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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ash/wm/window_state.h"
6 
7 #include "ash/ash_switches.h"
8 #include "ash/root_window_controller.h"
9 #include "ash/screen_util.h"
10 #include "ash/shell_window_ids.h"
11 #include "ash/wm/default_state.h"
12 #include "ash/wm/window_animations.h"
13 #include "ash/wm/window_properties.h"
14 #include "ash/wm/window_state_delegate.h"
15 #include "ash/wm/window_state_observer.h"
16 #include "ash/wm/window_util.h"
17 #include "ash/wm/wm_event.h"
18 #include "base/auto_reset.h"
19 #include "base/command_line.h"
20 #include "ui/aura/client/aura_constants.h"
21 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/window.h"
23 #include "ui/aura/window_delegate.h"
24 #include "ui/compositor/layer_tree_owner.h"
25 #include "ui/compositor/scoped_layer_animation_settings.h"
26 #include "ui/gfx/display.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/wm/core/window_util.h"
29 
30 namespace ash {
31 namespace wm {
32 
33 namespace {
34 
35 // A tentative class to set the bounds on the window.
36 // TODO(oshima): Once all logic is cleaned up, move this to the real layout
37 // manager with proper friendship.
38 class BoundsSetter : public aura::LayoutManager {
39  public:
BoundsSetter()40   BoundsSetter() {}
~BoundsSetter()41   virtual ~BoundsSetter() {}
42 
43   // aura::LayoutManager overrides:
OnWindowResized()44   virtual void OnWindowResized() OVERRIDE {}
OnWindowAddedToLayout(aura::Window * child)45   virtual void OnWindowAddedToLayout(aura::Window* child) OVERRIDE {}
OnWillRemoveWindowFromLayout(aura::Window * child)46   virtual void OnWillRemoveWindowFromLayout(aura::Window* child) OVERRIDE {}
OnWindowRemovedFromLayout(aura::Window * child)47   virtual void OnWindowRemovedFromLayout(aura::Window* child) OVERRIDE {}
OnChildWindowVisibilityChanged(aura::Window * child,bool visible)48   virtual void OnChildWindowVisibilityChanged(
49       aura::Window* child, bool visible) OVERRIDE {}
SetChildBounds(aura::Window * child,const gfx::Rect & requested_bounds)50   virtual void SetChildBounds(
51       aura::Window* child, const gfx::Rect& requested_bounds) OVERRIDE {}
52 
SetBounds(aura::Window * window,const gfx::Rect & bounds)53   void SetBounds(aura::Window* window, const gfx::Rect& bounds) {
54     SetChildBoundsDirect(window, bounds);
55   }
56 
57  private:
58   DISALLOW_COPY_AND_ASSIGN(BoundsSetter);
59 };
60 
WMEventTypeFromShowState(ui::WindowShowState requested_show_state)61 WMEventType WMEventTypeFromShowState(ui::WindowShowState requested_show_state) {
62   switch (requested_show_state) {
63     case ui::SHOW_STATE_DEFAULT:
64     case ui::SHOW_STATE_NORMAL:
65       return WM_EVENT_NORMAL;
66     case ui::SHOW_STATE_MINIMIZED:
67       return WM_EVENT_MINIMIZE;
68     case ui::SHOW_STATE_MAXIMIZED:
69       return WM_EVENT_MAXIMIZE;
70     case ui::SHOW_STATE_FULLSCREEN:
71       return WM_EVENT_FULLSCREEN;
72     case ui::SHOW_STATE_INACTIVE:
73       return WM_EVENT_SHOW_INACTIVE;
74     case ui::SHOW_STATE_END:
75       NOTREACHED() << "No WMEvent defined for the show state:"
76                    << requested_show_state;
77   }
78   return WM_EVENT_NORMAL;
79 }
80 
81 }  // namespace
82 
~WindowState()83 WindowState::~WindowState() {
84   // WindowState is registered as an owned property of |window_|, and window
85   // unregisters all of its observers in its d'tor before destroying its
86   // properties. As a result, window_->RemoveObserver() doesn't need to (and
87   // shouldn't) be called here.
88 }
89 
HasDelegate() const90 bool WindowState::HasDelegate() const {
91   return delegate_;
92 }
93 
SetDelegate(scoped_ptr<WindowStateDelegate> delegate)94 void WindowState::SetDelegate(scoped_ptr<WindowStateDelegate> delegate) {
95   DCHECK(!delegate_.get());
96   delegate_ = delegate.Pass();
97 }
98 
GetStateType() const99 WindowStateType WindowState::GetStateType() const {
100   return current_state_->GetType();
101 }
102 
IsMinimized() const103 bool WindowState::IsMinimized() const {
104   return GetStateType() == WINDOW_STATE_TYPE_MINIMIZED;
105 }
106 
IsMaximized() const107 bool WindowState::IsMaximized() const {
108   return GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
109 }
110 
IsFullscreen() const111 bool WindowState::IsFullscreen() const {
112   return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN;
113 }
114 
IsMaximizedOrFullscreen() const115 bool WindowState::IsMaximizedOrFullscreen() const {
116   return GetStateType() == WINDOW_STATE_TYPE_FULLSCREEN ||
117       GetStateType() == WINDOW_STATE_TYPE_MAXIMIZED;
118 }
119 
IsSnapped() const120 bool WindowState::IsSnapped() const {
121   return GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED ||
122       GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED;
123 }
124 
IsNormalStateType() const125 bool WindowState::IsNormalStateType() const {
126   return GetStateType() == WINDOW_STATE_TYPE_NORMAL ||
127       GetStateType() == WINDOW_STATE_TYPE_DEFAULT;
128 }
129 
IsNormalOrSnapped() const130 bool WindowState::IsNormalOrSnapped() const {
131   return IsNormalStateType() || IsSnapped();
132 }
133 
IsActive() const134 bool WindowState::IsActive() const {
135   return IsActiveWindow(window_);
136 }
137 
IsDocked() const138 bool WindowState::IsDocked() const {
139   return window_->parent() &&
140          window_->parent()->id() == kShellWindowId_DockedContainer;
141 }
142 
CanMaximize() const143 bool WindowState::CanMaximize() const {
144   // Window must have the kCanMaximizeKey and have no maximum width or height.
145   if (!window()->GetProperty(aura::client::kCanMaximizeKey))
146     return false;
147 
148   if (!window()->delegate())
149     return true;
150 
151   gfx::Size max_size = window_->delegate()->GetMaximumSize();
152   return !max_size.width() && !max_size.height();
153 }
154 
CanMinimize() const155 bool WindowState::CanMinimize() const {
156   RootWindowController* controller = RootWindowController::ForWindow(window_);
157   if (!controller)
158     return false;
159   aura::Window* lockscreen =
160       controller->GetContainer(kShellWindowId_LockScreenContainersContainer);
161   if (lockscreen->Contains(window_))
162     return false;
163 
164   return true;
165 }
166 
CanResize() const167 bool WindowState::CanResize() const {
168   return window_->GetProperty(aura::client::kCanResizeKey);
169 }
170 
CanActivate() const171 bool WindowState::CanActivate() const {
172   return ::wm::CanActivateWindow(window_);
173 }
174 
CanSnap() const175 bool WindowState::CanSnap() const {
176   if (!CanResize() || window_->type() == ui::wm::WINDOW_TYPE_PANEL ||
177       ::wm::GetTransientParent(window_))
178     return false;
179   // If a window cannot be maximized, assume it cannot snap either.
180   // TODO(oshima): We should probably snap if the maximum size is greater than
181   // the snapped size.
182   return CanMaximize();
183 }
184 
HasRestoreBounds() const185 bool WindowState::HasRestoreBounds() const {
186   return window_->GetProperty(aura::client::kRestoreBoundsKey) != NULL;
187 }
188 
Maximize()189 void WindowState::Maximize() {
190   window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
191 }
192 
Minimize()193 void WindowState::Minimize() {
194   window_->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
195 }
196 
Unminimize()197 void WindowState::Unminimize() {
198   window_->SetProperty(
199       aura::client::kShowStateKey,
200       window_->GetProperty(aura::client::kRestoreShowStateKey));
201   window_->ClearProperty(aura::client::kRestoreShowStateKey);
202 }
203 
Activate()204 void WindowState::Activate() {
205   ActivateWindow(window_);
206 }
207 
Deactivate()208 void WindowState::Deactivate() {
209   DeactivateWindow(window_);
210 }
211 
Restore()212 void WindowState::Restore() {
213   if (!IsNormalStateType()) {
214     const WMEvent event(WM_EVENT_NORMAL);
215     OnWMEvent(&event);
216   }
217 }
218 
OnWMEvent(const WMEvent * event)219 void WindowState::OnWMEvent(const WMEvent* event) {
220   current_state_->OnWMEvent(this, event);
221 }
222 
SaveCurrentBoundsForRestore()223 void WindowState::SaveCurrentBoundsForRestore() {
224   gfx::Rect bounds_in_screen =
225       ScreenUtil::ConvertRectToScreen(window_->parent(),
226                                       window_->bounds());
227   SetRestoreBoundsInScreen(bounds_in_screen);
228 }
229 
GetRestoreBoundsInScreen() const230 gfx::Rect WindowState::GetRestoreBoundsInScreen() const {
231   return *window_->GetProperty(aura::client::kRestoreBoundsKey);
232 }
233 
GetRestoreBoundsInParent() const234 gfx::Rect WindowState::GetRestoreBoundsInParent() const {
235   return ScreenUtil::ConvertRectFromScreen(window_->parent(),
236                                           GetRestoreBoundsInScreen());
237 }
238 
SetRestoreBoundsInScreen(const gfx::Rect & bounds)239 void WindowState::SetRestoreBoundsInScreen(const gfx::Rect& bounds) {
240   window_->SetProperty(aura::client::kRestoreBoundsKey, new gfx::Rect(bounds));
241 }
242 
SetRestoreBoundsInParent(const gfx::Rect & bounds)243 void WindowState::SetRestoreBoundsInParent(const gfx::Rect& bounds) {
244   SetRestoreBoundsInScreen(
245       ScreenUtil::ConvertRectToScreen(window_->parent(), bounds));
246 }
247 
ClearRestoreBounds()248 void WindowState::ClearRestoreBounds() {
249   window_->ClearProperty(aura::client::kRestoreBoundsKey);
250 }
251 
SetStateObject(scoped_ptr<WindowState::State> new_state)252 scoped_ptr<WindowState::State> WindowState::SetStateObject(
253     scoped_ptr<WindowState::State> new_state) {
254   current_state_->DetachState(this);
255   scoped_ptr<WindowState::State> old_object = current_state_.Pass();
256   current_state_ = new_state.Pass();
257   current_state_->AttachState(this, old_object.get());
258   return old_object.Pass();
259 }
260 
SetPreAutoManageWindowBounds(const gfx::Rect & bounds)261 void WindowState::SetPreAutoManageWindowBounds(
262     const gfx::Rect& bounds) {
263   pre_auto_manage_window_bounds_.reset(new gfx::Rect(bounds));
264 }
265 
AddObserver(WindowStateObserver * observer)266 void WindowState::AddObserver(WindowStateObserver* observer) {
267   observer_list_.AddObserver(observer);
268 }
269 
RemoveObserver(WindowStateObserver * observer)270 void WindowState::RemoveObserver(WindowStateObserver* observer) {
271   observer_list_.RemoveObserver(observer);
272 }
273 
set_bounds_changed_by_user(bool bounds_changed_by_user)274 void WindowState::set_bounds_changed_by_user(bool bounds_changed_by_user) {
275   bounds_changed_by_user_ = bounds_changed_by_user;
276   if (bounds_changed_by_user)
277     pre_auto_manage_window_bounds_.reset();
278 }
279 
CreateDragDetails(aura::Window * window,const gfx::Point & point_in_parent,int window_component,aura::client::WindowMoveSource source)280 void WindowState::CreateDragDetails(aura::Window* window,
281                                     const gfx::Point& point_in_parent,
282                                     int window_component,
283                                     aura::client::WindowMoveSource source) {
284   drag_details_.reset(
285       new DragDetails(window, point_in_parent, window_component, source));
286 }
287 
DeleteDragDetails()288 void WindowState::DeleteDragDetails() {
289   drag_details_.reset();
290 }
291 
SetAndClearRestoreBounds()292 void WindowState::SetAndClearRestoreBounds() {
293   DCHECK(HasRestoreBounds());
294   SetBoundsInScreen(GetRestoreBoundsInScreen());
295   ClearRestoreBounds();
296 }
297 
OnWindowPropertyChanged(aura::Window * window,const void * key,intptr_t old)298 void WindowState::OnWindowPropertyChanged(aura::Window* window,
299                                           const void* key,
300                                           intptr_t old) {
301   DCHECK_EQ(window, window_);
302   if (key == aura::client::kShowStateKey && !ignore_property_change_) {
303     WMEvent event(WMEventTypeFromShowState(GetShowState()));
304     OnWMEvent(&event);
305   }
306 }
307 
WindowState(aura::Window * window)308 WindowState::WindowState(aura::Window* window)
309     : window_(window),
310       window_position_managed_(false),
311       bounds_changed_by_user_(false),
312       panel_attached_(true),
313       ignored_by_shelf_(false),
314       can_consume_system_keys_(false),
315       top_row_keys_are_function_keys_(false),
316       unminimize_to_restore_bounds_(false),
317       in_immersive_fullscreen_(false),
318       hide_shelf_when_fullscreen_(true),
319       minimum_visibility_(false),
320       can_be_dragged_(true),
321       ignore_property_change_(false),
322       current_state_(new DefaultState(ToWindowStateType(GetShowState()))) {
323   window_->AddObserver(this);
324 }
325 
GetShowState() const326 ui::WindowShowState WindowState::GetShowState() const {
327   return window_->GetProperty(aura::client::kShowStateKey);
328 }
329 
SetBoundsInScreen(const gfx::Rect & bounds_in_screen)330 void WindowState::SetBoundsInScreen(
331     const gfx::Rect& bounds_in_screen) {
332   gfx::Rect bounds_in_parent =
333       ScreenUtil::ConvertRectFromScreen(window_->parent(),
334                                        bounds_in_screen);
335   window_->SetBounds(bounds_in_parent);
336 }
337 
AdjustSnappedBounds(gfx::Rect * bounds)338 void WindowState::AdjustSnappedBounds(gfx::Rect* bounds) {
339   if (is_dragged() || !IsSnapped())
340     return;
341   gfx::Rect maximized_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(
342       window_);
343   if (GetStateType() == WINDOW_STATE_TYPE_LEFT_SNAPPED)
344     bounds->set_x(maximized_bounds.x());
345   else if (GetStateType() == WINDOW_STATE_TYPE_RIGHT_SNAPPED)
346     bounds->set_x(maximized_bounds.right() - bounds->width());
347   bounds->set_y(maximized_bounds.y());
348   bounds->set_height(maximized_bounds.height());
349 }
350 
UpdateWindowShowStateFromStateType()351 void WindowState::UpdateWindowShowStateFromStateType() {
352   ui::WindowShowState new_window_state =
353       ToWindowShowState(current_state_->GetType());
354   if (new_window_state != GetShowState()) {
355     base::AutoReset<bool> resetter(&ignore_property_change_, true);
356     window_->SetProperty(aura::client::kShowStateKey, new_window_state);
357   }
358 }
359 
NotifyPreStateTypeChange(WindowStateType old_window_state_type)360 void WindowState::NotifyPreStateTypeChange(
361     WindowStateType old_window_state_type) {
362   FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
363                     OnPreWindowStateTypeChange(this, old_window_state_type));
364 }
365 
NotifyPostStateTypeChange(WindowStateType old_window_state_type)366 void WindowState::NotifyPostStateTypeChange(
367     WindowStateType old_window_state_type) {
368   FOR_EACH_OBSERVER(WindowStateObserver, observer_list_,
369                     OnPostWindowStateTypeChange(this, old_window_state_type));
370 }
371 
SetBoundsDirect(const gfx::Rect & bounds)372 void WindowState::SetBoundsDirect(const gfx::Rect& bounds) {
373   gfx::Rect actual_new_bounds(bounds);
374   // Ensure we don't go smaller than our minimum bounds in "normal" window
375   // modes
376   if (window_->delegate() && !IsMaximized() && !IsFullscreen()) {
377     // Get the minimum usable size of the minimum size and the screen size.
378     gfx::Size min_size = window_->delegate()->GetMinimumSize();
379     min_size.SetToMin(gfx::Screen::GetScreenFor(
380         window_)->GetDisplayNearestWindow(window_).work_area().size());
381 
382     actual_new_bounds.set_width(
383         std::max(min_size.width(), actual_new_bounds.width()));
384     actual_new_bounds.set_height(
385         std::max(min_size.height(), actual_new_bounds.height()));
386   }
387   BoundsSetter().SetBounds(window_, actual_new_bounds);
388   SnapWindowToPixelBoundary(window_);
389 }
390 
SetBoundsConstrained(const gfx::Rect & bounds)391 void WindowState::SetBoundsConstrained(const gfx::Rect& bounds) {
392   gfx::Rect work_area_in_parent =
393       ScreenUtil::GetDisplayWorkAreaBoundsInParent(window_);
394   gfx::Rect child_bounds(bounds);
395   AdjustBoundsSmallerThan(work_area_in_parent.size(), &child_bounds);
396   SetBoundsDirect(child_bounds);
397 }
398 
SetBoundsDirectAnimated(const gfx::Rect & bounds)399 void WindowState::SetBoundsDirectAnimated(const gfx::Rect& bounds) {
400   const int kBoundsChangeSlideDurationMs = 120;
401 
402   ui::Layer* layer = window_->layer();
403   ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
404   slide_settings.SetPreemptionStrategy(
405       ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
406   slide_settings.SetTransitionDuration(
407       base::TimeDelta::FromMilliseconds(kBoundsChangeSlideDurationMs));
408   SetBoundsDirect(bounds);
409 }
410 
SetBoundsDirectCrossFade(const gfx::Rect & new_bounds)411 void WindowState::SetBoundsDirectCrossFade(const gfx::Rect& new_bounds) {
412   // Some test results in invoking CrossFadeToBounds when window is not visible.
413   // No animation is necessary in that case, thus just change the bounds and
414   // quit.
415   if (!window_->TargetVisibility()) {
416     SetBoundsConstrained(new_bounds);
417     return;
418   }
419 
420   const gfx::Rect old_bounds = window_->bounds();
421 
422   // Create fresh layers for the window and all its children to paint into.
423   // Takes ownership of the old layer and all its children, which will be
424   // cleaned up after the animation completes.
425   // Specify |set_bounds| to true here to keep the old bounds in the child
426   // windows of |window|.
427   scoped_ptr<ui::LayerTreeOwner> old_layer_owner =
428       ::wm::RecreateLayers(window_);
429   ui::Layer* old_layer = old_layer_owner->root();
430   DCHECK(old_layer);
431   ui::Layer* new_layer = window_->layer();
432 
433   // Resize the window to the new size, which will force a layout and paint.
434   SetBoundsDirect(new_bounds);
435 
436   // Ensure the higher-resolution layer is on top.
437   bool old_on_top = (old_bounds.width() > new_bounds.width());
438   if (old_on_top)
439     old_layer->parent()->StackBelow(new_layer, old_layer);
440   else
441     old_layer->parent()->StackAbove(new_layer, old_layer);
442 
443   CrossFadeAnimation(window_, old_layer_owner.Pass(), gfx::Tween::EASE_OUT);
444 }
445 
GetActiveWindowState()446 WindowState* GetActiveWindowState() {
447   aura::Window* active = GetActiveWindow();
448   return active ? GetWindowState(active) : NULL;
449 }
450 
GetWindowState(aura::Window * window)451 WindowState* GetWindowState(aura::Window* window) {
452   if (!window)
453     return NULL;
454   WindowState* settings = window->GetProperty(kWindowStateKey);
455   if(!settings) {
456     settings = new WindowState(window);
457     window->SetProperty(kWindowStateKey, settings);
458   }
459   return settings;
460 }
461 
GetWindowState(const aura::Window * window)462 const WindowState* GetWindowState(const aura::Window* window) {
463   return GetWindowState(const_cast<aura::Window*>(window));
464 }
465 
466 }  // namespace wm
467 }  // namespace ash
468