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1 /*
2  * Copyright (C) 2012, Intel Corporation. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1.  Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2.  Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23  */
24 
25 #include "config.h"
26 
27 #if ENABLE(WEB_AUDIO)
28 
29 #include "modules/webaudio/AudioBasicInspectorNode.h"
30 
31 #include "modules/webaudio/AudioContext.h"
32 #include "modules/webaudio/AudioNodeInput.h"
33 #include "modules/webaudio/AudioNodeOutput.h"
34 
35 namespace blink {
36 
AudioBasicInspectorNode(AudioContext * context,float sampleRate,unsigned outputChannelCount)37 AudioBasicInspectorNode::AudioBasicInspectorNode(AudioContext* context, float sampleRate, unsigned outputChannelCount)
38     : AudioNode(context, sampleRate)
39     , m_needAutomaticPull(false)
40 {
41     addInput();
42     addOutput(AudioNodeOutput::create(this, outputChannelCount));
43 }
44 
45 // We override pullInputs() as an optimization allowing this node to take advantage of in-place processing,
46 // where the input is simply passed through unprocessed to the output.
47 // Note: this only applies if the input and output channel counts match.
pullInputs(size_t framesToProcess)48 void AudioBasicInspectorNode::pullInputs(size_t framesToProcess)
49 {
50     // Render input stream - try to render directly into output bus for pass-through processing where process() doesn't need to do anything...
51     input(0)->pull(output(0)->bus(), framesToProcess);
52 }
53 
connect(AudioNode * destination,unsigned outputIndex,unsigned inputIndex,ExceptionState & exceptionState)54 void AudioBasicInspectorNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionState& exceptionState)
55 {
56     ASSERT(isMainThread());
57 
58     AudioContext::AutoLocker locker(context());
59 
60     AudioNode::connect(destination, outputIndex, inputIndex, exceptionState);
61     updatePullStatus();
62 }
63 
disconnect(unsigned outputIndex,ExceptionState & exceptionState)64 void AudioBasicInspectorNode::disconnect(unsigned outputIndex, ExceptionState& exceptionState)
65 {
66     ASSERT(isMainThread());
67 
68     AudioContext::AutoLocker locker(context());
69 
70     AudioNode::disconnect(outputIndex, exceptionState);
71     updatePullStatus();
72 }
73 
checkNumberOfChannelsForInput(AudioNodeInput * input)74 void AudioBasicInspectorNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
75 {
76     ASSERT(context()->isAudioThread() && context()->isGraphOwner());
77 
78     ASSERT(input == this->input(0));
79     if (input != this->input(0))
80         return;
81 
82     unsigned numberOfChannels = input->numberOfChannels();
83 
84     if (numberOfChannels != output(0)->numberOfChannels()) {
85         // This will propagate the channel count to any nodes connected further downstream in the graph.
86         output(0)->setNumberOfChannels(numberOfChannels);
87     }
88 
89     AudioNode::checkNumberOfChannelsForInput(input);
90 
91     updatePullStatus();
92 }
93 
updatePullStatus()94 void AudioBasicInspectorNode::updatePullStatus()
95 {
96     ASSERT(context()->isGraphOwner());
97 
98     if (output(0)->isConnected()) {
99         // When an AudioBasicInspectorNode is connected to a downstream node, it will get pulled by the
100         // downstream node, thus remove it from the context's automatic pull list.
101         if (m_needAutomaticPull) {
102             context()->removeAutomaticPullNode(this);
103             m_needAutomaticPull = false;
104         }
105     } else {
106         unsigned numberOfInputConnections = input(0)->numberOfRenderingConnections();
107         if (numberOfInputConnections && !m_needAutomaticPull) {
108             // When an AudioBasicInspectorNode is not connected to any downstream node while still connected from
109             // upstream node(s), add it to the context's automatic pull list.
110             context()->addAutomaticPullNode(this);
111             m_needAutomaticPull = true;
112         } else if (!numberOfInputConnections && m_needAutomaticPull) {
113             // The AudioBasicInspectorNode is connected to nothing, remove it from the context's automatic pull list.
114             context()->removeAutomaticPullNode(this);
115             m_needAutomaticPull = false;
116         }
117     }
118 }
119 
120 } // namespace blink
121 
122 #endif // ENABLE(WEB_AUDIO)
123