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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* AAlib based SDL video driver implementation.
25 */
26 
27 #include <unistd.h>
28 #include <sys/stat.h>
29 
30 
31 #include "SDL_video.h"
32 #include "SDL_mouse.h"
33 #include "../SDL_sysvideo.h"
34 #include "../SDL_pixels_c.h"
35 #include "../../events/SDL_events_c.h"
36 
37 #include "SDL_aavideo.h"
38 #include "SDL_aaevents_c.h"
39 #include "SDL_aamouse_c.h"
40 
41 #include <aalib.h>
42 
43 /* Initialization/Query functions */
44 static int AA_VideoInit(_THIS, SDL_PixelFormat *vformat);
45 static SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
46 static SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
47 static int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
48 static void AA_VideoQuit(_THIS);
49 
50 /* Hardware surface functions */
51 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface);
52 static int AA_LockHWSurface(_THIS, SDL_Surface *surface);
53 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface);
54 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface);
55 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface);
56 
57 /* Cache the VideoDevice struct */
58 static struct SDL_VideoDevice *local_this;
59 
60 /* AAlib driver bootstrap functions */
61 
AA_Available(void)62 static int AA_Available(void)
63 {
64 	return 1; /* Always available ! */
65 }
66 
AA_DeleteDevice(SDL_VideoDevice * device)67 static void AA_DeleteDevice(SDL_VideoDevice *device)
68 {
69 	SDL_free(device->hidden);
70 	SDL_free(device);
71 }
72 
AA_CreateDevice(int devindex)73 static SDL_VideoDevice *AA_CreateDevice(int devindex)
74 {
75 	SDL_VideoDevice *device;
76 
77 	/* Initialize all variables that we clean on shutdown */
78 	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
79 	if ( device ) {
80 		SDL_memset(device, 0, (sizeof *device));
81 		device->hidden = (struct SDL_PrivateVideoData *)
82 				SDL_malloc((sizeof *device->hidden));
83 	}
84 	if ( (device == NULL) || (device->hidden == NULL) ) {
85 		SDL_OutOfMemory();
86 		if ( device ) {
87 			SDL_free(device);
88 		}
89 		return(0);
90 	}
91 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
92 
93 	/* Set the function pointers */
94 	device->VideoInit = AA_VideoInit;
95 	device->ListModes = AA_ListModes;
96 	device->SetVideoMode = AA_SetVideoMode;
97 	device->CreateYUVOverlay = NULL;
98 	device->SetColors = AA_SetColors;
99 	device->UpdateRects = NULL;
100 	device->VideoQuit = AA_VideoQuit;
101 	device->AllocHWSurface = AA_AllocHWSurface;
102 	device->CheckHWBlit = NULL;
103 	device->FillHWRect = NULL;
104 	device->SetHWColorKey = NULL;
105 	device->SetHWAlpha = NULL;
106 	device->LockHWSurface = AA_LockHWSurface;
107 	device->UnlockHWSurface = AA_UnlockHWSurface;
108 	device->FlipHWSurface = NULL;
109 	device->FreeHWSurface = AA_FreeHWSurface;
110 	device->SetCaption = NULL;
111 	device->SetIcon = NULL;
112 	device->IconifyWindow = NULL;
113 	device->GrabInput = NULL;
114 	device->GetWMInfo = NULL;
115 	device->InitOSKeymap = AA_InitOSKeymap;
116 	device->PumpEvents = AA_PumpEvents;
117 
118 	device->free = AA_DeleteDevice;
119 
120 	return device;
121 }
122 
123 VideoBootStrap AALIB_bootstrap = {
124 	"aalib", "ASCII Art Library",
125 	AA_Available, AA_CreateDevice
126 };
127 
128 static void AA_ResizeHandler(aa_context *);
129 
AA_VideoInit(_THIS,SDL_PixelFormat * vformat)130 int AA_VideoInit(_THIS, SDL_PixelFormat *vformat)
131 {
132 	int keyboard;
133 	int i;
134 
135 	/* Initialize all variables that we clean on shutdown */
136 	for ( i=0; i<SDL_NUMMODES; ++i ) {
137 		SDL_modelist[i] = SDL_malloc(sizeof(SDL_Rect));
138 		SDL_modelist[i]->x = SDL_modelist[i]->y = 0;
139 	}
140 	/* Modes sorted largest to smallest */
141 	SDL_modelist[0]->w = 1024; SDL_modelist[0]->h = 768;
142 	SDL_modelist[1]->w = 800; SDL_modelist[1]->h = 600;
143 	SDL_modelist[2]->w = 640; SDL_modelist[2]->h = 480;
144 	SDL_modelist[3]->w = 320; SDL_modelist[3]->h = 400;
145 	SDL_modelist[4]->w = 320; SDL_modelist[4]->h = 240;
146 	SDL_modelist[5]->w = 320; SDL_modelist[5]->h = 200;
147 	SDL_modelist[6] = NULL;
148 
149 	/* Initialize the library */
150 
151 	AA_mutex = SDL_CreateMutex();
152 
153 	aa_parseoptions (NULL, NULL, NULL, NULL);
154 
155 	AA_context = aa_autoinit(&aa_defparams);
156 	if ( ! AA_context ) {
157 		SDL_SetError("Unable to initialize AAlib");
158 		return(-1);
159 	}
160 
161 	/* Enable mouse and keyboard support */
162 
163 	if ( ! aa_autoinitkbd (AA_context, AA_SENDRELEASE) ) {
164 		SDL_SetError("Unable to initialize AAlib keyboard");
165 		return(-1);
166 	}
167 	if ( ! aa_autoinitmouse (AA_context, AA_SENDRELEASE) ) {
168 		fprintf(stderr,"Warning: Unable to initialize AAlib mouse");
169 	}
170 	AA_rparams = aa_getrenderparams();
171 
172 	local_this = this;
173 
174 	aa_resizehandler(AA_context, AA_ResizeHandler);
175 
176 	fprintf(stderr,"Using AAlib driver: %s (%s)\n", AA_context->driver->name, AA_context->driver->shortname);
177 
178 	AA_in_x11 = (SDL_strcmp(AA_context->driver->shortname,"X11") == 0);
179 	/* Determine the screen depth (use default 8-bit depth) */
180 	vformat->BitsPerPixel = 8;
181 	vformat->BytesPerPixel = 1;
182 
183 	/* We're done! */
184 	return(0);
185 }
186 
AA_ListModes(_THIS,SDL_PixelFormat * format,Uint32 flags)187 SDL_Rect **AA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
188 {
189      if(format->BitsPerPixel != 8)
190  		return NULL;
191 
192 	 if ( flags & SDL_FULLSCREEN ) {
193 		 return SDL_modelist;
194 	 } else {
195 		 return (SDL_Rect **) -1;
196 	 }
197 }
198 
199 /* From aavga.c
200    AAlib does not give us the choice of the actual resolution, thus we have to simulate additional
201    resolution by scaling down manually each frame
202 */
fastscale(register char * b1,register char * b2,int x1,int x2,int y1,int y2)203 static void fastscale (register char *b1, register char *b2, int x1, int x2, int y1, int y2)
204 {
205 	register int ex, spx = 0, ddx, ddx1;
206 	int ddy1, ddy, spy = 0, ey;
207 	int x;
208 	char *bb1 = b1;
209 	if (!x1 || !x2 || !y1 || !y2)
210 		return;
211 	ddx = x1 + x1;
212 	ddx1 = x2 + x2;
213 	if (ddx1 < ddx)
214 		spx = ddx / ddx1, ddx %= ddx1;
215 	ddy = y1 + y1;
216 	ddy1 = y2 + y2;
217 	if (ddy1 < ddy)
218 		spy = (ddy / ddy1) * x1, ddy %= ddy1;
219 	ey = -ddy1;
220 	for (; y2; y2--) {
221 		ex = -ddx1;
222 		for (x = x2; x; x--) {
223 			*b2 = *b1;
224 			b2++;
225 			b1 += spx;
226 			ex += ddx;
227 			if (ex > 0) {
228 				b1++;
229 				ex -= ddx1;
230 			}
231 		}
232 		bb1 += spy;
233 		ey += ddy;
234 		if (ey > 0) {
235 			bb1 += x1;
236 			ey -= ddy1;
237 		}
238 		b1 = bb1;
239 	}
240 }
241 
242 /* Various screen update functions available */
243 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
244 
AA_SetVideoMode(_THIS,SDL_Surface * current,int width,int height,int bpp,Uint32 flags)245 SDL_Surface *AA_SetVideoMode(_THIS, SDL_Surface *current,
246 				int width, int height, int bpp, Uint32 flags)
247 {
248 	int mode;
249 
250 	if ( AA_buffer ) {
251 		SDL_free( AA_buffer );
252 	}
253 
254 	AA_buffer = SDL_malloc(width * height);
255 	if ( ! AA_buffer ) {
256 		SDL_SetError("Couldn't allocate buffer for requested mode");
257 		return(NULL);
258 	}
259 
260 /* 	printf("Setting mode %dx%d\n", width, height); */
261 
262 	SDL_memset(aa_image(AA_context), 0, aa_imgwidth(AA_context) * aa_imgheight(AA_context));
263 	SDL_memset(AA_buffer, 0, width * height);
264 
265 	/* Allocate the new pixel format for the screen */
266 	if ( ! SDL_ReallocFormat(current, 8, 0, 0, 0, 0) ) {
267 		return(NULL);
268 	}
269 
270 	/* Set up the new mode framebuffer */
271 	current->flags = SDL_FULLSCREEN;
272 	AA_w = current->w = width;
273 	AA_h = current->h = height;
274 	current->pitch = current->w;
275 	current->pixels = AA_buffer;
276 
277 	AA_x_ratio = ((double)aa_imgwidth(AA_context)) / ((double)width);
278 	AA_y_ratio = ((double)aa_imgheight(AA_context)) / ((double)height);
279 
280 	/* Set the blit function */
281 	this->UpdateRects = AA_DirectUpdate;
282 
283 	/* We're done */
284 	return(current);
285 }
286 
AA_ResizeHandler(aa_context * context)287 static void AA_ResizeHandler(aa_context *context)
288 {
289 	aa_resize(context);
290 	local_this->hidden->x_ratio = ((double)aa_imgwidth(context)) / ((double)local_this->screen->w);
291 	local_this->hidden->y_ratio = ((double)aa_imgheight(context)) / ((double)local_this->screen->h);
292 
293 	fastscale (local_this->hidden->buffer, aa_image(context), local_this->hidden->w, aa_imgwidth (context), local_this->hidden->h, aa_imgheight (context));
294 	aa_renderpalette(context, local_this->hidden->palette, local_this->hidden->rparams, 0, 0, aa_scrwidth(context), aa_scrheight(context));
295 	aa_flush(context);
296 }
297 
298 /* We don't actually allow hardware surfaces other than the main one */
AA_AllocHWSurface(_THIS,SDL_Surface * surface)299 static int AA_AllocHWSurface(_THIS, SDL_Surface *surface)
300 {
301 	return(-1);
302 }
AA_FreeHWSurface(_THIS,SDL_Surface * surface)303 static void AA_FreeHWSurface(_THIS, SDL_Surface *surface)
304 {
305 	return;
306 }
307 
308 /* We need to wait for vertical retrace on page flipped displays */
AA_LockHWSurface(_THIS,SDL_Surface * surface)309 static int AA_LockHWSurface(_THIS, SDL_Surface *surface)
310 {
311 	/* TODO ? */
312 	return(0);
313 }
AA_UnlockHWSurface(_THIS,SDL_Surface * surface)314 static void AA_UnlockHWSurface(_THIS, SDL_Surface *surface)
315 {
316 	return;
317 }
318 
319 /* FIXME: How is this done with AAlib? */
AA_FlipHWSurface(_THIS,SDL_Surface * surface)320 static int AA_FlipHWSurface(_THIS, SDL_Surface *surface)
321 {
322 	SDL_mutexP(AA_mutex);
323 	aa_flush(AA_context);
324 	SDL_mutexV(AA_mutex);
325 	return(0);
326 }
327 
AA_DirectUpdate(_THIS,int numrects,SDL_Rect * rects)328 static void AA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
329 {
330 	int i;
331 	SDL_Rect *rect;
332 
333 	fastscale (AA_buffer, aa_image(AA_context), AA_w, aa_imgwidth (AA_context), AA_h, aa_imgheight (AA_context));
334 #if 1
335 	aa_renderpalette(AA_context, AA_palette, AA_rparams, 0, 0, aa_scrwidth(AA_context), aa_scrheight(AA_context));
336 #else
337 	/* Render only the rectangles in the list */
338 	printf("Update rects : ");
339 	for ( i=0; i < numrects; ++i ) {
340 		rect = &rects[i];
341 		printf("(%d,%d-%d,%d)", rect->x, rect->y, rect->w, rect->h);
342 		aa_renderpalette(AA_context, AA_palette, AA_rparams, rect->x * AA_x_ratio, rect->y * AA_y_ratio, rect->w * AA_x_ratio, rect->h * AA_y_ratio);
343 	}
344 	printf("\n");
345 #endif
346 	SDL_mutexP(AA_mutex);
347 	aa_flush(AA_context);
348 	SDL_mutexV(AA_mutex);
349 	return;
350 }
351 
AA_SetColors(_THIS,int firstcolor,int ncolors,SDL_Color * colors)352 int AA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
353 {
354 	int i;
355 
356 	for ( i=0; i < ncolors; i++ ) {
357 	        aa_setpalette(AA_palette, firstcolor + i,
358 			      colors[i].r>>2,
359 			      colors[i].g>>2,
360 			      colors[i].b>>2);
361 	}
362 	return(1);
363 }
364 
365 /* Note:  If we are terminated, this could be called in the middle of
366    another SDL video routine -- notably UpdateRects.
367 */
AA_VideoQuit(_THIS)368 void AA_VideoQuit(_THIS)
369 {
370 	int i;
371 
372 	aa_uninitkbd(AA_context);
373 	aa_uninitmouse(AA_context);
374 
375 	/* Free video mode lists */
376 	for ( i=0; i<SDL_NUMMODES; ++i ) {
377 		if ( SDL_modelist[i] != NULL ) {
378 			SDL_free(SDL_modelist[i]);
379 			SDL_modelist[i] = NULL;
380 		}
381 	}
382 
383 	aa_close(AA_context);
384 
385 	SDL_DestroyMutex(AA_mutex);
386 
387 	this->screen->pixels = NULL;
388 }
389