// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. var RowAlignment = { STRETCH: "stretch", LEFT: "left", RIGHT: "right", CENTER: "center", } /** * Ratio of key height and font size. * @type {number} */ var FONT_SIZE_RATIO = 2.5; /** * @type {enum} * Possible layout alignments. */ var LayoutAlignment = { CENTER: "center", STRETCH: "stretch", }; /** * The enumerations of key sounds. * @const * @type {enum} */ var Sound = { NONE: "none", DEFAULT: "keypress-standard", }; /** * The enumeration of swipe directions. * @const * @type {Enum} */ var SwipeDirection = { RIGHT: 0x1, LEFT: 0x2, UP: 0x4, DOWN: 0x8 }; /** * The ratio between the width and height of the key when in portrait mode. * @type {number} */ var KEY_ASPECT_RATIO_PORTRAIT = 1; /** * The ratio between the width and height of the key when in landscape mode. * @type {number} */ var KEY_ASPECT_RATIO_LANDSCAPE = 1.46; /** * The ratio between the height and width of the compact keyboard. * @type {number} */ var DEFAULT_KEYBOARD_ASPECT_RATIO = 0.41; /** * The default weight of a key. * @type {number} */ var DEFAULT_KEY_WEIGHT = 100; /** * The default volume for keyboard sounds. * @type {number} */ var DEFAULT_VOLUME = 0.2; /** * The top padding on each key. * @type {number} */ // TODO(rsadam): Remove this variable once figure out how to calculate this // number before the key is rendered. var KEY_PADDING_TOP = 1; var KEY_PADDING_BOTTOM = 1; /** * The greatest distance between a key and a touch point for a PointerEvent * to be processed. * @type {number} */ var MAX_TOUCH_FUZZ_DISTANCE = 20; /** * The maximum number of extra pixels before a resize is triggered. * @type {number} */ var RESIZE_THRESHOLD = 20; /** * The size of the pool to use for playing audio sounds on key press. This is to * enable the same sound to be overlayed, for example, when a repeat key is * pressed. * @type {number} */ var SOUND_POOL_SIZE = 10; /** * Whether or not to enable sounds on key press. * @type {boolean} */ var SOUND_ENABLED = false;