// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_TRANSITIONS_H_ #define V8_TRANSITIONS_H_ #include "src/checks.h" #include "src/elements-kind.h" #include "src/heap/heap.h" #include "src/isolate.h" #include "src/objects.h" namespace v8 { namespace internal { // TransitionArrays are fixed arrays used to hold map transitions for property, // constant, and element changes. They can either be simple transition arrays // that store a single property transition, or a full transition array that has // prototype transitions and multiple property transitons. The details related // to property transitions are accessed in the descriptor array of the target // map. In the case of a simple transition, the key is also read from the // descriptor array of the target map. // // The simple format of the these objects is: // [0] Undefined or back pointer map // [1] Single transition // // The full format is: // [0] Undefined or back pointer map // [1] Smi(0) or fixed array of prototype transitions // [2] First transition // [length() - kTransitionSize] Last transition class TransitionArray: public FixedArray { public: // Accessors for fetching instance transition at transition number. inline Name* GetKey(int transition_number); inline void SetKey(int transition_number, Name* value); inline Object** GetKeySlot(int transition_number); int GetSortedKeyIndex(int transition_number) { return transition_number; } Name* GetSortedKey(int transition_number) { return GetKey(transition_number); } inline Map* GetTarget(int transition_number); inline void SetTarget(int transition_number, Map* target); inline PropertyDetails GetTargetDetails(int transition_number); inline bool HasElementsTransition(); inline Object* back_pointer_storage(); inline void set_back_pointer_storage( Object* back_pointer, WriteBarrierMode mode = UPDATE_WRITE_BARRIER); inline FixedArray* GetPrototypeTransitions(); inline void SetPrototypeTransitions( FixedArray* prototype_transitions, WriteBarrierMode mode = UPDATE_WRITE_BARRIER); inline Object** GetPrototypeTransitionsSlot(); inline bool HasPrototypeTransitions(); // Returns the number of transitions in the array. int number_of_transitions() { if (IsSimpleTransition()) return 1; int len = length(); return len <= kFirstIndex ? 0 : (len - kFirstIndex) / kTransitionSize; } inline int number_of_entries() { return number_of_transitions(); } // Creates a FullTransitionArray from a SimpleTransitionArray in // containing_map. static Handle ExtendToFullTransitionArray( Handle containing_map); // Create a transition array, copying from the owning map if it already has // one, otherwise creating a new one according to flag. // TODO(verwaest): This should not cause an existing transition to be // overwritten. static Handle CopyInsert(Handle map, Handle name, Handle target, SimpleTransitionFlag flag); // Search a transition for a given property name. inline int Search(Name* name); // Allocates a TransitionArray. static Handle Allocate( Isolate* isolate, int number_of_transitions); bool IsSimpleTransition() { return length() == kSimpleTransitionSize && get(kSimpleTransitionTarget)->IsHeapObject() && // The IntrusivePrototypeTransitionIterator may have set the map of the // prototype transitions array to a smi. In that case, there are // prototype transitions, hence this transition array is a full // transition array. HeapObject::cast(get(kSimpleTransitionTarget))->map()->IsMap() && get(kSimpleTransitionTarget)->IsMap(); } bool IsFullTransitionArray() { return length() > kFirstIndex || (length() == kFirstIndex && !IsSimpleTransition()); } // Casting. static inline TransitionArray* cast(Object* obj); // Constant for denoting key was not found. static const int kNotFound = -1; static const int kBackPointerStorageIndex = 0; // Layout for full transition arrays. static const int kPrototypeTransitionsIndex = 1; static const int kFirstIndex = 2; // Layout for simple transition arrays. static const int kSimpleTransitionTarget = 1; static const int kSimpleTransitionSize = 2; static const int kSimpleTransitionIndex = 0; STATIC_ASSERT(kSimpleTransitionIndex != kNotFound); static const int kBackPointerStorageOffset = FixedArray::kHeaderSize; // Layout for the full transition array header. static const int kPrototypeTransitionsOffset = kBackPointerStorageOffset + kPointerSize; // Layout of map transition entries in full transition arrays. static const int kTransitionKey = 0; static const int kTransitionTarget = 1; static const int kTransitionSize = 2; #ifdef OBJECT_PRINT // Print all the transitions. void PrintTransitions(OStream& os); // NOLINT #endif #ifdef DEBUG bool IsSortedNoDuplicates(int valid_entries = -1); bool IsConsistentWithBackPointers(Map* current_map); bool IsEqualTo(TransitionArray* other); #endif // The maximum number of transitions we want in a transition array (should // fit in a page). static const int kMaxNumberOfTransitions = 1024 + 512; private: // Conversion from transition number to array indices. static int ToKeyIndex(int transition_number) { return kFirstIndex + (transition_number * kTransitionSize) + kTransitionKey; } static int ToTargetIndex(int transition_number) { return kFirstIndex + (transition_number * kTransitionSize) + kTransitionTarget; } static Handle AllocateSimple( Isolate* isolate, Handle target); // Allocate a new transition array with a single entry. static Handle NewWith(Handle map, Handle name, Handle target, SimpleTransitionFlag flag); inline void NoIncrementalWriteBarrierSet(int transition_number, Name* key, Map* target); // Copy a single transition from the origin array. inline void NoIncrementalWriteBarrierCopyFrom(TransitionArray* origin, int origin_transition, int target_transition); DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionArray); }; } } // namespace v8::internal #endif // V8_TRANSITIONS_H_