number of // UDPClientSockets with default binding policy and connect to the same // peer and save the used port numbers. Then we get rid of the last // socket, making sure that the local port it was bound to is available. // Finally, we create a socket with random binding policy, passing it a // test PRNG that would serve used port numbers in the array, one after // another. At the end, we make sure that the test socket was bound to the // port that became available after deleting the last socket with default // binding policy. // We do not test the randomness of bound ports, but that we are using // passed in PRNG correctly, thus, it's the duty of PRNG to produce strong // random numbers. static const int kBindRetries = 10; class TestPrng { public: explicit TestPrng(const std::deque& numbers) : numbers_(numbers) {} int GetNext(int /* min */, int /* max */) { DCHECK(!numbers_.empty()); int rv = numbers_.front(); numbers_.pop_front(); return rv; } private: std::deque numbers_; DISALLOW_COPY_AND_ASSIGN(TestPrng); }; #if defined(OS_ANDROID) // Disabled on Android for lack of 192.168.1.13. crbug.com/161245 TEST_F(UDPSocketTest, DISABLED_ConnectRandomBind) { #else TEST_F(UDPSocketTest, ConnectRandomBind) { #endif std::vector sockets; IPEndPoint peer_address; CreateUDPAddress("192.168.1.13", 53, &peer_address); // Create and connect sockets and save port numbers. std::deque used_ports; for (int i = 0; i < kBindRetries; ++i) { UDPClientSocket* socket = new UDPClientSocket(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); sockets.push_back(socket); EXPECT_EQ(OK, socket->Connect(peer_address)); IPEndPoint client_address; EXPECT_EQ(OK, socket->GetLocalAddress(&client_address)); used_ports.push_back(client_address.port()); } // Free the last socket, its local port is still in |used_ports|. delete sockets.back(); sockets.pop_back(); TestPrng test_prng(used_ports); RandIntCallback rand_int_cb = base::Bind(&TestPrng::GetNext, base::Unretained(&test_prng)); // Create a socket with random binding policy and connect. scoped_ptr test_socket( new UDPClientSocket(DatagramSocket::RANDOM_BIND, rand_int_cb, NULL, NetLog::Source())); EXPECT_EQ(OK, test_socket->Connect(peer_address)); // Make sure that the last port number in the |used_ports| was used. IPEndPoint client_address; EXPECT_EQ(OK, test_socket->GetLocalAddress(&client_address)); EXPECT_EQ(used_ports.back(), client_address.port()); STLDeleteElements(&sockets); } // Return a privileged port (under 1024) so binding will fail. int PrivilegedRand(int min, int max) { // Chosen by fair dice roll. Guaranteed to be random. return 4; } TEST_F(UDPSocketTest, ConnectFail) { IPEndPoint peer_address; CreateUDPAddress("0.0.0.0", 53, &peer_address); scoped_ptr socket( new UDPSocket(DatagramSocket::RANDOM_BIND, base::Bind(&PrivilegedRand), NULL, NetLog::Source())); int rv = socket->Connect(peer_address); // Connect should have failed since we couldn't bind to that port, EXPECT_NE(OK, rv); // Make sure that UDPSocket actually closed the socket. EXPECT_FALSE(socket->is_connected()); } // In this test, we verify that connect() on a socket will have the effect // of filtering reads on this socket only to data read from the destination // we connected to. // // The purpose of this test is that some documentation indicates that connect // binds the client's sends to send to a particular server endpoint, but does // not bind the client's reads to only be from that endpoint, and that we need // to always use recvfrom() to disambiguate. TEST_F(UDPSocketTest, VerifyConnectBindsAddr) { const int kPort1 = 9999; const int kPort2 = 10000; std::string simple_message("hello world!"); std::string foreign_message("BAD MESSAGE TO GET!!"); // Setup the first server to listen. IPEndPoint bind_address; CreateUDPAddress("127.0.0.1", kPort1, &bind_address); UDPServerSocket server1(NULL, NetLog::Source()); server1.AllowAddressReuse(); int rv = server1.Listen(bind_address); ASSERT_EQ(OK, rv); // Setup the second server to listen. CreateUDPAddress("127.0.0.1", kPort2, &bind_address); UDPServerSocket server2(NULL, NetLog::Source()); server2.AllowAddressReuse(); rv = server2.Listen(bind_address); ASSERT_EQ(OK, rv); // Setup the client, connected to server 1. IPEndPoint server_address; CreateUDPAddress("127.0.0.1", kPort1, &server_address); UDPClientSocket client(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); rv = client.Connect(server_address); EXPECT_EQ(OK, rv); // Client sends to server1. rv = WriteSocket(&client, simple_message); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Server1 waits for message. std::string str = RecvFromSocket(&server1); DCHECK(simple_message == str); // Get the client's address. IPEndPoint client_address; rv = client.GetLocalAddress(&client_address); EXPECT_EQ(OK, rv); // Server2 sends reply. rv = SendToSocket(&server2, foreign_message, client_address); EXPECT_EQ(foreign_message.length(), static_cast(rv)); // Server1 sends reply. rv = SendToSocket(&server1, simple_message, client_address); EXPECT_EQ(simple_message.length(), static_cast(rv)); // Client waits for response. str = ReadSocket(&client); DCHECK(simple_message == str); } TEST_F(UDPSocketTest, ClientGetLocalPeerAddresses) { struct TestData { std::string remote_address; std::string local_address; bool may_fail; } tests[] = { { "127.0.00.1", "127.0.0.1", false }, { "::1", "::1", true }, #if !defined(OS_ANDROID) // Addresses below are disabled on Android. See crbug.com/161248 { "192.168.1.1", "127.0.0.1", false }, { "2001:db8:0::42", "::1", true }, #endif }; for (size_t i = 0; i < ARRAYSIZE_UNSAFE(tests); i++) { SCOPED_TRACE(std::string("Connecting from ") + tests[i].local_address + std::string(" to ") + tests[i].remote_address); IPAddressNumber ip_number; ParseIPLiteralToNumber(tests[i].remote_address, &ip_number); IPEndPoint remote_address(ip_number, 80); ParseIPLiteralToNumber(tests[i].local_address, &ip_number); IPEndPoint local_address(ip_number, 80); UDPClientSocket client(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); int rv = client.Connect(remote_address); if (tests[i].may_fail && rv == ERR_ADDRESS_UNREACHABLE) { // Connect() may return ERR_ADDRESS_UNREACHABLE for IPv6 // addresses if IPv6 is not configured. continue; } EXPECT_LE(ERR_IO_PENDING, rv); IPEndPoint fetched_local_address; rv = client.GetLocalAddress(&fetched_local_address); EXPECT_EQ(OK, rv); // TODO(mbelshe): figure out how to verify the IP and port. // The port is dynamically generated by the udp stack. // The IP is the real IP of the client, not necessarily // loopback. //EXPECT_EQ(local_address.address(), fetched_local_address.address()); IPEndPoint fetched_remote_address; rv = client.GetPeerAddress(&fetched_remote_address); EXPECT_EQ(OK, rv); EXPECT_EQ(remote_address, fetched_remote_address); } } TEST_F(UDPSocketTest, ServerGetLocalAddress) { IPEndPoint bind_address; CreateUDPAddress("127.0.0.1", 0, &bind_address); UDPServerSocket server(NULL, NetLog::Source()); int rv = server.Listen(bind_address); EXPECT_EQ(OK, rv); IPEndPoint local_address; rv = server.GetLocalAddress(&local_address); EXPECT_EQ(rv, 0); // Verify that port was allocated. EXPECT_GT(local_address.port(), 0); EXPECT_EQ(local_address.address(), bind_address.address()); } TEST_F(UDPSocketTest, ServerGetPeerAddress) { IPEndPoint bind_address; CreateUDPAddress("127.0.0.1", 0, &bind_address); UDPServerSocket server(NULL, NetLog::Source()); int rv = server.Listen(bind_address); EXPECT_EQ(OK, rv); IPEndPoint peer_address; rv = server.GetPeerAddress(&peer_address); EXPECT_EQ(rv, ERR_SOCKET_NOT_CONNECTED); } // Close the socket while read is pending. TEST_F(UDPSocketTest, CloseWithPendingRead) { IPEndPoint bind_address; CreateUDPAddress("127.0.0.1", 0, &bind_address); UDPServerSocket server(NULL, NetLog::Source()); int rv = server.Listen(bind_address); EXPECT_EQ(OK, rv); TestCompletionCallback callback; IPEndPoint from; rv = server.RecvFrom(buffer_.get(), kMaxRead, &from, callback.callback()); EXPECT_EQ(rv, ERR_IO_PENDING); server.Close(); EXPECT_FALSE(callback.have_result()); } #if defined(OS_ANDROID) // Some Android devices do not support multicast socket. // The ones supporting multicast need WifiManager.MulitcastLock to enable it. // http://goo.gl/jjAk9 #define MAYBE_JoinMulticastGroup DISABLED_JoinMulticastGroup #else #define MAYBE_JoinMulticastGroup JoinMulticastGroup #endif // defined(OS_ANDROID) TEST_F(UDPSocketTest, MAYBE_JoinMulticastGroup) { const int kPort = 9999; const char* const kGroup = "237.132.100.17"; IPEndPoint bind_address; CreateUDPAddress("0.0.0.0", kPort, &bind_address); IPAddressNumber group_ip; EXPECT_TRUE(ParseIPLiteralToNumber(kGroup, &group_ip)); UDPSocket socket(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); EXPECT_EQ(OK, socket.Bind(bind_address)); EXPECT_EQ(OK, socket.JoinGroup(group_ip)); // Joining group multiple times. EXPECT_NE(OK, socket.JoinGroup(group_ip)); EXPECT_EQ(OK, socket.LeaveGroup(group_ip)); // Leaving group multiple times. EXPECT_NE(OK, socket.LeaveGroup(group_ip)); socket.Close(); } TEST_F(UDPSocketTest, MulticastOptions) { const int kPort = 9999; IPEndPoint bind_address; CreateUDPAddress("0.0.0.0", kPort, &bind_address); UDPSocket socket(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); // Before binding. EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(false)); EXPECT_EQ(OK, socket.SetMulticastLoopbackMode(true)); EXPECT_EQ(OK, socket.SetMulticastTimeToLive(0)); EXPECT_EQ(OK, socket.SetMulticastTimeToLive(3)); EXPECT_NE(OK, socket.SetMulticastTimeToLive(-1)); EXPECT_EQ(OK, socket.SetMulticastInterface(0)); EXPECT_EQ(OK, socket.Bind(bind_address)); EXPECT_NE(OK, socket.SetMulticastLoopbackMode(false)); EXPECT_NE(OK, socket.SetMulticastTimeToLive(0)); EXPECT_NE(OK, socket.SetMulticastInterface(0)); socket.Close(); } // Checking that DSCP bits are set correctly is difficult, // but let's check that the code doesn't crash at least. TEST_F(UDPSocketTest, SetDSCP) { // Setup the server to listen. IPEndPoint bind_address; UDPSocket client(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); // We need a real IP, but we won't actually send anything to it. CreateUDPAddress("8.8.8.8", 9999, &bind_address); int rv = client.Connect(bind_address); if (rv != OK) { // Let's try localhost then.. CreateUDPAddress("127.0.0.1", 9999, &bind_address); rv = client.Connect(bind_address); } EXPECT_EQ(OK, rv); client.SetDiffServCodePoint(DSCP_NO_CHANGE); client.SetDiffServCodePoint(DSCP_AF41); client.SetDiffServCodePoint(DSCP_DEFAULT); client.SetDiffServCodePoint(DSCP_CS2); client.SetDiffServCodePoint(DSCP_NO_CHANGE); client.SetDiffServCodePoint(DSCP_DEFAULT); client.Close(); } } // namespace #if defined(OS_WIN) namespace { const HANDLE kFakeHandle = (HANDLE)19; const QOS_FLOWID kFakeFlowId = (QOS_FLOWID)27; BOOL WINAPI FakeQOSCreateHandleFAIL(PQOS_VERSION version, PHANDLE handle) { EXPECT_EQ(0, version->MinorVersion); EXPECT_EQ(1, version->MajorVersion); SetLastError(ERROR_OPEN_FAILED); return false; } BOOL WINAPI FakeQOSCreateHandle(PQOS_VERSION version, PHANDLE handle) { EXPECT_EQ(0, version->MinorVersion); EXPECT_EQ(1, version->MajorVersion); *handle = kFakeHandle; return true; } BOOL WINAPI FakeQOSCloseHandle(HANDLE handle) { EXPECT_EQ(kFakeHandle, handle); return true; } QOS_TRAFFIC_TYPE g_expected_traffic_type; BOOL WINAPI FakeQOSAddSocketToFlow(HANDLE handle, SOCKET socket, PSOCKADDR addr, QOS_TRAFFIC_TYPE traffic_type, DWORD flags, PQOS_FLOWID flow_id) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(NULL, addr); EXPECT_EQ(QOS_NON_ADAPTIVE_FLOW, flags); EXPECT_EQ(0, *flow_id); *flow_id = kFakeFlowId; return true; } BOOL WINAPI FakeQOSRemoveSocketFromFlow(HANDLE handle, SOCKET socket, QOS_FLOWID flowid, DWORD reserved) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(NULL, socket); EXPECT_EQ(kFakeFlowId, flowid); EXPECT_EQ(0, reserved); return true; } DWORD g_expected_dscp; BOOL WINAPI FakeQOSSetFlow(HANDLE handle, QOS_FLOWID flow_id, QOS_SET_FLOW op, ULONG size, PVOID data, DWORD reserved, LPOVERLAPPED overlapped) { EXPECT_EQ(kFakeHandle, handle); EXPECT_EQ(QOSSetOutgoingDSCPValue, op); EXPECT_EQ(sizeof(DWORD), size); EXPECT_EQ(g_expected_dscp, *reinterpret_cast(data)); EXPECT_EQ(kFakeFlowId, flow_id); EXPECT_EQ(0, reserved); EXPECT_EQ(NULL, overlapped); return true; } } // namespace // Mock out the Qwave functions and make sure they are // called correctly. Must be in net namespace for friendship // reasons. TEST_F(UDPSocketTest, SetDSCPFake) { // Setup the server to listen. IPEndPoint bind_address; // We need a real IP, but we won't actually send anything to it. CreateUDPAddress("8.8.8.8", 9999, &bind_address); UDPSocket client(DatagramSocket::DEFAULT_BIND, RandIntCallback(), NULL, NetLog::Source()); int rv = client.SetDiffServCodePoint(DSCP_AF41); EXPECT_EQ(ERR_SOCKET_NOT_CONNECTED, rv); rv = client.Connect(bind_address); EXPECT_EQ(OK, rv); QwaveAPI& qos(QwaveAPI::Get()); qos.create_handle_func_ = FakeQOSCreateHandleFAIL; qos.close_handle_func_ = FakeQOSCloseHandle; qos.add_socket_to_flow_func_ = FakeQOSAddSocketToFlow; qos.remove_socket_from_flow_func_ = FakeQOSRemoveSocketFromFlow; qos.set_flow_func_ = FakeQOSSetFlow; qos.qwave_supported_ = true; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE)); EXPECT_EQ(ERROR_NOT_SUPPORTED, client.SetDiffServCodePoint(DSCP_AF41)); qos.create_handle_func_ = FakeQOSCreateHandle; g_expected_dscp = DSCP_AF41; g_expected_traffic_type = QOSTrafficTypeAudioVideo; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_AF41)); g_expected_dscp = DSCP_DEFAULT; g_expected_traffic_type = QOSTrafficTypeBestEffort; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT)); g_expected_dscp = DSCP_CS2; g_expected_traffic_type = QOSTrafficTypeExcellentEffort; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_CS2)); g_expected_dscp = DSCP_CS3; g_expected_traffic_type = QOSTrafficTypeExcellentEffort; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_NO_CHANGE)); g_expected_dscp = DSCP_DEFAULT; g_expected_traffic_type = QOSTrafficTypeBestEffort; EXPECT_EQ(OK, client.SetDiffServCodePoint(DSCP_DEFAULT)); client.Close(); } #endif } // namespace net