//===-- Platform.h ----------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef liblldb_Platform_h_ #define liblldb_Platform_h_ // C Includes // C++ Includes #include #include #include // Other libraries and framework includes // Project includes #include "lldb/lldb-public.h" #include "lldb/Core/ArchSpec.h" #include "lldb/Core/ConstString.h" #include "lldb/Core/PluginInterface.h" #include "lldb/Host/Mutex.h" namespace lldb_private { //---------------------------------------------------------------------- /// @class Platform Platform.h "lldb/Target/Platform.h" /// @brief A plug-in interface definition class for debug platform that /// includes many platform abilities such as: /// @li getting platform information such as supported architectures, /// supported binary file formats and more /// @li launching new processes /// @li attaching to existing processes /// @li download/upload files /// @li execute shell commands /// @li listing and getting info for existing processes /// @li attaching and possibly debugging the platform's kernel //---------------------------------------------------------------------- class Platform : public PluginInterface { public: //------------------------------------------------------------------ /// Get the native host platform plug-in. /// /// There should only be one of these for each host that LLDB runs /// upon that should be statically compiled in and registered using /// preprocessor macros or other similar build mechanisms in a /// PlatformSubclass::Initialize() function. /// /// This platform will be used as the default platform when launching /// or attaching to processes unless another platform is specified. //------------------------------------------------------------------ static lldb::PlatformSP GetDefaultPlatform (); static lldb::PlatformSP GetPlatformForArchitecture (const ArchSpec &arch, ArchSpec *platform_arch_ptr); static const char * GetHostPlatformName (); static void SetDefaultPlatform (const lldb::PlatformSP &platform_sp); static lldb::PlatformSP Create (const char *platform_name, Error &error); static lldb::PlatformSP Create (const ArchSpec &arch, ArchSpec *platform_arch_ptr, Error &error); static uint32_t GetNumConnectedRemotePlatforms (); static lldb::PlatformSP GetConnectedRemotePlatformAtIndex (uint32_t idx); //------------------------------------------------------------------ /// Default Constructor //------------------------------------------------------------------ Platform (bool is_host_platform); //------------------------------------------------------------------ /// Destructor. /// /// The destructor is virtual since this class is designed to be /// inherited from by the plug-in instance. //------------------------------------------------------------------ virtual ~Platform(); //------------------------------------------------------------------ /// Find a platform plugin for a given process. /// /// Scans the installed Platform plug-ins and tries to find /// an instance that can be used for \a process /// /// @param[in] process /// The process for which to try and locate a platform /// plug-in instance. /// /// @param[in] plugin_name /// An optional name of a specific platform plug-in that /// should be used. If NULL, pick the best plug-in. //------------------------------------------------------------------ static Platform* FindPlugin (Process *process, const ConstString &plugin_name); //------------------------------------------------------------------ /// Set the target's executable based off of the existing /// architecture information in \a target given a path to an /// executable \a exe_file. /// /// Each platform knows the architectures that it supports and can /// select the correct architecture slice within \a exe_file by /// inspecting the architecture in \a target. If the target had an /// architecture specified, then in can try and obey that request /// and optionally fail if the architecture doesn't match up. /// If no architecture is specified, the platform should select the /// default architecture from \a exe_file. Any application bundles /// or executable wrappers can also be inspected for the actual /// application binary within the bundle that should be used. /// /// @return /// Returns \b true if this Platform plug-in was able to find /// a suitable executable, \b false otherwise. //------------------------------------------------------------------ virtual Error ResolveExecutable (const FileSpec &exe_file, const ArchSpec &arch, lldb::ModuleSP &module_sp, const FileSpecList *module_search_paths_ptr); //------------------------------------------------------------------ /// Find a symbol file given a symbol file module specification. /// /// Each platform might have tricks to find symbol files for an /// executable given information in a symbol file ModuleSpec. Some /// platforms might also support symbol files that are bundles and /// know how to extract the right symbol file given a bundle. /// /// @param[in] target /// The target in which we are trying to resolve the symbol file. /// The target has a list of modules that we might be able to /// use in order to help find the right symbol file. If the /// "m_file" or "m_platform_file" entries in the \a sym_spec /// are filled in, then we might be able to locate a module in /// the target, extract its UUID and locate a symbol file. /// If just the "m_uuid" is specified, then we might be able /// to find the module in the target that matches that UUID /// and pair the symbol file along with it. If just "m_symbol_file" /// is specified, we can use a variety of tricks to locate the /// symbols in an SDK, PDK, or other development kit location. /// /// @param[in] sym_spec /// A module spec that describes some information about the /// symbol file we are trying to resolve. The ModuleSpec might /// contain the following: /// m_file - A full or partial path to an executable from the /// target (might be empty). /// m_platform_file - Another executable hint that contains /// the path to the file as known on the /// local/remote platform. /// m_symbol_file - A full or partial path to a symbol file /// or symbol bundle that should be used when /// trying to resolve the symbol file. /// m_arch - The architecture we are looking for when resolving /// the symbol file. /// m_uuid - The UUID of the executable and symbol file. This /// can often be used to match up an exectuable with /// a symbol file, or resolve an symbol file in a /// symbol file bundle. /// /// @param[out] sym_file /// The resolved symbol file spec if the returned error /// indicates succes. /// /// @return /// Returns an error that describes success or failure. //------------------------------------------------------------------ virtual Error ResolveSymbolFile (Target &target, const ModuleSpec &sym_spec, FileSpec &sym_file); //------------------------------------------------------------------ /// Resolves the FileSpec to a (possibly) remote path. Remote /// platforms must override this to resolve to a path on the remote /// side. //------------------------------------------------------------------ virtual bool ResolveRemotePath (const FileSpec &platform_path, FileSpec &resolved_platform_path); bool GetOSVersion (uint32_t &major, uint32_t &minor, uint32_t &update); bool SetOSVersion (uint32_t major, uint32_t minor, uint32_t update); bool GetOSBuildString (std::string &s); bool GetOSKernelDescription (std::string &s); // Returns the the hostname if we are connected, else the short plugin // name. ConstString GetName (); virtual const char * GetHostname (); virtual const char * GetDescription () = 0; //------------------------------------------------------------------ /// Report the current status for this platform. /// /// The returned string usually involves returning the OS version /// (if available), and any SDK directory that might be being used /// for local file caching, and if connected a quick blurb about /// what this platform is connected to. //------------------------------------------------------------------ virtual void GetStatus (Stream &strm); //------------------------------------------------------------------ // Subclasses must be able to fetch the current OS version // // Remote classes must be connected for this to succeed. Local // subclasses don't need to override this function as it will just // call the Host::GetOSVersion(). //------------------------------------------------------------------ virtual bool GetRemoteOSVersion () { return false; } virtual bool GetRemoteOSBuildString (std::string &s) { s.clear(); return false; } virtual bool GetRemoteOSKernelDescription (std::string &s) { s.clear(); return false; } // Remote Platform subclasses need to override this function virtual ArchSpec GetRemoteSystemArchitecture () { return ArchSpec(); // Return an invalid architecture } virtual const char * GetUserName (uint32_t uid); virtual const char * GetGroupName (uint32_t gid); //------------------------------------------------------------------ /// Locate a file for a platform. /// /// The default implementation of this function will return the same /// file patch in \a local_file as was in \a platform_file. /// /// @param[in] platform_file /// The platform file path to locate and cache locally. /// /// @param[in] uuid_ptr /// If we know the exact UUID of the file we are looking for, it /// can be specified. If it is not specified, we might now know /// the exact file. The UUID is usually some sort of MD5 checksum /// for the file and is sometimes known by dynamic linkers/loaders. /// If the UUID is known, it is best to supply it to platform /// file queries to ensure we are finding the correct file, not /// just a file at the correct path. /// /// @param[out] local_file /// A locally cached version of the platform file. For platforms /// that describe the current host computer, this will just be /// the same file. For remote platforms, this file might come from /// and SDK directory, or might need to be sync'ed over to the /// current machine for efficient debugging access. /// /// @return /// An error object. //------------------------------------------------------------------ virtual Error GetFile (const FileSpec &platform_file, const UUID *uuid_ptr, FileSpec &local_file); //---------------------------------------------------------------------- // Locate the scripting resource given a module specification. // // Locating the file should happen only on the local computer or using // the current computers global settings. //---------------------------------------------------------------------- virtual FileSpecList LocateExecutableScriptingResources (Target *target, Module &module); virtual Error GetSharedModule (const ModuleSpec &module_spec, lldb::ModuleSP &module_sp, const FileSpecList *module_search_paths_ptr, lldb::ModuleSP *old_module_sp_ptr, bool *did_create_ptr); virtual Error ConnectRemote (Args& args); virtual Error DisconnectRemote (); //------------------------------------------------------------------ /// Get the platform's supported architectures in the order in which /// they should be searched. /// /// @param[in] idx /// A zero based architecture index /// /// @param[out] arch /// A copy of the archgitecture at index if the return value is /// \b true. /// /// @return /// \b true if \a arch was filled in and is valid, \b false /// otherwise. //------------------------------------------------------------------ virtual bool GetSupportedArchitectureAtIndex (uint32_t idx, ArchSpec &arch) = 0; virtual size_t GetSoftwareBreakpointTrapOpcode (Target &target, BreakpointSite *bp_site) = 0; //------------------------------------------------------------------ /// Launch a new process on a platform, not necessarily for /// debugging, it could be just for running the process. //------------------------------------------------------------------ virtual Error LaunchProcess (ProcessLaunchInfo &launch_info); //------------------------------------------------------------------ /// Lets a platform answer if it is compatible with a given /// architecture and the target triple contained within. //------------------------------------------------------------------ virtual bool IsCompatibleArchitecture (const ArchSpec &arch, bool exact_arch_match, ArchSpec *compatible_arch_ptr); //------------------------------------------------------------------ /// Not all platforms will support debugging a process by spawning /// somehow halted for a debugger (specified using the /// "eLaunchFlagDebug" launch flag) and then attaching. If your /// platform doesn't support this, override this function and return /// false. //------------------------------------------------------------------ virtual bool CanDebugProcess () { return true; } //------------------------------------------------------------------ /// Subclasses should NOT need to implement this function as it uses /// the Platform::LaunchProcess() followed by Platform::Attach () //------------------------------------------------------------------ lldb::ProcessSP DebugProcess (ProcessLaunchInfo &launch_info, Debugger &debugger, Target *target, // Can be NULL, if NULL create a new target, else use existing one Listener &listener, Error &error); //------------------------------------------------------------------ /// Attach to an existing process using a process ID. /// /// Each platform subclass needs to implement this function and /// attempt to attach to the process with the process ID of \a pid. /// The platform subclass should return an appropriate ProcessSP /// subclass that is attached to the process, or an empty shared /// pointer with an appriopriate error. /// /// @param[in] pid /// The process ID that we should attempt to attach to. /// /// @return /// An appropriate ProcessSP containing a valid shared pointer /// to the default Process subclass for the platform that is /// attached to the process, or an empty shared pointer with an /// appriopriate error fill into the \a error object. //------------------------------------------------------------------ virtual lldb::ProcessSP Attach (ProcessAttachInfo &attach_info, Debugger &debugger, Target *target, // Can be NULL, if NULL create a new target, else use existing one Listener &listener, Error &error) = 0; //------------------------------------------------------------------ /// Attach to an existing process by process name. /// /// This function is not meant to be overridden by Process /// subclasses. It will first call /// Process::WillAttach (const char *) and if that returns \b /// true, Process::DoAttach (const char *) will be called to /// actually do the attach. If DoAttach returns \b true, then /// Process::DidAttach() will be called. /// /// @param[in] process_name /// A process name to match against the current process list. /// /// @return /// Returns \a pid if attaching was successful, or /// LLDB_INVALID_PROCESS_ID if attaching fails. //------------------------------------------------------------------ // virtual lldb::ProcessSP // Attach (const char *process_name, // bool wait_for_launch, // Error &error) = 0; //------------------------------------------------------------------ // The base class Platform will take care of the host platform. // Subclasses will need to fill in the remote case. //------------------------------------------------------------------ virtual uint32_t FindProcesses (const ProcessInstanceInfoMatch &match_info, ProcessInstanceInfoList &proc_infos); virtual bool GetProcessInfo (lldb::pid_t pid, ProcessInstanceInfo &proc_info); //------------------------------------------------------------------ // Set a breakpoint on all functions that can end up creating a thread // for this platform. This is needed when running expressions and // also for process control. //------------------------------------------------------------------ virtual lldb::BreakpointSP SetThreadCreationBreakpoint (Target &target); const std::string & GetRemoteURL () const { return m_remote_url; } bool IsHost () const { return m_is_host; // Is this the default host platform? } bool IsRemote () const { return !m_is_host; } virtual bool IsConnected () const { // Remote subclasses should override this function return IsHost(); } const ArchSpec & GetSystemArchitecture(); void SetSystemArchitecture (const ArchSpec &arch) { m_system_arch = arch; if (IsHost()) m_os_version_set_while_connected = m_system_arch.IsValid(); } // Used for column widths size_t GetMaxUserIDNameLength() const { return m_max_uid_name_len; } // Used for column widths size_t GetMaxGroupIDNameLength() const { return m_max_gid_name_len; } const ConstString & GetSDKRootDirectory () const { return m_sdk_sysroot; } void SetSDKRootDirectory (const ConstString &dir) { m_sdk_sysroot = dir; } const ConstString & GetSDKBuild () const { return m_sdk_build; } void SetSDKBuild (const ConstString &sdk_build) { m_sdk_build = sdk_build; } // There may be modules that we don't want to find by default for operations like "setting breakpoint by name". // The platform will return "true" from this call if the passed in module happens to be one of these. virtual bool ModuleIsExcludedForNonModuleSpecificSearches (Target &target, const lldb::ModuleSP &module_sp) { return false; } virtual size_t GetEnvironment (StringList &environment); protected: bool m_is_host; // Set to true when we are able to actually set the OS version while // being connected. For remote platforms, we might set the version ahead // of time before we actually connect and this version might change when // we actually connect to a remote platform. For the host platform this // will be set to the once we call Host::GetOSVersion(). bool m_os_version_set_while_connected; bool m_system_arch_set_while_connected; ConstString m_sdk_sysroot; // the root location of where the SDK files are all located ConstString m_sdk_build; std::string m_remote_url; std::string m_name; uint32_t m_major_os_version; uint32_t m_minor_os_version; uint32_t m_update_os_version; ArchSpec m_system_arch; // The architecture of the kernel or the remote platform typedef std::map IDToNameMap; Mutex m_uid_map_mutex; Mutex m_gid_map_mutex; IDToNameMap m_uid_map; IDToNameMap m_gid_map; size_t m_max_uid_name_len; size_t m_max_gid_name_len; const char * GetCachedUserName (uint32_t uid) { Mutex::Locker locker (m_uid_map_mutex); IDToNameMap::iterator pos = m_uid_map.find (uid); if (pos != m_uid_map.end()) { // return the empty string if our string is NULL // so we can tell when things were in the negative // cached (didn't find a valid user name, don't keep // trying) return pos->second.AsCString(""); } return NULL; } const char * SetCachedUserName (uint32_t uid, const char *name, size_t name_len) { Mutex::Locker locker (m_uid_map_mutex); ConstString const_name (name); m_uid_map[uid] = const_name; if (m_max_uid_name_len < name_len) m_max_uid_name_len = name_len; // Const strings lives forever in our const string pool, so we can return the const char * return const_name.GetCString(); } void SetUserNameNotFound (uint32_t uid) { Mutex::Locker locker (m_uid_map_mutex); m_uid_map[uid] = ConstString(); } void ClearCachedUserNames () { Mutex::Locker locker (m_uid_map_mutex); m_uid_map.clear(); } const char * GetCachedGroupName (uint32_t gid) { Mutex::Locker locker (m_gid_map_mutex); IDToNameMap::iterator pos = m_gid_map.find (gid); if (pos != m_gid_map.end()) { // return the empty string if our string is NULL // so we can tell when things were in the negative // cached (didn't find a valid group name, don't keep // trying) return pos->second.AsCString(""); } return NULL; } const char * SetCachedGroupName (uint32_t gid, const char *name, size_t name_len) { Mutex::Locker locker (m_gid_map_mutex); ConstString const_name (name); m_gid_map[gid] = const_name; if (m_max_gid_name_len < name_len) m_max_gid_name_len = name_len; // Const strings lives forever in our const string pool, so we can return the const char * return const_name.GetCString(); } void SetGroupNameNotFound (uint32_t gid) { Mutex::Locker locker (m_gid_map_mutex); m_gid_map[gid] = ConstString(); } void ClearCachedGroupNames () { Mutex::Locker locker (m_gid_map_mutex); m_gid_map.clear(); } private: DISALLOW_COPY_AND_ASSIGN (Platform); }; class PlatformList { public: PlatformList() : m_mutex (Mutex::eMutexTypeRecursive), m_platforms (), m_selected_platform_sp() { } ~PlatformList() { } void Append (const lldb::PlatformSP &platform_sp, bool set_selected) { Mutex::Locker locker (m_mutex); m_platforms.push_back (platform_sp); if (set_selected) m_selected_platform_sp = m_platforms.back(); } size_t GetSize() { Mutex::Locker locker (m_mutex); return m_platforms.size(); } lldb::PlatformSP GetAtIndex (uint32_t idx) { lldb::PlatformSP platform_sp; { Mutex::Locker locker (m_mutex); if (idx < m_platforms.size()) platform_sp = m_platforms[idx]; } return platform_sp; } //------------------------------------------------------------------ /// Select the active platform. /// /// In order to debug remotely, other platform's can be remotely /// connected to and set as the selected platform for any subsequent /// debugging. This allows connection to remote targets and allows /// the ability to discover process info, launch and attach to remote /// processes. //------------------------------------------------------------------ lldb::PlatformSP GetSelectedPlatform () { Mutex::Locker locker (m_mutex); if (!m_selected_platform_sp && !m_platforms.empty()) m_selected_platform_sp = m_platforms.front(); return m_selected_platform_sp; } void SetSelectedPlatform (const lldb::PlatformSP &platform_sp) { if (platform_sp) { Mutex::Locker locker (m_mutex); const size_t num_platforms = m_platforms.size(); for (size_t idx=0; idx collection; mutable Mutex m_mutex; collection m_platforms; lldb::PlatformSP m_selected_platform_sp; private: DISALLOW_COPY_AND_ASSIGN (PlatformList); }; } // namespace lldb_private #endif // liblldb_Platform_h_