// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/window/frame_background.h" #include "third_party/skia/include/core/SkCanvas.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/base/theme_provider.h" #include "ui/gfx/canvas.h" #include "ui/views/view.h" namespace views { FrameBackground::FrameBackground() : frame_color_(0), theme_image_(NULL), theme_overlay_image_(NULL), top_area_height_(0), left_edge_(NULL), top_edge_(NULL), right_edge_(NULL), bottom_edge_(NULL), top_left_corner_(NULL), top_right_corner_(NULL), bottom_left_corner_(NULL), bottom_right_corner_(NULL), maximized_top_inset_(0) { } FrameBackground::~FrameBackground() { } void FrameBackground::SetSideImages(const gfx::ImageSkia* left, const gfx::ImageSkia* top, const gfx::ImageSkia* right, const gfx::ImageSkia* bottom) { left_edge_ = left; top_edge_ = top; right_edge_ = right; bottom_edge_ = bottom; } void FrameBackground::SetCornerImages(const gfx::ImageSkia* top_left, const gfx::ImageSkia* top_right, const gfx::ImageSkia* bottom_left, const gfx::ImageSkia* bottom_right) { top_left_corner_ = top_left; top_right_corner_ = top_right; bottom_left_corner_ = bottom_left; bottom_right_corner_ = bottom_right; } void FrameBackground::PaintRestored(gfx::Canvas* canvas, View* view) const { // Fill with the frame color first so we have a constant background for // areas not covered by the theme image. PaintFrameColor(canvas, view); // Draw the theme frame. canvas->TileImageInt(*theme_image_, 0, 0, view->width(), theme_image_->height()); // Draw the theme frame overlay, if available. if (theme_overlay_image_) canvas->DrawImageInt(*theme_overlay_image_, 0, 0); // Draw the top corners and edge, scaling the corner images down if they // are too big and relative to the vertical space available. int top_left_height = std::min(top_left_corner_->height(), view->height() - bottom_left_corner_->height()); canvas->DrawImageInt(*top_left_corner_, 0, 0, top_left_corner_->width(), top_left_height, 0, 0, top_left_corner_->width(), top_left_height, false); canvas->TileImageInt(*top_edge_, top_left_corner_->width(), 0, view->width() - top_left_corner_->width() - top_right_corner_->width(), top_edge_->height()); int top_right_height = std::min(top_right_corner_->height(), view->height() - bottom_right_corner_->height()); canvas->DrawImageInt(*top_right_corner_, 0, 0, top_right_corner_->width(), top_right_height, view->width() - top_right_corner_->width(), 0, top_right_corner_->width(), top_right_height, false); // Right edge. int right_edge_height = view->height() - top_right_height - bottom_right_corner_->height(); canvas->TileImageInt(*right_edge_, view->width() - right_edge_->width(), top_right_height, right_edge_->width(), right_edge_height); // Bottom corners and edge. canvas->DrawImageInt(*bottom_right_corner_, view->width() - bottom_right_corner_->width(), view->height() - bottom_right_corner_->height()); canvas->TileImageInt( *bottom_edge_, bottom_left_corner_->width(), view->height() - bottom_edge_->height(), view->width() - bottom_left_corner_->width() - bottom_right_corner_->width(), bottom_edge_->height()); canvas->DrawImageInt(*bottom_left_corner_, 0, view->height() - bottom_left_corner_->height()); // Left edge. int left_edge_height = view->height() - top_left_height - bottom_left_corner_->height(); canvas->TileImageInt(*left_edge_, 0, top_left_height, left_edge_->width(), left_edge_height); } void FrameBackground::PaintMaximized(gfx::Canvas* canvas, View* view) const { // We will be painting from -|maximized_top_inset_| to // -|maximized_top_inset_| + |theme_image_|->height(). If this is less than // |top_area_height_|, we need to paint the frame color to fill in the area // beneath the image. int theme_frame_bottom = -maximized_top_inset_ + theme_image_->height(); if (top_area_height_ > theme_frame_bottom) { canvas->FillRect(gfx::Rect(0, 0, view->width(), top_area_height_), frame_color_); } // Draw the theme frame. canvas->TileImageInt(*theme_image_, 0, -maximized_top_inset_, view->width(), theme_image_->height()); // Draw the theme frame overlay, if available. if (theme_overlay_image_) canvas->DrawImageInt(*theme_overlay_image_, 0, -maximized_top_inset_); } void FrameBackground::PaintFrameColor(gfx::Canvas* canvas, View* view) const { // Fill the top area. canvas->FillRect(gfx::Rect(0, 0, view->width(), top_area_height_), frame_color_); // If the window is very short, we're done. int remaining_height = view->height() - top_area_height_; if (remaining_height <= 0) return; // Fill down the sides. canvas->FillRect(gfx::Rect(0, top_area_height_, left_edge_->width(), remaining_height), frame_color_); canvas->FillRect(gfx::Rect(view->width() - right_edge_->width(), top_area_height_, right_edge_->width(), remaining_height), frame_color_); // If the window is very narrow, we're done. int center_width = view->width() - left_edge_->width() - right_edge_->width(); if (center_width <= 0) return; // Fill the bottom area. canvas->FillRect(gfx::Rect(left_edge_->width(), view->height() - bottom_edge_->height(), center_width, bottom_edge_->height()), frame_color_); } } // namespace views