// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_ #define UI_VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/strings/string16.h" #include "base/timer/timer.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/ime/text_input_client.h" #include "ui/base/ime/text_input_type.h" #include "ui/base/models/simple_menu_model.h" #include "ui/base/touch/touch_editing_controller.h" #include "ui/events/keycodes/keyboard_codes.h" #include "ui/gfx/font_list.h" #include "ui/gfx/range/range.h" #include "ui/gfx/selection_model.h" #include "ui/gfx/text_constants.h" #include "ui/views/context_menu_controller.h" #include "ui/views/controls/textfield/textfield_model.h" #include "ui/views/drag_controller.h" #include "ui/views/view.h" namespace views { class MenuRunner; class Painter; class TextfieldController; // A views/skia textfield implementation. No platform-specific code is used. class VIEWS_EXPORT Textfield : public View, public TextfieldModel::Delegate, public ContextMenuController, public DragController, public ui::TouchEditable, public ui::TextInputClient { public: // The textfield's class name. static const char kViewClassName[]; // The preferred size of the padding to be used around textfield text. static const int kTextPadding; // Returns the text cursor blink time in milliseconds, or 0 for no blinking. static size_t GetCaretBlinkMs(); Textfield(); virtual ~Textfield(); // Set the controller for this textfield. void set_controller(TextfieldController* controller) { controller_ = controller; } // Gets/Sets whether or not the Textfield is read-only. bool read_only() const { return read_only_; } void SetReadOnly(bool read_only); // Sets the input type; displays only asterisks for TEXT_INPUT_TYPE_PASSWORD. void SetTextInputType(ui::TextInputType type); // Gets the text currently displayed in the Textfield. const base::string16& text() const { return model_->text(); } // Sets the text currently displayed in the Textfield. This doesn't // change the cursor position if the current cursor is within the // new text's range, or moves the cursor to the end if the cursor is // out of the new text's range. void SetText(const base::string16& new_text); // Appends the given string to the previously-existing text in the field. void AppendText(const base::string16& new_text); // Inserts |new_text| at the cursor position, replacing any selected text. void InsertOrReplaceText(const base::string16& new_text); // Returns the text direction. base::i18n::TextDirection GetTextDirection() const; // Returns the text that is currently selected. base::string16 GetSelectedText() const; // Select the entire text range. If |reversed| is true, the range will end at // the logical beginning of the text; this generally shows the leading portion // of text that overflows its display area. void SelectAll(bool reversed); // A convenience method to select the word closest to |point|. void SelectWordAt(const gfx::Point& point); // Clears the selection within the edit field and sets the caret to the end. void ClearSelection(); // Checks if there is any selected text. bool HasSelection() const; // Gets/sets the text color to be used when painting the Textfield. // Call UseDefaultTextColor() to restore the default system color. SkColor GetTextColor() const; void SetTextColor(SkColor color); void UseDefaultTextColor(); // Gets/sets the background color to be used when painting the Textfield. // Call UseDefaultBackgroundColor() to restore the default system color. SkColor GetBackgroundColor() const; void SetBackgroundColor(SkColor color); void UseDefaultBackgroundColor(); // Gets/sets the selection text color to be used when painting the Textfield. // Call UseDefaultSelectionTextColor() to restore the default system color. SkColor GetSelectionTextColor() const; void SetSelectionTextColor(SkColor color); void UseDefaultSelectionTextColor(); // Gets/sets the selection background color to be used when painting the // Textfield. Call UseDefaultSelectionBackgroundColor() to restore the default // system color. SkColor GetSelectionBackgroundColor() const; void SetSelectionBackgroundColor(SkColor color); void UseDefaultSelectionBackgroundColor(); // Set drop shadows underneath the text. void SetShadows(const gfx::ShadowValues& shadows); // Gets/Sets whether or not the cursor is enabled. bool GetCursorEnabled() const; void SetCursorEnabled(bool enabled); // Gets/Sets the fonts used when rendering the text within the Textfield. const gfx::FontList& GetFontList() const; void SetFontList(const gfx::FontList& font_list); // Sets the default width of the text control. See default_width_in_chars_. void set_default_width_in_chars(int default_width) { default_width_in_chars_ = default_width; } // Sets the text to display when empty. void set_placeholder_text(const base::string16& text) { placeholder_text_ = text; } virtual base::string16 GetPlaceholderText() const; SkColor placeholder_text_color() const { return placeholder_text_color_; } void set_placeholder_text_color(SkColor color) { placeholder_text_color_ = color; } // Get or set the horizontal alignment used for the button from the underlying // RenderText object. gfx::HorizontalAlignment GetHorizontalAlignment() const; void SetHorizontalAlignment(gfx::HorizontalAlignment alignment); // Displays a virtual keyboard or alternate input view if enabled. void ShowImeIfNeeded(); // Returns whether or not an IME is composing text. bool IsIMEComposing() const; // Gets the selected logical text range. const gfx::Range& GetSelectedRange() const; // Selects the specified logical text range. void SelectRange(const gfx::Range& range); // Gets the text selection model. const gfx::SelectionModel& GetSelectionModel() const; // Sets the specified text selection model. void SelectSelectionModel(const gfx::SelectionModel& sel); // Returns the current cursor position. size_t GetCursorPosition() const; // Set the text color over the entire text or a logical character range. // Empty and invalid ranges are ignored. void SetColor(SkColor value); void ApplyColor(SkColor value, const gfx::Range& range); // Set various text styles over the entire text or a logical character range. // The respective |style| is applied if |value| is true, or removed if false. // Empty and invalid ranges are ignored. void SetStyle(gfx::TextStyle style, bool value); void ApplyStyle(gfx::TextStyle style, bool value, const gfx::Range& range); // Clears Edit history. void ClearEditHistory(); // Set the accessible name of the text field. void SetAccessibleName(const base::string16& name); // Performs the action associated with the specified command id. void ExecuteCommand(int command_id); void SetFocusPainter(scoped_ptr focus_painter); // Returns whether there is a drag operation originating from the textfield. bool HasTextBeingDragged(); // View overrides: virtual gfx::Insets GetInsets() const OVERRIDE; virtual int GetBaseline() const OVERRIDE; virtual gfx::Size GetPreferredSize() const OVERRIDE; virtual const char* GetClassName() const OVERRIDE; virtual gfx::NativeCursor GetCursor(const ui::MouseEvent& event) OVERRIDE; virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE; virtual bool OnMouseDragged(const ui::MouseEvent& event) OVERRIDE; virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE; virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE; virtual ui::TextInputClient* GetTextInputClient() OVERRIDE; virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; virtual void AboutToRequestFocusFromTabTraversal(bool reverse) OVERRIDE; virtual bool SkipDefaultKeyEventProcessing( const ui::KeyEvent& event) OVERRIDE; virtual bool GetDropFormats( int* formats, std::set* custom_formats) OVERRIDE; virtual bool CanDrop(const ui::OSExchangeData& data) OVERRIDE; virtual int OnDragUpdated(const ui::DropTargetEvent& event) OVERRIDE; virtual void OnDragExited() OVERRIDE; virtual int OnPerformDrop(const ui::DropTargetEvent& event) OVERRIDE; virtual void OnDragDone() OVERRIDE; virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE; virtual void OnBoundsChanged(const gfx::Rect& previous_bounds) OVERRIDE; virtual bool GetNeedsNotificationWhenVisibleBoundsChange() const OVERRIDE; virtual void OnVisibleBoundsChanged() OVERRIDE; virtual void OnEnabledChanged() OVERRIDE; virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE; virtual void OnFocus() OVERRIDE; virtual void OnBlur() OVERRIDE; virtual gfx::Point GetKeyboardContextMenuLocation() OVERRIDE; virtual void OnNativeThemeChanged(const ui::NativeTheme* theme) OVERRIDE; // TextfieldModel::Delegate overrides: virtual void OnCompositionTextConfirmedOrCleared() OVERRIDE; // ContextMenuController overrides: virtual void ShowContextMenuForView(View* source, const gfx::Point& point, ui::MenuSourceType source_type) OVERRIDE; // DragController overrides: virtual void WriteDragDataForView(View* sender, const gfx::Point& press_pt, ui::OSExchangeData* data) OVERRIDE; virtual int GetDragOperationsForView(View* sender, const gfx::Point& p) OVERRIDE; virtual bool CanStartDragForView(View* sender, const gfx::Point& press_pt, const gfx::Point& p) OVERRIDE; // ui::TouchEditable overrides: virtual void SelectRect(const gfx::Point& start, const gfx::Point& end) OVERRIDE; virtual void MoveCaretTo(const gfx::Point& point) OVERRIDE; virtual void GetSelectionEndPoints(gfx::Rect* p1, gfx::Rect* p2) OVERRIDE; virtual gfx::Rect GetBounds() OVERRIDE; virtual gfx::NativeView GetNativeView() const OVERRIDE; virtual void ConvertPointToScreen(gfx::Point* point) OVERRIDE; virtual void ConvertPointFromScreen(gfx::Point* point) OVERRIDE; virtual bool DrawsHandles() OVERRIDE; virtual void OpenContextMenu(const gfx::Point& anchor) OVERRIDE; virtual void DestroyTouchSelection() OVERRIDE; // ui::SimpleMenuModel::Delegate overrides: virtual bool IsCommandIdChecked(int command_id) const OVERRIDE; virtual bool IsCommandIdEnabled(int command_id) const OVERRIDE; virtual bool GetAcceleratorForCommandId( int command_id, ui::Accelerator* accelerator) OVERRIDE; virtual void ExecuteCommand(int command_id, int event_flags) OVERRIDE; // ui::TextInputClient overrides: virtual void SetCompositionText( const ui::CompositionText& composition) OVERRIDE; virtual void ConfirmCompositionText() OVERRIDE; virtual void ClearCompositionText() OVERRIDE; virtual void InsertText(const base::string16& text) OVERRIDE; virtual void InsertChar(base::char16 ch, int flags) OVERRIDE; virtual gfx::NativeWindow GetAttachedWindow() const OVERRIDE; virtual ui::TextInputType GetTextInputType() const OVERRIDE; virtual ui::TextInputMode GetTextInputMode() const OVERRIDE; virtual bool CanComposeInline() const OVERRIDE; virtual gfx::Rect GetCaretBounds() const OVERRIDE; virtual bool GetCompositionCharacterBounds(uint32 index, gfx::Rect* rect) const OVERRIDE; virtual bool HasCompositionText() const OVERRIDE; virtual bool GetTextRange(gfx::Range* range) const OVERRIDE; virtual bool GetCompositionTextRange(gfx::Range* range) const OVERRIDE; virtual bool GetSelectionRange(gfx::Range* range) const OVERRIDE; virtual bool SetSelectionRange(const gfx::Range& range) OVERRIDE; virtual bool DeleteRange(const gfx::Range& range) OVERRIDE; virtual bool GetTextFromRange(const gfx::Range& range, base::string16* text) const OVERRIDE; virtual void OnInputMethodChanged() OVERRIDE; virtual bool ChangeTextDirectionAndLayoutAlignment( base::i18n::TextDirection direction) OVERRIDE; virtual void ExtendSelectionAndDelete(size_t before, size_t after) OVERRIDE; virtual void EnsureCaretInRect(const gfx::Rect& rect) OVERRIDE; virtual void OnCandidateWindowShown() OVERRIDE; virtual void OnCandidateWindowUpdated() OVERRIDE; virtual void OnCandidateWindowHidden() OVERRIDE; virtual bool IsEditingCommandEnabled(int command_id) OVERRIDE; virtual void ExecuteEditingCommand(int command_id) OVERRIDE; protected: // Returns the TextfieldModel's text/cursor/selection rendering model. gfx::RenderText* GetRenderText() const; gfx::Point last_click_location() const { return last_click_location_; } // Get the text from the selection clipboard. virtual base::string16 GetSelectionClipboardText() const; private: friend class TextfieldTestApi; // Handles a request to change the value of this text field from software // using an accessibility API (typically automation software, screen readers // don't normally use this). Sets the value and clears the selection. void AccessibilitySetValue(const base::string16& new_value); // Updates the painted background color. void UpdateBackgroundColor(); // Does necessary updates when the text and/or cursor position changes. void UpdateAfterChange(bool text_changed, bool cursor_changed); // A callback function to periodically update the cursor state. void UpdateCursor(); // Repaint the cursor. void RepaintCursor(); void PaintTextAndCursor(gfx::Canvas* canvas); // Helper function to call MoveCursorTo on the TextfieldModel. void MoveCursorTo(const gfx::Point& point, bool select); // Helper function to update the selection on a mouse drag. void SelectThroughLastDragLocation(); // Convenience method to notify the InputMethod and TouchSelectionController. void OnCaretBoundsChanged(); // Convenience method to call TextfieldController::OnBeforeUserAction(); void OnBeforeUserAction(); // Convenience method to call TextfieldController::OnAfterUserAction(); void OnAfterUserAction(); // Calls |model_->Cut()| and notifies TextfieldController on success. bool Cut(); // Calls |model_->Copy()| and notifies TextfieldController on success. bool Copy(); // Calls |model_->Paste()| and calls TextfieldController::ContentsChanged() // explicitly if paste succeeded. bool Paste(); // Utility function to prepare the context menu. void UpdateContextMenu(); // Tracks the mouse clicks for single/double/triple clicks. void TrackMouseClicks(const ui::MouseEvent& event); // Returns true if the current text input type allows access by the IME. bool ImeEditingAllowed() const; // Reveals the password character at |index| for a set duration. // If |index| is -1, the existing revealed character will be reset. void RevealPasswordChar(int index); void CreateTouchSelectionControllerAndNotifyIt(); // Updates the selection clipboard to any non-empty text selection. void UpdateSelectionClipboard() const; // Pastes the selection clipboard for the specified mouse event. void PasteSelectionClipboard(const ui::MouseEvent& event); // The text model. scoped_ptr model_; // This is the current listener for events from this Textfield. TextfieldController* controller_; // True if this Textfield cannot accept input and is read-only. bool read_only_; // The default number of average characters for the width of this text field. // This will be reported as the "desired size". Defaults to 0. int default_width_in_chars_; scoped_ptr focus_painter_; // Flags indicating whether various system colors should be used, and if not, // what overriding color values should be used instead. bool use_default_text_color_; bool use_default_background_color_; bool use_default_selection_text_color_; bool use_default_selection_background_color_; SkColor text_color_; SkColor background_color_; SkColor selection_text_color_; SkColor selection_background_color_; // Text to display when empty. base::string16 placeholder_text_; // Placeholder text color. SkColor placeholder_text_color_; // The accessible name of the text field. base::string16 accessible_name_; // The input type of this text field. ui::TextInputType text_input_type_; // The duration and timer to reveal the last typed password character. base::TimeDelta password_reveal_duration_; base::OneShotTimer password_reveal_timer_; // Tracks whether a user action is being performed; i.e. OnBeforeUserAction() // has been called, but OnAfterUserAction() has not yet been called. bool performing_user_action_; // True if InputMethod::CancelComposition() should not be called. bool skip_input_method_cancel_composition_; // The text editing cursor repaint timer and visibility. base::RepeatingTimer cursor_repaint_timer_; bool cursor_visible_; // The drop cursor is a visual cue for where dragged text will be dropped. bool drop_cursor_visible_; gfx::SelectionModel drop_cursor_position_; // Is the user potentially dragging and dropping from this view? bool initiating_drag_; // A timer and point used to modify the selection when dragging. base::RepeatingTimer drag_selection_timer_; gfx::Point last_drag_location_; // State variables used to track double and triple clicks. size_t aggregated_clicks_; base::TimeDelta last_click_time_; gfx::Point last_click_location_; gfx::Range double_click_word_; scoped_ptr touch_selection_controller_; // Used to track touch drag starting location and offset to enable touch // scrolling. gfx::Point drag_start_location_; int drag_start_display_offset_; // Tracks if touch editing handles are hidden because user has started // scrolling. If |true|, handles are shown after scrolling ends. bool touch_handles_hidden_due_to_scroll_; // Context menu related members. scoped_ptr context_menu_contents_; scoped_ptr context_menu_runner_; // Used to bind callback functions to this object. base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(Textfield); }; } // namespace views #endif // UI_VIEWS_CONTROLS_TEXTFIELD_TEXTFIELD_H_