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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_
6 #define ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_
7 
8 #include <string>
9 
10 #include "athena/athena_export.h"
11 
12 namespace aura {
13 class Window;
14 }
15 
16 namespace content {
17 class WebContents;
18 }
19 
20 namespace athena {
21 
22 class ActivityViewModel;
23 
24 // This class is a high level abstraction of an activity (which could be either
25 // a web page or a V1/V2 app/extension). Through this class the activity can
26 // be controlled (e.g. loaded / unloaded).
27 // An Activity gets created with state |ACTIVITY_UNLOADED|.
28 // Requesting |ACTIVITY_VISIBLE| or |ACTIVITY_INVISIBLE| will load it.
29 // Once an activity was |ACTIVITY_INVISIBLE| for a while it can be transitioned
30 // into |ACTIVITY_BACKGROUND_LOW_PRIORITY| to surrender more resources. After
31 // more time it can be transitions to |ACTIVITY_PERSISTENT| in which it only
32 // has it's runtime state left. At any time it can be transitioned back to one
33 // of the higher levels or unloaded via |ACTIVITY_UNLOADED|.
34 // Note that the resource manager will also query the media state before
35 // deciding if an activity can put into a lower state then |ACTIVITY_INVISIBLE|.
36 class ATHENA_EXPORT Activity {
37  public:
38   // The state of an activity which could either be set or requested by e.g. the
39   // resource management system.
40   enum ActivityState {
41     // The activity is allowed to have gpu compositor layers and can be visible.
42     ACTIVITY_VISIBLE,
43     // The activity does not have gpu compositing layers, will not be visible
44     // and will be treated as a background priority task.
45     // By transitioning from VISIBLE to INVISIBLE, a screen shot of the current
46     // web content will be taken and replaces the "active content".
47     ACTIVITY_INVISIBLE,
48     // The activity should surrender additional resources. This has only an
49     // effect when the activity is in a loaded state (Visible, Active, Hidden).
50     ACTIVITY_BACKGROUND_LOW_PRIORITY,
51     // The activity will only keep a minimum set of resources to get back to the
52     // running state. It will get stalled however. Note that it is not possible
53     // to get into this state from the |ACTIVITY_UNLOADED| state.
54     ACTIVITY_PERSISTENT,
55     // Unloads the activity and can be called in any state - but unloaded.
56     ACTIVITY_UNLOADED
57   };
58 
59   // This enum declares the media state the activity is in.
60   // TODO(skuhne): Move the |TabMediaState| out of chrome and combine it in a
61   // media library within content and then use that enum instead.
62   enum ActivityMediaState {
63     ACTIVITY_MEDIA_STATE_NONE,
64     ACTIVITY_MEDIA_STATE_RECORDING,  // Audio/Video being recorded by activity.
65     ACTIVITY_MEDIA_STATE_CAPTURING,  // Activity is being captured.
66     ACTIVITY_MEDIA_STATE_AUDIO_PLAYING  // Audible audio is playing in activity.
67   };
68 
69   // Shows and activates an activity.
70   static void Show(Activity* activity);
71 
72   // Deletes an activity.
73   static void Delete(Activity* activity);
74 
75   // The Activity retains ownership of the returned view-model.
76   virtual ActivityViewModel* GetActivityViewModel() = 0;
77 
78   // Transition the activity into a new state.
79   virtual void SetCurrentState(ActivityState state) = 0;
80 
81   // Returns the current state of the activity.
82   virtual ActivityState GetCurrentState() = 0;
83 
84   // Returns if the activity is visible or not.
85   virtual bool IsVisible() = 0;
86 
87   // Returns the current media state.
88   virtual ActivityMediaState GetMediaState() = 0;
89 
90   // Returns the window for the activity. This can be used to determine the
91   // stacking order of this activity against others.
92   // TODO(oshima): Consider returning base::Window window instead,
93   // which has Show/ShowInactive and other control methods.
94   virtual aura::Window* GetWindow() = 0;
95 
96   // Returns the web contents used to draw the content of the activity.
97   // This may return NULL if the web content is not available.
98   virtual content::WebContents* GetWebContents() = 0;
99 
100  protected:
~Activity()101   virtual ~Activity() {}
102 };
103 
104 }  // namespace athena
105 
106 #endif  // ATHENA_ACTIVITY_PUBLIC_ACTIVITY_H_
107