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1 /*
2  * Copyright (C) 2011 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef TransformState_h
27 #define TransformState_h
28 
29 #include "platform/geometry/FloatPoint.h"
30 #include "platform/geometry/FloatQuad.h"
31 #include "platform/geometry/IntSize.h"
32 #include "platform/geometry/LayoutSize.h"
33 #include "platform/transforms/AffineTransform.h"
34 #include "platform/transforms/TransformationMatrix.h"
35 #include "wtf/OwnPtr.h"
36 
37 namespace blink {
38 
39 class PLATFORM_EXPORT TransformState {
40 public:
41     enum TransformDirection { ApplyTransformDirection, UnapplyInverseTransformDirection };
42     enum TransformAccumulation { FlattenTransform, AccumulateTransform };
43 
TransformState(TransformDirection mappingDirection,const FloatPoint & p,const FloatQuad & quad)44     TransformState(TransformDirection mappingDirection, const FloatPoint& p, const FloatQuad& quad)
45         : m_lastPlanarPoint(p)
46         , m_lastPlanarQuad(quad)
47         , m_accumulatingTransform(false)
48         , m_mapPoint(true)
49         , m_mapQuad(true)
50         , m_direction(mappingDirection)
51     {
52     }
53 
TransformState(TransformDirection mappingDirection,const FloatPoint & p)54     TransformState(TransformDirection mappingDirection, const FloatPoint& p)
55         : m_lastPlanarPoint(p)
56         , m_accumulatingTransform(false)
57         , m_mapPoint(true)
58         , m_mapQuad(false)
59         , m_direction(mappingDirection)
60     {
61     }
62 
TransformState(TransformDirection mappingDirection,const FloatQuad & quad)63     TransformState(TransformDirection mappingDirection, const FloatQuad& quad)
64         : m_lastPlanarQuad(quad)
65         , m_accumulatingTransform(false)
66         , m_mapPoint(false)
67         , m_mapQuad(true)
68         , m_direction(mappingDirection)
69     {
70     }
71 
TransformState(const TransformState & other)72     TransformState(const TransformState& other) { *this = other; }
73 
74     TransformState& operator=(const TransformState&);
75 
setQuad(const FloatQuad & quad)76     void setQuad(const FloatQuad& quad)
77     {
78         // FIXME: this assumes that the quad being added is in the coordinate system of the current state.
79         // This breaks if we're simultaneously mapping a point. https://bugs.webkit.org/show_bug.cgi?id=106680
80         ASSERT(!m_mapPoint);
81         m_accumulatedOffset = LayoutSize();
82         m_lastPlanarQuad = quad;
83     }
84 
85     void move(LayoutUnit x, LayoutUnit y, TransformAccumulation accumulate = FlattenTransform)
86     {
87         move(LayoutSize(x, y), accumulate);
88     }
89 
90     void move(const LayoutSize&, TransformAccumulation = FlattenTransform);
91     void applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
92     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation = FlattenTransform, bool* wasClamped = 0);
93     void flatten(bool* wasClamped = 0);
94 
95     // Return the coords of the point or quad in the last flattened layer
lastPlanarPoint()96     FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; }
lastPlanarQuad()97     FloatQuad lastPlanarQuad() const { return m_lastPlanarQuad; }
98 
99     // Return the point or quad mapped through the current transform
100     FloatPoint mappedPoint(bool* wasClamped = 0) const;
101     FloatQuad mappedQuad(bool* wasClamped = 0) const;
102 
103 private:
104     void translateTransform(const LayoutSize&);
105     void translateMappedCoordinates(const LayoutSize&);
106     void flattenWithTransform(const TransformationMatrix&, bool* wasClamped);
107     void applyAccumulatedOffset();
108 
109     FloatPoint m_lastPlanarPoint;
110     FloatQuad m_lastPlanarQuad;
111 
112     // We only allocate the transform if we need to
113     OwnPtr<TransformationMatrix> m_accumulatedTransform;
114     LayoutSize m_accumulatedOffset;
115     bool m_accumulatingTransform;
116     bool m_mapPoint, m_mapQuad;
117     TransformDirection m_direction;
118 };
119 
120 } // namespace blink
121 
122 #endif // TransformState_h
123