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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_QUADS_DRAW_QUAD_H_
6 #define CC_QUADS_DRAW_QUAD_H_
7 
8 #include "base/callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/resources/resource_provider.h"
12 
13 namespace base {
14 namespace debug {
15 class TracedValue;
16 }
17 class Value;
18 class DictionaryValue;
19 }
20 
21 namespace cc {
22 
23 // DrawQuad is a bag of data used for drawing a quad. Because different
24 // materials need different bits of per-quad data to render, classes that derive
25 // from DrawQuad store additional data in their derived instance. The Material
26 // enum is used to "safely" downcast to the derived class.
27 // Note: quads contain rects and sizes, which live in different spaces. There is
28 // the "content space", which is the arbitrary space in which the quad's
29 // geometry is defined (generally related to the layer that produced the quad,
30 // e.g. the content space for TiledLayerImpls, or the geometry space for
31 // PictureLayerImpls). There is also the "target space", which is the space, in
32 // "physical" pixels, of the render target where the quads is drawn. The quad's
33 // transform maps the content space to the target space.
34 class CC_EXPORT DrawQuad {
35  public:
36   enum Material {
37     INVALID,
38     CHECKERBOARD,
39     DEBUG_BORDER,
40     IO_SURFACE_CONTENT,
41     PICTURE_CONTENT,
42     RENDER_PASS,
43     SOLID_COLOR,
44     STREAM_VIDEO_CONTENT,
45     SURFACE_CONTENT,
46     TEXTURE_CONTENT,
47     TILED_CONTENT,
48     YUV_VIDEO_CONTENT,
49     MATERIAL_LAST = YUV_VIDEO_CONTENT
50   };
51 
52   virtual ~DrawQuad();
53 
54   // TODO(danakj): Chromify or remove these SharedQuadState helpers.
quadTransform()55   const gfx::Transform& quadTransform() const {
56     return shared_quad_state->content_to_target_transform;
57   }
visibleContentRect()58   gfx::Rect visibleContentRect() const {
59     return shared_quad_state->visible_content_rect;
60   }
clipRect()61   gfx::Rect clipRect() const { return shared_quad_state->clip_rect; }
isClipped()62   bool isClipped() const { return shared_quad_state->is_clipped; }
opacity()63   float opacity() const { return shared_quad_state->opacity; }
64 
65   Material material;
66 
67   // This rect, after applying the quad_transform(), gives the geometry that
68   // this quad should draw to. This rect lives in content space.
69   gfx::Rect rect;
70 
71   // This specifies the region of the quad that is opaque. This rect lives in
72   // content space.
73   gfx::Rect opaque_rect;
74 
75   // Allows changing the rect that gets drawn to make it smaller. This value
76   // should be clipped to |rect|. This rect lives in content space.
77   gfx::Rect visible_rect;
78 
79   // By default blending is used when some part of the quad is not opaque.
80   // With this setting, it is possible to force blending on regardless of the
81   // opaque area.
82   bool needs_blending;
83 
84   // Stores state common to a large bundle of quads; kept separate for memory
85   // efficiency. There is special treatment to reconstruct these pointers
86   // during serialization.
87   const SharedQuadState* shared_quad_state;
88 
IsDebugQuad()89   bool IsDebugQuad() const { return material == DEBUG_BORDER; }
90 
ShouldDrawWithBlending()91   bool ShouldDrawWithBlending() const {
92     if (needs_blending || shared_quad_state->opacity < 1.0f)
93       return true;
94     if (visible_rect.IsEmpty())
95       return false;
96     return !opaque_rect.Contains(visible_rect);
97   }
98 
99   typedef ResourceProvider::ResourceId ResourceId;
100   typedef base::Callback<ResourceId(ResourceId)> ResourceIteratorCallback;
101   virtual void IterateResources(const ResourceIteratorCallback& callback) = 0;
102 
103   // Is the left edge of this tile aligned with the originating layer's
104   // left edge?
IsLeftEdge()105   bool IsLeftEdge() const { return !rect.x(); }
106 
107   // Is the top edge of this tile aligned with the originating layer's
108   // top edge?
IsTopEdge()109   bool IsTopEdge() const { return !rect.y(); }
110 
111   // Is the right edge of this tile aligned with the originating layer's
112   // right edge?
IsRightEdge()113   bool IsRightEdge() const {
114     return rect.right() == shared_quad_state->content_bounds.width();
115   }
116 
117   // Is the bottom edge of this tile aligned with the originating layer's
118   // bottom edge?
IsBottomEdge()119   bool IsBottomEdge() const {
120     return rect.bottom() == shared_quad_state->content_bounds.height();
121   }
122 
123   // Is any edge of this tile aligned with the originating layer's
124   // corresponding edge?
IsEdge()125   bool IsEdge() const {
126     return IsLeftEdge() || IsTopEdge() || IsRightEdge() || IsBottomEdge();
127   }
128 
129   void AsValueInto(base::debug::TracedValue* value) const;
130 
131  protected:
132   DrawQuad();
133 
134   void SetAll(const SharedQuadState* shared_quad_state,
135               Material material,
136               const gfx::Rect& rect,
137               const gfx::Rect& opaque_rect,
138               const gfx::Rect& visible_rect,
139               bool needs_blending);
140   virtual void ExtendValue(base::debug::TracedValue* value) const = 0;
141 };
142 
143 }  // namespace cc
144 
145 #endif  // CC_QUADS_DRAW_QUAD_H_
146