#ifndef _TCUCOMPRESSEDTEXTURE_HPP #define _TCUCOMPRESSEDTEXTURE_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Tester Core * ---------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Compressed Texture Utilities. *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTexture.hpp" #include namespace tcu { /*--------------------------------------------------------------------*//*! * \brief Compressed texture * * This class implements container for common compressed texture formats. * Reference decoding to uncompressed formats is supported. *//*--------------------------------------------------------------------*/ class CompressedTexture { public: enum Format { ETC1_RGB8 = 0, EAC_R11, EAC_SIGNED_R11, EAC_RG11, EAC_SIGNED_RG11, ETC2_RGB8, ETC2_SRGB8, ETC2_RGB8_PUNCHTHROUGH_ALPHA1, ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, ETC2_EAC_RGBA8, ETC2_EAC_SRGB8_ALPHA8, ASTC_4x4_RGBA, ASTC_5x4_RGBA, ASTC_5x5_RGBA, ASTC_6x5_RGBA, ASTC_6x6_RGBA, ASTC_8x5_RGBA, ASTC_8x6_RGBA, ASTC_8x8_RGBA, ASTC_10x5_RGBA, ASTC_10x6_RGBA, ASTC_10x8_RGBA, ASTC_10x10_RGBA, ASTC_12x10_RGBA, ASTC_12x12_RGBA, ASTC_4x4_SRGB8_ALPHA8, ASTC_5x4_SRGB8_ALPHA8, ASTC_5x5_SRGB8_ALPHA8, ASTC_6x5_SRGB8_ALPHA8, ASTC_6x6_SRGB8_ALPHA8, ASTC_8x5_SRGB8_ALPHA8, ASTC_8x6_SRGB8_ALPHA8, ASTC_8x8_SRGB8_ALPHA8, ASTC_10x5_SRGB8_ALPHA8, ASTC_10x6_SRGB8_ALPHA8, ASTC_10x8_SRGB8_ALPHA8, ASTC_10x10_SRGB8_ALPHA8, ASTC_12x10_SRGB8_ALPHA8, ASTC_12x12_SRGB8_ALPHA8, FORMAT_LAST }; struct DecompressionParams { bool isASTCModeLDR; //!< \note Ignored if not ASTC format. DecompressionParams (bool isASTCModeLDR_) : isASTCModeLDR(isASTCModeLDR_) {} }; CompressedTexture (Format format, int width, int height, int depth = 1); CompressedTexture (void); ~CompressedTexture (void); void setStorage (Format format, int width, int height, int depth = 1); int getWidth (void) const { return m_width; } int getHeight (void) const { return m_height; } Format getFormat (void) const { return m_format; } int getDataSize (void) const { return (int)m_data.size(); } const void* getData (void) const { return &m_data[0]; } void* getData (void) { return &m_data[0]; } TextureFormat getUncompressedFormat (void) const; void decompress (const PixelBufferAccess& dst, const DecompressionParams& params = DecompressionParams(false)) const; private: Format m_format; int m_width; int m_height; int m_depth; std::vector m_data; }; bool isEtcFormat (CompressedTexture::Format fmt); bool isASTCFormat (CompressedTexture::Format fmt); bool isASTCSRGBFormat (CompressedTexture::Format fmt); IVec3 getASTCBlockSize (CompressedTexture::Format fmt); CompressedTexture::Format getASTCFormatByBlockSize (int width, int height, int depth, bool isSRGB); } // tcu #endif // _TCUCOMPRESSEDTEXTURE_HPP