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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "media/audio/audio_output_controller.h"
6 
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/metrics/histogram.h"
10 #include "base/task_runner_util.h"
11 #include "base/threading/platform_thread.h"
12 #include "base/time/time.h"
13 #include "build/build_config.h"
14 #include "media/base/scoped_histogram_timer.h"
15 
16 using base::TimeDelta;
17 
18 namespace media {
19 
AudioOutputController(AudioManager * audio_manager,EventHandler * handler,const AudioParameters & params,const std::string & output_device_id,SyncReader * sync_reader)20 AudioOutputController::AudioOutputController(
21     AudioManager* audio_manager,
22     EventHandler* handler,
23     const AudioParameters& params,
24     const std::string& output_device_id,
25     SyncReader* sync_reader)
26     : audio_manager_(audio_manager),
27       params_(params),
28       handler_(handler),
29       output_device_id_(output_device_id),
30       stream_(NULL),
31       diverting_to_stream_(NULL),
32       volume_(1.0),
33       state_(kEmpty),
34       sync_reader_(sync_reader),
35       message_loop_(audio_manager->GetTaskRunner()),
36       power_monitor_(
37           params.sample_rate(),
38           TimeDelta::FromMilliseconds(kPowerMeasurementTimeConstantMillis)),
39       on_more_io_data_called_(0) {
40   DCHECK(audio_manager);
41   DCHECK(handler_);
42   DCHECK(sync_reader_);
43   DCHECK(message_loop_.get());
44 }
45 
~AudioOutputController()46 AudioOutputController::~AudioOutputController() {
47   DCHECK_EQ(kClosed, state_);
48 }
49 
50 // static
Create(AudioManager * audio_manager,EventHandler * event_handler,const AudioParameters & params,const std::string & output_device_id,SyncReader * sync_reader)51 scoped_refptr<AudioOutputController> AudioOutputController::Create(
52     AudioManager* audio_manager,
53     EventHandler* event_handler,
54     const AudioParameters& params,
55     const std::string& output_device_id,
56     SyncReader* sync_reader) {
57   DCHECK(audio_manager);
58   DCHECK(sync_reader);
59 
60   if (!params.IsValid() || !audio_manager)
61     return NULL;
62 
63   scoped_refptr<AudioOutputController> controller(new AudioOutputController(
64       audio_manager, event_handler, params, output_device_id, sync_reader));
65   controller->message_loop_->PostTask(FROM_HERE, base::Bind(
66       &AudioOutputController::DoCreate, controller, false));
67   return controller;
68 }
69 
Play()70 void AudioOutputController::Play() {
71   message_loop_->PostTask(FROM_HERE, base::Bind(
72       &AudioOutputController::DoPlay, this));
73 }
74 
Pause()75 void AudioOutputController::Pause() {
76   message_loop_->PostTask(FROM_HERE, base::Bind(
77       &AudioOutputController::DoPause, this));
78 }
79 
Close(const base::Closure & closed_task)80 void AudioOutputController::Close(const base::Closure& closed_task) {
81   DCHECK(!closed_task.is_null());
82   message_loop_->PostTaskAndReply(FROM_HERE, base::Bind(
83       &AudioOutputController::DoClose, this), closed_task);
84 }
85 
SetVolume(double volume)86 void AudioOutputController::SetVolume(double volume) {
87   message_loop_->PostTask(FROM_HERE, base::Bind(
88       &AudioOutputController::DoSetVolume, this, volume));
89 }
90 
GetOutputDeviceId(base::Callback<void (const std::string &)> callback) const91 void AudioOutputController::GetOutputDeviceId(
92     base::Callback<void(const std::string&)> callback) const {
93   base::PostTaskAndReplyWithResult(
94       message_loop_.get(),
95       FROM_HERE,
96       base::Bind(&AudioOutputController::DoGetOutputDeviceId, this),
97       callback);
98 }
99 
SwitchOutputDevice(const std::string & output_device_id,const base::Closure & callback)100 void AudioOutputController::SwitchOutputDevice(
101     const std::string& output_device_id, const base::Closure& callback) {
102   message_loop_->PostTaskAndReply(
103       FROM_HERE,
104       base::Bind(&AudioOutputController::DoSwitchOutputDevice, this,
105                  output_device_id),
106       callback);
107 }
108 
DoCreate(bool is_for_device_change)109 void AudioOutputController::DoCreate(bool is_for_device_change) {
110   DCHECK(message_loop_->BelongsToCurrentThread());
111   SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CreateTime");
112   TRACE_EVENT0("audio", "AudioOutputController::DoCreate");
113 
114   // Close() can be called before DoCreate() is executed.
115   if (state_ == kClosed)
116     return;
117 
118   DoStopCloseAndClearStream();  // Calls RemoveOutputDeviceChangeListener().
119   DCHECK_EQ(kEmpty, state_);
120 
121   stream_ = diverting_to_stream_ ?
122       diverting_to_stream_ :
123       audio_manager_->MakeAudioOutputStreamProxy(params_, output_device_id_);
124   if (!stream_) {
125     state_ = kError;
126     handler_->OnError();
127     return;
128   }
129 
130   if (!stream_->Open()) {
131     DoStopCloseAndClearStream();
132     state_ = kError;
133     handler_->OnError();
134     return;
135   }
136 
137   // Everything started okay, so re-register for state change callbacks if
138   // stream_ was created via AudioManager.
139   if (stream_ != diverting_to_stream_)
140     audio_manager_->AddOutputDeviceChangeListener(this);
141 
142   // We have successfully opened the stream. Set the initial volume.
143   stream_->SetVolume(volume_);
144 
145   // Finally set the state to kCreated.
146   state_ = kCreated;
147 
148   // And then report we have been created if we haven't done so already.
149   if (!is_for_device_change)
150     handler_->OnCreated();
151 }
152 
DoPlay()153 void AudioOutputController::DoPlay() {
154   DCHECK(message_loop_->BelongsToCurrentThread());
155   SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PlayTime");
156   TRACE_EVENT0("audio", "AudioOutputController::DoPlay");
157 
158   // We can start from created or paused state.
159   if (state_ != kCreated && state_ != kPaused)
160     return;
161 
162   // Ask for first packet.
163   sync_reader_->UpdatePendingBytes(0);
164 
165   state_ = kPlaying;
166 
167   stream_->Start(this);
168 
169   // For UMA tracking purposes, start the wedge detection timer.  This allows us
170   // to record statistics about the number of wedged playbacks in the field.
171   //
172   // WedgeCheck() will look to see if |on_more_io_data_called_| is true after
173   // the timeout expires.  Care must be taken to ensure the wedge check delay is
174   // large enough that the value isn't queried while OnMoreDataIO() is setting
175   // it.
176   //
177   // Timer self-manages its lifetime and WedgeCheck() will only record the UMA
178   // statistic if state is still kPlaying.  Additional Start() calls will
179   // invalidate the previous timer.
180   wedge_timer_.reset(new base::OneShotTimer<AudioOutputController>());
181   wedge_timer_->Start(
182       FROM_HERE, TimeDelta::FromSeconds(5), this,
183       &AudioOutputController::WedgeCheck);
184 
185   handler_->OnPlaying();
186 }
187 
StopStream()188 void AudioOutputController::StopStream() {
189   DCHECK(message_loop_->BelongsToCurrentThread());
190 
191   if (state_ == kPlaying) {
192     wedge_timer_.reset();
193     stream_->Stop();
194 
195     // A stopped stream is silent, and power_montior_.Scan() is no longer being
196     // called; so we must reset the power monitor.
197     power_monitor_.Reset();
198 
199     state_ = kPaused;
200   }
201 }
202 
DoPause()203 void AudioOutputController::DoPause() {
204   DCHECK(message_loop_->BelongsToCurrentThread());
205   SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.PauseTime");
206   TRACE_EVENT0("audio", "AudioOutputController::DoPause");
207 
208   StopStream();
209 
210   if (state_ != kPaused)
211     return;
212 
213   // Let the renderer know we've stopped.  Necessary to let PPAPI clients know
214   // audio has been shutdown.  TODO(dalecurtis): This stinks.  PPAPI should have
215   // a better way to know when it should exit PPB_Audio_Shared::Run().
216   sync_reader_->UpdatePendingBytes(kuint32max);
217 
218   handler_->OnPaused();
219 }
220 
DoClose()221 void AudioOutputController::DoClose() {
222   DCHECK(message_loop_->BelongsToCurrentThread());
223   SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.CloseTime");
224   TRACE_EVENT0("audio", "AudioOutputController::DoClose");
225 
226   if (state_ != kClosed) {
227     DoStopCloseAndClearStream();
228     sync_reader_->Close();
229     state_ = kClosed;
230   }
231 }
232 
DoSetVolume(double volume)233 void AudioOutputController::DoSetVolume(double volume) {
234   DCHECK(message_loop_->BelongsToCurrentThread());
235 
236   // Saves the volume to a member first. We may not be able to set the volume
237   // right away but when the stream is created we'll set the volume.
238   volume_ = volume;
239 
240   switch (state_) {
241     case kCreated:
242     case kPlaying:
243     case kPaused:
244       stream_->SetVolume(volume_);
245       break;
246     default:
247       return;
248   }
249 }
250 
DoGetOutputDeviceId() const251 std::string AudioOutputController::DoGetOutputDeviceId() const {
252   DCHECK(message_loop_->BelongsToCurrentThread());
253   return output_device_id_;
254 }
255 
DoSwitchOutputDevice(const std::string & output_device_id)256 void AudioOutputController::DoSwitchOutputDevice(
257     const std::string& output_device_id) {
258   DCHECK(message_loop_->BelongsToCurrentThread());
259 
260   if (state_ == kClosed)
261     return;
262 
263   if (output_device_id == output_device_id_)
264     return;
265 
266   output_device_id_ = output_device_id;
267 
268   // If output is currently diverted, we must not call OnDeviceChange
269   // since it would break the diverted setup. Once diversion is
270   // finished using StopDiverting() the output will switch to the new
271   // device ID.
272   if (stream_ != diverting_to_stream_)
273     OnDeviceChange();
274 }
275 
DoReportError()276 void AudioOutputController::DoReportError() {
277   DCHECK(message_loop_->BelongsToCurrentThread());
278   if (state_ != kClosed)
279     handler_->OnError();
280 }
281 
OnMoreData(AudioBus * dest,AudioBuffersState buffers_state)282 int AudioOutputController::OnMoreData(AudioBus* dest,
283                                       AudioBuffersState buffers_state) {
284   TRACE_EVENT0("audio", "AudioOutputController::OnMoreData");
285 
286   // Indicate that we haven't wedged (at least not indefinitely, WedgeCheck()
287   // may have already fired if OnMoreIOData() took an abnormal amount of time).
288   // Since this thread is the only writer of |on_more_io_data_called_| once the
289   // thread starts, its safe to compare and then increment.
290   if (base::AtomicRefCountIsZero(&on_more_io_data_called_))
291     base::AtomicRefCountInc(&on_more_io_data_called_);
292 
293   sync_reader_->Read(dest);
294 
295   const int frames = dest->frames();
296   sync_reader_->UpdatePendingBytes(
297       buffers_state.total_bytes() + frames * params_.GetBytesPerFrame());
298 
299   if (will_monitor_audio_levels())
300     power_monitor_.Scan(*dest, frames);
301 
302   return frames;
303 }
304 
OnError(AudioOutputStream * stream)305 void AudioOutputController::OnError(AudioOutputStream* stream) {
306   // Handle error on the audio controller thread.
307   message_loop_->PostTask(FROM_HERE, base::Bind(
308       &AudioOutputController::DoReportError, this));
309 }
310 
DoStopCloseAndClearStream()311 void AudioOutputController::DoStopCloseAndClearStream() {
312   DCHECK(message_loop_->BelongsToCurrentThread());
313 
314   // Allow calling unconditionally and bail if we don't have a stream_ to close.
315   if (stream_) {
316     // De-register from state change callbacks if stream_ was created via
317     // AudioManager.
318     if (stream_ != diverting_to_stream_)
319       audio_manager_->RemoveOutputDeviceChangeListener(this);
320 
321     StopStream();
322     stream_->Close();
323     if (stream_ == diverting_to_stream_)
324       diverting_to_stream_ = NULL;
325     stream_ = NULL;
326   }
327 
328   state_ = kEmpty;
329 }
330 
OnDeviceChange()331 void AudioOutputController::OnDeviceChange() {
332   DCHECK(message_loop_->BelongsToCurrentThread());
333   SCOPED_UMA_HISTOGRAM_TIMER("Media.AudioOutputController.DeviceChangeTime");
334   TRACE_EVENT0("audio", "AudioOutputController::OnDeviceChange");
335 
336   // TODO(dalecurtis): Notify the renderer side that a device change has
337   // occurred.  Currently querying the hardware information here will lead to
338   // crashes on OSX.  See http://crbug.com/158170.
339 
340   // Recreate the stream (DoCreate() will first shut down an existing stream).
341   // Exit if we ran into an error.
342   const State original_state = state_;
343   DoCreate(true);
344   if (!stream_ || state_ == kError)
345     return;
346 
347   // Get us back to the original state or an equivalent state.
348   switch (original_state) {
349     case kPlaying:
350       DoPlay();
351       return;
352     case kCreated:
353     case kPaused:
354       // From the outside these two states are equivalent.
355       return;
356     default:
357       NOTREACHED() << "Invalid original state.";
358   }
359 }
360 
GetAudioParameters()361 const AudioParameters& AudioOutputController::GetAudioParameters() {
362   return params_;
363 }
364 
StartDiverting(AudioOutputStream * to_stream)365 void AudioOutputController::StartDiverting(AudioOutputStream* to_stream) {
366   message_loop_->PostTask(
367       FROM_HERE,
368       base::Bind(&AudioOutputController::DoStartDiverting, this, to_stream));
369 }
370 
StopDiverting()371 void AudioOutputController::StopDiverting() {
372   message_loop_->PostTask(
373       FROM_HERE, base::Bind(&AudioOutputController::DoStopDiverting, this));
374 }
375 
DoStartDiverting(AudioOutputStream * to_stream)376 void AudioOutputController::DoStartDiverting(AudioOutputStream* to_stream) {
377   DCHECK(message_loop_->BelongsToCurrentThread());
378 
379   if (state_ == kClosed)
380     return;
381 
382   DCHECK(!diverting_to_stream_);
383   diverting_to_stream_ = to_stream;
384   // Note: OnDeviceChange() will engage the "re-create" process, which will
385   // detect and use the alternate AudioOutputStream rather than create a new one
386   // via AudioManager.
387   OnDeviceChange();
388 }
389 
DoStopDiverting()390 void AudioOutputController::DoStopDiverting() {
391   DCHECK(message_loop_->BelongsToCurrentThread());
392 
393   if (state_ == kClosed)
394     return;
395 
396   // Note: OnDeviceChange() will cause the existing stream (the consumer of the
397   // diverted audio data) to be closed, and diverting_to_stream_ will be set
398   // back to NULL.
399   OnDeviceChange();
400   DCHECK(!diverting_to_stream_);
401 }
402 
ReadCurrentPowerAndClip()403 std::pair<float, bool> AudioOutputController::ReadCurrentPowerAndClip() {
404   DCHECK(will_monitor_audio_levels());
405   return power_monitor_.ReadCurrentPowerAndClip();
406 }
407 
WedgeCheck()408 void AudioOutputController::WedgeCheck() {
409   DCHECK(message_loop_->BelongsToCurrentThread());
410 
411   // If we should be playing and we haven't, that's a wedge.
412   if (state_ == kPlaying) {
413     UMA_HISTOGRAM_BOOLEAN("Media.AudioOutputControllerPlaybackStartupSuccess",
414                           base::AtomicRefCountIsOne(&on_more_io_data_called_));
415   }
416 }
417 
418 }  // namespace media
419