/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Buffer API tests. *//*--------------------------------------------------------------------*/ #include "es3fNegativeBufferApiTests.hpp" #include "es3fApiCase.hpp" #include "gluContextInfo.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" using namespace glw; // GL types namespace deqp { namespace gles3 { namespace Functional { using tcu::TestLog; NegativeBufferApiTests::NegativeBufferApiTests (Context& context) : TestCaseGroup(context, "buffer", "Negative Buffer API Cases") { } NegativeBufferApiTests::~NegativeBufferApiTests (void) { } void NegativeBufferApiTests::init (void) { // Buffers ES3F_ADD_API_CASE(bind_buffer, "Invalid glBindBuffer() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the allowable values."); glBindBuffer(-1, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(delete_buffers, "Invalid glDeleteBuffers() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glDeleteBuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(gen_buffers, "Invalid glGenBuffers() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glGenBuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(buffer_data, "Invalid glBufferData() usage", { GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); glBufferData(-1, 0, NULL, GL_STREAM_DRAW); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if usage is not GL_STREAM_DRAW, GL_STATIC_DRAW, or GL_DYNAMIC_DRAW."); glBufferData(GL_ARRAY_BUFFER, 0, NULL, -1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if size is negative."); glBufferData(GL_ARRAY_BUFFER, -1, NULL, GL_STREAM_DRAW); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); glBindBuffer(GL_ARRAY_BUFFER, 0); glBufferData(GL_ARRAY_BUFFER, 0, NULL, GL_STREAM_DRAW); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers(1, &buffer); }); ES3F_ADD_API_CASE(buffer_sub_data, "Invalid glBufferSubData() usage", { GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_ARRAY_BUFFER or GL_ELEMENT_ARRAY_BUFFER."); glBufferSubData(-1, 1, 1, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the reserved buffer object name 0 is bound to target."); glBindBuffer(GL_ARRAY_BUFFER, 0); glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the buffer object being updated is mapped."); glBindBuffer(GL_ARRAY_BUFFER, buffer); glMapBufferRange(GL_ARRAY_BUFFER, 0, 5, GL_MAP_READ_BIT); expectError(GL_NO_ERROR); glBufferSubData(GL_ARRAY_BUFFER, 1, 1, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers(1, &buffer); }); ES3F_ADD_API_CASE(buffer_sub_data_size_offset, "Invalid glBufferSubData() usage", { GLuint buffer; glGenBuffers(1, &buffer); glBindBuffer(GL_ARRAY_BUFFER, buffer); glBufferData(GL_ARRAY_BUFFER, 10, 0, GL_STREAM_DRAW); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if offset or size is negative, or if together they define a region of memory that extends beyond the buffer object's allocated data store."); glBufferSubData(GL_ARRAY_BUFFER, -1, 1, 0); expectError(GL_INVALID_VALUE); glBufferSubData(GL_ARRAY_BUFFER, -1, -1, 0); expectError(GL_INVALID_VALUE); glBufferSubData(GL_ARRAY_BUFFER, 1, -1, 0); expectError(GL_INVALID_VALUE); glBufferSubData(GL_ARRAY_BUFFER, 15, 1, 0); expectError(GL_INVALID_VALUE); glBufferSubData(GL_ARRAY_BUFFER, 1, 15, 0); expectError(GL_INVALID_VALUE); glBufferSubData(GL_ARRAY_BUFFER, 8, 8, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteBuffers(1, &buffer); }); ES3F_ADD_API_CASE(clear, "Invalid glClear() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any bit other than the three defined bits is set in mask."); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); expectError(GL_NO_ERROR); glClear(0x00000200); expectError(GL_INVALID_VALUE); glClear(0x00001000); expectError(GL_INVALID_VALUE); glClear(0x00000010); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(read_pixels, "Invalid glReadPixels() usage", { std::vector ubyteData(4); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of format and type is unsupported."); glReadPixels(0, 0, 1, 1, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ubyteData[0]); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either width or height is negative."); glReadPixels(0, 0, -1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError(GL_INVALID_VALUE); glReadPixels(0, 0, 1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError(GL_INVALID_VALUE); glReadPixels(0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete."); GLuint fbo; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glCheckFramebufferStatus(GL_FRAMEBUFFER); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError(GL_INVALID_FRAMEBUFFER_OPERATION); m_log << TestLog::EndSection; glDeleteFramebuffers(1, &fbo); }); ES3F_ADD_API_CASE(read_pixels_format_mismatch, "Invalid glReadPixels() usage", { std::vector ubyteData(4); std::vector ushortData(4); m_log << TestLog::Section("", "Unsupported combinations of format and type will generate an INVALID_OPERATION error."); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); expectError(GL_INVALID_OPERATION); glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_6_5, &ushortData[0]); expectError(GL_INVALID_OPERATION); glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); expectError(GL_INVALID_OPERATION); glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_4_4_4_4, &ushortData[0]); expectError(GL_INVALID_OPERATION); glReadPixels(0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); expectError(GL_INVALID_OPERATION); glReadPixels(0, 0, 1, 1, GL_ALPHA, GL_UNSIGNED_SHORT_5_5_5_1, &ushortData[0]); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_RGBA/GL_UNSIGNED_BYTE is always accepted and the other acceptable pair can be discovered by querying GL_IMPLEMENTATION_COLOR_READ_FORMAT and GL_IMPLEMENTATION_COLOR_READ_TYPE."); glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError(GL_NO_ERROR); GLint readFormat; GLint readType; glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat); glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType); glReadPixels(0, 0, 1, 1, readFormat, readType, &ubyteData[0]); expectError(GL_NO_ERROR); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(read_pixels_fbo_format_mismatch, "Invalid glReadPixels() usage", { std::vector ubyteData(4); std::vector floatData(4); deUint32 fbo; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if currently bound framebuffer format is incompatible with format and type."); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); expectError (GL_INVALID_OPERATION); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); expectError (GL_INVALID_OPERATION); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); glReadPixels (0, 0, 1, 1, GL_RGBA, GL_FLOAT, &floatData[0]); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_READ_FRAMEBUFFER_BINDING is non-zero, the read framebuffer is complete, and the value of GL_SAMPLE_BUFFERS for the read framebuffer is greater than zero."); int binding = -1; int sampleBuffers; deUint32 rbo; glGenRenderbuffers(1, &rbo); glBindRenderbuffer(GL_RENDERBUFFER, rbo); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); glGetIntegerv (GL_READ_FRAMEBUFFER_BINDING, &binding); m_log << TestLog::Message << "// GL_READ_FRAMEBUFFER_BINDING: " << binding << TestLog::EndMessage; glCheckFramebufferStatus(GL_FRAMEBUFFER); glGetIntegerv (GL_SAMPLE_BUFFERS, &sampleBuffers); m_log << TestLog::Message << "// GL_SAMPLE_BUFFERS: " << sampleBuffers << TestLog::EndMessage; expectError (GL_NO_ERROR); if (binding == 0 || sampleBuffers <= 0) { m_log << TestLog::Message << "// ERROR: expected GL_READ_FRAMEBUFFER_BINDING to be non-zero and GL_SAMPLE_BUFFERS to be greater than zero" << TestLog::EndMessage; if (m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Got invalid value"); } else { glReadPixels (0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &ubyteData[0]); expectError (GL_INVALID_OPERATION); } m_log << TestLog::EndSection; glBindRenderbuffer (GL_RENDERBUFFER, 0); glBindTexture (GL_TEXTURE_2D, 0); glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteFramebuffers (1, &fbo); glDeleteTextures (1, &texture); glDeleteRenderbuffers (1, &rbo); }); ES3F_ADD_API_CASE(bind_buffer_range, "Invalid glBindBufferRange() usage", { deUint32 bufU; glGenBuffers(1, &bufU); glBindBuffer(GL_UNIFORM_BUFFER, bufU); glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); deUint32 bufTF; glGenBuffers(1, &bufTF); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); glBindBufferRange(GL_ARRAY_BUFFER, 0, bufU, 0, 4); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and index is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); int maxTFSize; glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF, 0, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); int maxUSize; glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if size is less than or equal to zero."); glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); expectError(GL_INVALID_VALUE); glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER and size or offset are not multiples of 4."); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 4, 5); expectError(GL_INVALID_VALUE); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 4); expectError(GL_INVALID_VALUE); glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufTF, 5, 7); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and offset is not a multiple of GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT."); int alignment; glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment); glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteBuffers(1, &bufU); glDeleteBuffers(1, &bufTF); }); ES3F_ADD_API_CASE(bind_buffer_base, "Invalid glBindBufferBase() usage", { deUint32 bufU; glGenBuffers(1, &bufU); glBindBuffer(GL_UNIFORM_BUFFER, bufU); glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); deUint32 bufTF; glGenBuffers(1, &bufTF); glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, bufTF); glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 16, NULL, GL_STREAM_DRAW); expectError(GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TRANSFORM_FEEDBACK_BUFFER or GL_UNIFORM_BUFFER."); glBindBufferBase(-1, 0, bufU); expectError(GL_INVALID_ENUM); glBindBufferBase(GL_ARRAY_BUFFER, 0, bufU); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_UNIFORM_BUFFER and index is greater than or equal to GL_MAX_UNIFORM_BUFFER_BINDINGS."); int maxUSize; glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUSize); glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is GL_TRANSFORM_FEEDBACK_BUFFER andindex is greater than or equal to GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS."); int maxTFSize; glGetIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTFSize); glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, maxTFSize, bufTF); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteBuffers(1, &bufU); glDeleteBuffers(1, &bufTF); }); ES3F_ADD_API_CASE(clear_bufferiv, "Invalid glClearBufferiv() usage", { std::vector data(32*32); deUint32 fbo; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not an accepted value."); glClearBufferiv(-1, 0, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferiv(GL_FRAMEBUFFER, 0, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); int maxDrawBuffers; glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); glClearBufferiv(GL_COLOR, maxDrawBuffers, &data[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH or GL_DEPTH_STENCIL."); glClearBufferiv(GL_DEPTH, 1, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferiv(GL_DEPTH_STENCIL, 1, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_STENCIL and drawBuffer is not zero."); glClearBufferiv(GL_STENCIL, 1, &data[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteFramebuffers(1, &fbo); glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(clear_bufferuiv, "Invalid glClearBufferuiv() usage", { std::vector data(32*32); deUint32 fbo; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not an accepted value."); glClearBufferuiv(-1, 0, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferuiv(GL_FRAMEBUFFER, 0, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); int maxDrawBuffers; glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); glClearBufferuiv(GL_COLOR, maxDrawBuffers, &data[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_DEPTH, GL_STENCIL or GL_DEPTH_STENCIL."); glClearBufferuiv(GL_DEPTH, 1, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferuiv(GL_STENCIL, 1, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferuiv(GL_DEPTH_STENCIL, 1, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; glDeleteFramebuffers(1, &fbo); glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(clear_bufferfv, "Invalid glClearBufferfv() usage", { std::vector data(32*32); deUint32 fbo; deUint32 texture; glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32F, 32, 32, 0, GL_RGBA, GL_FLOAT, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not an accepted value."); glClearBufferfv(-1, 0, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferfv(GL_FRAMEBUFFER, 0, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_COLOR, GL_FRONT, GL_BACK, GL_LEFT, GL_RIGHT, or GL_FRONT_AND_BACK and drawBuffer is greater than or equal to GL_MAX_DRAW_BUFFERS."); int maxDrawBuffers; glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); glClearBufferfv(GL_COLOR, maxDrawBuffers, &data[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is GL_STENCIL or GL_DEPTH_STENCIL."); glClearBufferfv(GL_STENCIL, 1, &data[0]); expectError(GL_INVALID_ENUM); glClearBufferfv(GL_DEPTH_STENCIL, 1, &data[0]); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_DEPTH and drawBuffer is not zero."); glClearBufferfv(GL_DEPTH, 1, &data[0]); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteFramebuffers(1, &fbo); glDeleteTextures(1, &texture); }); ES3F_ADD_API_CASE(clear_bufferfi, "Invalid glClearBufferfi() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not an accepted value."); glClearBufferfi(-1, 0, 1.0f, 1); expectError(GL_INVALID_ENUM); glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if buffer is not GL_DEPTH_STENCIL."); glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); expectError(GL_INVALID_ENUM); glClearBufferfi(GL_STENCIL, 0, 1.0f, 1); expectError(GL_INVALID_ENUM); glClearBufferfi(GL_COLOR, 0, 1.0f, 1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if buffer is GL_DEPTH_STENCIL and drawBuffer is not zero."); glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(copy_buffer_sub_data, "Invalid glCopyBufferSubData() usage", { deUint32 buf[2]; std::vector data(32*32); glGenBuffers (2, buf); glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); glBufferData (GL_COPY_READ_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); glBufferData (GL_COPY_WRITE_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any of readoffset, writeoffset or size is negative."); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, -4); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, -1, 0, 4); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, -1, 4); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if readoffset + size exceeds the size of the buffer object bound to readtarget."); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 24, 0, 16); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 36, 0, 4); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if writeoffset + size exceeds the size of the buffer object bound to writetarget."); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 36); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 24, 16); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 36, 4); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if the same buffer object is bound to both readtarget and writetarget and the ranges [readoffset, readoffset + size) and [writeoffset, writeoffset + size) overlap."); glBindBuffer (GL_COPY_WRITE_BUFFER, buf[0]); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 4); expectError (GL_NO_ERROR); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 4); expectError (GL_INVALID_VALUE); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 16, 18); expectError (GL_INVALID_VALUE); glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if zero is bound to readtarget or writetarget."); glBindBuffer (GL_COPY_READ_BUFFER, 0); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); expectError (GL_INVALID_OPERATION); glBindBuffer (GL_COPY_READ_BUFFER, buf[0]); glBindBuffer (GL_COPY_WRITE_BUFFER, 0); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); expectError (GL_INVALID_OPERATION); glBindBuffer (GL_COPY_WRITE_BUFFER, buf[1]); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the buffer object bound to either readtarget or writetarget is mapped."); glMapBufferRange (GL_COPY_READ_BUFFER, 0, 4, GL_MAP_READ_BIT); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_COPY_READ_BUFFER); glMapBufferRange (GL_COPY_WRITE_BUFFER, 0, 4, GL_MAP_READ_BIT); glCopyBufferSubData (GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, 16); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_COPY_WRITE_BUFFER); m_log << TestLog::EndSection; glDeleteBuffers(2, buf); }); ES3F_ADD_API_CASE(draw_buffers, "Invalid glDrawBuffers() usage", { deUint32 fbo; deUint32 texture; int maxDrawBuffers; glGetIntegerv (GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); std::vector values(maxDrawBuffers+1); values[0] = GL_NONE; values[1] = GL_BACK; values[2] = GL_COLOR_ATTACHMENT0; values[3] = GL_DEPTH_ATTACHMENT; std::vector data(32*32); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if one of the values in bufs is not an accepted value."); glDrawBuffers (2, &values[2]); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and n is not 1."); glBindFramebuffer (GL_FRAMEBUFFER, 0); glDrawBuffers (2, &values[0]); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the GL is bound to the default framebuffer and the value in bufs is one of the GL_COLOR_ATTACHMENTn tokens."); glBindFramebuffer (GL_FRAMEBUFFER, 0); glDrawBuffers (1, &values[2]); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the GL is bound to a framebuffer object and the ith buffer listed in bufs is anything other than GL_NONE or GL_COLOR_ATTACHMENTSi."); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glDrawBuffers (1, &values[1]); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is less than 0 or greater than GL_MAX_DRAW_BUFFERS."); glDrawBuffers (-1, &values[1]); expectError (GL_INVALID_VALUE); glDrawBuffers (maxDrawBuffers+1, &values[0]); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); glDeleteFramebuffers(1, &fbo); }); ES3F_ADD_API_CASE(flush_mapped_buffer_range, "Invalid glFlushMappedBufferRange() usage", { deUint32 buf; std::vector data(32); glGenBuffers (1, &buf); glBindBuffer (GL_ARRAY_BUFFER, buf); glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_STATIC_READ); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if offset or length is negative, or if offset + length exceeds the size of the mapping."); glFlushMappedBufferRange(GL_ARRAY_BUFFER, -1, 1); expectError (GL_INVALID_VALUE); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, -1); expectError (GL_INVALID_VALUE); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 12, 8); expectError (GL_INVALID_VALUE); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 24, 4); expectError (GL_INVALID_VALUE); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 24); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if zero is bound to target."); glBindBuffer (GL_ARRAY_BUFFER, 0); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the buffer bound to target is not mapped, or is mapped without the GL_MAP_FLUSH_EXPLICIT flag."); glBindBuffer (GL_ARRAY_BUFFER, buf); glUnmapBuffer (GL_ARRAY_BUFFER); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); expectError (GL_INVALID_OPERATION); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); glFlushMappedBufferRange(GL_ARRAY_BUFFER, 0, 8); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glUnmapBuffer (GL_ARRAY_BUFFER); glDeleteBuffers (1, &buf); }); ES3F_ADD_API_CASE(map_buffer_range, "Invalid glMapBufferRange() usage", { deUint32 buf; std::vector data(32); glGenBuffers (1, &buf); glBindBuffer (GL_ARRAY_BUFFER, buf); glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either of offset or length is negative."); glMapBufferRange (GL_ARRAY_BUFFER, -1, 1, GL_MAP_READ_BIT); expectError (GL_INVALID_VALUE); glMapBufferRange (GL_ARRAY_BUFFER, 1, -1, GL_MAP_READ_BIT); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if offset + length is greater than the value of GL_BUFFER_SIZE."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 33, GL_MAP_READ_BIT); expectError (GL_INVALID_VALUE); glMapBufferRange (GL_ARRAY_BUFFER, 32, 1, GL_MAP_READ_BIT); expectError (GL_INVALID_VALUE); glMapBufferRange (GL_ARRAY_BUFFER, 16, 17, GL_MAP_READ_BIT); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if access has any bits set other than those accepted."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | 0x1000); expectError (GL_INVALID_VALUE); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT | 0x1000); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the buffer is already in a mapped state."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_WRITE_BIT); expectError (GL_NO_ERROR); glMapBufferRange (GL_ARRAY_BUFFER, 16, 8, GL_MAP_READ_BIT); expectError (GL_INVALID_OPERATION); glUnmapBuffer (GL_ARRAY_BUFFER); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if neither GL_MAP_READ_BIT or GL_MAP_WRITE_BIT is set."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if "); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_INVALIDATE_RANGE_BIT); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_MAP_READ_BIT is set and any of GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, or GL_MAP_UNSYNCHRONIZED_BIT is set."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_RANGE_BIT); expectError (GL_INVALID_OPERATION); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_INVALIDATE_BUFFER_BIT); expectError (GL_INVALID_OPERATION); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_UNSYNCHRONIZED_BIT); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_MAP_FLUSH_EXPLICIT_BIT is set and GL_MAP_WRITE_BIT is not set."); glMapBufferRange (GL_ARRAY_BUFFER, 0, 16, GL_MAP_READ_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); }); ES3F_ADD_API_CASE(read_buffer, "Invalid glReadBuffer() usage", { deUint32 fbo; deUint32 texture; int maxColorAttachments; glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); glGenTextures (1, &texture); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenFramebuffers (1, &fbo); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus(GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if mode is not GL_BACK, GL_NONE, or GL_COLOR_ATTACHMENTi."); glReadBuffer (GL_NONE); expectError (GL_NO_ERROR); glReadBuffer (1); expectError (GL_INVALID_ENUM); glReadBuffer (GL_FRAMEBUFFER); expectError (GL_INVALID_ENUM); glReadBuffer (GL_COLOR_ATTACHMENT0 - 1); expectError (GL_INVALID_ENUM); glReadBuffer (GL_FRONT); expectError (GL_INVALID_ENUM); // \ note Spec isn't actually clear here, but it is safe to assume that // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0). glReadBuffer (GL_DEPTH_ATTACHMENT); expectError (GL_INVALID_ENUM); glReadBuffer (GL_STENCIL_ATTACHMENT); expectError (GL_INVALID_ENUM); glReadBuffer (GL_STENCIL_ATTACHMENT+1); expectError (GL_INVALID_ENUM); glReadBuffer (0xffffffffu); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION error is generated if src is GL_BACK or if src is GL_COLOR_ATTACHMENTm where m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); glReadBuffer (GL_BACK); expectError (GL_INVALID_OPERATION); glReadBuffer (GL_COLOR_ATTACHMENT0 + maxColorAttachments); expectError (GL_INVALID_OPERATION); if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) { glReadBuffer (GL_DEPTH_ATTACHMENT - 1); expectError (GL_INVALID_OPERATION); } m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the current framebuffer is the default framebuffer and mode is not GL_NONE or GL_BACK."); glBindFramebuffer (GL_FRAMEBUFFER, 0); glReadBuffer (GL_COLOR_ATTACHMENT0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the current framebuffer is a named framebuffer and mode is not GL_NONE or GL_COLOR_ATTACHMENTi."); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glReadBuffer (GL_BACK); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures(1, &texture); glDeleteFramebuffers(1, &fbo); }); ES3F_ADD_API_CASE(unmap_buffer, "Invalid glUnmapBuffer() usage", { deUint32 buf; std::vector data(32); glGenBuffers (1, &buf); glBindBuffer (GL_ARRAY_BUFFER, buf); glBufferData (GL_ARRAY_BUFFER, 32, &data[0], GL_DYNAMIC_COPY); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the buffer data store is already in an unmapped state."); glUnmapBuffer (GL_ARRAY_BUFFER); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteBuffers (1, &buf); }); // Framebuffer Objects ES3F_ADD_API_CASE(bind_framebuffer, "Invalid glBindFramebuffer() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); glBindFramebuffer(-1, 0); expectError(GL_INVALID_ENUM); glBindFramebuffer(GL_RENDERBUFFER, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(bind_renderbuffer, "Invalid glBindRenderbuffer() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); glBindRenderbuffer(-1, 0); expectError(GL_INVALID_ENUM); glBindRenderbuffer(GL_FRAMEBUFFER, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(check_framebuffer_status, "Invalid glCheckFramebufferStatus() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER."); glCheckFramebufferStatus(-1); expectError(GL_INVALID_ENUM); glCheckFramebufferStatus(GL_RENDERBUFFER); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(gen_framebuffers, "Invalid glGenFramebuffers() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glGenFramebuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(gen_renderbuffers, "Invalid glGenRenderbuffers() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glGenRenderbuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(delete_framebuffers, "Invalid glDeleteFramebuffers() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glDeleteFramebuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(delete_renderbuffers, "Invalid glDeleteRenderbuffers() usage", {; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative."); glDeleteRenderbuffers(-1, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES3F_ADD_API_CASE(framebuffer_renderbuffer, "Invalid glFramebufferRenderbuffer() usage", { GLuint fbo; GLuint rbo; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenRenderbuffers(1, &rbo); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); glFramebufferRenderbuffer(-1, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if renderbuffertarget is not GL_RENDERBUFFER."); glBindRenderbuffer(GL_RENDERBUFFER, rbo); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, rbo); expectError(GL_INVALID_ENUM); glBindRenderbuffer(GL_RENDERBUFFER, 0); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if renderbuffer is neither 0 nor the name of an existing renderbuffer object."); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, -1); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if zero is bound to target."); glBindFramebuffer(GL_FRAMEBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteRenderbuffers(1, &rbo); glDeleteFramebuffers(1, &fbo); }); ES3F_ADD_API_CASE(framebuffer_texture2d, "Invalid glFramebufferTexture2D() usage", { GLuint fbo; GLuint tex2D; GLuint texCube; glGenFramebuffers(1, &fbo); glBindFramebuffer(GL_FRAMEBUFFER, fbo); glGenTextures(1, &tex2D); glBindTexture(GL_TEXTURE_2D, tex2D); glGenTextures(1, &texCube); glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); expectError(GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); glFramebufferTexture2D(-1, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if textarget is not an accepted texture target."); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0 or larger than log_2 of maximum texture size."); int maxSize; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); expectError(GL_INVALID_VALUE); maxSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); expectError(GL_INVALID_VALUE); maxSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1; glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, maxSize); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is neither 0 nor the name of an existing texture object."); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, -1, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if textarget and texture are not compatible."); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); expectError(GL_INVALID_OPERATION); glDeleteTextures(1, &tex2D); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); expectError(GL_INVALID_OPERATION); glDeleteTextures(1, &texCube); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if zero is bound to target."); glBindFramebuffer(GL_FRAMEBUFFER, 0); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteFramebuffers(1, &fbo); }); ES3F_ADD_API_CASE(renderbuffer_storage, "Invalid glRenderbufferStorage() usage", { deUint32 rbo; glGenRenderbuffers (1, &rbo); glBindRenderbuffer (GL_RENDERBUFFER, rbo); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); glRenderbufferStorage (-1, GL_RGBA4, 1, 1); expectError (GL_INVALID_ENUM); glRenderbufferStorage (GL_FRAMEBUFFER, GL_RGBA4, 1, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); glRenderbufferStorage (GL_RENDERBUFFER, -1, 1, 1); expectError (GL_INVALID_ENUM); if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error { glRenderbufferStorage (GL_RENDERBUFFER, GL_RGB16F, 1, 1); expectError (GL_INVALID_ENUM); } glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8_SNORM, 1, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than zero."); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, 1); expectError (GL_INVALID_VALUE); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, -1); expectError (GL_INVALID_VALUE); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, -1, -1); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); GLint maxSize; glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 1, maxSize+1); expectError (GL_INVALID_VALUE); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, 1); expectError (GL_INVALID_VALUE); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, maxSize+1, maxSize+1); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteRenderbuffers(1, &rbo); }); ES3F_ADD_API_CASE(blit_framebuffer, "Invalid glBlitFramebuffer() usage", { deUint32 fbo[2]; deUint32 rbo[2]; deUint32 texture[2]; glGenFramebuffers (2, fbo); glGenTextures (2, texture); glGenRenderbuffers (2, rbo); glBindTexture (GL_TEXTURE_2D, texture[0]); glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); glBindTexture (GL_TEXTURE_2D, texture[1]); glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32); glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[1]); glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if mask contains any of the GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and filter is not GL_NEAREST."); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); expectError (GL_INVALID_OPERATION); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_LINEAR); expectError (GL_INVALID_OPERATION); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_LINEAR); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if mask contains GL_COLOR_BUFFER_BIT and read buffer format is incompatible with draw buffer format."); glBindTexture (GL_TEXTURE_2D, texture[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); m_log << TestLog::Message << "// Read buffer: GL_RGBA32UI, draw buffer: GL_RGBA" << TestLog::EndMessage; glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); m_log << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA" << TestLog::EndMessage; glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); glBindTexture (GL_TEXTURE_2D, texture[1]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); m_log << TestLog::Message << "// Read buffer: GL_RGBA8, draw buffer: GL_RGBA32I" << TestLog::EndMessage; glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if filter is GL_LINEAR and the read buffer contains integer data."); glBindTexture (GL_TEXTURE_2D, texture[0]); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA8, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[1], 0); m_log << TestLog::Message << "// Read buffer: GL_RGBA32I, draw buffer: GL_RGBA8" << TestLog::EndMessage; glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_LINEAR); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if mask contains GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the source and destination depth and stencil formats do not match."); glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH32F_STENCIL8, 32, 32); glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_DEPTH_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_STENCIL_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteFramebuffers (2, fbo); glDeleteTextures (2, texture); glDeleteRenderbuffers (2, rbo); }); ES3F_ADD_API_CASE(blit_framebuffer_multisample, "Invalid glBlitFramebuffer() usage", { deUint32 fbo[2]; deUint32 rbo[2]; glGenFramebuffers (2, fbo); glGenRenderbuffers (2, rbo); glBindRenderbuffer (GL_RENDERBUFFER, rbo[0]); glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); glFramebufferRenderbuffer (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[0]); glCheckFramebufferStatus (GL_READ_FRAMEBUFFER); glBindRenderbuffer (GL_RENDERBUFFER, rbo[1]); glBindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the value of GL_SAMPLE_BUFFERS for the draw buffer is greater than zero."); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_RGBA8, 32, 32); glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the formats of draw and read buffers are not identical."); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA4, 32, 32); glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); glBlitFramebuffer (0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if GL_SAMPLE_BUFFERS for the read buffer is greater than zero and the source and destination rectangles are not defined with the same (X0, Y0) and (X1, Y1) bounds."); glRenderbufferStorage (GL_RENDERBUFFER, GL_RGBA8, 32, 32); glFramebufferRenderbuffer (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo[1]); glBlitFramebuffer (0, 0, 16, 16, 2, 2, 18, 18, GL_COLOR_BUFFER_BIT, GL_NEAREST); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glBindFramebuffer (GL_FRAMEBUFFER, 0); glDeleteRenderbuffers (2, rbo); glDeleteFramebuffers (2, fbo); }); ES3F_ADD_API_CASE(framebuffer_texture_layer, "Invalid glFramebufferTextureLayer() usage", { deUint32 fbo; deUint32 tex3D; deUint32 tex2DArray; deUint32 tex2D; glGenFramebuffers (1, &fbo); glGenTextures (1, &tex3D); glGenTextures (1, &tex2DArray); glGenTextures (1, &tex2D); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glBindTexture (GL_TEXTURE_3D, tex3D); glTexImage3D (GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture (GL_TEXTURE_2D_ARRAY, tex2DArray); glTexImage3D (GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glBindTexture (GL_TEXTURE_2D, tex2D); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted tokens."); glFramebufferTextureLayer (-1, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); expectError (GL_INVALID_ENUM); glFramebufferTextureLayer (GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if attachment is not one of the accepted tokens."); glFramebufferTextureLayer (GL_FRAMEBUFFER, -1, tex3D, 0, 1); expectError (GL_INVALID_ENUM); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_BACK, tex3D, 0, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture is non-zero and not the name of a 3D texture or 2D array texture."); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, 0, 0); expectError (GL_INVALID_OPERATION); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is negative."); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, -1); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_3D_TEXTURE_SIZE-1 for a 3D texture."); int max3DTexSize; glGetIntegerv (GL_MAX_3D_TEXTURE_SIZE, &max3DTexSize); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, max3DTexSize); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if texture is not zero and layer is greater than GL_MAX_ARRAY_TEXTURE_LAYERS-1 for a 2D array texture."); int maxArrayTexLayers; glGetIntegerv (GL_MAX_ARRAY_TEXTURE_LAYERS, &maxArrayTexLayers); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2DArray, 0, maxArrayTexLayers); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if zero is bound to target."); glBindFramebuffer (GL_FRAMEBUFFER, 0); glFramebufferTextureLayer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex3D, 0, 1); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &tex3D); glDeleteTextures (1, &tex2DArray); glDeleteTextures (1, &tex2D); glDeleteFramebuffers (1, &fbo); }); ES3F_ADD_API_CASE(invalidate_framebuffer, "Invalid glInvalidateFramebuffer() usage", { deUint32 fbo; deUint32 texture; deUint32 attachments[2]; int maxColorAttachments; glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); attachments[0] = GL_COLOR_ATTACHMENT0; attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; glGenFramebuffers (1, &fbo); glGenTextures (1, &texture); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus (GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); glInvalidateFramebuffer (-1, 1, &attachments[0]); expectError (GL_INVALID_ENUM); glInvalidateFramebuffer (GL_BACK, 1, &attachments[0]); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); glInvalidateFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1]); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); glDeleteFramebuffers (1, &fbo); }); ES3F_ADD_API_CASE(invalidate_sub_framebuffer, "Invalid glInvalidateSubFramebuffer() usage", { deUint32 fbo; deUint32 texture; deUint32 attachments[2]; int maxColorAttachments; glGetIntegerv (GL_MAX_COLOR_ATTACHMENTS, &maxColorAttachments); attachments[0] = GL_COLOR_ATTACHMENT0; attachments[1] = GL_COLOR_ATTACHMENT0 + maxColorAttachments; glGenFramebuffers (1, &fbo); glGenTextures (1, &texture); glBindFramebuffer (GL_FRAMEBUFFER, fbo); glBindTexture (GL_TEXTURE_2D, texture); glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0); glCheckFramebufferStatus (GL_FRAMEBUFFER); expectError (GL_NO_ERROR); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER or GL_DRAW_FRAMEBUFFER."); glInvalidateSubFramebuffer (-1, 1, &attachments[0], 0, 0, 16, 16); expectError (GL_INVALID_ENUM); glInvalidateSubFramebuffer (GL_BACK, 1, &attachments[0], 0, 0, 16, 16); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if attachments contains GL_COLOR_ATTACHMENTm and m is greater than or equal to the value of GL_MAX_COLOR_ATTACHMENTS."); glInvalidateSubFramebuffer (GL_FRAMEBUFFER, 1, &attachments[1], 0, 0, 16, 16); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteTextures (1, &texture); glDeleteFramebuffers (1, &fbo); }); ES3F_ADD_API_CASE(renderbuffer_storage_multisample, "Invalid glRenderbufferStorageMultisample() usage", { deUint32 rbo; int maxSamplesSupportedRGBA4 = -1; glGetInternalformativ (GL_RENDERBUFFER, GL_RGBA4, GL_SAMPLES, 1, &maxSamplesSupportedRGBA4); glGenRenderbuffers (1, &rbo); glBindRenderbuffer (GL_RENDERBUFFER, rbo); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_RENDERBUFFER."); glRenderbufferStorageMultisample (-1, 2, GL_RGBA4, 1, 1); expectError (GL_INVALID_ENUM); glRenderbufferStorageMultisample (GL_FRAMEBUFFER, 2, GL_RGBA4, 1, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if samples is greater than the maximum number of samples supported for internalformat."); glRenderbufferStorageMultisample (GL_RENDERBUFFER, maxSamplesSupportedRGBA4+1, GL_RGBA4, 1, 1); expectError (GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not a color-renderable, depth-renderable, or stencil-renderable format."); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, -1, 1, 1); expectError (GL_INVALID_ENUM); if (!m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_half_float")) // GL_EXT_color_buffer_half_float disables error { glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGB16F, 1, 1); expectError (GL_INVALID_ENUM); } glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA8_SNORM, 1, 1); expectError (GL_INVALID_ENUM); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than zero."); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, 1); expectError (GL_INVALID_VALUE); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, 1, -1); expectError (GL_INVALID_VALUE); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 2, GL_RGBA4, -1, -1); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_RENDERBUFFER_SIZE."); GLint maxSize; glGetIntegerv (GL_MAX_RENDERBUFFER_SIZE, &maxSize); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, 1, maxSize+1); expectError (GL_INVALID_VALUE); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, 1); expectError (GL_INVALID_VALUE); glRenderbufferStorageMultisample (GL_RENDERBUFFER, 4, GL_RGBA4, maxSize+1, maxSize+1); expectError (GL_INVALID_VALUE); m_log << TestLog::EndSection; glDeleteRenderbuffers(1, &rbo); }); } } // Functional } // gles3 } // deqp