/* Copyright (c) 2012 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /** * This file defines the PPB_AudioInput_Dev interface, which * provides realtime audio input capture. */ label Chrome { M25 = 0.3, M30 = 0.4 }; /** * PPB_AudioInput_Callback defines the type of an audio callback * function used to provide the audio buffer with data. This callback will be * called on a separate thread from the creation thread. * * @param[in] sample_buffer A buffer providing audio input data. * @param[in] buffer_size_in_bytes The size of the buffer in bytes. * @param[in] latency The time that has elapsed since the data was recorded. * @param[inout] user_data An opaque pointer that was passed into * PPB_AudioInput_Dev.Open(). */ typedef void PPB_AudioInput_Callback([in] mem_t sample_buffer, [in] uint32_t buffer_size_in_bytes, [in, version=0.4] PP_TimeDelta latency, [inout] mem_t user_data); /** * The PPB_AudioInput_Dev interface contains pointers to several * functions for handling audio input resources. * * TODO(brettw) before moving out of dev, we need to resolve the issue of * the mismatch between the current audio config interface and this one. * * In particular, the params for input assume stereo, but this class takes * everything as mono. We either need to not use an audio config resource, or * add mono support. * * In addition, RecommendSampleFrameCount is completely wrong for audio input. * RecommendSampleFrameCount returns the frame count for the current * low-latency output device, which is likely inappropriate for a random input * device. We may want to move the "recommend" functions to the input or output * classes rather than the config. */ [macro="PPB_AUDIO_INPUT_DEV_INTERFACE"] interface PPB_AudioInput_Dev { /** * Creates an audio input resource. * * @param[in] instance A PP_Instance identifying one instance of * a module. * * @return A PP_Resource corresponding to an audio input resource * if successful, 0 if failed. */ PP_Resource Create( [in] PP_Instance instance); /** * Determines if the given resource is an audio input resource. * * @param[in] resource A PP_Resource containing a resource. * * @return A PP_Bool containing PP_TRUE if the given * resource is an audio input resource, otherwise PP_FALSE. */ PP_Bool IsAudioInput( [in] PP_Resource resource); /** * Enumerates audio input devices. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. * @param[in] output An output array which will receive * PPB_DeviceRef_Dev resources on success. Please note that the * ref count of those resources has already been increased by 1 for the * caller. * @param[in] callback A PP_CompletionCallback to run on * completion. * * @return An error code from pp_errors.h. */ [version=0.3] int32_t EnumerateDevices( [in] PP_Resource audio_input, [in] PP_ArrayOutput output, [in] PP_CompletionCallback callback); /** * Requests device change notifications. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. * @param[in] callback The callback to receive notifications. If not NULL, it * will be called once for the currently available devices, and then every * time the list of available devices changes. All calls will happen on the * same thread as the one on which MonitorDeviceChange() is called. It will * receive notifications until audio_input is destroyed or * MonitorDeviceChange() is called to set a new callback for * audio_input. You can pass NULL to cancel sending * notifications. * @param[inout] user_data An opaque pointer that will be passed to * callback. * * @return An error code from pp_errors.h. */ [version=0.3] int32_t MonitorDeviceChange( [in] PP_Resource audio_input, [in] PP_MonitorDeviceChangeCallback callback, [inout] mem_t user_data); /** * Opens an audio input device. No sound will be captured until * StartCapture() is called. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. * @param[in] device_ref Identifies an audio input device. It could be one of * the resource in the array returned by EnumerateDevices(), or 0 which means * the default device. * @param[in] config A PPB_AudioConfig audio configuration * resource. * @param[in] audio_input_callback A PPB_AudioInput_Callback * function that will be called when data is available. * @param[inout] user_data An opaque pointer that will be passed into * audio_input_callback. * @param[in] callback A PP_CompletionCallback to run when this * open operation is completed. * * @return An error code from pp_errors.h. */ int32_t Open( [in] PP_Resource audio_input, [in] PP_Resource device_ref, [in] PP_Resource config, [in] PPB_AudioInput_Callback audio_input_callback, [inout] mem_t user_data, [in] PP_CompletionCallback callback); /** * Returns an audio config resource for the given audio input resource. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. * * @return A PP_Resource containing the audio config resource if * successful. */ PP_Resource GetCurrentConfig( [in] PP_Resource audio_input); /** * Starts the capture of the audio input resource and begins periodically * calling the callback. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. * * @return A PP_Bool containing PP_TRUE if * successful, otherwise PP_FALSE. * Also returns PP_TRUE (and is a no-op) if called while capture * is already started. */ PP_Bool StartCapture( [in] PP_Resource audio_input); /** * Stops the capture of the audio input resource. * * @param[in] audio_input A PP_Resource containing the audio input resource. * * @return A PP_Bool containing PP_TRUE if * successful, otherwise PP_FALSE. * Also returns PP_TRUE (and is a no-op) if called while capture * is already stopped. If a buffer is being captured, StopCapture will block * until the call completes. */ PP_Bool StopCapture( [in] PP_Resource audio_input); /** * Closes the audio input device, and stops capturing if necessary. It is * not valid to call Open() again after a call to this method. * If an audio input resource is destroyed while a device is still open, then * it will be implicitly closed, so you are not required to call this method. * * @param[in] audio_input A PP_Resource corresponding to an audio * input resource. */ void Close( [in] PP_Resource audio_input); };