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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/views/bubble/bubble_border.h"
6 
7 #include <algorithm>
8 
9 #include "base/logging.h"
10 #include "ui/base/resource/resource_bundle.h"
11 #include "ui/gfx/canvas.h"
12 #include "ui/gfx/rect.h"
13 #include "ui/gfx/skia_util.h"
14 #include "ui/resources/grit/ui_resources.h"
15 #include "ui/views/painter.h"
16 #include "ui/views/view.h"
17 
18 namespace views {
19 
20 namespace internal {
21 
BorderImages(const int border_image_ids[],const int arrow_image_ids[],int border_interior_thickness,int arrow_interior_thickness,int corner_radius)22 BorderImages::BorderImages(const int border_image_ids[],
23                            const int arrow_image_ids[],
24                            int border_interior_thickness,
25                            int arrow_interior_thickness,
26                            int corner_radius)
27     : border_painter(Painter::CreateImageGridPainter(border_image_ids)),
28       border_thickness(0),
29       border_interior_thickness(border_interior_thickness),
30       arrow_thickness(0),
31       arrow_interior_thickness(arrow_interior_thickness),
32       corner_radius(corner_radius) {
33   ResourceBundle& rb = ResourceBundle::GetSharedInstance();
34   border_thickness = rb.GetImageSkiaNamed(border_image_ids[0])->width();
35   if (arrow_image_ids[0] != 0) {
36     left_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[0]);
37     top_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[1]);
38     right_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[2]);
39     bottom_arrow = *rb.GetImageSkiaNamed(arrow_image_ids[3]);
40     arrow_thickness = top_arrow.height();
41   }
42 }
43 
~BorderImages()44 BorderImages::~BorderImages() {}
45 
46 }  // namespace internal
47 
48 namespace {
49 
50 // Bubble border and arrow image resource ids. They don't use the IMAGE_GRID
51 // macro because there is no center image.
52 const int kNoShadowImages[] = {
53     IDR_BUBBLE_TL, IDR_BUBBLE_T, IDR_BUBBLE_TR,
54     IDR_BUBBLE_L,  0,            IDR_BUBBLE_R,
55     IDR_BUBBLE_BL, IDR_BUBBLE_B, IDR_BUBBLE_BR };
56 const int kNoShadowArrows[] = {
57     IDR_BUBBLE_L_ARROW, IDR_BUBBLE_T_ARROW,
58     IDR_BUBBLE_R_ARROW, IDR_BUBBLE_B_ARROW, };
59 
60 const int kBigShadowImages[] = {
61     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_LEFT,
62     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP,
63     IDR_WINDOW_BUBBLE_SHADOW_BIG_TOP_RIGHT,
64     IDR_WINDOW_BUBBLE_SHADOW_BIG_LEFT,
65     0,
66     IDR_WINDOW_BUBBLE_SHADOW_BIG_RIGHT,
67     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_LEFT,
68     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM,
69     IDR_WINDOW_BUBBLE_SHADOW_BIG_BOTTOM_RIGHT };
70 const int kBigShadowArrows[] = {
71     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_LEFT,
72     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_TOP,
73     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_RIGHT,
74     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_BIG_BOTTOM };
75 
76 const int kSmallShadowImages[] = {
77     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_LEFT,
78     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP,
79     IDR_WINDOW_BUBBLE_SHADOW_SMALL_TOP_RIGHT,
80     IDR_WINDOW_BUBBLE_SHADOW_SMALL_LEFT,
81     0,
82     IDR_WINDOW_BUBBLE_SHADOW_SMALL_RIGHT,
83     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_LEFT,
84     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM,
85     IDR_WINDOW_BUBBLE_SHADOW_SMALL_BOTTOM_RIGHT };
86 const int kSmallShadowArrows[] = {
87     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_LEFT,
88     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_TOP,
89     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_RIGHT,
90     IDR_WINDOW_BUBBLE_SHADOW_SPIKE_SMALL_BOTTOM };
91 
92 using internal::BorderImages;
93 
94 // Returns the cached BorderImages for the given |shadow| type.
GetBorderImages(BubbleBorder::Shadow shadow)95 BorderImages* GetBorderImages(BubbleBorder::Shadow shadow) {
96   // Keep a cache of bubble border image-set painters, arrows, and metrics.
97   static BorderImages* kBorderImages[BubbleBorder::SHADOW_COUNT] = { NULL };
98 
99   CHECK_LT(shadow, BubbleBorder::SHADOW_COUNT);
100   struct BorderImages*& set = kBorderImages[shadow];
101   if (set)
102     return set;
103 
104   switch (shadow) {
105     case BubbleBorder::NO_SHADOW:
106     case BubbleBorder::NO_SHADOW_OPAQUE_BORDER:
107       set = new BorderImages(kNoShadowImages, kNoShadowArrows, 6, 7, 4);
108       break;
109     case BubbleBorder::BIG_SHADOW:
110       set = new BorderImages(kBigShadowImages, kBigShadowArrows, 23, 9, 2);
111       break;
112     case BubbleBorder::SMALL_SHADOW:
113       set = new BorderImages(kSmallShadowImages, kSmallShadowArrows, 5, 6, 2);
114       break;
115     case BubbleBorder::SHADOW_COUNT:
116       NOTREACHED();
117       break;
118   }
119 
120   return set;
121 }
122 
123 }  // namespace
124 
125 const int BubbleBorder::kStroke = 1;
126 
BubbleBorder(Arrow arrow,Shadow shadow,SkColor color)127 BubbleBorder::BubbleBorder(Arrow arrow, Shadow shadow, SkColor color)
128     : arrow_(arrow),
129       arrow_offset_(0),
130       arrow_paint_type_(PAINT_NORMAL),
131       alignment_(ALIGN_ARROW_TO_MID_ANCHOR),
132       shadow_(shadow),
133       background_color_(color),
134       use_theme_background_color_(false) {
135   DCHECK(shadow < SHADOW_COUNT);
136   images_ = GetBorderImages(shadow);
137 }
138 
~BubbleBorder()139 BubbleBorder::~BubbleBorder() {}
140 
GetBounds(const gfx::Rect & anchor_rect,const gfx::Size & contents_size) const141 gfx::Rect BubbleBorder::GetBounds(const gfx::Rect& anchor_rect,
142                                   const gfx::Size& contents_size) const {
143   int x = anchor_rect.x();
144   int y = anchor_rect.y();
145   int w = anchor_rect.width();
146   int h = anchor_rect.height();
147   const gfx::Size size(GetSizeForContentsSize(contents_size));
148   const int arrow_offset = GetArrowOffset(size);
149   const int arrow_size =
150       images_->arrow_interior_thickness + kStroke - images_->arrow_thickness;
151   const bool mid_anchor = alignment_ == ALIGN_ARROW_TO_MID_ANCHOR;
152 
153   // Calculate the bubble coordinates based on the border and arrow settings.
154   if (is_arrow_on_horizontal(arrow_)) {
155     if (is_arrow_on_left(arrow_)) {
156       x += mid_anchor ? w / 2 - arrow_offset : kStroke - GetBorderThickness();
157     } else if (is_arrow_at_center(arrow_)) {
158       x += w / 2 - arrow_offset;
159     } else {
160       x += mid_anchor ? w / 2 + arrow_offset - size.width() :
161                         w - size.width() + GetBorderThickness() - kStroke;
162     }
163     y += is_arrow_on_top(arrow_) ? h + arrow_size : -arrow_size - size.height();
164   } else if (has_arrow(arrow_)) {
165     x += is_arrow_on_left(arrow_) ? w + arrow_size : -arrow_size - size.width();
166     if (is_arrow_on_top(arrow_)) {
167       y += mid_anchor ? h / 2 - arrow_offset : kStroke - GetBorderThickness();
168     } else if (is_arrow_at_center(arrow_)) {
169       y += h / 2 - arrow_offset;
170     } else {
171       y += mid_anchor ? h / 2 + arrow_offset - size.height() :
172                         h - size.height() + GetBorderThickness() - kStroke;
173     }
174   } else {
175     x += (w - size.width()) / 2;
176     y += (arrow_ == NONE) ? h : (h - size.height()) / 2;
177   }
178 
179   return gfx::Rect(x, y, size.width(), size.height());
180 }
181 
GetBorderThickness() const182 int BubbleBorder::GetBorderThickness() const {
183   return images_->border_thickness - images_->border_interior_thickness;
184 }
185 
GetBorderCornerRadius() const186 int BubbleBorder::GetBorderCornerRadius() const {
187   return images_->corner_radius;
188 }
189 
GetArrowOffset(const gfx::Size & border_size) const190 int BubbleBorder::GetArrowOffset(const gfx::Size& border_size) const {
191   const int edge_length = is_arrow_on_horizontal(arrow_) ?
192       border_size.width() : border_size.height();
193   if (is_arrow_at_center(arrow_) && arrow_offset_ == 0)
194     return edge_length / 2;
195 
196   // Calculate the minimum offset to not overlap arrow and corner images.
197   const int min = images_->border_thickness + (images_->top_arrow.width() / 2);
198   // Ensure the returned value will not cause image overlap, if possible.
199   return std::max(min, std::min(arrow_offset_, edge_length - min));
200 }
201 
Paint(const views::View & view,gfx::Canvas * canvas)202 void BubbleBorder::Paint(const views::View& view, gfx::Canvas* canvas) {
203   gfx::Rect bounds(view.GetContentsBounds());
204   bounds.Inset(-GetBorderThickness(), -GetBorderThickness());
205   const gfx::Rect arrow_bounds = GetArrowRect(view.GetLocalBounds());
206   if (arrow_bounds.IsEmpty()) {
207     Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
208     return;
209   }
210 
211   // Clip the arrow bounds out to avoid painting the overlapping edge area.
212   canvas->Save();
213   SkRect arrow_rect(gfx::RectToSkRect(arrow_bounds));
214   canvas->sk_canvas()->clipRect(arrow_rect, SkRegion::kDifference_Op);
215   Painter::PaintPainterAt(canvas, images_->border_painter.get(), bounds);
216   canvas->Restore();
217 
218   DrawArrow(canvas, arrow_bounds);
219 }
220 
GetInsets() const221 gfx::Insets BubbleBorder::GetInsets() const {
222   // The insets contain the stroke and shadow pixels outside the bubble fill.
223   const int inset = GetBorderThickness();
224   if ((arrow_paint_type_ == PAINT_NONE) || !has_arrow(arrow_))
225     return gfx::Insets(inset, inset, inset, inset);
226 
227   int first_inset = inset;
228   int second_inset = std::max(inset, images_->arrow_thickness);
229   if (is_arrow_on_horizontal(arrow_) ?
230       is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_))
231     std::swap(first_inset, second_inset);
232   return is_arrow_on_horizontal(arrow_) ?
233       gfx::Insets(first_inset, inset, second_inset, inset) :
234       gfx::Insets(inset, first_inset, inset, second_inset);
235 }
236 
GetMinimumSize() const237 gfx::Size BubbleBorder::GetMinimumSize() const {
238   return GetSizeForContentsSize(gfx::Size());
239 }
240 
GetSizeForContentsSize(const gfx::Size & contents_size) const241 gfx::Size BubbleBorder::GetSizeForContentsSize(
242     const gfx::Size& contents_size) const {
243   // Enlarge the contents size by the thickness of the border images.
244   gfx::Size size(contents_size);
245   const gfx::Insets insets = GetInsets();
246   size.Enlarge(insets.width(), insets.height());
247 
248   // Ensure the bubble is large enough to not overlap border and arrow images.
249   const int min = 2 * images_->border_thickness;
250   const int min_with_arrow_width = min + images_->top_arrow.width();
251   const int min_with_arrow_thickness = images_->border_thickness +
252       std::max(images_->arrow_thickness + images_->border_interior_thickness,
253                images_->border_thickness);
254   // Only take arrow image sizes into account when the bubble tip is shown.
255   if (arrow_paint_type_ == PAINT_NONE || !has_arrow(arrow_))
256     size.SetToMax(gfx::Size(min, min));
257   else if (is_arrow_on_horizontal(arrow_))
258     size.SetToMax(gfx::Size(min_with_arrow_width, min_with_arrow_thickness));
259   else
260     size.SetToMax(gfx::Size(min_with_arrow_thickness, min_with_arrow_width));
261   return size;
262 }
263 
GetArrowImage() const264 gfx::ImageSkia* BubbleBorder::GetArrowImage() const {
265   if (!has_arrow(arrow_))
266     return NULL;
267   if (is_arrow_on_horizontal(arrow_)) {
268     return is_arrow_on_top(arrow_) ?
269         &images_->top_arrow : &images_->bottom_arrow;
270   }
271   return is_arrow_on_left(arrow_) ?
272       &images_->left_arrow : &images_->right_arrow;
273 }
274 
GetArrowRect(const gfx::Rect & bounds) const275 gfx::Rect BubbleBorder::GetArrowRect(const gfx::Rect& bounds) const {
276   if (!has_arrow(arrow_) || arrow_paint_type_ != PAINT_NORMAL)
277     return gfx::Rect();
278 
279   gfx::Point origin;
280   int offset = GetArrowOffset(bounds.size());
281   const int half_length = images_->top_arrow.width() / 2;
282   const gfx::Insets insets = GetInsets();
283 
284   if (is_arrow_on_horizontal(arrow_)) {
285     origin.set_x(is_arrow_on_left(arrow_) || is_arrow_at_center(arrow_) ?
286         offset : bounds.width() - offset);
287     origin.Offset(-half_length, 0);
288     if (is_arrow_on_top(arrow_))
289       origin.set_y(insets.top() - images_->arrow_thickness);
290     else
291       origin.set_y(bounds.height() - insets.bottom());
292   } else {
293     origin.set_y(is_arrow_on_top(arrow_)  || is_arrow_at_center(arrow_) ?
294         offset : bounds.height() - offset);
295     origin.Offset(0, -half_length);
296     if (is_arrow_on_left(arrow_))
297       origin.set_x(insets.left() - images_->arrow_thickness);
298     else
299       origin.set_x(bounds.width() - insets.right());
300   }
301   return gfx::Rect(origin, GetArrowImage()->size());
302 }
303 
DrawArrow(gfx::Canvas * canvas,const gfx::Rect & arrow_bounds) const304 void BubbleBorder::DrawArrow(gfx::Canvas* canvas,
305                              const gfx::Rect& arrow_bounds) const {
306   canvas->DrawImageInt(*GetArrowImage(), arrow_bounds.x(), arrow_bounds.y());
307   const bool horizontal = is_arrow_on_horizontal(arrow_);
308   const int thickness = images_->arrow_interior_thickness;
309   float tip_x = horizontal ? arrow_bounds.CenterPoint().x() :
310       is_arrow_on_left(arrow_) ? arrow_bounds.right() - thickness :
311                                  arrow_bounds.x() + thickness;
312   float tip_y = !horizontal ? arrow_bounds.CenterPoint().y() + 0.5f :
313       is_arrow_on_top(arrow_) ? arrow_bounds.bottom() - thickness :
314                                 arrow_bounds.y() + thickness;
315   const bool positive_offset = horizontal ?
316       is_arrow_on_top(arrow_) : is_arrow_on_left(arrow_);
317   const int offset_to_next_vertex = positive_offset ?
318       images_->arrow_interior_thickness : -images_->arrow_interior_thickness;
319 
320   SkPath path;
321   path.incReserve(4);
322   path.moveTo(SkDoubleToScalar(tip_x), SkDoubleToScalar(tip_y));
323   path.lineTo(SkDoubleToScalar(tip_x + offset_to_next_vertex),
324               SkDoubleToScalar(tip_y + offset_to_next_vertex));
325   const int multiplier = horizontal ? 1 : -1;
326   path.lineTo(SkDoubleToScalar(tip_x - multiplier * offset_to_next_vertex),
327               SkDoubleToScalar(tip_y + multiplier * offset_to_next_vertex));
328   path.close();
329 
330   SkPaint paint;
331   paint.setStyle(SkPaint::kFill_Style);
332   paint.setColor(background_color_);
333 
334   canvas->DrawPath(path, paint);
335 }
336 
GetImagesForTest() const337 internal::BorderImages* BubbleBorder::GetImagesForTest() const {
338   return images_;
339 }
340 
Paint(gfx::Canvas * canvas,views::View * view) const341 void BubbleBackground::Paint(gfx::Canvas* canvas, views::View* view) const {
342   if (border_->shadow() == BubbleBorder::NO_SHADOW_OPAQUE_BORDER)
343     canvas->DrawColor(border_->background_color());
344 
345   // Fill the contents with a round-rect region to match the border images.
346   SkPaint paint;
347   paint.setAntiAlias(true);
348   paint.setStyle(SkPaint::kFill_Style);
349   paint.setColor(border_->background_color());
350   SkPath path;
351   gfx::Rect bounds(view->GetLocalBounds());
352   bounds.Inset(border_->GetInsets());
353 
354   canvas->DrawRoundRect(bounds, border_->GetBorderCornerRadius(), paint);
355 }
356 
357 }  // namespace views
358