/* Copyright (c) 2014 The Chromium Authors. All rights reserved. * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ /* From pp_codecs.idl modified Fri Aug 22 13:39:56 2014. */ #ifndef PPAPI_C_PP_CODECS_H_ #define PPAPI_C_PP_CODECS_H_ #include "ppapi/c/pp_macros.h" #include "ppapi/c/pp_size.h" #include "ppapi/c/pp_stdint.h" /** * @file * Video profiles. */ /** * @addtogroup Enums * @{ */ typedef enum { PP_VIDEOPROFILE_H264BASELINE = 0, PP_VIDEOPROFILE_H264MAIN = 1, PP_VIDEOPROFILE_H264EXTENDED = 2, PP_VIDEOPROFILE_H264HIGH = 3, PP_VIDEOPROFILE_H264HIGH10PROFILE = 4, PP_VIDEOPROFILE_H264HIGH422PROFILE = 5, PP_VIDEOPROFILE_H264HIGH444PREDICTIVEPROFILE = 6, PP_VIDEOPROFILE_H264SCALABLEBASELINE = 7, PP_VIDEOPROFILE_H264SCALABLEHIGH = 8, PP_VIDEOPROFILE_H264STEREOHIGH = 9, PP_VIDEOPROFILE_H264MULTIVIEWHIGH = 10, PP_VIDEOPROFILE_VP8_ANY = 11, PP_VIDEOPROFILE_VP9_ANY = 12, PP_VIDEOPROFILE_MAX = PP_VIDEOPROFILE_VP9_ANY } PP_VideoProfile; /** * Hardware acceleration options. */ typedef enum { /** Create a hardware accelerated resource only. */ PP_HARDWAREACCELERATION_ONLY = 0, /** * Create a hardware accelerated resource if possible. Otherwise, fall back * to the software implementation. */ PP_HARDWAREACCELERATION_WITHFALLBACK = 1, /** Create the software implementation only. */ PP_HARDWAREACCELERATION_NONE = 2, PP_HARDWAREACCELERATION_LAST = PP_HARDWAREACCELERATION_NONE } PP_HardwareAcceleration; /** * @} */ /** * @addtogroup Structs * @{ */ /** * Struct describing a decoded video picture. The decoded picture data is stored * in the GL texture corresponding to |texture_id|. The plugin can determine * which Decode call generated the picture using |decode_id|. */ struct PP_VideoPicture { /** * |decode_id| parameter of the Decode call which generated this picture. * See the PPB_VideoDecoder function Decode() for more details. */ uint32_t decode_id; /** * Texture ID in the plugin's GL context. The plugin can use this to render * the decoded picture. */ uint32_t texture_id; /** * The GL texture target for the decoded picture. Possible values are: * GL_TEXTURE_2D * GL_TEXTURE_RECTANGLE_ARB * GL_TEXTURE_EXTERNAL_OES * * The pixel format of the texture is GL_RGBA. */ uint32_t texture_target; /** * Dimensions of the texture holding the decoded picture. */ struct PP_Size texture_size; }; /** * @} */ #endif /* PPAPI_C_PP_CODECS_H_ */