/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture test utilities. *//*--------------------------------------------------------------------*/ #include "glsTextureTestUtil.hpp" #include "gluDefs.hpp" #include "gluDrawUtil.hpp" #include "gluRenderContext.hpp" #include "deRandom.hpp" #include "tcuTestLog.hpp" #include "tcuVectorUtil.hpp" #include "tcuTextureUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuStringTemplate.hpp" #include "tcuTexLookupVerifier.hpp" #include "tcuTexCompareVerifier.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "qpWatchDog.h" #include "deStringUtil.hpp" using tcu::TestLog; using std::vector; using std::string; using std::map; namespace deqp { namespace gls { namespace TextureTestUtil { enum { MIN_SUBPIXEL_BITS = 4 }; SamplerType getSamplerType (tcu::TextureFormat format) { using tcu::TextureFormat; switch (format.type) { case TextureFormat::SIGNED_INT8: case TextureFormat::SIGNED_INT16: case TextureFormat::SIGNED_INT32: return SAMPLERTYPE_INT; case TextureFormat::UNSIGNED_INT8: case TextureFormat::UNSIGNED_INT32: case TextureFormat::UNSIGNED_INT_1010102_REV: return SAMPLERTYPE_UINT; // Texture formats used in depth/stencil textures. case TextureFormat::UNSIGNED_INT16: case TextureFormat::UNSIGNED_INT_24_8: return (format.order == TextureFormat::D || format.order == TextureFormat::DS) ? SAMPLERTYPE_FLOAT : SAMPLERTYPE_UINT; default: return SAMPLERTYPE_FLOAT; } } SamplerType getFetchSamplerType (tcu::TextureFormat format) { using tcu::TextureFormat; switch (format.type) { case TextureFormat::SIGNED_INT8: case TextureFormat::SIGNED_INT16: case TextureFormat::SIGNED_INT32: return SAMPLERTYPE_FETCH_INT; case TextureFormat::UNSIGNED_INT8: case TextureFormat::UNSIGNED_INT32: case TextureFormat::UNSIGNED_INT_1010102_REV: return SAMPLERTYPE_FETCH_UINT; // Texture formats used in depth/stencil textures. case TextureFormat::UNSIGNED_INT16: case TextureFormat::UNSIGNED_INT_24_8: return (format.order == TextureFormat::D || format.order == TextureFormat::DS) ? SAMPLERTYPE_FETCH_FLOAT : SAMPLERTYPE_FETCH_UINT; default: return SAMPLERTYPE_FETCH_FLOAT; } } static tcu::Texture1DView getSubView (const tcu::Texture1DView& view, int baseLevel, int maxLevel) { const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1); const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1); const int numLevels = clampedMax-clampedBase+1; return tcu::Texture1DView(numLevels, view.getLevels()+clampedBase); } static tcu::Texture2DView getSubView (const tcu::Texture2DView& view, int baseLevel, int maxLevel) { const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1); const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1); const int numLevels = clampedMax-clampedBase+1; return tcu::Texture2DView(numLevels, view.getLevels()+clampedBase); } static tcu::TextureCubeView getSubView (const tcu::TextureCubeView& view, int baseLevel, int maxLevel) { const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1); const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1); const int numLevels = clampedMax-clampedBase+1; const tcu::ConstPixelBufferAccess* levels[tcu::CUBEFACE_LAST]; for (int face = 0; face < tcu::CUBEFACE_LAST; face++) levels[face] = view.getFaceLevels((tcu::CubeFace)face) + clampedBase; return tcu::TextureCubeView(numLevels, levels); } static tcu::Texture3DView getSubView (const tcu::Texture3DView& view, int baseLevel, int maxLevel) { const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1); const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1); const int numLevels = clampedMax-clampedBase+1; return tcu::Texture3DView(numLevels, view.getLevels()+clampedBase); } static tcu::TextureCubeArrayView getSubView (const tcu::TextureCubeArrayView& view, int baseLevel, int maxLevel) { const int clampedBase = de::clamp(baseLevel, 0, view.getNumLevels()-1); const int clampedMax = de::clamp(maxLevel, clampedBase, view.getNumLevels()-1); const int numLevels = clampedMax-clampedBase+1; return tcu::TextureCubeArrayView(numLevels, view.getLevels()+clampedBase); } inline float linearInterpolate (float t, float minVal, float maxVal) { return minVal + (maxVal - minVal) * t; } inline tcu::Vec4 linearInterpolate (float t, const tcu::Vec4& a, const tcu::Vec4& b) { return a + (b - a) * t; } inline float bilinearInterpolate (float x, float y, const tcu::Vec4& quad) { float w00 = (1.0f-x)*(1.0f-y); float w01 = (1.0f-x)*y; float w10 = x*(1.0f-y); float w11 = x*y; return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11; } inline float triangleInterpolate (float v0, float v1, float v2, float x, float y) { return v0 + (v2-v0)*x + (v1-v0)*y; } inline float triangleInterpolate (const tcu::Vec3& v, float x, float y) { return triangleInterpolate(v.x(), v.y(), v.z(), x, y); } inline float triQuadInterpolate (float x, float y, const tcu::Vec4& quad) { // \note Top left fill rule. if (x + y < 1.0f) return triangleInterpolate(quad.x(), quad.y(), quad.z(), x, y); else return triangleInterpolate(quad.w(), quad.z(), quad.y(), 1.0f-x, 1.0f-y); } SurfaceAccess::SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt, int x, int y, int width, int height) : m_surface (&surface) , m_colorMask (getColorMask(colorFmt)) , m_x (x) , m_y (y) , m_width (width) , m_height (height) { } SurfaceAccess::SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt) : m_surface (&surface) , m_colorMask (getColorMask(colorFmt)) , m_x (0) , m_y (0) , m_width (surface.getWidth()) , m_height (surface.getHeight()) { } SurfaceAccess::SurfaceAccess (const SurfaceAccess& parent, int x, int y, int width, int height) : m_surface (parent.m_surface) , m_colorMask (parent.m_colorMask) , m_x (parent.m_x + x) , m_y (parent.m_y + y) , m_width (width) , m_height (height) { } // 1D lookup LOD computation. inline float computeLodFromDerivates (LodMode mode, float dudx, float dudy) { float p = 0.0f; switch (mode) { // \note [mika] Min and max bounds equal to exact with 1D textures case LODMODE_EXACT: case LODMODE_MIN_BOUND: case LODMODE_MAX_BOUND: p = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); break; default: DE_ASSERT(DE_FALSE); } return deFloatLog2(p); } static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, deInt32 srcSize, const tcu::Vec3& sq) { float dux = (sq.z() - sq.x()) * (float)srcSize; float duy = (sq.y() - sq.x()) * (float)srcSize; float dx = (float)dstSize.x(); float dy = (float)dstSize.y(); return computeLodFromDerivates(mode, dux/dx, duy/dy); } // 2D lookup LOD computation. inline float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy) { float p = 0.0f; switch (mode) { case LODMODE_EXACT: p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx), deFloatSqrt(dudy*dudy + dvdy*dvdy)); break; case LODMODE_MIN_BOUND: case LODMODE_MAX_BOUND: { float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); p = mode == LODMODE_MIN_BOUND ? de::max(mu, mv) : mu + mv; break; } default: DE_ASSERT(DE_FALSE); } return deFloatLog2(p); } static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec2& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq) { float dux = (sq.z() - sq.x()) * (float)srcSize.x(); float duy = (sq.y() - sq.x()) * (float)srcSize.x(); float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); float dx = (float)dstSize.x(); float dy = (float)dstSize.y(); return computeLodFromDerivates(mode, dux/dx, dvx/dx, duy/dy, dvy/dy); } // 3D lookup LOD computation. inline float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy) { float p = 0.0f; switch (mode) { case LODMODE_EXACT: p = de::max(deFloatSqrt(dudx*dudx + dvdx*dvdx + dwdx*dwdx), deFloatSqrt(dudy*dudy + dvdy*dvdy + dwdy*dwdy)); break; case LODMODE_MIN_BOUND: case LODMODE_MAX_BOUND: { float mu = de::max(deFloatAbs(dudx), deFloatAbs(dudy)); float mv = de::max(deFloatAbs(dvdx), deFloatAbs(dvdy)); float mw = de::max(deFloatAbs(dwdx), deFloatAbs(dwdy)); p = mode == LODMODE_MIN_BOUND ? de::max(de::max(mu, mv), mw) : (mu + mv + mw); break; } default: DE_ASSERT(DE_FALSE); } return deFloatLog2(p); } static float computeNonProjectedTriLod (LodMode mode, const tcu::IVec2& dstSize, const tcu::IVec3& srcSize, const tcu::Vec3& sq, const tcu::Vec3& tq, const tcu::Vec3& rq) { float dux = (sq.z() - sq.x()) * (float)srcSize.x(); float duy = (sq.y() - sq.x()) * (float)srcSize.x(); float dvx = (tq.z() - tq.x()) * (float)srcSize.y(); float dvy = (tq.y() - tq.x()) * (float)srcSize.y(); float dwx = (rq.z() - rq.x()) * (float)srcSize.z(); float dwy = (rq.y() - rq.x()) * (float)srcSize.z(); float dx = (float)dstSize.x(); float dy = (float)dstSize.y(); return computeLodFromDerivates(mode, dux/dx, dvx/dx, dwx/dx, duy/dy, dvy/dy, dwy/dy); } static inline float projectedTriInterpolate (const tcu::Vec3& s, const tcu::Vec3& w, float nx, float ny) { return (s[0]*(1.0f-nx-ny)/w[0] + s[1]*ny/w[1] + s[2]*nx/w[2]) / ((1.0f-nx-ny)/w[0] + ny/w[1] + nx/w[2]); } static inline float triDerivateX (const tcu::Vec3& s, const tcu::Vec3& w, float wx, float width, float ny) { float d = w[1]*w[2]*(width*(ny - 1.0f) + wx) - w[0]*(w[2]*width*ny + w[1]*wx); return (w[0]*w[1]*w[2]*width * (w[1]*(s[0] - s[2])*(ny - 1.0f) + ny*(w[2]*(s[1] - s[0]) + w[0]*(s[2] - s[1])))) / (d*d); } static inline float triDerivateY (const tcu::Vec3& s, const tcu::Vec3& w, float wy, float height, float nx) { float d = w[1]*w[2]*(height*(nx - 1.0f) + wy) - w[0]*(w[1]*height*nx + w[2]*wy); return (w[0]*w[1]*w[2]*height * (w[2]*(s[0] - s[1])*(nx - 1.0f) + nx*(w[0]*(s[1] - s[2]) + w[1]*(s[2] - s[0])))) / (d*d); } // 1D lookup LOD. static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& projection, float wx, float wy, float width, float height) { // Exact derivatives. float dudx = triDerivateX(u, projection, wx, width, wy/height); float dudy = triDerivateY(u, projection, wy, height, wx/width); return computeLodFromDerivates(mode, dudx, dudy); } // 2D lookup LOD. static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& projection, float wx, float wy, float width, float height) { // Exact derivatives. float dudx = triDerivateX(u, projection, wx, width, wy/height); float dvdx = triDerivateX(v, projection, wx, width, wy/height); float dudy = triDerivateY(u, projection, wy, height, wx/width); float dvdy = triDerivateY(v, projection, wy, height, wx/width); return computeLodFromDerivates(mode, dudx, dvdx, dudy, dvdy); } // 3D lookup LOD. static float computeProjectedTriLod (LodMode mode, const tcu::Vec3& u, const tcu::Vec3& v, const tcu::Vec3& w, const tcu::Vec3& projection, float wx, float wy, float width, float height) { // Exact derivatives. float dudx = triDerivateX(u, projection, wx, width, wy/height); float dvdx = triDerivateX(v, projection, wx, width, wy/height); float dwdx = triDerivateX(w, projection, wx, width, wy/height); float dudy = triDerivateY(u, projection, wy, height, wx/width); float dvdy = triDerivateY(v, projection, wy, height, wx/width); float dwdy = triDerivateY(w, projection, wy, height, wx/width); return computeLodFromDerivates(mode, dudx, dvdx, dwdx, dudy, dvdy, dwdy); } static inline tcu::Vec4 execSample (const tcu::Texture1DView& src, const ReferenceParams& params, float s, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, lod); } static inline tcu::Vec4 execSample (const tcu::Texture2DView& src, const ReferenceParams& params, float s, float t, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, t, lod); } static inline tcu::Vec4 execSample (const tcu::TextureCubeView& src, const ReferenceParams& params, float s, float t, float r, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, t, r, lod); } static inline tcu::Vec4 execSample (const tcu::Texture2DArrayView& src, const ReferenceParams& params, float s, float t, float r, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, t, r, lod); } static inline tcu::Vec4 execSample (const tcu::TextureCubeArrayView& src, const ReferenceParams& params, float s, float t, float r, float q, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, r, q, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, t, r, q, lod); } static inline tcu::Vec4 execSample (const tcu::Texture1DArrayView& src, const ReferenceParams& params, float s, float t, float lod) { if (params.samplerType == SAMPLERTYPE_SHADOW) return tcu::Vec4(src.sampleCompare(params.sampler, params.ref, s, t, lod), 0.0, 0.0, 1.0f); else return src.sample(params.sampler, s, t, lod); } static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture1DView& src, const tcu::Vec4& sq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); int srcSize = src.getWidth(); // Coordinates and lod per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, params.maxLod), de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, params.maxLod) }; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { float yf = ((float)y + 0.5f) / (float)dst.getHeight(); float xf = ((float)x + 0.5f) / (float)dst.getWidth(); int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. float triX = triNdx ? 1.0f-xf : xf; float triY = triNdx ? 1.0f-yf : yf; float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); float lod = triLod[triNdx]; dst.setPixel(execSample(src, params, s, lod) * params.colorScale + params.colorBias, x, y); } } } static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture2DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()); // Coordinates and lod per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod), de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) }; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { float yf = ((float)y + 0.5f) / (float)dst.getHeight(); float xf = ((float)x + 0.5f) / (float)dst.getWidth(); int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. float triX = triNdx ? 1.0f-xf : xf; float triY = triNdx ? 1.0f-yf : yf; float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); float lod = triLod[triNdx]; dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, x, y); } } } static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture1DView& src, const tcu::Vec4& sq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; float dstW = (float)dst.getWidth(); float dstH = (float)dst.getHeight(); tcu::Vec4 uq = sq * (float)src.getWidth(); tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; for (int py = 0; py < dst.getHeight(); py++) { for (int px = 0; px < dst.getWidth(); px++) { float wx = (float)px + 0.5f; float wy = (float)py + 0.5f; float nx = wx / dstW; float ny = wy / dstH; int triNdx = nx + ny >= 1.0f ? 1 : 0; float triWx = triNdx ? dstW - wx : wx; float triWy = triNdx ? dstH - wy : wy; float triNx = triNdx ? 1.0f - nx : nx; float triNy = triNdx ? 1.0f - ny : ny; float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) + lodBias; dst.setPixel(execSample(src, params, s, lod) * params.colorScale + params.colorBias, px, py); } } } static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture2DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; float dstW = (float)dst.getWidth(); float dstH = (float)dst.getHeight(); tcu::Vec4 uq = sq * (float)src.getWidth(); tcu::Vec4 vq = tq * (float)src.getHeight(); tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; for (int py = 0; py < dst.getHeight(); py++) { for (int px = 0; px < dst.getWidth(); px++) { float wx = (float)px + 0.5f; float wy = (float)py + 0.5f; float nx = wx / dstW; float ny = wy / dstH; int triNdx = nx + ny >= 1.0f ? 1 : 0; float triWx = triNdx ? dstW - wx : wx; float triWy = triNdx ? dstH - wy : wy; float triNx = triNdx ? 1.0f - nx : nx; float triNy = triNdx ? 1.0f - ny : ny; float s = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); float t = projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy); float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) + lodBias; dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, px, py); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params) { const tcu::Texture2DView view = getSubView(src, params.baseLevel, params.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); if (params.flags & ReferenceParams::PROJECTED) sampleTextureProjected(dst, view, sq, tq, params); else sampleTextureNonProjected(dst, view, sq, tq, params); } void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params) { const tcu::Texture1DView view = getSubView(src, params.baseLevel, params.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); if (params.flags & ReferenceParams::PROJECTED) sampleTextureProjected(dst, view, sq, params); else sampleTextureNonProjected(dst, view, sq, params); } static float computeCubeLodFromDerivates (LodMode lodMode, const tcu::Vec3& coord, const tcu::Vec3& coordDx, const tcu::Vec3& coordDy, const int faceSize) { const tcu::CubeFace face = tcu::selectCubeFace(coord); int maNdx = 0; int sNdx = 0; int tNdx = 0; // \note Derivate signs don't matter when computing lod switch (face) { case tcu::CUBEFACE_NEGATIVE_X: case tcu::CUBEFACE_POSITIVE_X: maNdx = 0; sNdx = 2; tNdx = 1; break; case tcu::CUBEFACE_NEGATIVE_Y: case tcu::CUBEFACE_POSITIVE_Y: maNdx = 1; sNdx = 0; tNdx = 2; break; case tcu::CUBEFACE_NEGATIVE_Z: case tcu::CUBEFACE_POSITIVE_Z: maNdx = 2; sNdx = 0; tNdx = 1; break; default: DE_ASSERT(DE_FALSE); } { const float sc = coord[sNdx]; const float tc = coord[tNdx]; const float ma = de::abs(coord[maNdx]); const float scdx = coordDx[sNdx]; const float tcdx = coordDx[tNdx]; const float madx = de::abs(coordDx[maNdx]); const float scdy = coordDy[sNdx]; const float tcdy = coordDy[tNdx]; const float mady = de::abs(coordDy[maNdx]); const float dudx = float(faceSize) * 0.5f * (scdx*ma - sc*madx) / (ma*ma); const float dvdx = float(faceSize) * 0.5f * (tcdx*ma - tc*madx) / (ma*ma); const float dudy = float(faceSize) * 0.5f * (scdy*ma - sc*mady) / (ma*ma); const float dvdy = float(faceSize) * 0.5f * (tcdy*ma - tc*mady) / (ma*ma); return computeLodFromDerivates(lodMode, dudx, dvdx, dudy, dvdy); } } static void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params) { const tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const int srcSize = src.getSize(); // Coordinates per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; const float lodBias ((params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f); for (int py = 0; py < dst.getHeight(); py++) { for (int px = 0; px < dst.getWidth(); px++) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), triangleInterpolate(triT[triNdx], triNx, triNy), triangleInterpolate(triR[triNdx], triNx, triNy)); const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, srcSize) + lodBias, params.minLod, params.maxLod); dst.setPixel(execSample(src, params, coord.x(), coord.y(), coord.z(), lod) * params.colorScale + params.colorBias, px, py); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params) { const tcu::TextureCubeView view = getSubView(src, params.baseLevel, params.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); return sampleTexture(dst, view, sq, tq, rq, params); } // \todo [2013-07-17 pyry] Remove this! void sampleTextureMultiFace (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params) { return sampleTexture(dst, src, texCoord, params); } static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()); // Coordinates and lod per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; float triLod[2] = { computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias}; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { float yf = ((float)y + 0.5f) / (float)dst.getHeight(); float xf = ((float)x + 0.5f) / (float)dst.getWidth(); int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. float triX = triNdx ? 1.0f-xf : xf; float triY = triNdx ? 1.0f-yf : yf; float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); float lod = triLod[triNdx]; dst.setPixel(execSample(src, params, s, t, r, lod) * params.colorScale + params.colorBias, x, y); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params) { tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2012-02-17 pyry] Support projected lookups. sampleTextureNonProjected(dst, src, sq, tq, rq, params); } static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); deInt32 srcSize = src.getWidth(); // Coordinates and lod per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; float triLod[2] = { computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias}; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { float yf = ((float)y + 0.5f) / (float)dst.getHeight(); float xf = ((float)x + 0.5f) / (float)dst.getWidth(); int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. float triX = triNdx ? 1.0f-xf : xf; float triY = triNdx ? 1.0f-yf : yf; float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); float lod = triLod[triNdx]; dst.setPixel(execSample(src, params, s, t, lod) * params.colorScale + params.colorBias, x, y); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params) { tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); DE_ASSERT(!(params.flags & ReferenceParams::PROJECTED)); // \todo [2014-06-09 mika] Support projected lookups. sampleTextureNonProjected(dst, src, sq, tq, params); } static void sampleTextureNonProjected (const SurfaceAccess& dst, const tcu::Texture3DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); tcu::IVec3 srcSize = tcu::IVec3(src.getWidth(), src.getHeight(), src.getDepth()); // Coordinates and lod per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0], triR[0]) + lodBias, params.minLod, params.maxLod), de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1], triR[1]) + lodBias, params.minLod, params.maxLod) }; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { float yf = ((float)y + 0.5f) / (float)dst.getHeight(); float xf = ((float)x + 0.5f) / (float)dst.getWidth(); int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. float triX = triNdx ? 1.0f-xf : xf; float triY = triNdx ? 1.0f-yf : yf; float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); float t = triangleInterpolate(triT[triNdx].x(), triT[triNdx].y(), triT[triNdx].z(), triX, triY); float r = triangleInterpolate(triR[triNdx].x(), triR[triNdx].y(), triR[triNdx].z(), triX, triY); float lod = triLod[triNdx]; dst.setPixel(src.sample(params.sampler, s, t, r, lod) * params.colorScale + params.colorBias, x, y); } } } static void sampleTextureProjected (const SurfaceAccess& dst, const tcu::Texture3DView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const ReferenceParams& params) { float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; float dstW = (float)dst.getWidth(); float dstH = (float)dst.getHeight(); tcu::Vec4 uq = sq * (float)src.getWidth(); tcu::Vec4 vq = tq * (float)src.getHeight(); tcu::Vec4 wq = rq * (float)src.getDepth(); tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; tcu::Vec3 triU[2] = { uq.swizzle(0, 1, 2), uq.swizzle(3, 2, 1) }; tcu::Vec3 triV[2] = { vq.swizzle(0, 1, 2), vq.swizzle(3, 2, 1) }; tcu::Vec3 triW[2] = { wq.swizzle(0, 1, 2), wq.swizzle(3, 2, 1) }; tcu::Vec3 triP[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; for (int py = 0; py < dst.getHeight(); py++) { for (int px = 0; px < dst.getWidth(); px++) { float wx = (float)px + 0.5f; float wy = (float)py + 0.5f; float nx = wx / dstW; float ny = wy / dstH; int triNdx = nx + ny >= 1.0f ? 1 : 0; float triWx = triNdx ? dstW - wx : wx; float triWy = triNdx ? dstH - wy : wy; float triNx = triNdx ? 1.0f - nx : nx; float triNy = triNdx ? 1.0f - ny : ny; float s = projectedTriInterpolate(triS[triNdx], triP[triNdx], triNx, triNy); float t = projectedTriInterpolate(triT[triNdx], triP[triNdx], triNx, triNy); float r = projectedTriInterpolate(triR[triNdx], triP[triNdx], triNx, triNy); float lod = computeProjectedTriLod(params.lodMode, triU[triNdx], triV[triNdx], triW[triNdx], triP[triNdx], triWx, triWy, (float)dst.getWidth(), (float)dst.getHeight()) + lodBias; dst.setPixel(src.sample(params.sampler, s, t, r, lod) * params.colorScale + params.colorBias, px, py); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params) { const tcu::Texture3DView view = getSubView(src, params.baseLevel, params.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); if (params.flags & ReferenceParams::PROJECTED) sampleTextureProjected(dst, view, sq, tq, rq, params); else sampleTextureNonProjected(dst, view, sq, tq, rq, params); } static void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const tcu::Vec4& sq, const tcu::Vec4& tq, const tcu::Vec4& rq, const tcu::Vec4& qq, const ReferenceParams& params) { const float dstW = (float)dst.getWidth(); const float dstH = (float)dst.getHeight(); // Coordinates per triangle. tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { params.w.swizzle(0, 1, 2), params.w.swizzle(3, 2, 1) }; const float lodBias = (params.flags & ReferenceParams::USE_BIAS) ? params.bias : 0.0f; for (int py = 0; py < dst.getHeight(); py++) { for (int px = 0; px < dst.getWidth(); px++) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (triangleInterpolate(triS[triNdx], triNx, triNy), triangleInterpolate(triT[triNdx], triNx, triNy), triangleInterpolate(triR[triNdx], triNx, triNy)); const float coordQ = triangleInterpolate(triQ[triNdx], triNx, triNy); const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); const float lod = de::clamp(computeCubeLodFromDerivates(params.lodMode, coord, coordDx, coordDy, src.getSize()) + lodBias, params.minLod, params.maxLod); dst.setPixel(execSample(src, params, coord.x(), coord.y(), coord.z(), coordQ, lod) * params.colorScale + params.colorBias, px, py); } } } void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params) { tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]); tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]); sampleTexture(dst, src, sq, tq, rq, qq, params); } void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias) { const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); const tcu::IVec2 dstSize = tcu::IVec2(dst.getWidth(), dst.getHeight()); const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; for (int y = 0; y < dst.getHeight(); y++) { for (int x = 0; x < dst.getWidth(); x++) { const float yf = ((float)y + 0.5f) / (float)dst.getHeight(); const float xf = ((float)x + 0.5f) / (float)dst.getWidth(); const int triNdx = xf + yf >= 1.0f ? 1 : 0; // Top left fill rule. const float triX = triNdx ? 1.0f-xf : xf; const float triY = triNdx ? 1.0f-yf : yf; const float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); dst.setPixel(src.getPixel((int)s, 0) * colorScale + colorBias, x, y); } } } void clear (const SurfaceAccess& dst, const tcu::Vec4& color) { for (int y = 0; y < dst.getHeight(); y++) for (int x = 0; x < dst.getWidth(); x++) dst.setPixel(color, x, y); } bool compareImages (TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold) { return tcu::pixelThresholdCompare(log, "Result", "Image comparison result", reference, rendered, threshold, tcu::COMPARE_LOG_RESULT); } bool compareImages (TestLog& log, const char* name, const char* desc, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold) { return tcu::pixelThresholdCompare(log, name, desc, reference, rendered, threshold, tcu::COMPARE_LOG_RESULT); } int measureAccuracy (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, int bestScoreDiff, int worstScoreDiff) { return tcu::measurePixelDiffAccuracy(log, "Result", "Image comparison result", reference, rendered, bestScoreDiff, worstScoreDiff, tcu::COMPARE_LOG_EVERYTHING); } inline int rangeDiff (int x, int a, int b) { if (x < a) return a-x; else if (x > b) return x-b; else return 0; } inline tcu::RGBA rangeDiff (tcu::RGBA p, tcu::RGBA a, tcu::RGBA b) { int rMin = de::min(a.getRed(), b.getRed()); int rMax = de::max(a.getRed(), b.getRed()); int gMin = de::min(a.getGreen(), b.getGreen()); int gMax = de::max(a.getGreen(), b.getGreen()); int bMin = de::min(a.getBlue(), b.getBlue()); int bMax = de::max(a.getBlue(), b.getBlue()); int aMin = de::min(a.getAlpha(), b.getAlpha()); int aMax = de::max(a.getAlpha(), b.getAlpha()); return tcu::RGBA(rangeDiff(p.getRed(), rMin, rMax), rangeDiff(p.getGreen(), gMin, gMax), rangeDiff(p.getBlue(), bMin, bMax), rangeDiff(p.getAlpha(), aMin, aMax)); } inline bool rangeCompare (tcu::RGBA p, tcu::RGBA a, tcu::RGBA b, tcu::RGBA threshold) { tcu::RGBA diff = rangeDiff(p, a, b); return diff.getRed() <= threshold.getRed() && diff.getGreen() <= threshold.getGreen() && diff.getBlue() <= threshold.getBlue() && diff.getAlpha() <= threshold.getAlpha(); } RandomViewport::RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed) : x (0) , y (0) , width (deMin32(preferredWidth, renderTarget.getWidth())) , height (deMin32(preferredHeight, renderTarget.getHeight())) { de::Random rnd(seed); x = rnd.getInt(0, renderTarget.getWidth() - width); y = rnd.getInt(0, renderTarget.getHeight() - height); } ProgramLibrary::ProgramLibrary (const glu::RenderContext& context, tcu::TestContext& testCtx, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision) : m_context (context) , m_testCtx (testCtx) , m_glslVersion (glslVersion) , m_texCoordPrecision (texCoordPrecision) { } ProgramLibrary::~ProgramLibrary (void) { clear(); } void ProgramLibrary::clear (void) { for (map::iterator i = m_programs.begin(); i != m_programs.end(); i++) { delete i->second; i->second = DE_NULL; } m_programs.clear(); } glu::ShaderProgram* ProgramLibrary::getProgram (Program program) { TestLog& log = m_testCtx.getLog(); if (m_programs.find(program) != m_programs.end()) return m_programs[program]; // Return from cache. static const char* vertShaderTemplate = "${VTX_HEADER}" "${VTX_IN} highp vec4 a_position;\n" "${VTX_IN} ${PRECISION} ${TEXCOORD_TYPE} a_texCoord;\n" "${VTX_OUT} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n" "\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" " v_texCoord = a_texCoord;\n" "}\n"; static const char* fragShaderTemplate = "${FRAG_HEADER}" "${FRAG_IN} ${PRECISION} ${TEXCOORD_TYPE} v_texCoord;\n" "uniform ${PRECISION} float u_bias;\n" "uniform ${PRECISION} float u_ref;\n" "uniform ${PRECISION} vec4 u_colorScale;\n" "uniform ${PRECISION} vec4 u_colorBias;\n" "uniform ${PRECISION} ${SAMPLER_TYPE} u_sampler;\n" "\n" "void main (void)\n" "{\n" " ${FRAG_COLOR} = ${LOOKUP} * u_colorScale + u_colorBias;\n" "}\n"; map params; bool isCube = de::inRange(program, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_SHADOW_BIAS); bool isArray = de::inRange(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW) || de::inRange(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW); bool is1D = de::inRange(program, PROGRAM_1D_FLOAT, PROGRAM_1D_UINT_BIAS) || de::inRange(program, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_SHADOW) || de::inRange(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT); bool is2D = de::inRange(program, PROGRAM_2D_FLOAT, PROGRAM_2D_UINT_BIAS) || de::inRange(program, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_SHADOW); bool is3D = de::inRange(program, PROGRAM_3D_FLOAT, PROGRAM_3D_UINT_BIAS); bool isCubeArray = de::inRange(program, PROGRAM_CUBE_ARRAY_FLOAT, PROGRAM_CUBE_ARRAY_SHADOW); bool isBuffer = de::inRange(program, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_UINT); if (m_glslVersion == glu::GLSL_VERSION_100_ES) { params["FRAG_HEADER"] = ""; params["VTX_HEADER"] = ""; params["VTX_IN"] = "attribute"; params["VTX_OUT"] = "varying"; params["FRAG_IN"] = "varying"; params["FRAG_COLOR"] = "gl_FragColor"; } else if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_330) { const string version = glu::getGLSLVersionDeclaration(m_glslVersion); const char* ext = DE_NULL; if (isCubeArray && glu::glslVersionIsES(m_glslVersion)) ext = "GL_EXT_texture_cube_map_array"; else if (isBuffer && glu::glslVersionIsES(m_glslVersion)) ext = "GL_EXT_texture_buffer"; params["FRAG_HEADER"] = version + (ext ? string("\n#extension ") + ext + " : require" : string()) + "\nlayout(location = 0) out mediump vec4 dEQP_FragColor;\n"; params["VTX_HEADER"] = version + "\n"; params["VTX_IN"] = "in"; params["VTX_OUT"] = "out"; params["FRAG_IN"] = "in"; params["FRAG_COLOR"] = "dEQP_FragColor"; } else DE_ASSERT(!"Unsupported version"); params["PRECISION"] = glu::getPrecisionName(m_texCoordPrecision); if (isCubeArray) params["TEXCOORD_TYPE"] = "vec4"; else if (isCube || (is2D && isArray) || is3D) params["TEXCOORD_TYPE"] = "vec3"; else if ((is1D && isArray) || is2D) params["TEXCOORD_TYPE"] = "vec2"; else if (is1D) params["TEXCOORD_TYPE"] = "float"; else DE_ASSERT(DE_FALSE); const char* sampler = DE_NULL; const char* lookup = DE_NULL; if (m_glslVersion == glu::GLSL_VERSION_300_ES || m_glslVersion == glu::GLSL_VERSION_310_ES || m_glslVersion == glu::GLSL_VERSION_330) { switch (program) { case PROGRAM_2D_FLOAT: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_2D_INT: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_2D_UINT: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_2D_SHADOW: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_2D_FLOAT_BIAS: sampler = "sampler2D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; case PROGRAM_2D_INT_BIAS: sampler = "isampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_2D_UINT_BIAS: sampler = "usampler2D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_2D_SHADOW_BIAS: sampler = "sampler2DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; case PROGRAM_1D_FLOAT: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_1D_INT: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_1D_UINT: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_1D_SHADOW: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_1D_FLOAT_BIAS: sampler = "sampler1D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; case PROGRAM_1D_INT_BIAS: sampler = "isampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_1D_UINT_BIAS: sampler = "usampler1D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_1D_SHADOW_BIAS: sampler = "sampler1DShadow"; lookup = "vec4(texture(u_sampler, vec3(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; case PROGRAM_CUBE_FLOAT: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_CUBE_INT: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_CUBE_UINT: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_CUBE_SHADOW: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_CUBE_FLOAT_BIAS: sampler = "samplerCube"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; case PROGRAM_CUBE_INT_BIAS: sampler = "isamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_CUBE_UINT_BIAS: sampler = "usamplerCube"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_CUBE_SHADOW_BIAS: sampler = "samplerCubeShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref), u_bias), 0.0, 0.0, 1.0)"; break; case PROGRAM_2D_ARRAY_FLOAT: sampler = "sampler2DArray"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_2D_ARRAY_INT: sampler = "isampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_2D_ARRAY_UINT: sampler = "usampler2DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_2D_ARRAY_SHADOW: sampler = "sampler2DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_3D_FLOAT: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_3D_INT: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_3D_UINT: sampler =" usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_3D_FLOAT_BIAS: sampler = "sampler3D"; lookup = "texture(u_sampler, v_texCoord, u_bias)"; break; case PROGRAM_3D_INT_BIAS: sampler = "isampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_3D_UINT_BIAS: sampler =" usampler3D"; lookup = "vec4(texture(u_sampler, v_texCoord, u_bias))"; break; case PROGRAM_CUBE_ARRAY_FLOAT: sampler = "samplerCubeArray"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_CUBE_ARRAY_INT: sampler = "isamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_CUBE_ARRAY_UINT: sampler = "usamplerCubeArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_CUBE_ARRAY_SHADOW: sampler = "samplerCubeArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_1D_ARRAY_FLOAT: sampler = "sampler1DArray"; lookup = "texture(u_sampler, v_texCoord)"; break; case PROGRAM_1D_ARRAY_INT: sampler = "isampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_1D_ARRAY_UINT: sampler = "usampler1DArray"; lookup = "vec4(texture(u_sampler, v_texCoord))"; break; case PROGRAM_1D_ARRAY_SHADOW: sampler = "sampler1DArrayShadow"; lookup = "vec4(texture(u_sampler, vec4(v_texCoord, u_ref)), 0.0, 0.0, 1.0)"; break; case PROGRAM_BUFFER_FLOAT: sampler = "samplerBuffer"; lookup = "texelFetch(u_sampler, int(v_texCoord))"; break; case PROGRAM_BUFFER_INT: sampler = "isamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break; case PROGRAM_BUFFER_UINT: sampler = "usamplerBuffer"; lookup = "vec4(texelFetch(u_sampler, int(v_texCoord)))"; break; default: DE_ASSERT(false); } } else if (m_glslVersion == glu::GLSL_VERSION_100_ES) { sampler = isCube ? "samplerCube" : "sampler2D"; switch (program) { case PROGRAM_2D_FLOAT: lookup = "texture2D(u_sampler, v_texCoord)"; break; case PROGRAM_2D_FLOAT_BIAS: lookup = "texture2D(u_sampler, v_texCoord, u_bias)"; break; case PROGRAM_CUBE_FLOAT: lookup = "textureCube(u_sampler, v_texCoord)"; break; case PROGRAM_CUBE_FLOAT_BIAS: lookup = "textureCube(u_sampler, v_texCoord, u_bias)"; break; default: DE_ASSERT(false); } } else DE_ASSERT(!"Unsupported version"); params["SAMPLER_TYPE"] = sampler; params["LOOKUP"] = lookup; std::string vertSrc = tcu::StringTemplate(vertShaderTemplate).specialize(params); std::string fragSrc = tcu::StringTemplate(fragShaderTemplate).specialize(params); glu::ShaderProgram* progObj = new glu::ShaderProgram(m_context, glu::makeVtxFragSources(vertSrc, fragSrc)); if (!progObj->isOk()) { log << *progObj; delete progObj; TCU_FAIL("Failed to compile shader program"); } try { m_programs[program] = progObj; } catch (...) { delete progObj; throw; } return progObj; } TextureRenderer::TextureRenderer (const glu::RenderContext& context, tcu::TestContext& testCtx, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision) : m_renderCtx (context) , m_testCtx (testCtx) , m_programLibrary (context, testCtx, glslVersion, texCoordPrecision) { } TextureRenderer::~TextureRenderer (void) { clear(); } void TextureRenderer::clear (void) { m_programLibrary.clear(); } void TextureRenderer::renderQuad (int texUnit, const float* texCoord, TextureType texType) { renderQuad(texUnit, texCoord, RenderParams(texType)); } void TextureRenderer::renderQuad (int texUnit, const float* texCoord, const RenderParams& params) { const glw::Functions& gl = m_renderCtx.getFunctions(); tcu::Vec4 wCoord = params.flags & RenderParams::PROJECTED ? params.w : tcu::Vec4(1.0f); bool useBias = !!(params.flags & RenderParams::USE_BIAS); TestLog& log = m_testCtx.getLog(); bool logUniforms = !!(params.flags & RenderParams::LOG_UNIFORMS); // Render quad with texture. float position[] = { -1.0f*wCoord.x(), -1.0f*wCoord.x(), 0.0f, wCoord.x(), -1.0f*wCoord.y(), +1.0f*wCoord.y(), 0.0f, wCoord.y(), +1.0f*wCoord.z(), -1.0f*wCoord.z(), 0.0f, wCoord.z(), +1.0f*wCoord.w(), +1.0f*wCoord.w(), 0.0f, wCoord.w() }; static const deUint16 indices[] = { 0, 1, 2, 2, 1, 3 }; Program progSpec = PROGRAM_LAST; int numComps = 0; if (params.texType == TEXTURETYPE_2D) { numComps = 2; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_2D_FLOAT_BIAS : PROGRAM_2D_FLOAT; break; case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_2D_INT_BIAS : PROGRAM_2D_INT; break; case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_2D_UINT_BIAS : PROGRAM_2D_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_2D_SHADOW_BIAS : PROGRAM_2D_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_1D) { numComps = 1; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_1D_FLOAT_BIAS : PROGRAM_1D_FLOAT; break; case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_1D_INT_BIAS : PROGRAM_1D_INT; break; case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_1D_UINT_BIAS : PROGRAM_1D_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_1D_SHADOW_BIAS : PROGRAM_1D_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_CUBE) { numComps = 3; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_CUBE_FLOAT_BIAS : PROGRAM_CUBE_FLOAT; break; case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_CUBE_INT_BIAS : PROGRAM_CUBE_INT; break; case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_CUBE_UINT_BIAS : PROGRAM_CUBE_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = useBias ? PROGRAM_CUBE_SHADOW_BIAS : PROGRAM_CUBE_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_3D) { numComps = 3; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = useBias ? PROGRAM_3D_FLOAT_BIAS : PROGRAM_3D_FLOAT; break; case SAMPLERTYPE_INT: progSpec = useBias ? PROGRAM_3D_INT_BIAS : PROGRAM_3D_INT; break; case SAMPLERTYPE_UINT: progSpec = useBias ? PROGRAM_3D_UINT_BIAS : PROGRAM_3D_UINT; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_2D_ARRAY) { DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias. numComps = 3; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_2D_ARRAY_FLOAT; break; case SAMPLERTYPE_INT: progSpec = PROGRAM_2D_ARRAY_INT; break; case SAMPLERTYPE_UINT: progSpec = PROGRAM_2D_ARRAY_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_2D_ARRAY_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_CUBE_ARRAY) { DE_ASSERT(!useBias); numComps = 4; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_CUBE_ARRAY_FLOAT; break; case SAMPLERTYPE_INT: progSpec = PROGRAM_CUBE_ARRAY_INT; break; case SAMPLERTYPE_UINT: progSpec = PROGRAM_CUBE_ARRAY_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_CUBE_ARRAY_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_1D_ARRAY) { DE_ASSERT(!useBias); // \todo [2012-02-17 pyry] Support bias. numComps = 2; switch (params.samplerType) { case SAMPLERTYPE_FLOAT: progSpec = PROGRAM_1D_ARRAY_FLOAT; break; case SAMPLERTYPE_INT: progSpec = PROGRAM_1D_ARRAY_INT; break; case SAMPLERTYPE_UINT: progSpec = PROGRAM_1D_ARRAY_UINT; break; case SAMPLERTYPE_SHADOW: progSpec = PROGRAM_1D_ARRAY_SHADOW; break; default: DE_ASSERT(false); } } else if (params.texType == TEXTURETYPE_BUFFER) { numComps = 1; switch (params.samplerType) { case SAMPLERTYPE_FETCH_FLOAT: progSpec = PROGRAM_BUFFER_FLOAT; break; case SAMPLERTYPE_FETCH_INT: progSpec = PROGRAM_BUFFER_INT; break; case SAMPLERTYPE_FETCH_UINT: progSpec = PROGRAM_BUFFER_UINT; break; default: DE_ASSERT(false); } } else DE_ASSERT(DE_FALSE); glu::ShaderProgram* program = m_programLibrary.getProgram(progSpec); // \todo [2012-09-26 pyry] Move to ProgramLibrary and log unique programs only(?) if (params.flags & RenderParams::LOG_PROGRAMS) log << *program; GLU_EXPECT_NO_ERROR(gl.getError(), "Set vertex attributes"); // Program and uniforms. deUint32 prog = program->getProgram(); gl.useProgram(prog); gl.uniform1i(gl.getUniformLocation(prog, "u_sampler"), texUnit); if (logUniforms) log << TestLog::Message << "u_sampler = " << texUnit << TestLog::EndMessage; if (useBias) { gl.uniform1f(gl.getUniformLocation(prog, "u_bias"), params.bias); if (logUniforms) log << TestLog::Message << "u_bias = " << params.bias << TestLog::EndMessage; } if (params.samplerType == SAMPLERTYPE_SHADOW) { gl.uniform1f(gl.getUniformLocation(prog, "u_ref"), params.ref); if (logUniforms) log << TestLog::Message << "u_ref = " << params.ref << TestLog::EndMessage; } gl.uniform4fv(gl.getUniformLocation(prog, "u_colorScale"), 1, params.colorScale.getPtr()); gl.uniform4fv(gl.getUniformLocation(prog, "u_colorBias"), 1, params.colorBias.getPtr()); if (logUniforms) { log << TestLog::Message << "u_colorScale = " << params.colorScale << TestLog::EndMessage; log << TestLog::Message << "u_colorBias = " << params.colorBias << TestLog::EndMessage; } GLU_EXPECT_NO_ERROR(gl.getError(), "Set program state"); { const glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 4, 4, 0, &position[0]), glu::va::Float("a_texCoord", numComps, 4, 0, texCoord) }; glu::draw(m_renderCtx, prog, DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::Triangles(DE_LENGTH_OF_ARRAY(indices), &indices[0])); } } void computeQuadTexCoord1D (std::vector& dst, float left, float right) { dst.resize(4); dst[0] = left; dst[1] = left; dst[2] = right; dst[3] = right; } void computeQuadTexCoord1DArray (std::vector& dst, int layerNdx, float left, float right) { dst.resize(4*2); dst[0] = left; dst[1] = (float)layerNdx; dst[2] = left; dst[3] = (float)layerNdx; dst[4] = right; dst[5] = (float)layerNdx; dst[6] = right; dst[7] = (float)layerNdx; } void computeQuadTexCoord2D (std::vector& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) { dst.resize(4*2); dst[0] = bottomLeft.x(); dst[1] = bottomLeft.y(); dst[2] = bottomLeft.x(); dst[3] = topRight.y(); dst[4] = topRight.x(); dst[5] = bottomLeft.y(); dst[6] = topRight.x(); dst[7] = topRight.y(); } void computeQuadTexCoord2DArray (std::vector& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) { dst.resize(4*3); dst[0] = bottomLeft.x(); dst[ 1] = bottomLeft.y(); dst[ 2] = (float)layerNdx; dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx; } void computeQuadTexCoord3D (std::vector& dst, const tcu::Vec3& p0, const tcu::Vec3& p1, const tcu::IVec3& dirSwz) { tcu::Vec3 f0 = tcu::Vec3(0.0f, 0.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]); tcu::Vec3 f1 = tcu::Vec3(0.0f, 1.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]); tcu::Vec3 f2 = tcu::Vec3(1.0f, 0.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]); tcu::Vec3 f3 = tcu::Vec3(1.0f, 1.0f, 0.0f).swizzle(dirSwz[0], dirSwz[1], dirSwz[2]); tcu::Vec3 v0 = p0 + (p1-p0)*f0; tcu::Vec3 v1 = p0 + (p1-p0)*f1; tcu::Vec3 v2 = p0 + (p1-p0)*f2; tcu::Vec3 v3 = p0 + (p1-p0)*f3; dst.resize(4*3); dst[0] = v0.x(); dst[ 1] = v0.y(); dst[ 2] = v0.z(); dst[3] = v1.x(); dst[ 4] = v1.y(); dst[ 5] = v1.z(); dst[6] = v2.x(); dst[ 7] = v2.y(); dst[ 8] = v2.z(); dst[9] = v3.x(); dst[10] = v3.y(); dst[11] = v3.z(); } void computeQuadTexCoordCube (std::vector& dst, tcu::CubeFace face) { static const float texCoordNegX[] = { -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f }; static const float texCoordPosX[] = { +1.0f, 1.0f, 1.0f, +1.0f, -1.0f, 1.0f, +1.0f, 1.0f, -1.0f, +1.0f, -1.0f, -1.0f }; static const float texCoordNegY[] = { -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -1.0f }; static const float texCoordPosY[] = { -1.0f, +1.0f, -1.0f, -1.0f, +1.0f, 1.0f, 1.0f, +1.0f, -1.0f, 1.0f, +1.0f, 1.0f }; static const float texCoordNegZ[] = { 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, -1.0f }; static const float texCoordPosZ[] = { -1.0f, 1.0f, +1.0f, -1.0f, -1.0f, +1.0f, 1.0f, 1.0f, +1.0f, 1.0f, -1.0f, +1.0f }; const float* texCoord = DE_NULL; int texCoordSize = DE_LENGTH_OF_ARRAY(texCoordNegX); switch (face) { case tcu::CUBEFACE_NEGATIVE_X: texCoord = texCoordNegX; break; case tcu::CUBEFACE_POSITIVE_X: texCoord = texCoordPosX; break; case tcu::CUBEFACE_NEGATIVE_Y: texCoord = texCoordNegY; break; case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break; case tcu::CUBEFACE_NEGATIVE_Z: texCoord = texCoordNegZ; break; case tcu::CUBEFACE_POSITIVE_Z: texCoord = texCoordPosZ; break; default: DE_ASSERT(DE_FALSE); return; } dst.resize(texCoordSize); std::copy(texCoord, texCoord+texCoordSize, dst.begin()); } void computeQuadTexCoordCube (std::vector& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) { int sRow = 0; int tRow = 0; int mRow = 0; float sSign = 1.0f; float tSign = 1.0f; float mSign = 1.0f; switch (face) { case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break; default: DE_ASSERT(DE_FALSE); return; } dst.resize(3*4); dst[0+mRow] = mSign; dst[3+mRow] = mSign; dst[6+mRow] = mSign; dst[9+mRow] = mSign; dst[0+sRow] = sSign * bottomLeft.x(); dst[3+sRow] = sSign * bottomLeft.x(); dst[6+sRow] = sSign * topRight.x(); dst[9+sRow] = sSign * topRight.x(); dst[0+tRow] = tSign * bottomLeft.y(); dst[3+tRow] = tSign * topRight.y(); dst[6+tRow] = tSign * bottomLeft.y(); dst[9+tRow] = tSign * topRight.y(); } void computeQuadTexCoordCubeArray (std::vector& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange) { int sRow = 0; int tRow = 0; int mRow = 0; const int qRow = 3; float sSign = 1.0f; float tSign = 1.0f; float mSign = 1.0f; const float l0 = layerRange.x(); const float l1 = layerRange.y(); switch (face) { case tcu::CUBEFACE_NEGATIVE_X: mRow = 0; sRow = 2; tRow = 1; mSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_X: mRow = 0; sRow = 2; tRow = 1; sSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_NEGATIVE_Y: mRow = 1; sRow = 0; tRow = 2; mSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; case tcu::CUBEFACE_NEGATIVE_Z: mRow = 2; sRow = 0; tRow = 1; mSign = -1.0f; sSign = -1.0f; tSign = -1.0f; break; case tcu::CUBEFACE_POSITIVE_Z: mRow = 2; sRow = 0; tRow = 1; tSign = -1.0f; break; default: DE_ASSERT(DE_FALSE); return; } dst.resize(4*4); dst[ 0+mRow] = mSign; dst[ 4+mRow] = mSign; dst[ 8+mRow] = mSign; dst[12+mRow] = mSign; dst[ 0+sRow] = sSign * bottomLeft.x(); dst[ 4+sRow] = sSign * bottomLeft.x(); dst[ 8+sRow] = sSign * topRight.x(); dst[12+sRow] = sSign * topRight.x(); dst[ 0+tRow] = tSign * bottomLeft.y(); dst[ 4+tRow] = tSign * topRight.y(); dst[ 8+tRow] = tSign * bottomLeft.y(); dst[12+tRow] = tSign * topRight.y(); if (l0 != l1) { dst[ 0+qRow] = l0; dst[ 4+qRow] = l0*0.5f + l1*0.5f; dst[ 8+qRow] = l0*0.5f + l1*0.5f; dst[12+qRow] = l1; } else { dst[ 0+qRow] = l0; dst[ 4+qRow] = l0; dst[ 8+qRow] = l0; dst[12+qRow] = l0; } } // Texture result verification //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Texture1DView src = getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0], texCoord[1], texCoord[2], texCoord[3]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const int srcSize = src.getWidth(); // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { // Ugly hack, validation can take way too long at the moment. if (watchDog) qpWatchDog_touch(watchDog); for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; // Try comparison to ideal reference first, and if that fails use slower verificator. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold))) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const float coord = projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy); const float coordDx = triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy) * float(srcSize); const float coordDy = triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx) * float(srcSize); tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx, coordDy, lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const float coordDxo = triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo) * float(srcSize); const float coordDyo = triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo) * float(srcSize); const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo, coordDyo, lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Texture2DView src = getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()); // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { // Ugly hack, validation can take way too long at the moment. if (watchDog) qpWatchDog_touch(watchDog); for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; // Try comparison to ideal reference first, and if that fails use slower verificator. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold))) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat(); const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat(); tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec2 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat(); const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat(); const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::TextureCubeView src = getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const int srcSize = src.getSize(); // Coordinates per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); const float posEps = 1.0f / float((1<= 1.0f; bool isOk = false; DE_ASSERT(tri0 || tri1); // Pixel can belong to either of the triangles if it lies close enough to the edge. for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) { const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord, coordDx, coordDy, srcSize, lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo)); const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo)); const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix)) { isOk = true; break; } } if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTextureMultiFace(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture3DView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Texture3DView src = getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const tcu::IVec3 srcSize = tcu::IVec3(src.getWidth(), src.getHeight(), src.getDepth()); // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); const float posEps = 1.0f / float((1<= 1.0f; bool isOk = false; DE_ASSERT(tri0 || tri1); // Pixel can belong to either of the triangles if it lies close enough to the edge. for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) { const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec3 coordDx = tcu::Vec3(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat(); const tcu::Vec3 coordDy = tcu::Vec3(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat(); tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDx.z(), coordDy.x(), coordDy.y(), coordDy.z(), lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec3 coordDxo = tcu::Vec3(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat(); const tcu::Vec3 coordDyo = tcu::Vec3(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat(); const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDxo.z(), coordDyo.x(), coordDyo.y(), coordDyo.z(), lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix)) { isOk = true; break; } } if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const float srcSize = float(src.getWidth()); // For lod computation, thus #layers is ignored. // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { // Ugly hack, validation can take way too long at the moment. if (watchDog) qpWatchDog_touch(watchDog); for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; // Try comparison to ideal reference first, and if that fails use slower verificator. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold))) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy)); const float coordDx = triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy) * srcSize; const float coordDy = triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx) * srcSize; tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx, coordDy, lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec2 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo)); const float coordDxo = triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo) * srcSize; const float coordDyo = triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo) * srcSize; const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo, coordDyo, lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const tcu::Vec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()).asFloat(); // For lod computation, thus #layers is ignored. // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { // Ugly hack, validation can take way too long at the moment. if (watchDog) qpWatchDog_touch(watchDog); for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; // Try comparison to ideal reference first, and if that fails use slower verificator. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold))) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize; const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize; tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize; const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize; const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coord, clampedLod, resPix); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } //! Verifies texture lookup results and returns number of failed pixels. int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeArrayView& baseView, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::TextureCubeArrayView src = getSubView(baseView, sampleParams.baseLevel, sampleParams.maxLevel); // What is the 'q' in all these names? Also a two char name for something that is in scope for ~120 lines and only used twice each seems excessive const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[4+0], texCoord[8+0], texCoord[12+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[4+1], texCoord[8+1], texCoord[12+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[4+2], texCoord[8+2], texCoord[12+2]); const tcu::Vec4 qq = tcu::Vec4(texCoord[0+3], texCoord[4+3], texCoord[8+3], texCoord[12+3]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const int srcSize = src.getSize(); // Coordinates per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triQ[2] = { qq.swizzle(0, 1, 2), qq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); const float posEps = 1.0f / float((1<<4) + 1); // ES3 requires at least 4 subpixel bits. int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), // \note Not strictly allowed by spec, but implementations do this in practice. tcu::Vec2(-1, -1), tcu::Vec2(-1, +1), tcu::Vec2(+1, -1), tcu::Vec2(+1, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { // Ugly hack, validation can take way too long at the moment. if (watchDog) qpWatchDog_touch(watchDog); for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = (result.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; const tcu::Vec4 refPix = (reference.getPixel(px, py) - sampleParams.colorBias) / sampleParams.colorScale; // Try comparison to ideal reference first, and if that fails use slower verificator. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(resPix - refPix), lookupPrec.colorThreshold))) { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const bool tri0 = nx + ny - posEps <= 1.0f; const bool tri1 = nx + ny + posEps >= 1.0f; bool isOk = false; DE_ASSERT(tri0 || tri1); // Pixel can belong to either of the triangles if it lies close enough to the edge. for (int triNdx = (tri0?0:1); triNdx <= (tri1?1:0); triNdx++) { const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec4 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triQ[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord.toWidth<3>(), coordDx, coordDy, srcSize, lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo)); const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo)); const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); if (tcu::isLookupResultValid(src, sampleParams.sampler, lookupPrec, coordBits, coord, clampedLod, resPix)) { isOk = true; break; } } if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat) { tcu::TestLog& log = testCtx.getLog(); tcu::Surface reference (result.getWidth(), result.getHeight()); tcu::Surface errorMask (result.getWidth(), result.getHeight()); int numFailedPixels; DE_ASSERT(getCompareMask(pixelFormat) == lookupPrec.colorMask); sampleTexture(SurfaceAccess(reference, pixelFormat), src, texCoord, sampleParams); numFailedPixels = computeTextureLookupDiff(result, reference.getAccess(), errorMask.getAccess(), src, texCoord, sampleParams, lookupPrec, coordBits, lodPrec, testCtx.getWatchDog()); if (numFailedPixels > 0) log << TestLog::Message << "ERROR: Result verification failed, got " << numFailedPixels << " invalid pixels!" << TestLog::EndMessage; log << TestLog::ImageSet("VerifyResult", "Verification result") << TestLog::Image("Rendered", "Rendered image", result); if (numFailedPixels > 0) { log << TestLog::Image("Reference", "Ideal reference image", reference) << TestLog::Image("ErrorMask", "Error mask", errorMask); } log << TestLog::EndImageSet; return numFailedPixels == 0; } // Shadow lookup verification int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[2+0], texCoord[4+0], texCoord[6+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[2+1], texCoord[4+1], texCoord[6+1]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()); // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = result.getPixel(px, py); const tcu::Vec4 refPix = reference.getPixel(px, py); // Other channels should trivially match to reference. if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold))) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; continue; } { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec2 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat(); const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat(); tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec2 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat(); const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat(); const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x()); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const int srcSize = src.getSize(); // Coordinates per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = result.getPixel(px, py); const tcu::Vec4 refPix = reference.getPixel(px, py); if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold))) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; continue; } { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec3 coordDx (triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triR[triNdx], triW[triNdx], wx, dstW, triNy)); const tcu::Vec3 coordDy (triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triR[triNdx], triW[triNdx], wy, dstH, triNx)); tcu::Vec2 lodBounds = tcu::computeCubeLodBoundsFromDerivates(coord, coordDx, coordDy, srcSize, lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec3 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triR[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec3 coordDxo (triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triR[triNdx], triW[triNdx], wxo, dstW, nyo)); const tcu::Vec3 coordDyo (triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triR[triNdx], triW[triNdx], wyo, dstH, nxo)); const tcu::Vec2 lodO = tcu::computeCubeLodBoundsFromDerivates(coordO, coordDxo, coordDyo, srcSize, lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x()); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold) { DE_ASSERT(result.getWidth() == reference.getWidth() && result.getHeight() == reference.getHeight()); DE_ASSERT(result.getWidth() == errorMask.getWidth() && result.getHeight() == errorMask.getHeight()); const tcu::Vec4 sq = tcu::Vec4(texCoord[0+0], texCoord[3+0], texCoord[6+0], texCoord[9+0]); const tcu::Vec4 tq = tcu::Vec4(texCoord[0+1], texCoord[3+1], texCoord[6+1], texCoord[9+1]); const tcu::Vec4 rq = tcu::Vec4(texCoord[0+2], texCoord[3+2], texCoord[6+2], texCoord[9+2]); const tcu::IVec2 dstSize = tcu::IVec2(result.getWidth(), result.getHeight()); const float dstW = float(dstSize.x()); const float dstH = float(dstSize.y()); const tcu::IVec2 srcSize = tcu::IVec2(src.getWidth(), src.getHeight()); // Coordinates and lod per triangle. const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; const tcu::Vec3 triT[2] = { tq.swizzle(0, 1, 2), tq.swizzle(3, 2, 1) }; const tcu::Vec3 triR[2] = { rq.swizzle(0, 1, 2), rq.swizzle(3, 2, 1) }; const tcu::Vec3 triW[2] = { sampleParams.w.swizzle(0, 1, 2), sampleParams.w.swizzle(3, 2, 1) }; const tcu::Vec2 lodBias ((sampleParams.flags & ReferenceParams::USE_BIAS) ? sampleParams.bias : 0.0f); int numFailed = 0; const tcu::Vec2 lodOffsets[] = { tcu::Vec2(-1, 0), tcu::Vec2(+1, 0), tcu::Vec2( 0, -1), tcu::Vec2( 0, +1), }; tcu::clear(errorMask, tcu::RGBA::green.toVec()); for (int py = 0; py < result.getHeight(); py++) { for (int px = 0; px < result.getWidth(); px++) { const tcu::Vec4 resPix = result.getPixel(px, py); const tcu::Vec4 refPix = reference.getPixel(px, py); if (!tcu::boolAll(tcu::lessThanEqual(tcu::abs(refPix.swizzle(1,2,3) - resPix.swizzle(1,2,3)), nonShadowThreshold))) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; continue; } { const float wx = (float)px + 0.5f; const float wy = (float)py + 0.5f; const float nx = wx / dstW; const float ny = wy / dstH; const int triNdx = nx + ny >= 1.0f ? 1 : 0; const float triWx = triNdx ? dstW - wx : wx; const float triWy = triNdx ? dstH - wy : wy; const float triNx = triNdx ? 1.0f - nx : nx; const float triNy = triNdx ? 1.0f - ny : ny; const tcu::Vec3 coord (projectedTriInterpolate(triS[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triT[triNdx], triW[triNdx], triNx, triNy), projectedTriInterpolate(triR[triNdx], triW[triNdx], triNx, triNy)); const tcu::Vec2 coordDx = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wx, dstW, triNy), triDerivateX(triT[triNdx], triW[triNdx], wx, dstW, triNy)) * srcSize.asFloat(); const tcu::Vec2 coordDy = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wy, dstH, triNx), triDerivateY(triT[triNdx], triW[triNdx], wy, dstH, triNx)) * srcSize.asFloat(); tcu::Vec2 lodBounds = tcu::computeLodBoundsFromDerivates(coordDx.x(), coordDx.y(), coordDy.x(), coordDy.y(), lodPrec); // Compute lod bounds across lodOffsets range. for (int lodOffsNdx = 0; lodOffsNdx < DE_LENGTH_OF_ARRAY(lodOffsets); lodOffsNdx++) { const float wxo = triWx + lodOffsets[lodOffsNdx].x(); const float wyo = triWy + lodOffsets[lodOffsNdx].y(); const float nxo = wxo/dstW; const float nyo = wyo/dstH; const tcu::Vec2 coordO (projectedTriInterpolate(triS[triNdx], triW[triNdx], nxo, nyo), projectedTriInterpolate(triT[triNdx], triW[triNdx], nxo, nyo)); const tcu::Vec2 coordDxo = tcu::Vec2(triDerivateX(triS[triNdx], triW[triNdx], wxo, dstW, nyo), triDerivateX(triT[triNdx], triW[triNdx], wxo, dstW, nyo)) * srcSize.asFloat(); const tcu::Vec2 coordDyo = tcu::Vec2(triDerivateY(triS[triNdx], triW[triNdx], wyo, dstH, nxo), triDerivateY(triT[triNdx], triW[triNdx], wyo, dstH, nxo)) * srcSize.asFloat(); const tcu::Vec2 lodO = tcu::computeLodBoundsFromDerivates(coordDxo.x(), coordDxo.y(), coordDyo.x(), coordDyo.y(), lodPrec); lodBounds.x() = de::min(lodBounds.x(), lodO.x()); lodBounds.y() = de::max(lodBounds.y(), lodO.y()); } const tcu::Vec2 clampedLod = tcu::clampLodBounds(lodBounds + lodBias, tcu::Vec2(sampleParams.minLod, sampleParams.maxLod), lodPrec); const bool isOk = tcu::isTexCompareResultValid(src, sampleParams.sampler, comparePrec, coord, clampedLod, sampleParams.ref, resPix.x()); if (!isOk) { errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); numFailed += 1; } } } } return numFailed; } // Mipmap generation comparison. static int compareGenMipmapBilinear (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision) { DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures. const float dstW = float(dst.getWidth()); const float dstH = float(dst.getHeight()); const float srcW = float(src.getWidth()); const float srcH = float(src.getHeight()); int numFailed = 0; // Translation to lookup verification parameters. const tcu::Sampler sampler (tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, 0.0f, false /* non-normalized coords */); tcu::LookupPrecision lookupPrec; lookupPrec.colorThreshold = precision.colorThreshold; lookupPrec.colorMask = precision.colorMask; lookupPrec.coordBits = tcu::IVec3(22); lookupPrec.uvwBits = precision.filterBits; for (int y = 0; y < dst.getHeight(); y++) for (int x = 0; x < dst.getWidth(); x++) { const tcu::Vec4 result = dst.getPixel(x, y); const float cx = (float(x)+0.5f) / dstW * srcW; const float cy = (float(y)+0.5f) / dstH * srcH; const bool isOk = tcu::isLinearSampleResultValid(src, sampler, lookupPrec, tcu::Vec2(cx, cy), 0, result); errorMask.setPixel(isOk ? tcu::RGBA::green.toVec() : tcu::RGBA::red.toVec(), x, y); if (!isOk) numFailed += 1; } return numFailed; } static int compareGenMipmapBox (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision) { DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures. const float dstW = float(dst.getWidth()); const float dstH = float(dst.getHeight()); const float srcW = float(src.getWidth()); const float srcH = float(src.getHeight()); int numFailed = 0; // Translation to lookup verification parameters. const tcu::Sampler sampler (tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::CLAMP_TO_EDGE, tcu::Sampler::LINEAR, tcu::Sampler::LINEAR, 0.0f, false /* non-normalized coords */); tcu::LookupPrecision lookupPrec; lookupPrec.colorThreshold = precision.colorThreshold; lookupPrec.colorMask = precision.colorMask; lookupPrec.coordBits = tcu::IVec3(22); lookupPrec.uvwBits = precision.filterBits; for (int y = 0; y < dst.getHeight(); y++) for (int x = 0; x < dst.getWidth(); x++) { const tcu::Vec4 result = dst.getPixel(x, y); const float cx = deFloatFloor(float(x) / dstW * srcW) + 1.0f; const float cy = deFloatFloor(float(y) / dstH * srcH) + 1.0f; const bool isOk = tcu::isLinearSampleResultValid(src, sampler, lookupPrec, tcu::Vec2(cx, cy), 0, result); errorMask.setPixel(isOk ? tcu::RGBA::green.toVec() : tcu::RGBA::red.toVec(), x, y); if (!isOk) numFailed += 1; } return numFailed; } static int compareGenMipmapVeryLenient (const tcu::ConstPixelBufferAccess& dst, const tcu::ConstPixelBufferAccess& src, const tcu::PixelBufferAccess& errorMask, const GenMipmapPrecision& precision) { DE_ASSERT(dst.getDepth() == 1 && src.getDepth() == 1); // \todo [2013-10-29 pyry] 3D textures. DE_UNREF(precision); const float dstW = float(dst.getWidth()); const float dstH = float(dst.getHeight()); const float srcW = float(src.getWidth()); const float srcH = float(src.getHeight()); int numFailed = 0; for (int y = 0; y < dst.getHeight(); y++) for (int x = 0; x < dst.getWidth(); x++) { const tcu::Vec4 result = dst.getPixel(x, y); const int minX = deFloorFloatToInt32(float(x-0.5f) / dstW * srcW); const int minY = deFloorFloatToInt32(float(y-0.5f) / dstH * srcH); const int maxX = deCeilFloatToInt32(float(x+1.5f) / dstW * srcW); const int maxY = deCeilFloatToInt32(float(y+1.5f) / dstH * srcH); tcu::Vec4 minVal, maxVal; bool isOk; DE_ASSERT(minX < maxX && minY < maxY); for (int ky = minY; ky <= maxY; ky++) { for (int kx = minX; kx <= maxX; kx++) { const int sx = de::clamp(kx, 0, src.getWidth()-1); const int sy = de::clamp(ky, 0, src.getHeight()-1); const tcu::Vec4 sample = src.getPixel(sx, sy); if (ky == minY && kx == minX) { minVal = sample; maxVal = sample; } else { minVal = min(sample, minVal); maxVal = max(sample, maxVal); } } } isOk = boolAll(logicalAnd(lessThanEqual(minVal, result), lessThanEqual(result, maxVal))); errorMask.setPixel(isOk ? tcu::RGBA::green.toVec() : tcu::RGBA::red.toVec(), x, y); if (!isOk) numFailed += 1; } return numFailed; } qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision) { qpTestResult result = QP_TEST_RESULT_PASS; // Special comparison for level 0. { const tcu::Vec4 threshold = select(precision.colorThreshold, tcu::Vec4(1.0f), precision.colorMask); const bool level0Ok = tcu::floatThresholdCompare(log, "Level0", "Level 0", level0Reference.getLevel(0), resultTexture.getLevel(0), threshold, tcu::COMPARE_LOG_RESULT); if (!level0Ok) { log << TestLog::Message << "ERROR: Level 0 comparison failed!" << TestLog::EndMessage; result = QP_TEST_RESULT_FAIL; } } for (int levelNdx = 1; levelNdx < resultTexture.getNumLevels(); levelNdx++) { const tcu::ConstPixelBufferAccess src = resultTexture.getLevel(levelNdx-1); const tcu::ConstPixelBufferAccess dst = resultTexture.getLevel(levelNdx); tcu::Surface errorMask (dst.getWidth(), dst.getHeight()); bool levelOk = false; // Try different comparisons in quality order. if (!levelOk) { const int numFailed = compareGenMipmapBilinear(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "WARNING: Level " << levelNdx << " comparison to bilinear method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage; } if (!levelOk) { const int numFailed = compareGenMipmapBox(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "WARNING: Level " << levelNdx << " comparison to box method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage; } // At this point all high-quality methods have been used. if (!levelOk && result == QP_TEST_RESULT_PASS) result = QP_TEST_RESULT_QUALITY_WARNING; if (!levelOk) { const int numFailed = compareGenMipmapVeryLenient(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "ERROR: Level " << levelNdx << " appears to contain " << numFailed << " completely wrong pixels, failing case!" << TestLog::EndMessage; } if (!levelOk) result = QP_TEST_RESULT_FAIL; log << TestLog::ImageSet(string("Level") + de::toString(levelNdx), string("Level ") + de::toString(levelNdx) + " result") << TestLog::Image("Result", "Result", dst); if (!levelOk) log << TestLog::Image("ErrorMask", "Error mask", errorMask); log << TestLog::EndImageSet; } return result; } qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::TextureCube& resultTexture, const tcu::TextureCube& level0Reference, const GenMipmapPrecision& precision) { qpTestResult result = QP_TEST_RESULT_PASS; static const char* s_faceNames[] = { "-X", "+X", "-Y", "+Y", "-Z", "+Z" }; DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_faceNames) == tcu::CUBEFACE_LAST); // Special comparison for level 0. for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { const tcu::CubeFace face = tcu::CubeFace(faceNdx); const tcu::Vec4 threshold = select(precision.colorThreshold, tcu::Vec4(1.0f), precision.colorMask); const bool level0Ok = tcu::floatThresholdCompare(log, ("Level0Face" + de::toString(faceNdx)).c_str(), (string("Level 0, face ") + s_faceNames[face]).c_str(), level0Reference.getLevelFace(0, face), resultTexture.getLevelFace(0, face), threshold, tcu::COMPARE_LOG_RESULT); if (!level0Ok) { log << TestLog::Message << "ERROR: Level 0, face " << s_faceNames[face] << " comparison failed!" << TestLog::EndMessage; result = QP_TEST_RESULT_FAIL; } } for (int levelNdx = 1; levelNdx < resultTexture.getNumLevels(); levelNdx++) { for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++) { const tcu::CubeFace face = tcu::CubeFace(faceNdx); const char* faceName = s_faceNames[face]; const tcu::ConstPixelBufferAccess src = resultTexture.getLevelFace(levelNdx-1, face); const tcu::ConstPixelBufferAccess dst = resultTexture.getLevelFace(levelNdx, face); tcu::Surface errorMask (dst.getWidth(), dst.getHeight()); bool levelOk = false; // Try different comparisons in quality order. if (!levelOk) { const int numFailed = compareGenMipmapBilinear(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "WARNING: Level " << levelNdx << ", face " << faceName << " comparison to bilinear method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage; } if (!levelOk) { const int numFailed = compareGenMipmapBox(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "WARNING: Level " << levelNdx << ", face " << faceName <<" comparison to box method failed, found " << numFailed << " invalid pixels." << TestLog::EndMessage; } // At this point all high-quality methods have been used. if (!levelOk && result == QP_TEST_RESULT_PASS) result = QP_TEST_RESULT_QUALITY_WARNING; if (!levelOk) { const int numFailed = compareGenMipmapVeryLenient(dst, src, errorMask.getAccess(), precision); if (numFailed == 0) levelOk = true; else log << TestLog::Message << "ERROR: Level " << levelNdx << ", face " << faceName << " appears to contain " << numFailed << " completely wrong pixels, failing case!" << TestLog::EndMessage; } if (!levelOk) result = QP_TEST_RESULT_FAIL; log << TestLog::ImageSet(string("Level") + de::toString(levelNdx) + "Face" + de::toString(faceNdx), string("Level ") + de::toString(levelNdx) + ", face " + string(faceName) + " result") << TestLog::Image("Result", "Result", dst); if (!levelOk) log << TestLog::Image("ErrorMask", "Error mask", errorMask); log << TestLog::EndImageSet; } } return result; } // Logging utilities. std::ostream& operator<< (std::ostream& str, const LogGradientFmt& fmt) { return str << "(R: " << fmt.valueMin->x() << " -> " << fmt.valueMax->x() << ", " << "G: " << fmt.valueMin->y() << " -> " << fmt.valueMax->y() << ", " << "B: " << fmt.valueMin->z() << " -> " << fmt.valueMax->z() << ", " << "A: " << fmt.valueMin->w() << " -> " << fmt.valueMax->w() << ")"; } } // TextureTestUtil } // gls } // deqp