// LLDB C++ API Test: verify that the function registered with // SBBreakpoint.SetCallback() is invoked when a breakpoint is hit. #include #include #include #include #include "lldb-headers.h" #include "common.h" using namespace std; using namespace lldb; mutex g_mutex; condition_variable g_condition; int g_breakpoint_hit_count = 0; bool BPCallback (void *baton, SBProcess &process, SBThread &thread, SBBreakpointLocation &location) { lock_guard lock(g_mutex); g_breakpoint_hit_count += 1; g_condition.notify_all(); return true; } void test(SBDebugger &dbg, vector args) { SBTarget target = dbg.CreateTarget(args.at(0).c_str()); if (!target.IsValid()) throw Exception("invalid target"); SBBreakpoint breakpoint = target.BreakpointCreateByName("next"); if (!breakpoint.IsValid()) throw Exception("invalid breakpoint"); breakpoint.SetCallback(BPCallback, 0); std::unique_ptr working_dir(get_working_dir()); SBProcess process = target.LaunchSimple(0, 0, working_dir.get()); { unique_lock lock(g_mutex); g_condition.wait_for(lock, chrono::seconds(5)); if (g_breakpoint_hit_count != 1) throw Exception("Breakpoint hit count expected to be 1"); } }