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1 /*
2  * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2007 David Smith (catfish.man@gmail.com)
5  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved.
6  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  */
23 
24 #include "config.h"
25 #include "core/rendering/FloatingObjects.h"
26 
27 #include "core/rendering/RenderBlockFlow.h"
28 #include "core/rendering/RenderBox.h"
29 #include "core/rendering/RenderView.h"
30 
31 using namespace WTF;
32 
33 namespace blink {
34 
35 struct SameSizeAsFloatingObject {
36     void* pointers[2];
37     LayoutRect rect;
38     int paginationStrut;
39     uint32_t bitfields : 8;
40 };
41 
42 COMPILE_ASSERT(sizeof(FloatingObject) == sizeof(SameSizeAsFloatingObject), FloatingObject_should_stay_small);
43 
FloatingObject(RenderBox * renderer)44 FloatingObject::FloatingObject(RenderBox* renderer)
45     : m_renderer(renderer)
46     , m_originatingLine(0)
47     , m_paginationStrut(0)
48     , m_shouldPaint(true)
49     , m_isDescendant(false)
50     , m_isPlaced(false)
51 #if ENABLE(ASSERT)
52     , m_isInPlacedTree(false)
53 #endif
54 {
55     EFloat type = renderer->style()->floating();
56     ASSERT(type != NoFloat);
57     if (type == LeftFloat)
58         m_type = FloatLeft;
59     else if (type == RightFloat)
60         m_type = FloatRight;
61 }
62 
FloatingObject(RenderBox * renderer,Type type,const LayoutRect & frameRect,bool shouldPaint,bool isDescendant)63 FloatingObject::FloatingObject(RenderBox* renderer, Type type, const LayoutRect& frameRect, bool shouldPaint, bool isDescendant)
64     : m_renderer(renderer)
65     , m_originatingLine(0)
66     , m_frameRect(frameRect)
67     , m_paginationStrut(0)
68     , m_type(type)
69     , m_shouldPaint(shouldPaint)
70     , m_isDescendant(isDescendant)
71     , m_isPlaced(true)
72 #if ENABLE(ASSERT)
73     , m_isInPlacedTree(false)
74 #endif
75 {
76 }
77 
create(RenderBox * renderer)78 PassOwnPtr<FloatingObject> FloatingObject::create(RenderBox* renderer)
79 {
80     OwnPtr<FloatingObject> newObj = adoptPtr(new FloatingObject(renderer));
81     newObj->setShouldPaint(!renderer->hasSelfPaintingLayer()); // If a layer exists, the float will paint itself. Otherwise someone else will.
82     newObj->setIsDescendant(true);
83 
84     return newObj.release();
85 }
86 
copyToNewContainer(LayoutSize offset,bool shouldPaint,bool isDescendant) const87 PassOwnPtr<FloatingObject> FloatingObject::copyToNewContainer(LayoutSize offset, bool shouldPaint, bool isDescendant) const
88 {
89     return adoptPtr(new FloatingObject(renderer(), type(), LayoutRect(frameRect().location() - offset, frameRect().size()), shouldPaint, isDescendant));
90 }
91 
unsafeClone() const92 PassOwnPtr<FloatingObject> FloatingObject::unsafeClone() const
93 {
94     OwnPtr<FloatingObject> cloneObject = adoptPtr(new FloatingObject(renderer(), type(), m_frameRect, m_shouldPaint, m_isDescendant));
95     cloneObject->m_paginationStrut = m_paginationStrut;
96     cloneObject->m_isPlaced = m_isPlaced;
97     return cloneObject.release();
98 }
99 
100 template <FloatingObject::Type FloatTypeValue>
101 class ComputeFloatOffsetAdapter {
102 public:
103     typedef FloatingObjectInterval IntervalType;
104 
ComputeFloatOffsetAdapter(const RenderBlockFlow * renderer,int lineTop,int lineBottom,LayoutUnit offset)105     ComputeFloatOffsetAdapter(const RenderBlockFlow* renderer, int lineTop, int lineBottom, LayoutUnit offset)
106         : m_renderer(renderer)
107         , m_lineTop(lineTop)
108         , m_lineBottom(lineBottom)
109         , m_offset(offset)
110         , m_outermostFloat(0)
111     {
112     }
113 
~ComputeFloatOffsetAdapter()114     virtual ~ComputeFloatOffsetAdapter() { }
115 
lowValue() const116     int lowValue() const { return m_lineTop; }
highValue() const117     int highValue() const { return m_lineBottom; }
118     void collectIfNeeded(const IntervalType&);
119 
offset() const120     LayoutUnit offset() const { return m_offset; }
121 
122 protected:
123     virtual bool updateOffsetIfNeeded(const FloatingObject&) = 0;
124 
125     const RenderBlockFlow* m_renderer;
126     int m_lineTop;
127     int m_lineBottom;
128     LayoutUnit m_offset;
129     const FloatingObject* m_outermostFloat;
130 };
131 
132 template <FloatingObject::Type FloatTypeValue>
133 class ComputeFloatOffsetForFloatLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> {
134 public:
ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow * renderer,LayoutUnit lineTop,LayoutUnit lineBottom,LayoutUnit offset)135     ComputeFloatOffsetForFloatLayoutAdapter(const RenderBlockFlow* renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset)
136         : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset)
137     {
138     }
139 
~ComputeFloatOffsetForFloatLayoutAdapter()140     virtual ~ComputeFloatOffsetForFloatLayoutAdapter() { }
141 
142     LayoutUnit heightRemaining() const;
143 
144 protected:
145     virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL;
146 };
147 
148 template <FloatingObject::Type FloatTypeValue>
149 class ComputeFloatOffsetForLineLayoutAdapter : public ComputeFloatOffsetAdapter<FloatTypeValue> {
150 public:
ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow * renderer,LayoutUnit lineTop,LayoutUnit lineBottom,LayoutUnit offset)151     ComputeFloatOffsetForLineLayoutAdapter(const RenderBlockFlow* renderer, LayoutUnit lineTop, LayoutUnit lineBottom, LayoutUnit offset)
152         : ComputeFloatOffsetAdapter<FloatTypeValue>(renderer, lineTop, lineBottom, offset)
153     {
154     }
155 
~ComputeFloatOffsetForLineLayoutAdapter()156     virtual ~ComputeFloatOffsetForLineLayoutAdapter() { }
157 
158 protected:
159     virtual bool updateOffsetIfNeeded(const FloatingObject&) OVERRIDE FINAL;
160 };
161 
162 
~FloatingObjects()163 FloatingObjects::~FloatingObjects()
164 {
165 }
clearLineBoxTreePointers()166 void FloatingObjects::clearLineBoxTreePointers()
167 {
168     // Clear references to originating lines, since the lines are being deleted
169     FloatingObjectSetIterator end = m_set.end();
170     for (FloatingObjectSetIterator it = m_set.begin(); it != end; ++it) {
171         ASSERT(!((*it)->originatingLine()) || (*it)->originatingLine()->renderer() == m_renderer);
172         (*it)->setOriginatingLine(0);
173     }
174 }
175 
FloatingObjects(const RenderBlockFlow * renderer,bool horizontalWritingMode)176 FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizontalWritingMode)
177     : m_placedFloatsTree(UninitializedTree)
178     , m_leftObjectsCount(0)
179     , m_rightObjectsCount(0)
180     , m_horizontalWritingMode(horizontalWritingMode)
181     , m_renderer(renderer)
182     , m_cachedHorizontalWritingMode(false)
183 {
184 }
185 
clear()186 void FloatingObjects::clear()
187 {
188     m_set.clear();
189     m_placedFloatsTree.clear();
190     m_leftObjectsCount = 0;
191     m_rightObjectsCount = 0;
192     markLowestFloatLogicalBottomCacheAsDirty();
193 }
194 
lowestFloatLogicalBottom(FloatingObject::Type floatType)195 LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType)
196 {
197     bool isInHorizontalWritingMode = m_horizontalWritingMode;
198     if (floatType != FloatingObject::FloatLeftRight) {
199         if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, floatType))
200             return getCachedlowestFloatLogicalBottom(floatType);
201     } else {
202         if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatRight)) {
203             return std::max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft),
204                 getCachedlowestFloatLogicalBottom(FloatingObject::FloatRight));
205         }
206     }
207 
208     LayoutUnit lowestFloatBottom = 0;
209     const FloatingObjectSet& floatingObjectSet = set();
210     FloatingObjectSetIterator end = floatingObjectSet.end();
211     if (floatType == FloatingObject::FloatLeftRight) {
212         LayoutUnit lowestFloatBottomLeft = 0;
213         LayoutUnit lowestFloatBottomRight = 0;
214         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
215             FloatingObject* floatingObject = it->get();
216             if (floatingObject->isPlaced()) {
217                 FloatingObject::Type curType = floatingObject->type();
218                 LayoutUnit curFloatLogicalBottom = m_renderer->logicalBottomForFloat(floatingObject);
219                 if (curType & FloatingObject::FloatLeft)
220                     lowestFloatBottomLeft = std::max(lowestFloatBottomLeft, curFloatLogicalBottom);
221                 if (curType & FloatingObject::FloatRight)
222                     lowestFloatBottomRight = std::max(lowestFloatBottomRight, curFloatLogicalBottom);
223             }
224         }
225         lowestFloatBottom = std::max(lowestFloatBottomLeft, lowestFloatBottomRight);
226         setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloatBottomLeft);
227         setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatRight, lowestFloatBottomRight);
228     } else {
229         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
230             FloatingObject* floatingObject = it->get();
231             if (floatingObject->isPlaced() && floatingObject->type() == floatType)
232                 lowestFloatBottom = std::max(lowestFloatBottom, m_renderer->logicalBottomForFloat(floatingObject));
233         }
234         setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, floatType, lowestFloatBottom);
235     }
236 
237     return lowestFloatBottom;
238 }
239 
hasLowestFloatLogicalBottomCached(bool isHorizontal,FloatingObject::Type type) const240 bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const
241 {
242     int floatIndex = static_cast<int>(type) - 1;
243     ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue)));
244     ASSERT(floatIndex >= 0);
245     return (m_cachedHorizontalWritingMode == isHorizontal && !m_lowestFloatBottomCache[floatIndex].dirty);
246 }
247 
getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const248 LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const
249 {
250     int floatIndex = static_cast<int>(type) - 1;
251     ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue)));
252     ASSERT(floatIndex >= 0);
253     return m_lowestFloatBottomCache[floatIndex].value;
254 }
255 
setCachedLowestFloatLogicalBottom(bool isHorizontal,FloatingObject::Type type,LayoutUnit value)256 void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, LayoutUnit value)
257 {
258     int floatIndex = static_cast<int>(type) - 1;
259     ASSERT(floatIndex < static_cast<int>(sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue)));
260     ASSERT(floatIndex >= 0);
261     m_cachedHorizontalWritingMode = isHorizontal;
262     m_lowestFloatBottomCache[floatIndex].value = value;
263     m_lowestFloatBottomCache[floatIndex].dirty = false;
264 }
265 
markLowestFloatLogicalBottomCacheAsDirty()266 void FloatingObjects::markLowestFloatLogicalBottomCacheAsDirty()
267 {
268     for (size_t i = 0; i < sizeof(m_lowestFloatBottomCache) / sizeof(FloatBottomCachedValue); ++i)
269         m_lowestFloatBottomCache[i].dirty = true;
270 }
271 
moveAllToFloatInfoMap(RendererToFloatInfoMap & map)272 void FloatingObjects::moveAllToFloatInfoMap(RendererToFloatInfoMap& map)
273 {
274     while (!m_set.isEmpty()) {
275         OwnPtr<FloatingObject> floatingObject = m_set.takeFirst();
276         RenderBox* renderer = floatingObject->renderer();
277         map.add(renderer, floatingObject.release());
278     }
279     clear();
280 }
281 
increaseObjectsCount(FloatingObject::Type type)282 inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type)
283 {
284     if (type == FloatingObject::FloatLeft)
285         m_leftObjectsCount++;
286     else
287         m_rightObjectsCount++;
288 }
289 
decreaseObjectsCount(FloatingObject::Type type)290 inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type)
291 {
292     if (type == FloatingObject::FloatLeft)
293         m_leftObjectsCount--;
294     else
295         m_rightObjectsCount--;
296 }
297 
intervalForFloatingObject(FloatingObject * floatingObject)298 inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject)
299 {
300     if (m_horizontalWritingMode)
301         return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxY(), floatingObject);
302     return FloatingObjectInterval(floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject);
303 }
304 
addPlacedObject(FloatingObject * floatingObject)305 void FloatingObjects::addPlacedObject(FloatingObject* floatingObject)
306 {
307     ASSERT(!floatingObject->isInPlacedTree());
308 
309     floatingObject->setIsPlaced(true);
310     if (m_placedFloatsTree.isInitialized())
311         m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
312 
313 #if ENABLE(ASSERT)
314     floatingObject->setIsInPlacedTree(true);
315 #endif
316     markLowestFloatLogicalBottomCacheAsDirty();
317 }
318 
removePlacedObject(FloatingObject * floatingObject)319 void FloatingObjects::removePlacedObject(FloatingObject* floatingObject)
320 {
321     ASSERT(floatingObject->isPlaced() && floatingObject->isInPlacedTree());
322 
323     if (m_placedFloatsTree.isInitialized()) {
324         bool removed = m_placedFloatsTree.remove(intervalForFloatingObject(floatingObject));
325         ASSERT_UNUSED(removed, removed);
326     }
327 
328     floatingObject->setIsPlaced(false);
329 #if ENABLE(ASSERT)
330     floatingObject->setIsInPlacedTree(false);
331 #endif
332     markLowestFloatLogicalBottomCacheAsDirty();
333 }
334 
add(PassOwnPtr<FloatingObject> floatingObject)335 FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject)
336 {
337     FloatingObject* newObject = floatingObject.leakPtr();
338     increaseObjectsCount(newObject->type());
339     m_set.add(adoptPtr(newObject));
340     if (newObject->isPlaced())
341         addPlacedObject(newObject);
342     markLowestFloatLogicalBottomCacheAsDirty();
343     return newObject;
344 }
345 
remove(FloatingObject * toBeRemoved)346 void FloatingObjects::remove(FloatingObject* toBeRemoved)
347 {
348     decreaseObjectsCount(toBeRemoved->type());
349     OwnPtr<FloatingObject> floatingObject = m_set.take(toBeRemoved);
350     ASSERT(floatingObject->isPlaced() || !floatingObject->isInPlacedTree());
351     if (floatingObject->isPlaced())
352         removePlacedObject(floatingObject.get());
353     markLowestFloatLogicalBottomCacheAsDirty();
354     ASSERT(!floatingObject->originatingLine());
355 }
356 
computePlacedFloatsTree()357 void FloatingObjects::computePlacedFloatsTree()
358 {
359     ASSERT(!m_placedFloatsTree.isInitialized());
360     if (m_set.isEmpty())
361         return;
362     m_placedFloatsTree.initIfNeeded(m_renderer->view()->intervalArena());
363     FloatingObjectSetIterator it = m_set.begin();
364     FloatingObjectSetIterator end = m_set.end();
365     for (; it != end; ++it) {
366         FloatingObject* floatingObject = it->get();
367         if (floatingObject->isPlaced())
368             m_placedFloatsTree.add(intervalForFloatingObject(floatingObject));
369     }
370 }
371 
logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset,LayoutUnit logicalTop,LayoutUnit * heightRemaining)372 LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining)
373 {
374     int logicalTopAsInt = roundToInt(logicalTop);
375     ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
376     placedFloatsTree().allOverlapsWithAdapter(adapter);
377 
378     if (heightRemaining)
379         *heightRemaining = adapter.heightRemaining();
380 
381     return adapter.offset();
382 }
383 
logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset,LayoutUnit logicalTop,LayoutUnit * heightRemaining)384 LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining)
385 {
386     int logicalTopAsInt = roundToInt(logicalTop);
387     ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, logicalTopAsInt, logicalTopAsInt, fixedOffset);
388     placedFloatsTree().allOverlapsWithAdapter(adapter);
389 
390     if (heightRemaining)
391         *heightRemaining = adapter.heightRemaining();
392 
393     return std::min(fixedOffset, adapter.offset());
394 }
395 
logicalLeftOffset(LayoutUnit fixedOffset,LayoutUnit logicalTop,LayoutUnit logicalHeight)396 LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight)
397 {
398     ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
399     placedFloatsTree().allOverlapsWithAdapter(adapter);
400 
401     return adapter.offset();
402 }
403 
logicalRightOffset(LayoutUnit fixedOffset,LayoutUnit logicalTop,LayoutUnit logicalHeight)404 LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight)
405 {
406     ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight> adapter(m_renderer, roundToInt(logicalTop), roundToInt(logicalTop + logicalHeight), fixedOffset);
407     placedFloatsTree().allOverlapsWithAdapter(adapter);
408 
409     return std::min(fixedOffset, adapter.offset());
410 }
411 
FloatBottomCachedValue()412 FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue()
413     : value(0)
414     , dirty(true)
415 {
416 }
417 
rangesIntersect(int floatTop,int floatBottom,int objectTop,int objectBottom)418 inline static bool rangesIntersect(int floatTop, int floatBottom, int objectTop, int objectBottom)
419 {
420     if (objectTop >= floatBottom || objectBottom < floatTop)
421         return false;
422 
423     // The top of the object overlaps the float
424     if (objectTop >= floatTop)
425         return true;
426 
427     // The object encloses the float
428     if (objectTop < floatTop && objectBottom > floatBottom)
429         return true;
430 
431     // The bottom of the object overlaps the float
432     if (objectBottom > objectTop && objectBottom > floatTop && objectBottom <= floatBottom)
433         return true;
434 
435     return false;
436 }
437 
438 template<>
updateOffsetIfNeeded(const FloatingObject & floatingObject)439 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
440 {
441     LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
442     if (logicalRight > m_offset) {
443         m_offset = logicalRight;
444         return true;
445     }
446     return false;
447 }
448 
449 template<>
updateOffsetIfNeeded(const FloatingObject & floatingObject)450 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
451 {
452     LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
453     if (logicalLeft < m_offset) {
454         m_offset = logicalLeft;
455         return true;
456     }
457     return false;
458 }
459 
460 template <FloatingObject::Type FloatTypeValue>
heightRemaining() const461 LayoutUnit ComputeFloatOffsetForFloatLayoutAdapter<FloatTypeValue>::heightRemaining() const
462 {
463     return this->m_outermostFloat ? this->m_renderer->logicalBottomForFloat(this->m_outermostFloat) - this->m_lineTop : LayoutUnit(1);
464 }
465 
466 template <FloatingObject::Type FloatTypeValue>
collectIfNeeded(const IntervalType & interval)467 inline void ComputeFloatOffsetAdapter<FloatTypeValue>::collectIfNeeded(const IntervalType& interval)
468 {
469     const FloatingObject* floatingObject = interval.data();
470     if (floatingObject->type() != FloatTypeValue || !rangesIntersect(interval.low(), interval.high(), m_lineTop, m_lineBottom))
471         return;
472 
473     // Make sure the float hasn't changed since it was added to the placed floats tree.
474     ASSERT(floatingObject->isPlaced());
475     ASSERT(interval.low() == m_renderer->pixelSnappedLogicalTopForFloat(floatingObject));
476     ASSERT(interval.high() == m_renderer->pixelSnappedLogicalBottomForFloat(floatingObject));
477 
478     bool floatIsNewExtreme = updateOffsetIfNeeded(*floatingObject);
479     if (floatIsNewExtreme)
480         m_outermostFloat = floatingObject;
481 }
482 
483 template<>
updateOffsetIfNeeded(const FloatingObject & floatingObject)484 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
485 {
486     LayoutUnit logicalRight = m_renderer->logicalRightForFloat(&floatingObject);
487     if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) {
488         ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
489         if (!shapeDeltas.lineOverlapsShape())
490             return false;
491 
492         logicalRight += shapeDeltas.rightMarginBoxDelta();
493     }
494     if (logicalRight > m_offset) {
495         m_offset = logicalRight;
496         return true;
497     }
498 
499     return false;
500 }
501 
502 template<>
updateOffsetIfNeeded(const FloatingObject & floatingObject)503 inline bool ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatRight>::updateOffsetIfNeeded(const FloatingObject& floatingObject)
504 {
505     LayoutUnit logicalLeft = m_renderer->logicalLeftForFloat(&floatingObject);
506     if (ShapeOutsideInfo* shapeOutside = floatingObject.renderer()->shapeOutsideInfo()) {
507         ShapeOutsideDeltas shapeDeltas = shapeOutside->computeDeltasForContainingBlockLine(*m_renderer, floatingObject, m_lineTop, m_lineBottom - m_lineTop);
508         if (!shapeDeltas.lineOverlapsShape())
509             return false;
510 
511         logicalLeft += shapeDeltas.leftMarginBoxDelta();
512     }
513     if (logicalLeft < m_offset) {
514         m_offset = logicalLeft;
515         return true;
516     }
517 
518     return false;
519 }
520 
521 #ifndef NDEBUG
522 // These helpers are only used by the PODIntervalTree for debugging purposes.
string(const int value)523 String ValueToString<int>::string(const int value)
524 {
525     return String::number(value);
526 }
527 
string(const FloatingObject * floatingObject)528 String ValueToString<FloatingObject*>::string(const FloatingObject* floatingObject)
529 {
530     return String::format("%p (%dx%d %dx%d)", floatingObject, floatingObject->frameRect().pixelSnappedX(), floatingObject->frameRect().pixelSnappedY(), floatingObject->frameRect().pixelSnappedMaxX(), floatingObject->frameRect().pixelSnappedMaxY());
531 }
532 #endif
533 
534 
535 } // namespace blink
536