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1 /*
2  * Copyright (C) 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14  *     its contributors may be used to endorse or promote products derived
15  *     from this software without specific prior written permission.
16  *
17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #include "config.h"
30 #include "core/accessibility/AXTableRow.h"
31 
32 #include "core/accessibility/AXTableCell.h"
33 #include "core/rendering/RenderTableRow.h"
34 
35 
36 namespace blink {
37 
38 using namespace HTMLNames;
39 
AXTableRow(RenderObject * renderer)40 AXTableRow::AXTableRow(RenderObject* renderer)
41     : AXRenderObject(renderer)
42 {
43 }
44 
~AXTableRow()45 AXTableRow::~AXTableRow()
46 {
47 }
48 
create(RenderObject * renderer)49 PassRefPtr<AXTableRow> AXTableRow::create(RenderObject* renderer)
50 {
51     return adoptRef(new AXTableRow(renderer));
52 }
53 
determineAccessibilityRole()54 AccessibilityRole AXTableRow::determineAccessibilityRole()
55 {
56     if (!isTableRow())
57         return AXRenderObject::determineAccessibilityRole();
58 
59     m_ariaRole = determineAriaRoleAttribute();
60 
61     AccessibilityRole ariaRole = ariaRoleAttribute();
62     if (ariaRole != UnknownRole)
63         return ariaRole;
64 
65     return RowRole;
66 }
67 
isTableRow() const68 bool AXTableRow::isTableRow() const
69 {
70     AXObject* table = parentTable();
71     if (!table || !table->isAXTable())
72         return false;
73 
74     return true;
75 }
76 
observableObject() const77 AXObject* AXTableRow::observableObject() const
78 {
79     // This allows the table to be the one who sends notifications about tables.
80     return parentTable();
81 }
82 
computeAccessibilityIsIgnored() const83 bool AXTableRow::computeAccessibilityIsIgnored() const
84 {
85     AXObjectInclusion decision = defaultObjectInclusion();
86     if (decision == IncludeObject)
87         return false;
88     if (decision == IgnoreObject)
89         return true;
90 
91     if (!isTableRow())
92         return AXRenderObject::computeAccessibilityIsIgnored();
93 
94     return false;
95 }
96 
parentTable() const97 AXObject* AXTableRow::parentTable() const
98 {
99     AXObject* parent = parentObjectUnignored();
100     if (!parent || !parent->isAXTable())
101         return 0;
102 
103     return parent;
104 }
105 
headerObject()106 AXObject* AXTableRow::headerObject()
107 {
108     if (!m_renderer || !m_renderer->isTableRow())
109         return 0;
110 
111     AccessibilityChildrenVector rowChildren = children();
112     if (!rowChildren.size())
113         return 0;
114 
115     // check the first element in the row to see if it is a TH element
116     AXObject* cell = rowChildren[0].get();
117     if (!cell->isTableCell())
118         return 0;
119 
120     RenderObject* cellRenderer = toAXTableCell(cell)->renderer();
121     if (!cellRenderer)
122         return 0;
123 
124     Node* cellNode = cellRenderer->node();
125     if (!cellNode || !cellNode->hasTagName(thTag))
126         return 0;
127 
128     return cell;
129 }
130 
131 } // namespace blink
132