1 /* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_DISPLAY_OPERATION_H 18 #define ANDROID_HWUI_DISPLAY_OPERATION_H 19 20 #ifndef LOG_TAG 21 #define LOG_TAG "OpenGLRenderer" 22 #endif 23 24 #include <SkColor.h> 25 #include <SkPath.h> 26 #include <SkPathOps.h> 27 #include <SkXfermode.h> 28 29 #include <private/hwui/DrawGlInfo.h> 30 31 #include "OpenGLRenderer.h" 32 #include "AssetAtlas.h" 33 #include "DeferredDisplayList.h" 34 #include "DisplayListRenderer.h" 35 #include "RenderState.h" 36 #include "UvMapper.h" 37 #include "utils/LinearAllocator.h" 38 39 #define CRASH() do { \ 40 *(int *)(uintptr_t) 0xbbadbeef = 0; \ 41 ((void(*)())0)(); /* More reliable, but doesn't say BBADBEEF */ \ 42 } while(false) 43 44 // Use OP_LOG for logging with arglist, OP_LOGS if just printing char* 45 #define OP_LOGS(s) OP_LOG("%s", (s)) 46 #define OP_LOG(s, ...) ALOGD( "%*s" s, level * 2, "", __VA_ARGS__ ) 47 48 namespace android { 49 namespace uirenderer { 50 51 /** 52 * Structure for storing canvas operations when they are recorded into a DisplayList, so that they 53 * may be replayed to an OpenGLRenderer. 54 * 55 * To avoid individual memory allocations, DisplayListOps may only be allocated into a 56 * LinearAllocator's managed memory buffers. Each pointer held by a DisplayListOp is either a 57 * pointer into memory also allocated in the LinearAllocator (mostly for text and float buffers) or 58 * references a externally refcounted object (Sk... and Skia... objects). ~DisplayListOp() is 59 * never called as LinearAllocators are simply discarded, so no memory management should be done in 60 * this class. 61 */ 62 class DisplayListOp { 63 public: 64 // These objects should always be allocated with a LinearAllocator, and never destroyed/deleted. 65 // standard new() intentionally not implemented, and delete/deconstructor should never be used. ~DisplayListOp()66 virtual ~DisplayListOp() { CRASH(); } delete(void * ptr)67 static void operator delete(void* ptr) { CRASH(); } 68 /** static void* operator new(size_t size); PURPOSELY OMITTED **/ new(size_t size,LinearAllocator & allocator)69 static void* operator new(size_t size, LinearAllocator& allocator) { 70 return allocator.alloc(size); 71 } 72 73 enum OpLogFlag { 74 kOpLogFlag_Recurse = 0x1, 75 kOpLogFlag_JSON = 0x2 // TODO: add? 76 }; 77 78 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 79 bool useQuickReject) = 0; 80 81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 82 bool useQuickReject) = 0; 83 84 virtual void output(int level, uint32_t logFlags = 0) const = 0; 85 86 // NOTE: it would be nice to declare constants and overriding the implementation in each op to 87 // point at the constants, but that seems to require a .cpp file 88 virtual const char* name() = 0; 89 }; 90 91 class StateOp : public DisplayListOp { 92 public: StateOp()93 StateOp() {}; 94 ~StateOp()95 virtual ~StateOp() {} 96 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)97 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 98 bool useQuickReject) { 99 // default behavior only affects immediate, deferrable state, issue directly to renderer 100 applyState(deferStruct.mRenderer, saveCount); 101 } 102 103 /** 104 * State operations are applied directly to the renderer, but can cause the deferred drawing op 105 * list to flush 106 */ replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)107 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 108 bool useQuickReject) { 109 applyState(replayStruct.mRenderer, saveCount); 110 } 111 112 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const = 0; 113 }; 114 115 class DrawOp : public DisplayListOp { 116 friend class MergingDrawBatch; 117 public: DrawOp(const SkPaint * paint)118 DrawOp(const SkPaint* paint) 119 : mPaint(paint), mQuickRejected(false) {} 120 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)121 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 122 bool useQuickReject) { 123 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 124 return; 125 } 126 127 deferStruct.mDeferredList.addDrawOp(deferStruct.mRenderer, this); 128 } 129 replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)130 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 131 bool useQuickReject) { 132 if (mQuickRejected && CC_LIKELY(useQuickReject)) { 133 return; 134 } 135 136 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); 137 } 138 139 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) = 0; 140 141 /** 142 * Draw multiple instances of an operation, must be overidden for operations that merge 143 * 144 * Currently guarantees certain similarities between ops (see MergingDrawBatch::canMergeWith), 145 * and pure translation transformations. Other guarantees of similarity should be enforced by 146 * reducing which operations are tagged as mergeable. 147 */ multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)148 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 149 const Vector<OpStatePair>& ops, const Rect& bounds) { 150 status_t status = DrawGlInfo::kStatusDone; 151 for (unsigned int i = 0; i < ops.size(); i++) { 152 renderer.restoreDisplayState(*(ops[i].state), true); 153 status |= ops[i].op->applyDraw(renderer, dirty); 154 } 155 return status; 156 } 157 158 /** 159 * When this method is invoked the state field is initialized to have the 160 * final rendering state. We can thus use it to process data as it will be 161 * used at draw time. 162 * 163 * Additionally, this method allows subclasses to provide defer-time preferences for batching 164 * and merging. 165 * 166 * if a subclass can set deferInfo.mergeable to true, it should implement multiDraw() 167 */ onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)168 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 169 const DeferredDisplayState& state) {} 170 171 /** 172 * Query the conservative, local bounds (unmapped) bounds of the op. 173 * 174 * returns true if bounds exist 175 */ getLocalBounds(Rect & localBounds)176 virtual bool getLocalBounds(Rect& localBounds) { 177 return false; 178 } 179 180 // TODO: better refine localbounds usage setQuickRejected(bool quickRejected)181 void setQuickRejected(bool quickRejected) { mQuickRejected = quickRejected; } getQuickRejected()182 bool getQuickRejected() { return mQuickRejected; } 183 getPaintAlpha()184 inline int getPaintAlpha() const { 185 return OpenGLRenderer::getAlphaDirect(mPaint); 186 } 187 hasTextShadow()188 virtual bool hasTextShadow() const { 189 return false; 190 } 191 strokeWidthOutset()192 inline float strokeWidthOutset() { 193 // since anything AA stroke with less than 1.0 pixel width is drawn with an alpha-reduced 194 // 1.0 stroke, treat 1.0 as minimum. 195 196 // TODO: it would be nice if this could take scale into account, but scale isn't stable 197 // since higher levels of the view hierarchy can change scale out from underneath it. 198 return fmaxf(mPaint->getStrokeWidth(), 1) * 0.5f; 199 } 200 201 protected: getPaint(OpenGLRenderer & renderer)202 const SkPaint* getPaint(OpenGLRenderer& renderer) { 203 return renderer.filterPaint(mPaint); 204 } 205 206 // Helper method for determining op opaqueness. Assumes op fills its bounds in local 207 // coordinates, and that paint's alpha is used isOpaqueOverBounds(const DeferredDisplayState & state)208 inline bool isOpaqueOverBounds(const DeferredDisplayState& state) { 209 // ensure that local bounds cover mapped bounds 210 if (!state.mMatrix.isSimple()) return false; 211 212 if (state.mRoundRectClipState) return false; 213 214 // check state/paint for transparency 215 if (mPaint) { 216 if (mPaint->getAlpha() != 0xFF) { 217 return false; 218 } 219 if (mPaint->getShader() && !mPaint->getShader()->isOpaque()) { 220 return false; 221 } 222 if (Renderer::isBlendedColorFilter(mPaint->getColorFilter())) { 223 return false; 224 } 225 } 226 227 if (state.mAlpha != 1.0f) return false; 228 229 SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); 230 return (mode == SkXfermode::kSrcOver_Mode || 231 mode == SkXfermode::kSrc_Mode); 232 233 } 234 235 const SkPaint* mPaint; // should be accessed via getPaint() when applying 236 bool mQuickRejected; 237 }; 238 239 class DrawBoundedOp : public DrawOp { 240 public: DrawBoundedOp(float left,float top,float right,float bottom,const SkPaint * paint)241 DrawBoundedOp(float left, float top, float right, float bottom, const SkPaint* paint) 242 : DrawOp(paint), mLocalBounds(left, top, right, bottom) {} 243 DrawBoundedOp(const Rect & localBounds,const SkPaint * paint)244 DrawBoundedOp(const Rect& localBounds, const SkPaint* paint) 245 : DrawOp(paint), mLocalBounds(localBounds) {} 246 247 // Calculates bounds as smallest rect encompassing all points 248 // NOTE: requires at least 1 vertex, and doesn't account for stroke size (should be handled in 249 // subclass' constructor) DrawBoundedOp(const float * points,int count,const SkPaint * paint)250 DrawBoundedOp(const float* points, int count, const SkPaint* paint) 251 : DrawOp(paint), mLocalBounds(points[0], points[1], points[0], points[1]) { 252 for (int i = 2; i < count; i += 2) { 253 mLocalBounds.left = fminf(mLocalBounds.left, points[i]); 254 mLocalBounds.right = fmaxf(mLocalBounds.right, points[i]); 255 mLocalBounds.top = fminf(mLocalBounds.top, points[i + 1]); 256 mLocalBounds.bottom = fmaxf(mLocalBounds.bottom, points[i + 1]); 257 } 258 } 259 260 // default empty constructor for bounds, to be overridden in child constructor body DrawBoundedOp(const SkPaint * paint)261 DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } 262 getLocalBounds(Rect & localBounds)263 virtual bool getLocalBounds(Rect& localBounds) { 264 localBounds.set(mLocalBounds); 265 OpenGLRenderer::TextShadow textShadow; 266 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { 267 Rect shadow(mLocalBounds); 268 shadow.translate(textShadow.dx, textShadow.dx); 269 shadow.outset(textShadow.radius); 270 localBounds.unionWith(shadow); 271 } 272 return true; 273 } 274 275 protected: 276 Rect mLocalBounds; // displayed area in LOCAL coord. doesn't incorporate stroke, so check paint 277 }; 278 279 /////////////////////////////////////////////////////////////////////////////// 280 // STATE OPERATIONS - these may affect the state of the canvas/renderer, but do 281 // not directly draw or alter output 282 /////////////////////////////////////////////////////////////////////////////// 283 284 class SaveOp : public StateOp { 285 public: SaveOp(int flags)286 SaveOp(int flags) 287 : mFlags(flags) {} 288 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)289 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 290 bool useQuickReject) { 291 int newSaveCount = deferStruct.mRenderer.save(mFlags); 292 deferStruct.mDeferredList.addSave(deferStruct.mRenderer, this, newSaveCount); 293 } 294 applyState(OpenGLRenderer & renderer,int saveCount)295 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 296 renderer.save(mFlags); 297 } 298 output(int level,uint32_t logFlags)299 virtual void output(int level, uint32_t logFlags) const { 300 OP_LOG("Save flags %x", mFlags); 301 } 302 name()303 virtual const char* name() { return "Save"; } 304 getFlags()305 int getFlags() const { return mFlags; } 306 private: 307 int mFlags; 308 }; 309 310 class RestoreToCountOp : public StateOp { 311 public: RestoreToCountOp(int count)312 RestoreToCountOp(int count) 313 : mCount(count) {} 314 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)315 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 316 bool useQuickReject) { 317 deferStruct.mDeferredList.addRestoreToCount(deferStruct.mRenderer, 318 this, saveCount + mCount); 319 deferStruct.mRenderer.restoreToCount(saveCount + mCount); 320 } 321 applyState(OpenGLRenderer & renderer,int saveCount)322 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 323 renderer.restoreToCount(saveCount + mCount); 324 } 325 output(int level,uint32_t logFlags)326 virtual void output(int level, uint32_t logFlags) const { 327 OP_LOG("Restore to count %d", mCount); 328 } 329 name()330 virtual const char* name() { return "RestoreToCount"; } 331 332 private: 333 int mCount; 334 }; 335 336 class SaveLayerOp : public StateOp { 337 public: SaveLayerOp(float left,float top,float right,float bottom,int alpha,int flags)338 SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) 339 : mArea(left, top, right, bottom) 340 , mPaint(&mCachedPaint) 341 , mFlags(flags) 342 , mConvexMask(NULL) { 343 mCachedPaint.setAlpha(alpha); 344 } 345 SaveLayerOp(float left,float top,float right,float bottom,const SkPaint * paint,int flags)346 SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) 347 : mArea(left, top, right, bottom) 348 , mPaint(paint) 349 , mFlags(flags) 350 , mConvexMask(NULL) 351 {} 352 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)353 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 354 bool useQuickReject) { 355 // NOTE: don't bother with actual saveLayer, instead issuing it at flush time 356 int newSaveCount = deferStruct.mRenderer.getSaveCount(); 357 deferStruct.mDeferredList.addSaveLayer(deferStruct.mRenderer, this, newSaveCount); 358 359 // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just 360 // setup the snapshot for deferral, and re-issue the op at flush time 361 deferStruct.mRenderer.saveLayerDeferred(mArea.left, mArea.top, mArea.right, mArea.bottom, 362 mPaint, mFlags); 363 } 364 applyState(OpenGLRenderer & renderer,int saveCount)365 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 366 renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom, 367 mPaint, mFlags, mConvexMask); 368 } 369 output(int level,uint32_t logFlags)370 virtual void output(int level, uint32_t logFlags) const { 371 OP_LOG("SaveLayer%s of area " RECT_STRING, 372 (isSaveLayerAlpha() ? "Alpha" : ""),RECT_ARGS(mArea)); 373 } 374 name()375 virtual const char* name() { return isSaveLayerAlpha() ? "SaveLayerAlpha" : "SaveLayer"; } 376 getFlags()377 int getFlags() { return mFlags; } 378 379 // Called to make SaveLayerOp clip to the provided mask when drawing back/restored setMask(const SkPath * convexMask)380 void setMask(const SkPath* convexMask) { 381 mConvexMask = convexMask; 382 } 383 384 private: isSaveLayerAlpha()385 bool isSaveLayerAlpha() const { 386 SkXfermode::Mode mode = OpenGLRenderer::getXfermodeDirect(mPaint); 387 int alpha = OpenGLRenderer::getAlphaDirect(mPaint); 388 return alpha < 255 && mode == SkXfermode::kSrcOver_Mode; 389 } 390 391 Rect mArea; 392 const SkPaint* mPaint; 393 SkPaint mCachedPaint; 394 int mFlags; 395 396 // Convex path, points at data in RenderNode, valid for the duration of the frame only 397 // Only used for masking the SaveLayer which wraps projected RenderNodes 398 const SkPath* mConvexMask; 399 }; 400 401 class TranslateOp : public StateOp { 402 public: TranslateOp(float dx,float dy)403 TranslateOp(float dx, float dy) 404 : mDx(dx), mDy(dy) {} 405 applyState(OpenGLRenderer & renderer,int saveCount)406 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 407 renderer.translate(mDx, mDy); 408 } 409 output(int level,uint32_t logFlags)410 virtual void output(int level, uint32_t logFlags) const { 411 OP_LOG("Translate by %f %f", mDx, mDy); 412 } 413 name()414 virtual const char* name() { return "Translate"; } 415 416 private: 417 float mDx; 418 float mDy; 419 }; 420 421 class RotateOp : public StateOp { 422 public: RotateOp(float degrees)423 RotateOp(float degrees) 424 : mDegrees(degrees) {} 425 applyState(OpenGLRenderer & renderer,int saveCount)426 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 427 renderer.rotate(mDegrees); 428 } 429 output(int level,uint32_t logFlags)430 virtual void output(int level, uint32_t logFlags) const { 431 OP_LOG("Rotate by %f degrees", mDegrees); 432 } 433 name()434 virtual const char* name() { return "Rotate"; } 435 436 private: 437 float mDegrees; 438 }; 439 440 class ScaleOp : public StateOp { 441 public: ScaleOp(float sx,float sy)442 ScaleOp(float sx, float sy) 443 : mSx(sx), mSy(sy) {} 444 applyState(OpenGLRenderer & renderer,int saveCount)445 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 446 renderer.scale(mSx, mSy); 447 } 448 output(int level,uint32_t logFlags)449 virtual void output(int level, uint32_t logFlags) const { 450 OP_LOG("Scale by %f %f", mSx, mSy); 451 } 452 name()453 virtual const char* name() { return "Scale"; } 454 455 private: 456 float mSx; 457 float mSy; 458 }; 459 460 class SkewOp : public StateOp { 461 public: SkewOp(float sx,float sy)462 SkewOp(float sx, float sy) 463 : mSx(sx), mSy(sy) {} 464 applyState(OpenGLRenderer & renderer,int saveCount)465 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 466 renderer.skew(mSx, mSy); 467 } 468 output(int level,uint32_t logFlags)469 virtual void output(int level, uint32_t logFlags) const { 470 OP_LOG("Skew by %f %f", mSx, mSy); 471 } 472 name()473 virtual const char* name() { return "Skew"; } 474 475 private: 476 float mSx; 477 float mSy; 478 }; 479 480 class SetMatrixOp : public StateOp { 481 public: SetMatrixOp(const SkMatrix & matrix)482 SetMatrixOp(const SkMatrix& matrix) 483 : mMatrix(matrix) {} 484 applyState(OpenGLRenderer & renderer,int saveCount)485 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 486 renderer.setMatrix(mMatrix); 487 } 488 output(int level,uint32_t logFlags)489 virtual void output(int level, uint32_t logFlags) const { 490 if (mMatrix.isIdentity()) { 491 OP_LOGS("SetMatrix (reset)"); 492 } else { 493 OP_LOG("SetMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); 494 } 495 } 496 name()497 virtual const char* name() { return "SetMatrix"; } 498 499 private: 500 const SkMatrix mMatrix; 501 }; 502 503 class ConcatMatrixOp : public StateOp { 504 public: ConcatMatrixOp(const SkMatrix & matrix)505 ConcatMatrixOp(const SkMatrix& matrix) 506 : mMatrix(matrix) {} 507 applyState(OpenGLRenderer & renderer,int saveCount)508 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 509 renderer.concatMatrix(mMatrix); 510 } 511 output(int level,uint32_t logFlags)512 virtual void output(int level, uint32_t logFlags) const { 513 OP_LOG("ConcatMatrix " SK_MATRIX_STRING, SK_MATRIX_ARGS(&mMatrix)); 514 } 515 name()516 virtual const char* name() { return "ConcatMatrix"; } 517 518 private: 519 const SkMatrix mMatrix; 520 }; 521 522 class ClipOp : public StateOp { 523 public: ClipOp(SkRegion::Op op)524 ClipOp(SkRegion::Op op) : mOp(op) {} 525 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)526 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 527 bool useQuickReject) { 528 // NOTE: must defer op BEFORE applying state, since it may read clip 529 deferStruct.mDeferredList.addClip(deferStruct.mRenderer, this); 530 531 // TODO: Can we avoid applying complex clips at defer time? 532 applyState(deferStruct.mRenderer, saveCount); 533 } 534 canCauseComplexClip()535 bool canCauseComplexClip() { 536 return ((mOp != SkRegion::kIntersect_Op) && (mOp != SkRegion::kReplace_Op)) || !isRect(); 537 } 538 539 protected: isRect()540 virtual bool isRect() { return false; } 541 542 SkRegion::Op mOp; 543 }; 544 545 class ClipRectOp : public ClipOp { 546 public: ClipRectOp(float left,float top,float right,float bottom,SkRegion::Op op)547 ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op) 548 : ClipOp(op), mArea(left, top, right, bottom) {} 549 applyState(OpenGLRenderer & renderer,int saveCount)550 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 551 renderer.clipRect(mArea.left, mArea.top, mArea.right, mArea.bottom, mOp); 552 } 553 output(int level,uint32_t logFlags)554 virtual void output(int level, uint32_t logFlags) const { 555 OP_LOG("ClipRect " RECT_STRING, RECT_ARGS(mArea)); 556 } 557 name()558 virtual const char* name() { return "ClipRect"; } 559 560 protected: isRect()561 virtual bool isRect() { return true; } 562 563 private: 564 Rect mArea; 565 }; 566 567 class ClipPathOp : public ClipOp { 568 public: ClipPathOp(const SkPath * path,SkRegion::Op op)569 ClipPathOp(const SkPath* path, SkRegion::Op op) 570 : ClipOp(op), mPath(path) {} 571 applyState(OpenGLRenderer & renderer,int saveCount)572 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 573 renderer.clipPath(mPath, mOp); 574 } 575 output(int level,uint32_t logFlags)576 virtual void output(int level, uint32_t logFlags) const { 577 SkRect bounds = mPath->getBounds(); 578 OP_LOG("ClipPath bounds " RECT_STRING, 579 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 580 } 581 name()582 virtual const char* name() { return "ClipPath"; } 583 584 private: 585 const SkPath* mPath; 586 }; 587 588 class ClipRegionOp : public ClipOp { 589 public: ClipRegionOp(const SkRegion * region,SkRegion::Op op)590 ClipRegionOp(const SkRegion* region, SkRegion::Op op) 591 : ClipOp(op), mRegion(region) {} 592 applyState(OpenGLRenderer & renderer,int saveCount)593 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 594 renderer.clipRegion(mRegion, mOp); 595 } 596 output(int level,uint32_t logFlags)597 virtual void output(int level, uint32_t logFlags) const { 598 SkIRect bounds = mRegion->getBounds(); 599 OP_LOG("ClipRegion bounds %d %d %d %d", 600 bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); 601 } 602 name()603 virtual const char* name() { return "ClipRegion"; } 604 605 private: 606 const SkRegion* mRegion; 607 }; 608 609 class ResetPaintFilterOp : public StateOp { 610 public: applyState(OpenGLRenderer & renderer,int saveCount)611 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 612 renderer.resetPaintFilter(); 613 } 614 output(int level,uint32_t logFlags)615 virtual void output(int level, uint32_t logFlags) const { 616 OP_LOGS("ResetPaintFilter"); 617 } 618 name()619 virtual const char* name() { return "ResetPaintFilter"; } 620 }; 621 622 class SetupPaintFilterOp : public StateOp { 623 public: SetupPaintFilterOp(int clearBits,int setBits)624 SetupPaintFilterOp(int clearBits, int setBits) 625 : mClearBits(clearBits), mSetBits(setBits) {} 626 applyState(OpenGLRenderer & renderer,int saveCount)627 virtual void applyState(OpenGLRenderer& renderer, int saveCount) const { 628 renderer.setupPaintFilter(mClearBits, mSetBits); 629 } 630 output(int level,uint32_t logFlags)631 virtual void output(int level, uint32_t logFlags) const { 632 OP_LOG("SetupPaintFilter, clear %#x, set %#x", mClearBits, mSetBits); 633 } 634 name()635 virtual const char* name() { return "SetupPaintFilter"; } 636 637 private: 638 int mClearBits; 639 int mSetBits; 640 }; 641 642 /////////////////////////////////////////////////////////////////////////////// 643 // DRAW OPERATIONS - these are operations that can draw to the canvas's device 644 /////////////////////////////////////////////////////////////////////////////// 645 646 class DrawBitmapOp : public DrawBoundedOp { 647 public: DrawBitmapOp(const SkBitmap * bitmap,const SkPaint * paint)648 DrawBitmapOp(const SkBitmap* bitmap, const SkPaint* paint) 649 : DrawBoundedOp(0, 0, bitmap->width(), bitmap->height(), paint) 650 , mBitmap(bitmap) 651 , mEntryValid(false), mEntry(NULL) { 652 } 653 applyDraw(OpenGLRenderer & renderer,Rect & dirty)654 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 655 return renderer.drawBitmap(mBitmap, getPaint(renderer)); 656 } 657 getAtlasEntry(OpenGLRenderer & renderer)658 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 659 if (!mEntryValid) { 660 mEntryValid = true; 661 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap); 662 } 663 return mEntry; 664 } 665 666 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \ 667 TextureVertex::set(ptr++, posRect.xDim - offsetRect.left, posRect.yDim - offsetRect.top, \ 668 texCoordsRect.xDim, texCoordsRect.yDim) 669 670 /** 671 * This multi-draw operation builds a mesh on the stack by generating a quad 672 * for each bitmap in the batch. This method is also responsible for dirtying 673 * the current layer, if any. 674 */ multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)675 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 676 const Vector<OpStatePair>& ops, const Rect& bounds) { 677 const DeferredDisplayState& firstState = *(ops[0].state); 678 renderer.restoreDisplayState(firstState, true); // restore all but the clip 679 680 TextureVertex vertices[6 * ops.size()]; 681 TextureVertex* vertex = &vertices[0]; 682 683 const bool hasLayer = renderer.hasLayer(); 684 bool pureTranslate = true; 685 686 // TODO: manually handle rect clip for bitmaps by adjusting texCoords per op, 687 // and allowing them to be merged in getBatchId() 688 for (unsigned int i = 0; i < ops.size(); i++) { 689 const DeferredDisplayState& state = *(ops[i].state); 690 const Rect& opBounds = state.mBounds; 691 // When we reach multiDraw(), the matrix can be either 692 // pureTranslate or simple (translate and/or scale). 693 // If the matrix is not pureTranslate, then we have a scale 694 pureTranslate &= state.mMatrix.isPureTranslate(); 695 696 Rect texCoords(0, 0, 1, 1); 697 ((DrawBitmapOp*) ops[i].op)->uvMap(renderer, texCoords); 698 699 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top); 700 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 701 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 702 703 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom); 704 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top); 705 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom); 706 707 if (hasLayer) { 708 renderer.dirtyLayer(opBounds.left, opBounds.top, opBounds.right, opBounds.bottom); 709 } 710 } 711 712 return renderer.drawBitmaps(mBitmap, mEntry, ops.size(), &vertices[0], 713 pureTranslate, bounds, mPaint); 714 } 715 output(int level,uint32_t logFlags)716 virtual void output(int level, uint32_t logFlags) const { 717 OP_LOG("Draw bitmap %p at %f %f%s", mBitmap, mLocalBounds.left, mLocalBounds.top, 718 mEntry ? " using AssetAtlas" : ""); 719 } 720 name()721 virtual const char* name() { return "DrawBitmap"; } 722 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)723 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 724 const DeferredDisplayState& state) { 725 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 726 deferInfo.mergeId = getAtlasEntry(renderer) ? 727 (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 728 729 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation 730 // Don't merge A8 bitmaps - the paint's color isn't compared by mergeId, or in 731 // MergingDrawBatch::canMergeWith() 732 // TODO: support clipped bitmaps by handling them in SET_TEXTURE 733 deferInfo.mergeable = state.mMatrix.isSimple() && state.mMatrix.positiveScale() && 734 !state.mClipSideFlags && 735 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode && 736 (mBitmap->colorType() != kAlpha_8_SkColorType); 737 } 738 uvMap(OpenGLRenderer & renderer,Rect & texCoords)739 void uvMap(OpenGLRenderer& renderer, Rect& texCoords) { 740 if (getAtlasEntry(renderer)) { 741 mEntry->uvMapper.map(texCoords); 742 } 743 } 744 bitmap()745 const SkBitmap* bitmap() { return mBitmap; } 746 protected: 747 const SkBitmap* mBitmap; 748 bool mEntryValid; 749 AssetAtlas::Entry* mEntry; 750 }; 751 752 class DrawBitmapRectOp : public DrawBoundedOp { 753 public: DrawBitmapRectOp(const SkBitmap * bitmap,float srcLeft,float srcTop,float srcRight,float srcBottom,float dstLeft,float dstTop,float dstRight,float dstBottom,const SkPaint * paint)754 DrawBitmapRectOp(const SkBitmap* bitmap, 755 float srcLeft, float srcTop, float srcRight, float srcBottom, 756 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) 757 : DrawBoundedOp(dstLeft, dstTop, dstRight, dstBottom, paint), 758 mBitmap(bitmap), mSrc(srcLeft, srcTop, srcRight, srcBottom) {} 759 applyDraw(OpenGLRenderer & renderer,Rect & dirty)760 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 761 return renderer.drawBitmap(mBitmap, mSrc.left, mSrc.top, mSrc.right, mSrc.bottom, 762 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, 763 getPaint(renderer)); 764 } 765 output(int level,uint32_t logFlags)766 virtual void output(int level, uint32_t logFlags) const { 767 OP_LOG("Draw bitmap %p src=" RECT_STRING ", dst=" RECT_STRING, 768 mBitmap, RECT_ARGS(mSrc), RECT_ARGS(mLocalBounds)); 769 } 770 name()771 virtual const char* name() { return "DrawBitmapRect"; } 772 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)773 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 774 const DeferredDisplayState& state) { 775 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 776 } 777 778 private: 779 const SkBitmap* mBitmap; 780 Rect mSrc; 781 }; 782 783 class DrawBitmapDataOp : public DrawBitmapOp { 784 public: DrawBitmapDataOp(const SkBitmap * bitmap,const SkPaint * paint)785 DrawBitmapDataOp(const SkBitmap* bitmap, const SkPaint* paint) 786 : DrawBitmapOp(bitmap, paint) {} 787 applyDraw(OpenGLRenderer & renderer,Rect & dirty)788 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 789 return renderer.drawBitmapData(mBitmap, getPaint(renderer)); 790 } 791 output(int level,uint32_t logFlags)792 virtual void output(int level, uint32_t logFlags) const { 793 OP_LOG("Draw bitmap %p", mBitmap); 794 } 795 name()796 virtual const char* name() { return "DrawBitmapData"; } 797 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)798 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 799 const DeferredDisplayState& state) { 800 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 801 } 802 }; 803 804 class DrawBitmapMeshOp : public DrawBoundedOp { 805 public: DrawBitmapMeshOp(const SkBitmap * bitmap,int meshWidth,int meshHeight,const float * vertices,const int * colors,const SkPaint * paint)806 DrawBitmapMeshOp(const SkBitmap* bitmap, int meshWidth, int meshHeight, 807 const float* vertices, const int* colors, const SkPaint* paint) 808 : DrawBoundedOp(vertices, 2 * (meshWidth + 1) * (meshHeight + 1), paint), 809 mBitmap(bitmap), mMeshWidth(meshWidth), mMeshHeight(meshHeight), 810 mVertices(vertices), mColors(colors) {} 811 applyDraw(OpenGLRenderer & renderer,Rect & dirty)812 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 813 return renderer.drawBitmapMesh(mBitmap, mMeshWidth, mMeshHeight, 814 mVertices, mColors, getPaint(renderer)); 815 } 816 output(int level,uint32_t logFlags)817 virtual void output(int level, uint32_t logFlags) const { 818 OP_LOG("Draw bitmap %p mesh %d x %d", mBitmap, mMeshWidth, mMeshHeight); 819 } 820 name()821 virtual const char* name() { return "DrawBitmapMesh"; } 822 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)823 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 824 const DeferredDisplayState& state) { 825 deferInfo.batchId = DeferredDisplayList::kOpBatch_Bitmap; 826 } 827 828 private: 829 const SkBitmap* mBitmap; 830 int mMeshWidth; 831 int mMeshHeight; 832 const float* mVertices; 833 const int* mColors; 834 }; 835 836 class DrawPatchOp : public DrawBoundedOp { 837 public: DrawPatchOp(const SkBitmap * bitmap,const Res_png_9patch * patch,float left,float top,float right,float bottom,const SkPaint * paint)838 DrawPatchOp(const SkBitmap* bitmap, const Res_png_9patch* patch, 839 float left, float top, float right, float bottom, const SkPaint* paint) 840 : DrawBoundedOp(left, top, right, bottom, paint), 841 mBitmap(bitmap), mPatch(patch), mGenerationId(0), mMesh(NULL), 842 mEntryValid(false), mEntry(NULL) { 843 }; 844 getAtlasEntry(OpenGLRenderer & renderer)845 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) { 846 if (!mEntryValid) { 847 mEntryValid = true; 848 mEntry = renderer.renderState().assetAtlas().getEntry(mBitmap); 849 } 850 return mEntry; 851 } 852 getMesh(OpenGLRenderer & renderer)853 const Patch* getMesh(OpenGLRenderer& renderer) { 854 if (!mMesh || renderer.getCaches().patchCache.getGenerationId() != mGenerationId) { 855 PatchCache& cache = renderer.getCaches().patchCache; 856 mMesh = cache.get(getAtlasEntry(renderer), mBitmap->width(), mBitmap->height(), 857 mLocalBounds.getWidth(), mLocalBounds.getHeight(), mPatch); 858 mGenerationId = cache.getGenerationId(); 859 } 860 return mMesh; 861 } 862 863 /** 864 * This multi-draw operation builds an indexed mesh on the stack by copying 865 * and transforming the vertices of each 9-patch in the batch. This method 866 * is also responsible for dirtying the current layer, if any. 867 */ multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)868 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 869 const Vector<OpStatePair>& ops, const Rect& bounds) { 870 const DeferredDisplayState& firstState = *(ops[0].state); 871 renderer.restoreDisplayState(firstState, true); // restore all but the clip 872 873 // Batches will usually contain a small number of items so it's 874 // worth performing a first iteration to count the exact number 875 // of vertices we need in the new mesh 876 uint32_t totalVertices = 0; 877 for (unsigned int i = 0; i < ops.size(); i++) { 878 totalVertices += ((DrawPatchOp*) ops[i].op)->getMesh(renderer)->verticesCount; 879 } 880 881 const bool hasLayer = renderer.hasLayer(); 882 883 uint32_t indexCount = 0; 884 885 TextureVertex vertices[totalVertices]; 886 TextureVertex* vertex = &vertices[0]; 887 888 // Create a mesh that contains the transformed vertices for all the 889 // 9-patch objects that are part of the batch. Note that onDefer() 890 // enforces ops drawn by this function to have a pure translate or 891 // identity matrix 892 for (unsigned int i = 0; i < ops.size(); i++) { 893 DrawPatchOp* patchOp = (DrawPatchOp*) ops[i].op; 894 const DeferredDisplayState* state = ops[i].state; 895 const Patch* opMesh = patchOp->getMesh(renderer); 896 uint32_t vertexCount = opMesh->verticesCount; 897 if (vertexCount == 0) continue; 898 899 // We use the bounds to know where to translate our vertices 900 // Using patchOp->state.mBounds wouldn't work because these 901 // bounds are clipped 902 const float tx = (int) floorf(state->mMatrix.getTranslateX() + 903 patchOp->mLocalBounds.left + 0.5f); 904 const float ty = (int) floorf(state->mMatrix.getTranslateY() + 905 patchOp->mLocalBounds.top + 0.5f); 906 907 // Copy & transform all the vertices for the current operation 908 TextureVertex* opVertices = opMesh->vertices; 909 for (uint32_t j = 0; j < vertexCount; j++, opVertices++) { 910 TextureVertex::set(vertex++, 911 opVertices->x + tx, opVertices->y + ty, 912 opVertices->u, opVertices->v); 913 } 914 915 // Dirty the current layer if possible. When the 9-patch does not 916 // contain empty quads we can take a shortcut and simply set the 917 // dirty rect to the object's bounds. 918 if (hasLayer) { 919 if (!opMesh->hasEmptyQuads) { 920 renderer.dirtyLayer(tx, ty, 921 tx + patchOp->mLocalBounds.getWidth(), 922 ty + patchOp->mLocalBounds.getHeight()); 923 } else { 924 const size_t count = opMesh->quads.size(); 925 for (size_t i = 0; i < count; i++) { 926 const Rect& quadBounds = opMesh->quads[i]; 927 const float x = tx + quadBounds.left; 928 const float y = ty + quadBounds.top; 929 renderer.dirtyLayer(x, y, 930 x + quadBounds.getWidth(), y + quadBounds.getHeight()); 931 } 932 } 933 } 934 935 indexCount += opMesh->indexCount; 936 } 937 938 return renderer.drawPatches(mBitmap, getAtlasEntry(renderer), 939 &vertices[0], indexCount, getPaint(renderer)); 940 } 941 applyDraw(OpenGLRenderer & renderer,Rect & dirty)942 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 943 // We're not calling the public variant of drawPatch() here 944 // This method won't perform the quickReject() since we've already done it at this point 945 return renderer.drawPatch(mBitmap, getMesh(renderer), getAtlasEntry(renderer), 946 mLocalBounds.left, mLocalBounds.top, mLocalBounds.right, mLocalBounds.bottom, 947 getPaint(renderer)); 948 } 949 output(int level,uint32_t logFlags)950 virtual void output(int level, uint32_t logFlags) const { 951 OP_LOG("Draw patch " RECT_STRING "%s", RECT_ARGS(mLocalBounds), 952 mEntry ? " with AssetAtlas" : ""); 953 } 954 name()955 virtual const char* name() { return "DrawPatch"; } 956 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)957 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 958 const DeferredDisplayState& state) { 959 deferInfo.batchId = DeferredDisplayList::kOpBatch_Patch; 960 deferInfo.mergeId = getAtlasEntry(renderer) ? (mergeid_t) mEntry->getMergeId() : (mergeid_t) mBitmap; 961 deferInfo.mergeable = state.mMatrix.isPureTranslate() && 962 OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 963 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && mBitmap->isOpaque(); 964 } 965 966 private: 967 const SkBitmap* mBitmap; 968 const Res_png_9patch* mPatch; 969 970 uint32_t mGenerationId; 971 const Patch* mMesh; 972 973 bool mEntryValid; 974 AssetAtlas::Entry* mEntry; 975 }; 976 977 class DrawColorOp : public DrawOp { 978 public: DrawColorOp(int color,SkXfermode::Mode mode)979 DrawColorOp(int color, SkXfermode::Mode mode) 980 : DrawOp(NULL), mColor(color), mMode(mode) {}; 981 applyDraw(OpenGLRenderer & renderer,Rect & dirty)982 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 983 return renderer.drawColor(mColor, mMode); 984 } 985 output(int level,uint32_t logFlags)986 virtual void output(int level, uint32_t logFlags) const { 987 OP_LOG("Draw color %#x, mode %d", mColor, mMode); 988 } 989 name()990 virtual const char* name() { return "DrawColor"; } 991 992 private: 993 int mColor; 994 SkXfermode::Mode mMode; 995 }; 996 997 class DrawStrokableOp : public DrawBoundedOp { 998 public: DrawStrokableOp(float left,float top,float right,float bottom,const SkPaint * paint)999 DrawStrokableOp(float left, float top, float right, float bottom, const SkPaint* paint) 1000 : DrawBoundedOp(left, top, right, bottom, paint) {}; DrawStrokableOp(const Rect & localBounds,const SkPaint * paint)1001 DrawStrokableOp(const Rect& localBounds, const SkPaint* paint) 1002 : DrawBoundedOp(localBounds, paint) {}; 1003 getLocalBounds(Rect & localBounds)1004 virtual bool getLocalBounds(Rect& localBounds) { 1005 localBounds.set(mLocalBounds); 1006 if (mPaint && mPaint->getStyle() != SkPaint::kFill_Style) { 1007 localBounds.outset(strokeWidthOutset()); 1008 } 1009 return true; 1010 } 1011 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1012 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1013 const DeferredDisplayState& state) { 1014 if (mPaint->getPathEffect()) { 1015 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 1016 } else { 1017 deferInfo.batchId = mPaint->isAntiAlias() ? 1018 DeferredDisplayList::kOpBatch_AlphaVertices : 1019 DeferredDisplayList::kOpBatch_Vertices; 1020 } 1021 } 1022 }; 1023 1024 class DrawRectOp : public DrawStrokableOp { 1025 public: DrawRectOp(float left,float top,float right,float bottom,const SkPaint * paint)1026 DrawRectOp(float left, float top, float right, float bottom, const SkPaint* paint) 1027 : DrawStrokableOp(left, top, right, bottom, paint) {} 1028 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1029 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1030 return renderer.drawRect(mLocalBounds.left, mLocalBounds.top, 1031 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); 1032 } 1033 output(int level,uint32_t logFlags)1034 virtual void output(int level, uint32_t logFlags) const { 1035 OP_LOG("Draw Rect " RECT_STRING, RECT_ARGS(mLocalBounds)); 1036 } 1037 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1038 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1039 const DeferredDisplayState& state) { 1040 DrawStrokableOp::onDefer(renderer, deferInfo, state); 1041 deferInfo.opaqueOverBounds = isOpaqueOverBounds(state) && 1042 mPaint->getStyle() == SkPaint::kFill_Style; 1043 } 1044 name()1045 virtual const char* name() { return "DrawRect"; } 1046 }; 1047 1048 class DrawRectsOp : public DrawBoundedOp { 1049 public: DrawRectsOp(const float * rects,int count,const SkPaint * paint)1050 DrawRectsOp(const float* rects, int count, const SkPaint* paint) 1051 : DrawBoundedOp(rects, count, paint), 1052 mRects(rects), mCount(count) {} 1053 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1054 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1055 return renderer.drawRects(mRects, mCount, getPaint(renderer)); 1056 } 1057 output(int level,uint32_t logFlags)1058 virtual void output(int level, uint32_t logFlags) const { 1059 OP_LOG("Draw Rects count %d", mCount); 1060 } 1061 name()1062 virtual const char* name() { return "DrawRects"; } 1063 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1064 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1065 const DeferredDisplayState& state) { 1066 deferInfo.batchId = DeferredDisplayList::kOpBatch_Vertices; 1067 } 1068 1069 private: 1070 const float* mRects; 1071 int mCount; 1072 }; 1073 1074 class DrawRoundRectOp : public DrawStrokableOp { 1075 public: DrawRoundRectOp(float left,float top,float right,float bottom,float rx,float ry,const SkPaint * paint)1076 DrawRoundRectOp(float left, float top, float right, float bottom, 1077 float rx, float ry, const SkPaint* paint) 1078 : DrawStrokableOp(left, top, right, bottom, paint), mRx(rx), mRy(ry) {} 1079 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1080 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1081 return renderer.drawRoundRect(mLocalBounds.left, mLocalBounds.top, 1082 mLocalBounds.right, mLocalBounds.bottom, mRx, mRy, getPaint(renderer)); 1083 } 1084 output(int level,uint32_t logFlags)1085 virtual void output(int level, uint32_t logFlags) const { 1086 OP_LOG("Draw RoundRect " RECT_STRING ", rx %f, ry %f", RECT_ARGS(mLocalBounds), mRx, mRy); 1087 } 1088 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1089 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1090 const DeferredDisplayState& state) { 1091 DrawStrokableOp::onDefer(renderer, deferInfo, state); 1092 if (!mPaint->getPathEffect()) { 1093 renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint, 1094 mLocalBounds.getWidth(), mLocalBounds.getHeight(), mRx, mRy); 1095 } 1096 } 1097 name()1098 virtual const char* name() { return "DrawRoundRect"; } 1099 1100 private: 1101 float mRx; 1102 float mRy; 1103 }; 1104 1105 class DrawRoundRectPropsOp : public DrawOp { 1106 public: DrawRoundRectPropsOp(float * left,float * top,float * right,float * bottom,float * rx,float * ry,const SkPaint * paint)1107 DrawRoundRectPropsOp(float* left, float* top, float* right, float* bottom, 1108 float *rx, float *ry, const SkPaint* paint) 1109 : DrawOp(paint), mLeft(left), mTop(top), mRight(right), mBottom(bottom), 1110 mRx(rx), mRy(ry) {} 1111 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1112 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1113 return renderer.drawRoundRect(*mLeft, *mTop, *mRight, *mBottom, 1114 *mRx, *mRy, getPaint(renderer)); 1115 } 1116 output(int level,uint32_t logFlags)1117 virtual void output(int level, uint32_t logFlags) const { 1118 OP_LOG("Draw RoundRect Props " RECT_STRING ", rx %f, ry %f", 1119 *mLeft, *mTop, *mRight, *mBottom, *mRx, *mRy); 1120 } 1121 name()1122 virtual const char* name() { return "DrawRoundRectProps"; } 1123 1124 private: 1125 float* mLeft; 1126 float* mTop; 1127 float* mRight; 1128 float* mBottom; 1129 float* mRx; 1130 float* mRy; 1131 }; 1132 1133 class DrawCircleOp : public DrawStrokableOp { 1134 public: DrawCircleOp(float x,float y,float radius,const SkPaint * paint)1135 DrawCircleOp(float x, float y, float radius, const SkPaint* paint) 1136 : DrawStrokableOp(x - radius, y - radius, x + radius, y + radius, paint), 1137 mX(x), mY(y), mRadius(radius) {} 1138 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1139 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1140 return renderer.drawCircle(mX, mY, mRadius, getPaint(renderer)); 1141 } 1142 output(int level,uint32_t logFlags)1143 virtual void output(int level, uint32_t logFlags) const { 1144 OP_LOG("Draw Circle x %f, y %f, r %f", mX, mY, mRadius); 1145 } 1146 name()1147 virtual const char* name() { return "DrawCircle"; } 1148 1149 private: 1150 float mX; 1151 float mY; 1152 float mRadius; 1153 }; 1154 1155 class DrawCirclePropsOp : public DrawOp { 1156 public: DrawCirclePropsOp(float * x,float * y,float * radius,const SkPaint * paint)1157 DrawCirclePropsOp(float* x, float* y, float* radius, const SkPaint* paint) 1158 : DrawOp(paint), mX(x), mY(y), mRadius(radius) {} 1159 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1160 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1161 return renderer.drawCircle(*mX, *mY, *mRadius, getPaint(renderer)); 1162 } 1163 output(int level,uint32_t logFlags)1164 virtual void output(int level, uint32_t logFlags) const { 1165 OP_LOG("Draw Circle Props x %p, y %p, r %p", mX, mY, mRadius); 1166 } 1167 name()1168 virtual const char* name() { return "DrawCircleProps"; } 1169 1170 private: 1171 float* mX; 1172 float* mY; 1173 float* mRadius; 1174 }; 1175 1176 class DrawOvalOp : public DrawStrokableOp { 1177 public: DrawOvalOp(float left,float top,float right,float bottom,const SkPaint * paint)1178 DrawOvalOp(float left, float top, float right, float bottom, const SkPaint* paint) 1179 : DrawStrokableOp(left, top, right, bottom, paint) {} 1180 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1181 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1182 return renderer.drawOval(mLocalBounds.left, mLocalBounds.top, 1183 mLocalBounds.right, mLocalBounds.bottom, getPaint(renderer)); 1184 } 1185 output(int level,uint32_t logFlags)1186 virtual void output(int level, uint32_t logFlags) const { 1187 OP_LOG("Draw Oval " RECT_STRING, RECT_ARGS(mLocalBounds)); 1188 } 1189 name()1190 virtual const char* name() { return "DrawOval"; } 1191 }; 1192 1193 class DrawArcOp : public DrawStrokableOp { 1194 public: DrawArcOp(float left,float top,float right,float bottom,float startAngle,float sweepAngle,bool useCenter,const SkPaint * paint)1195 DrawArcOp(float left, float top, float right, float bottom, 1196 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) 1197 : DrawStrokableOp(left, top, right, bottom, paint), 1198 mStartAngle(startAngle), mSweepAngle(sweepAngle), mUseCenter(useCenter) {} 1199 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1200 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1201 return renderer.drawArc(mLocalBounds.left, mLocalBounds.top, 1202 mLocalBounds.right, mLocalBounds.bottom, 1203 mStartAngle, mSweepAngle, mUseCenter, getPaint(renderer)); 1204 } 1205 output(int level,uint32_t logFlags)1206 virtual void output(int level, uint32_t logFlags) const { 1207 OP_LOG("Draw Arc " RECT_STRING ", start %f, sweep %f, useCenter %d", 1208 RECT_ARGS(mLocalBounds), mStartAngle, mSweepAngle, mUseCenter); 1209 } 1210 name()1211 virtual const char* name() { return "DrawArc"; } 1212 1213 private: 1214 float mStartAngle; 1215 float mSweepAngle; 1216 bool mUseCenter; 1217 }; 1218 1219 class DrawPathOp : public DrawBoundedOp { 1220 public: DrawPathOp(const SkPath * path,const SkPaint * paint)1221 DrawPathOp(const SkPath* path, const SkPaint* paint) 1222 : DrawBoundedOp(paint), mPath(path) { 1223 float left, top, offset; 1224 uint32_t width, height; 1225 PathCache::computePathBounds(path, paint, left, top, offset, width, height); 1226 left -= offset; 1227 top -= offset; 1228 mLocalBounds.set(left, top, left + width, top + height); 1229 } 1230 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1231 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1232 return renderer.drawPath(mPath, getPaint(renderer)); 1233 } 1234 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1235 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1236 const DeferredDisplayState& state) { 1237 const SkPaint* paint = getPaint(renderer); 1238 renderer.getCaches().pathCache.precache(mPath, paint); 1239 1240 deferInfo.batchId = DeferredDisplayList::kOpBatch_AlphaMaskTexture; 1241 } 1242 output(int level,uint32_t logFlags)1243 virtual void output(int level, uint32_t logFlags) const { 1244 OP_LOG("Draw Path %p in " RECT_STRING, mPath, RECT_ARGS(mLocalBounds)); 1245 } 1246 name()1247 virtual const char* name() { return "DrawPath"; } 1248 1249 private: 1250 const SkPath* mPath; 1251 }; 1252 1253 class DrawLinesOp : public DrawBoundedOp { 1254 public: DrawLinesOp(const float * points,int count,const SkPaint * paint)1255 DrawLinesOp(const float* points, int count, const SkPaint* paint) 1256 : DrawBoundedOp(points, count, paint), 1257 mPoints(points), mCount(count) { 1258 mLocalBounds.outset(strokeWidthOutset()); 1259 } 1260 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1261 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1262 return renderer.drawLines(mPoints, mCount, getPaint(renderer)); 1263 } 1264 output(int level,uint32_t logFlags)1265 virtual void output(int level, uint32_t logFlags) const { 1266 OP_LOG("Draw Lines count %d", mCount); 1267 } 1268 name()1269 virtual const char* name() { return "DrawLines"; } 1270 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1271 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1272 const DeferredDisplayState& state) { 1273 deferInfo.batchId = mPaint->isAntiAlias() ? 1274 DeferredDisplayList::kOpBatch_AlphaVertices : 1275 DeferredDisplayList::kOpBatch_Vertices; 1276 } 1277 1278 protected: 1279 const float* mPoints; 1280 int mCount; 1281 }; 1282 1283 class DrawPointsOp : public DrawLinesOp { 1284 public: DrawPointsOp(const float * points,int count,const SkPaint * paint)1285 DrawPointsOp(const float* points, int count, const SkPaint* paint) 1286 : DrawLinesOp(points, count, paint) {} 1287 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1288 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1289 return renderer.drawPoints(mPoints, mCount, getPaint(renderer)); 1290 } 1291 output(int level,uint32_t logFlags)1292 virtual void output(int level, uint32_t logFlags) const { 1293 OP_LOG("Draw Points count %d", mCount); 1294 } 1295 name()1296 virtual const char* name() { return "DrawPoints"; } 1297 }; 1298 1299 class DrawSomeTextOp : public DrawOp { 1300 public: DrawSomeTextOp(const char * text,int bytesCount,int count,const SkPaint * paint)1301 DrawSomeTextOp(const char* text, int bytesCount, int count, const SkPaint* paint) 1302 : DrawOp(paint), mText(text), mBytesCount(bytesCount), mCount(count) {}; 1303 output(int level,uint32_t logFlags)1304 virtual void output(int level, uint32_t logFlags) const { 1305 OP_LOG("Draw some text, %d bytes", mBytesCount); 1306 } 1307 hasTextShadow()1308 virtual bool hasTextShadow() const { 1309 return OpenGLRenderer::hasTextShadow(mPaint); 1310 } 1311 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1312 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1313 const DeferredDisplayState& state) { 1314 const SkPaint* paint = getPaint(renderer); 1315 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); 1316 fontRenderer.precache(paint, mText, mCount, SkMatrix::I()); 1317 1318 deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? 1319 DeferredDisplayList::kOpBatch_Text : 1320 DeferredDisplayList::kOpBatch_ColorText; 1321 } 1322 1323 protected: 1324 const char* mText; 1325 int mBytesCount; 1326 int mCount; 1327 }; 1328 1329 class DrawTextOnPathOp : public DrawSomeTextOp { 1330 public: DrawTextOnPathOp(const char * text,int bytesCount,int count,const SkPath * path,float hOffset,float vOffset,const SkPaint * paint)1331 DrawTextOnPathOp(const char* text, int bytesCount, int count, 1332 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) 1333 : DrawSomeTextOp(text, bytesCount, count, paint), 1334 mPath(path), mHOffset(hOffset), mVOffset(vOffset) { 1335 /* TODO: inherit from DrawBounded and init mLocalBounds */ 1336 } 1337 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1338 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1339 return renderer.drawTextOnPath(mText, mBytesCount, mCount, mPath, 1340 mHOffset, mVOffset, getPaint(renderer)); 1341 } 1342 name()1343 virtual const char* name() { return "DrawTextOnPath"; } 1344 1345 private: 1346 const SkPath* mPath; 1347 float mHOffset; 1348 float mVOffset; 1349 }; 1350 1351 class DrawPosTextOp : public DrawSomeTextOp { 1352 public: DrawPosTextOp(const char * text,int bytesCount,int count,const float * positions,const SkPaint * paint)1353 DrawPosTextOp(const char* text, int bytesCount, int count, 1354 const float* positions, const SkPaint* paint) 1355 : DrawSomeTextOp(text, bytesCount, count, paint), mPositions(positions) { 1356 /* TODO: inherit from DrawBounded and init mLocalBounds */ 1357 } 1358 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1359 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1360 return renderer.drawPosText(mText, mBytesCount, mCount, mPositions, getPaint(renderer)); 1361 } 1362 name()1363 virtual const char* name() { return "DrawPosText"; } 1364 1365 private: 1366 const float* mPositions; 1367 }; 1368 1369 class DrawTextOp : public DrawStrokableOp { 1370 public: DrawTextOp(const char * text,int bytesCount,int count,float x,float y,const float * positions,const SkPaint * paint,float totalAdvance,const Rect & bounds)1371 DrawTextOp(const char* text, int bytesCount, int count, float x, float y, 1372 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds) 1373 : DrawStrokableOp(bounds, paint), mText(text), mBytesCount(bytesCount), mCount(count), 1374 mX(x), mY(y), mPositions(positions), mTotalAdvance(totalAdvance) { 1375 mPrecacheTransform = SkMatrix::InvalidMatrix(); 1376 } 1377 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1378 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1379 const DeferredDisplayState& state) { 1380 const SkPaint* paint = getPaint(renderer); 1381 FontRenderer& fontRenderer = renderer.getCaches().fontRenderer->getFontRenderer(paint); 1382 SkMatrix transform; 1383 renderer.findBestFontTransform(state.mMatrix, &transform); 1384 if (mPrecacheTransform != transform) { 1385 fontRenderer.precache(paint, mText, mCount, transform); 1386 mPrecacheTransform = transform; 1387 } 1388 deferInfo.batchId = mPaint->getColor() == SK_ColorBLACK ? 1389 DeferredDisplayList::kOpBatch_Text : 1390 DeferredDisplayList::kOpBatch_ColorText; 1391 1392 deferInfo.mergeId = reinterpret_cast<mergeid_t>(mPaint->getColor()); 1393 1394 // don't merge decorated text - the decorations won't draw in order 1395 bool hasDecorations = mPaint->getFlags() 1396 & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag); 1397 1398 deferInfo.mergeable = state.mMatrix.isPureTranslate() 1399 && !hasDecorations 1400 && OpenGLRenderer::getXfermodeDirect(mPaint) == SkXfermode::kSrcOver_Mode; 1401 } 1402 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1403 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1404 Rect bounds; 1405 getLocalBounds(bounds); 1406 return renderer.drawText(mText, mBytesCount, mCount, mX, mY, 1407 mPositions, getPaint(renderer), mTotalAdvance, bounds); 1408 } 1409 multiDraw(OpenGLRenderer & renderer,Rect & dirty,const Vector<OpStatePair> & ops,const Rect & bounds)1410 virtual status_t multiDraw(OpenGLRenderer& renderer, Rect& dirty, 1411 const Vector<OpStatePair>& ops, const Rect& bounds) { 1412 status_t status = DrawGlInfo::kStatusDone; 1413 for (unsigned int i = 0; i < ops.size(); i++) { 1414 const DeferredDisplayState& state = *(ops[i].state); 1415 DrawOpMode drawOpMode = (i == ops.size() - 1) ? kDrawOpMode_Flush : kDrawOpMode_Defer; 1416 renderer.restoreDisplayState(state, true); // restore all but the clip 1417 1418 DrawTextOp& op = *((DrawTextOp*)ops[i].op); 1419 // quickReject() will not occure in drawText() so we can use mLocalBounds 1420 // directly, we do not need to account for shadow by calling getLocalBounds() 1421 status |= renderer.drawText(op.mText, op.mBytesCount, op.mCount, op.mX, op.mY, 1422 op.mPositions, op.getPaint(renderer), op.mTotalAdvance, op.mLocalBounds, 1423 drawOpMode); 1424 } 1425 return status; 1426 } 1427 output(int level,uint32_t logFlags)1428 virtual void output(int level, uint32_t logFlags) const { 1429 OP_LOG("Draw Text of count %d, bytes %d", mCount, mBytesCount); 1430 } 1431 name()1432 virtual const char* name() { return "DrawText"; } 1433 1434 private: 1435 const char* mText; 1436 int mBytesCount; 1437 int mCount; 1438 float mX; 1439 float mY; 1440 const float* mPositions; 1441 float mTotalAdvance; 1442 SkMatrix mPrecacheTransform; 1443 }; 1444 1445 /////////////////////////////////////////////////////////////////////////////// 1446 // SPECIAL DRAW OPERATIONS 1447 /////////////////////////////////////////////////////////////////////////////// 1448 1449 class DrawFunctorOp : public DrawOp { 1450 public: DrawFunctorOp(Functor * functor)1451 DrawFunctorOp(Functor* functor) 1452 : DrawOp(NULL), mFunctor(functor) {} 1453 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1454 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1455 renderer.startMark("GL functor"); 1456 status_t ret = renderer.callDrawGLFunction(mFunctor, dirty); 1457 renderer.endMark(); 1458 return ret; 1459 } 1460 output(int level,uint32_t logFlags)1461 virtual void output(int level, uint32_t logFlags) const { 1462 OP_LOG("Draw Functor %p", mFunctor); 1463 } 1464 name()1465 virtual const char* name() { return "DrawFunctor"; } 1466 1467 private: 1468 Functor* mFunctor; 1469 }; 1470 1471 class DrawRenderNodeOp : public DrawBoundedOp { 1472 friend class RenderNode; // grant RenderNode access to info of child 1473 friend class DisplayListData; // grant DisplayListData access to info of child 1474 public: DrawRenderNodeOp(RenderNode * renderNode,int flags,const mat4 & transformFromParent)1475 DrawRenderNodeOp(RenderNode* renderNode, int flags, const mat4& transformFromParent) 1476 : DrawBoundedOp(0, 0, renderNode->getWidth(), renderNode->getHeight(), 0), 1477 mRenderNode(renderNode), mFlags(flags), mTransformFromParent(transformFromParent) {} 1478 defer(DeferStateStruct & deferStruct,int saveCount,int level,bool useQuickReject)1479 virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, 1480 bool useQuickReject) { 1481 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { 1482 mRenderNode->defer(deferStruct, level + 1); 1483 } 1484 } 1485 replay(ReplayStateStruct & replayStruct,int saveCount,int level,bool useQuickReject)1486 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 1487 bool useQuickReject) { 1488 if (mRenderNode->isRenderable() && !mSkipInOrderDraw) { 1489 mRenderNode->replay(replayStruct, level + 1); 1490 } 1491 } 1492 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1493 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1494 LOG_ALWAYS_FATAL("should not be called, because replay() is overridden"); 1495 return 0; 1496 } 1497 output(int level,uint32_t logFlags)1498 virtual void output(int level, uint32_t logFlags) const { 1499 OP_LOG("Draw RenderNode %p %s, flags %#x", mRenderNode, mRenderNode->getName(), mFlags); 1500 if (mRenderNode && (logFlags & kOpLogFlag_Recurse)) { 1501 mRenderNode->output(level + 1); 1502 } 1503 } 1504 name()1505 virtual const char* name() { return "DrawRenderNode"; } 1506 renderNode()1507 RenderNode* renderNode() { return mRenderNode; } 1508 1509 private: 1510 RenderNode* mRenderNode; 1511 const int mFlags; 1512 1513 /////////////////////////// 1514 // Properties below are used by RenderNode::computeOrderingImpl() and issueOperations() 1515 /////////////////////////// 1516 /** 1517 * Records transform vs parent, used for computing total transform without rerunning DL contents 1518 */ 1519 const mat4 mTransformFromParent; 1520 1521 /** 1522 * Holds the transformation between the projection surface ViewGroup and this RenderNode 1523 * drawing instance. Represents any translations / transformations done within the drawing of 1524 * the compositing ancestor ViewGroup's draw, before the draw of the View represented by this 1525 * DisplayList draw instance. 1526 * 1527 * Note: doesn't include transformation within the RenderNode, or its properties. 1528 */ 1529 mat4 mTransformFromCompositingAncestor; 1530 bool mSkipInOrderDraw; 1531 }; 1532 1533 /** 1534 * Not a canvas operation, used only by 3d / z ordering logic in RenderNode::iterate() 1535 */ 1536 class DrawShadowOp : public DrawOp { 1537 public: DrawShadowOp(const mat4 & transformXY,const mat4 & transformZ,float casterAlpha,const SkPath * casterOutline)1538 DrawShadowOp(const mat4& transformXY, const mat4& transformZ, 1539 float casterAlpha, const SkPath* casterOutline) 1540 : DrawOp(NULL) 1541 , mTransformXY(transformXY) 1542 , mTransformZ(transformZ) 1543 , mCasterAlpha(casterAlpha) 1544 , mCasterOutline(casterOutline) { 1545 } 1546 onDefer(OpenGLRenderer & renderer,DeferInfo & deferInfo,const DeferredDisplayState & state)1547 virtual void onDefer(OpenGLRenderer& renderer, DeferInfo& deferInfo, 1548 const DeferredDisplayState& state) { 1549 renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix, 1550 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1551 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius()); 1552 } 1553 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1554 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1555 TessellationCache::vertexBuffer_pair_t buffers; 1556 Matrix4 drawTransform(*(renderer.currentTransform())); 1557 renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform, 1558 renderer.getLocalClipBounds(), isCasterOpaque(), mCasterOutline, 1559 &mTransformXY, &mTransformZ, renderer.getLightCenter(), renderer.getLightRadius(), 1560 buffers); 1561 1562 return renderer.drawShadow(mCasterAlpha, buffers.first, buffers.second); 1563 } 1564 output(int level,uint32_t logFlags)1565 virtual void output(int level, uint32_t logFlags) const { 1566 OP_LOGS("DrawShadow"); 1567 } 1568 name()1569 virtual const char* name() { return "DrawShadow"; } 1570 1571 private: isCasterOpaque()1572 bool isCasterOpaque() { return mCasterAlpha >= 1.0f; } 1573 1574 const mat4 mTransformXY; 1575 const mat4 mTransformZ; 1576 const float mCasterAlpha; 1577 const SkPath* mCasterOutline; 1578 }; 1579 1580 class DrawLayerOp : public DrawOp { 1581 public: DrawLayerOp(Layer * layer,float x,float y)1582 DrawLayerOp(Layer* layer, float x, float y) 1583 : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {} 1584 applyDraw(OpenGLRenderer & renderer,Rect & dirty)1585 virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) { 1586 return renderer.drawLayer(mLayer, mX, mY); 1587 } 1588 output(int level,uint32_t logFlags)1589 virtual void output(int level, uint32_t logFlags) const { 1590 OP_LOG("Draw Layer %p at %f %f", mLayer, mX, mY); 1591 } 1592 name()1593 virtual const char* name() { return "DrawLayer"; } 1594 1595 private: 1596 Layer* mLayer; 1597 float mX; 1598 float mY; 1599 }; 1600 1601 }; // namespace uirenderer 1602 }; // namespace android 1603 1604 #endif // ANDROID_HWUI_DISPLAY_OPERATION_H 1605