//===----------------------------------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is dual licensed under the MIT and the University of Illinois Open // Source Licenses. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // <valarray> // template<class T> class valarray; // template<class T> // valarray<bool> // operator||(const valarray<T>& x, const T& y); #include <valarray> #include <cassert> int main() { { typedef int T; T a1[] = {1, 2, 3, 4, 0}; bool a3[] = {true, true, true, true, true}; const unsigned N = sizeof(a1)/sizeof(a1[0]); std::valarray<T> v1(a1, N); std::valarray<bool> v3 = v1 || 5; assert(v1.size() == v3.size()); for (int i = 0; i < v1.size(); ++i) assert(v3[i] == a3[i]); } { typedef int T; T a1[] = {1, 2, 3, 4, 0}; bool a3[] = {true, true, true, true, false}; const unsigned N = sizeof(a1)/sizeof(a1[0]); std::valarray<T> v1(a1, N); std::valarray<bool> v3 = v1 || 0; assert(v1.size() == v3.size()); for (int i = 0; i < v1.size(); ++i) assert(v3[i] == a3[i]); } }