1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/shelf/shelf_view.h"
6
7 #include <algorithm>
8
9 #include "ash/ash_constants.h"
10 #include "ash/ash_switches.h"
11 #include "ash/drag_drop/drag_image_view.h"
12 #include "ash/metrics/user_metrics_recorder.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/scoped_target_root_window.h"
15 #include "ash/shelf/app_list_button.h"
16 #include "ash/shelf/overflow_bubble.h"
17 #include "ash/shelf/overflow_bubble_view.h"
18 #include "ash/shelf/overflow_button.h"
19 #include "ash/shelf/shelf_button.h"
20 #include "ash/shelf/shelf_constants.h"
21 #include "ash/shelf/shelf_delegate.h"
22 #include "ash/shelf/shelf_icon_observer.h"
23 #include "ash/shelf/shelf_item_delegate.h"
24 #include "ash/shelf/shelf_item_delegate_manager.h"
25 #include "ash/shelf/shelf_layout_manager.h"
26 #include "ash/shelf/shelf_menu_model.h"
27 #include "ash/shelf/shelf_model.h"
28 #include "ash/shelf/shelf_tooltip_manager.h"
29 #include "ash/shelf/shelf_widget.h"
30 #include "ash/shell.h"
31 #include "ash/wm/coordinate_conversion.h"
32 #include "base/auto_reset.h"
33 #include "base/memory/scoped_ptr.h"
34 #include "base/metrics/histogram.h"
35 #include "grit/ash_strings.h"
36 #include "ui/accessibility/ax_view_state.h"
37 #include "ui/aura/client/screen_position_client.h"
38 #include "ui/aura/window.h"
39 #include "ui/aura/window_event_dispatcher.h"
40 #include "ui/base/l10n/l10n_util.h"
41 #include "ui/base/models/simple_menu_model.h"
42 #include "ui/base/resource/resource_bundle.h"
43 #include "ui/compositor/layer.h"
44 #include "ui/compositor/layer_animator.h"
45 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
46 #include "ui/gfx/canvas.h"
47 #include "ui/gfx/point.h"
48 #include "ui/views/animation/bounds_animator.h"
49 #include "ui/views/border.h"
50 #include "ui/views/controls/button/image_button.h"
51 #include "ui/views/controls/menu/menu_model_adapter.h"
52 #include "ui/views/controls/menu/menu_runner.h"
53 #include "ui/views/focus/focus_search.h"
54 #include "ui/views/view_model.h"
55 #include "ui/views/view_model_utils.h"
56 #include "ui/views/widget/widget.h"
57 #include "ui/wm/core/coordinate_conversion.h"
58
59 using gfx::Animation;
60 using views::View;
61
62 namespace ash {
63
64 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
65 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
66 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
67 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
68
69 // Default amount content is inset on the left edge.
70 const int kDefaultLeadingInset = 8;
71
72 // Minimum distance before drag starts.
73 const int kMinimumDragDistance = 8;
74
75 // Additional spacing for the left and right side of icons.
76 const int kHorizontalIconSpacing = 2;
77
78 // Inset for items which do not have an icon.
79 const int kHorizontalNoIconInsetSpacing =
80 kHorizontalIconSpacing + kDefaultLeadingInset;
81
82 // The proportion of the shelf space reserved for non-panel icons. Panels
83 // may flow into this space but will be put into the overflow bubble if there
84 // is contention for the space.
85 const float kReservedNonPanelIconProportion = 0.67f;
86
87 // This is the command id of the menu item which contains the name of the menu.
88 const int kCommandIdOfMenuName = 0;
89
90 // The background color of the active item in the list.
91 const SkColor kActiveListItemBackgroundColor = SkColorSetRGB(203 , 219, 241);
92
93 // The background color of the active & hovered item in the list.
94 const SkColor kFocusedActiveListItemBackgroundColor =
95 SkColorSetRGB(193, 211, 236);
96
97 // The text color of the caption item in a list.
98 const SkColor kCaptionItemForegroundColor = SK_ColorBLACK;
99
100 // The maximum allowable length of a menu line of an application menu in pixels.
101 const int kMaximumAppMenuItemLength = 350;
102
103 // The distance of the cursor from the outer rim of the shelf before it
104 // separates.
105 const int kRipOffDistance = 48;
106
107 // The rip off drag and drop proxy image should get scaled by this factor.
108 const float kDragAndDropProxyScale = 1.5f;
109
110 // The opacity represents that this partially disappeared item will get removed.
111 const float kDraggedImageOpacity = 0.5f;
112
113 namespace {
114
115 // A class to temporarily disable a given bounds animator.
116 class BoundsAnimatorDisabler {
117 public:
BoundsAnimatorDisabler(views::BoundsAnimator * bounds_animator)118 explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
119 : old_duration_(bounds_animator->GetAnimationDuration()),
120 bounds_animator_(bounds_animator) {
121 bounds_animator_->SetAnimationDuration(1);
122 }
123
~BoundsAnimatorDisabler()124 ~BoundsAnimatorDisabler() {
125 bounds_animator_->SetAnimationDuration(old_duration_);
126 }
127
128 private:
129 // The previous animation duration.
130 int old_duration_;
131 // The bounds animator which gets used.
132 views::BoundsAnimator* bounds_animator_;
133
134 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
135 };
136
137 // The MenuModelAdapter gets slightly changed to adapt the menu appearance to
138 // our requirements.
139 class ShelfMenuModelAdapter : public views::MenuModelAdapter {
140 public:
141 explicit ShelfMenuModelAdapter(ShelfMenuModel* menu_model);
142
143 // views::MenuModelAdapter:
144 virtual const gfx::FontList* GetLabelFontList(int command_id) const OVERRIDE;
145 virtual bool IsCommandEnabled(int id) const OVERRIDE;
146 virtual void GetHorizontalIconMargins(int id,
147 int icon_size,
148 int* left_margin,
149 int* right_margin) const OVERRIDE;
150 virtual bool GetForegroundColor(int command_id,
151 bool is_hovered,
152 SkColor* override_color) const OVERRIDE;
153 virtual bool GetBackgroundColor(int command_id,
154 bool is_hovered,
155 SkColor* override_color) const OVERRIDE;
156 virtual int GetMaxWidthForMenu(views::MenuItemView* menu) OVERRIDE;
157 virtual bool ShouldReserveSpaceForSubmenuIndicator() const OVERRIDE;
158
159 private:
160 ShelfMenuModel* menu_model_;
161
162 DISALLOW_COPY_AND_ASSIGN(ShelfMenuModelAdapter);
163 };
164
ShelfMenuModelAdapter(ShelfMenuModel * menu_model)165 ShelfMenuModelAdapter::ShelfMenuModelAdapter(ShelfMenuModel* menu_model)
166 : MenuModelAdapter(menu_model),
167 menu_model_(menu_model) {
168 }
169
GetLabelFontList(int command_id) const170 const gfx::FontList* ShelfMenuModelAdapter::GetLabelFontList(
171 int command_id) const {
172 if (command_id != kCommandIdOfMenuName)
173 return MenuModelAdapter::GetLabelFontList(command_id);
174
175 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance();
176 return &rb.GetFontList(ui::ResourceBundle::BoldFont);
177 }
178
IsCommandEnabled(int id) const179 bool ShelfMenuModelAdapter::IsCommandEnabled(int id) const {
180 return id != kCommandIdOfMenuName;
181 }
182
GetForegroundColor(int command_id,bool is_hovered,SkColor * override_color) const183 bool ShelfMenuModelAdapter::GetForegroundColor(int command_id,
184 bool is_hovered,
185 SkColor* override_color) const {
186 if (command_id != kCommandIdOfMenuName)
187 return false;
188
189 *override_color = kCaptionItemForegroundColor;
190 return true;
191 }
192
GetBackgroundColor(int command_id,bool is_hovered,SkColor * override_color) const193 bool ShelfMenuModelAdapter::GetBackgroundColor(int command_id,
194 bool is_hovered,
195 SkColor* override_color) const {
196 if (!menu_model_->IsCommandActive(command_id))
197 return false;
198
199 *override_color = is_hovered ? kFocusedActiveListItemBackgroundColor :
200 kActiveListItemBackgroundColor;
201 return true;
202 }
203
GetHorizontalIconMargins(int command_id,int icon_size,int * left_margin,int * right_margin) const204 void ShelfMenuModelAdapter::GetHorizontalIconMargins(int command_id,
205 int icon_size,
206 int* left_margin,
207 int* right_margin) const {
208 *left_margin = kHorizontalIconSpacing;
209 *right_margin = (command_id != kCommandIdOfMenuName) ?
210 kHorizontalIconSpacing : -(icon_size + kHorizontalNoIconInsetSpacing);
211 }
212
GetMaxWidthForMenu(views::MenuItemView * menu)213 int ShelfMenuModelAdapter::GetMaxWidthForMenu(views::MenuItemView* menu) {
214 return kMaximumAppMenuItemLength;
215 }
216
ShouldReserveSpaceForSubmenuIndicator() const217 bool ShelfMenuModelAdapter::ShouldReserveSpaceForSubmenuIndicator() const {
218 return false;
219 }
220
221 // Custom FocusSearch used to navigate the shelf in the order items are in
222 // the ViewModel.
223 class ShelfFocusSearch : public views::FocusSearch {
224 public:
ShelfFocusSearch(views::ViewModel * view_model)225 explicit ShelfFocusSearch(views::ViewModel* view_model)
226 : FocusSearch(NULL, true, true),
227 view_model_(view_model) {}
~ShelfFocusSearch()228 virtual ~ShelfFocusSearch() {}
229
230 // views::FocusSearch overrides:
FindNextFocusableView(View * starting_view,bool reverse,Direction direction,bool check_starting_view,views::FocusTraversable ** focus_traversable,View ** focus_traversable_view)231 virtual View* FindNextFocusableView(
232 View* starting_view,
233 bool reverse,
234 Direction direction,
235 bool check_starting_view,
236 views::FocusTraversable** focus_traversable,
237 View** focus_traversable_view) OVERRIDE {
238 int index = view_model_->GetIndexOfView(starting_view);
239 if (index == -1)
240 return view_model_->view_at(0);
241
242 if (reverse) {
243 --index;
244 if (index < 0)
245 index = view_model_->view_size() - 1;
246 } else {
247 ++index;
248 if (index >= view_model_->view_size())
249 index = 0;
250 }
251 return view_model_->view_at(index);
252 }
253
254 private:
255 views::ViewModel* view_model_;
256
257 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
258 };
259
260 // AnimationDelegate used when inserting a new item. This steadily increases the
261 // opacity of the layer as the animation progress.
262 class FadeInAnimationDelegate : public gfx::AnimationDelegate {
263 public:
FadeInAnimationDelegate(views::View * view)264 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
~FadeInAnimationDelegate()265 virtual ~FadeInAnimationDelegate() {}
266
267 // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)268 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
269 view_->layer()->SetOpacity(animation->GetCurrentValue());
270 view_->layer()->ScheduleDraw();
271 }
AnimationEnded(const Animation * animation)272 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
273 view_->layer()->SetOpacity(1.0f);
274 view_->layer()->ScheduleDraw();
275 }
AnimationCanceled(const Animation * animation)276 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
277 view_->layer()->SetOpacity(1.0f);
278 view_->layer()->ScheduleDraw();
279 }
280
281 private:
282 views::View* view_;
283
284 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
285 };
286
ReflectItemStatus(const ShelfItem & item,ShelfButton * button)287 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
288 switch (item.status) {
289 case STATUS_CLOSED:
290 button->ClearState(ShelfButton::STATE_ACTIVE);
291 button->ClearState(ShelfButton::STATE_RUNNING);
292 button->ClearState(ShelfButton::STATE_ATTENTION);
293 break;
294 case STATUS_RUNNING:
295 button->ClearState(ShelfButton::STATE_ACTIVE);
296 button->AddState(ShelfButton::STATE_RUNNING);
297 button->ClearState(ShelfButton::STATE_ATTENTION);
298 break;
299 case STATUS_ACTIVE:
300 button->AddState(ShelfButton::STATE_ACTIVE);
301 button->ClearState(ShelfButton::STATE_RUNNING);
302 button->ClearState(ShelfButton::STATE_ATTENTION);
303 break;
304 case STATUS_ATTENTION:
305 button->ClearState(ShelfButton::STATE_ACTIVE);
306 button->ClearState(ShelfButton::STATE_RUNNING);
307 button->AddState(ShelfButton::STATE_ATTENTION);
308 break;
309 }
310 }
311
312 } // namespace
313
314 // AnimationDelegate used when deleting an item. This steadily decreased the
315 // opacity of the layer as the animation progress.
316 class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
317 public:
FadeOutAnimationDelegate(ShelfView * host,views::View * view)318 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
319 : shelf_view_(host),
320 view_(view) {}
~FadeOutAnimationDelegate()321 virtual ~FadeOutAnimationDelegate() {}
322
323 // AnimationDelegate overrides:
AnimationProgressed(const Animation * animation)324 virtual void AnimationProgressed(const Animation* animation) OVERRIDE {
325 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
326 view_->layer()->ScheduleDraw();
327 }
AnimationEnded(const Animation * animation)328 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
329 shelf_view_->OnFadeOutAnimationEnded();
330 }
AnimationCanceled(const Animation * animation)331 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
332 }
333
334 private:
335 ShelfView* shelf_view_;
336 scoped_ptr<views::View> view_;
337
338 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
339 };
340
341 // AnimationDelegate used to trigger fading an element in. When an item is
342 // inserted this delegate is attached to the animation that expands the size of
343 // the item. When done it kicks off another animation to fade the item in.
344 class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
345 public:
StartFadeAnimationDelegate(ShelfView * host,views::View * view)346 StartFadeAnimationDelegate(ShelfView* host,
347 views::View* view)
348 : shelf_view_(host),
349 view_(view) {}
~StartFadeAnimationDelegate()350 virtual ~StartFadeAnimationDelegate() {}
351
352 // AnimationDelegate overrides:
AnimationEnded(const Animation * animation)353 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
354 shelf_view_->FadeIn(view_);
355 }
AnimationCanceled(const Animation * animation)356 virtual void AnimationCanceled(const Animation* animation) OVERRIDE {
357 view_->layer()->SetOpacity(1.0f);
358 }
359
360 private:
361 ShelfView* shelf_view_;
362 views::View* view_;
363
364 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
365 };
366
ShelfView(ShelfModel * model,ShelfDelegate * delegate,ShelfLayoutManager * manager)367 ShelfView::ShelfView(ShelfModel* model,
368 ShelfDelegate* delegate,
369 ShelfLayoutManager* manager)
370 : model_(model),
371 delegate_(delegate),
372 view_model_(new views::ViewModel),
373 first_visible_index_(0),
374 last_visible_index_(-1),
375 overflow_button_(NULL),
376 owner_overflow_bubble_(NULL),
377 drag_pointer_(NONE),
378 drag_view_(NULL),
379 start_drag_index_(-1),
380 context_menu_id_(0),
381 leading_inset_(kDefaultLeadingInset),
382 cancelling_drag_model_changed_(false),
383 last_hidden_index_(0),
384 closing_event_time_(base::TimeDelta()),
385 got_deleted_(NULL),
386 drag_and_drop_item_pinned_(false),
387 drag_and_drop_shelf_id_(0),
388 dragged_off_shelf_(false),
389 snap_back_from_rip_off_view_(NULL),
390 item_manager_(Shell::GetInstance()->shelf_item_delegate_manager()),
391 layout_manager_(manager),
392 overflow_mode_(false),
393 main_shelf_(NULL),
394 dragged_off_from_overflow_to_shelf_(false) {
395 DCHECK(model_);
396 bounds_animator_.reset(new views::BoundsAnimator(this));
397 bounds_animator_->AddObserver(this);
398 set_context_menu_controller(this);
399 focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
400 tooltip_.reset(new ShelfTooltipManager(manager, this));
401 }
402
~ShelfView()403 ShelfView::~ShelfView() {
404 bounds_animator_->RemoveObserver(this);
405 model_->RemoveObserver(this);
406 // If we are inside the MenuRunner, we need to know if we were getting
407 // deleted while it was running.
408 if (got_deleted_)
409 *got_deleted_ = true;
410 }
411
Init()412 void ShelfView::Init() {
413 model_->AddObserver(this);
414
415 const ShelfItems& items(model_->items());
416 for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
417 views::View* child = CreateViewForItem(*i);
418 child->SetPaintToLayer(true);
419 view_model_->Add(child, static_cast<int>(i - items.begin()));
420 AddChildView(child);
421 }
422 overflow_button_ = new OverflowButton(this);
423 overflow_button_->set_context_menu_controller(this);
424 ConfigureChildView(overflow_button_);
425 AddChildView(overflow_button_);
426
427 // We'll layout when our bounds change.
428 }
429
OnShelfAlignmentChanged()430 void ShelfView::OnShelfAlignmentChanged() {
431 overflow_button_->OnShelfAlignmentChanged();
432 LayoutToIdealBounds();
433 for (int i = 0; i < view_model_->view_size(); ++i) {
434 if (i >= first_visible_index_ && i <= last_visible_index_)
435 view_model_->view_at(i)->Layout();
436 }
437 tooltip_->Close();
438 if (overflow_bubble_)
439 overflow_bubble_->Hide();
440 }
441
SchedulePaintForAllButtons()442 void ShelfView::SchedulePaintForAllButtons() {
443 for (int i = 0; i < view_model_->view_size(); ++i) {
444 if (i >= first_visible_index_ && i <= last_visible_index_)
445 view_model_->view_at(i)->SchedulePaint();
446 }
447 if (overflow_button_ && overflow_button_->visible())
448 overflow_button_->SchedulePaint();
449 }
450
GetIdealBoundsOfItemIcon(ShelfID id)451 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
452 int index = model_->ItemIndexByID(id);
453 if (index == -1)
454 return gfx::Rect();
455 // Map all items from overflow area to the overflow button. Note that the
456 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
457 // list of invisible panel items. However, these items are currently nowhere
458 // represented and get dropped instead - see (crbug.com/378907). As such there
459 // is no way to address them or place them. We therefore move them over the
460 // overflow button.
461 if (index > last_visible_index_ && index < model_->FirstPanelIndex())
462 index = last_visible_index_ + 1;
463 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
464 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
465 ShelfButton* button = static_cast<ShelfButton*>(view_model_->view_at(index));
466 gfx::Rect icon_bounds = button->GetIconBounds();
467 return gfx::Rect(GetMirroredXWithWidthInView(
468 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
469 ideal_bounds.y() + icon_bounds.y(),
470 icon_bounds.width(),
471 icon_bounds.height());
472 }
473
UpdatePanelIconPosition(ShelfID id,const gfx::Point & midpoint)474 void ShelfView::UpdatePanelIconPosition(ShelfID id,
475 const gfx::Point& midpoint) {
476 int current_index = model_->ItemIndexByID(id);
477 int first_panel_index = model_->FirstPanelIndex();
478 if (current_index < first_panel_index)
479 return;
480
481 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()),
482 midpoint.y());
483 int target_index = current_index;
484 while (target_index > first_panel_index &&
485 layout_manager_->PrimaryAxisValue(
486 view_model_->ideal_bounds(target_index).x(),
487 view_model_->ideal_bounds(target_index).y()) >
488 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
489 midpoint_in_view.y())) {
490 --target_index;
491 }
492 while (target_index < view_model_->view_size() - 1 &&
493 layout_manager_->PrimaryAxisValue(
494 view_model_->ideal_bounds(target_index).right(),
495 view_model_->ideal_bounds(target_index).bottom()) <
496 layout_manager_->PrimaryAxisValue(midpoint_in_view.x(),
497 midpoint_in_view.y())) {
498 ++target_index;
499 }
500 if (current_index != target_index)
501 model_->Move(current_index, target_index);
502 }
503
IsShowingMenu() const504 bool ShelfView::IsShowingMenu() const {
505 return (launcher_menu_runner_.get() &&
506 launcher_menu_runner_->IsRunning());
507 }
508
IsShowingOverflowBubble() const509 bool ShelfView::IsShowingOverflowBubble() const {
510 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
511 }
512
GetAppListButtonView() const513 views::View* ShelfView::GetAppListButtonView() const {
514 for (int i = 0; i < model_->item_count(); ++i) {
515 if (model_->items()[i].type == TYPE_APP_LIST)
516 return view_model_->view_at(i);
517 }
518
519 NOTREACHED() << "Applist button not found";
520 return NULL;
521 }
522
523 ////////////////////////////////////////////////////////////////////////////////
524 // ShelfView, FocusTraversable implementation:
525
GetFocusSearch()526 views::FocusSearch* ShelfView::GetFocusSearch() {
527 return focus_search_.get();
528 }
529
GetFocusTraversableParent()530 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
531 return parent()->GetFocusTraversable();
532 }
533
GetFocusTraversableParentView()534 View* ShelfView::GetFocusTraversableParentView() {
535 return this;
536 }
537
CreateDragIconProxy(const gfx::Point & location_in_screen_coordinates,const gfx::ImageSkia & icon,views::View * replaced_view,const gfx::Vector2d & cursor_offset_from_center,float scale_factor)538 void ShelfView::CreateDragIconProxy(
539 const gfx::Point& location_in_screen_coordinates,
540 const gfx::ImageSkia& icon,
541 views::View* replaced_view,
542 const gfx::Vector2d& cursor_offset_from_center,
543 float scale_factor) {
544 drag_replaced_view_ = replaced_view;
545 drag_image_.reset(new ash::DragImageView(
546 drag_replaced_view_->GetWidget()->GetNativeWindow()->GetRootWindow(),
547 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
548 drag_image_->SetImage(icon);
549 gfx::Size size = drag_image_->GetPreferredSize();
550 size.set_width(size.width() * scale_factor);
551 size.set_height(size.height() * scale_factor);
552 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
553 cursor_offset_from_center;
554 gfx::Rect drag_image_bounds(
555 location_in_screen_coordinates - drag_image_offset_,
556 size);
557 drag_image_->SetBoundsInScreen(drag_image_bounds);
558 drag_image_->SetWidgetVisible(true);
559 }
560
UpdateDragIconProxy(const gfx::Point & location_in_screen_coordinates)561 void ShelfView::UpdateDragIconProxy(
562 const gfx::Point& location_in_screen_coordinates) {
563 // TODO(jennyz): Investigate why drag_image_ becomes NULL at this point per
564 // crbug.com/34722, while the app list item is still being dragged around.
565 if (drag_image_) {
566 drag_image_->SetScreenPosition(
567 location_in_screen_coordinates - drag_image_offset_);
568 }
569 }
570
DestroyDragIconProxy()571 void ShelfView::DestroyDragIconProxy() {
572 drag_image_.reset();
573 drag_image_offset_ = gfx::Vector2d(0, 0);
574 }
575
StartDrag(const std::string & app_id,const gfx::Point & location_in_screen_coordinates)576 bool ShelfView::StartDrag(const std::string& app_id,
577 const gfx::Point& location_in_screen_coordinates) {
578 // Bail if an operation is already going on - or the cursor is not inside.
579 // This could happen if mouse / touch operations overlap.
580 if (drag_and_drop_shelf_id_ ||
581 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
582 return false;
583
584 // If the AppsGridView (which was dispatching this event) was opened by our
585 // button, ShelfView dragging operations are locked and we have to unlock.
586 CancelDrag(-1);
587 drag_and_drop_item_pinned_ = false;
588 drag_and_drop_app_id_ = app_id;
589 drag_and_drop_shelf_id_ =
590 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
591 // Check if the application is known and pinned - if not, we have to pin it so
592 // that we can re-arrange the shelf order accordingly. Note that items have
593 // to be pinned to give them the same (order) possibilities as a shortcut.
594 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
595 // returns true. At this time, we don't need to pin the item.
596 if (!IsShowingOverflowBubble() &&
597 (!drag_and_drop_shelf_id_ ||
598 !delegate_->IsAppPinned(app_id))) {
599 delegate_->PinAppWithID(app_id);
600 drag_and_drop_shelf_id_ =
601 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
602 if (!drag_and_drop_shelf_id_)
603 return false;
604 drag_and_drop_item_pinned_ = true;
605 }
606 views::View* drag_and_drop_view = view_model_->view_at(
607 model_->ItemIndexByID(drag_and_drop_shelf_id_));
608 DCHECK(drag_and_drop_view);
609
610 // Since there is already an icon presented by the caller, we hide this item
611 // for now. That has to be done by reducing the size since the visibility will
612 // change once a regrouping animation is performed.
613 pre_drag_and_drop_size_ = drag_and_drop_view->size();
614 drag_and_drop_view->SetSize(gfx::Size());
615
616 // First we have to center the mouse cursor over the item.
617 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
618 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
619 gfx::Point point_in_root = location_in_screen_coordinates;
620 ::wm::ConvertPointFromScreen(
621 ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
622 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root, 0, 0);
623 PointerPressedOnButton(drag_and_drop_view,
624 ShelfButtonHost::DRAG_AND_DROP,
625 event);
626
627 // Drag the item where it really belongs.
628 Drag(location_in_screen_coordinates);
629 return true;
630 }
631
Drag(const gfx::Point & location_in_screen_coordinates)632 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
633 if (!drag_and_drop_shelf_id_ ||
634 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
635 return false;
636
637 gfx::Point pt = location_in_screen_coordinates;
638 views::View* drag_and_drop_view = view_model_->view_at(
639 model_->ItemIndexByID(drag_and_drop_shelf_id_));
640 ConvertPointFromScreen(drag_and_drop_view, &pt);
641 gfx::Point point_in_root = location_in_screen_coordinates;
642 ::wm::ConvertPointFromScreen(
643 ash::wm::GetRootWindowAt(location_in_screen_coordinates), &point_in_root);
644 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root, 0, 0);
645 PointerDraggedOnButton(drag_and_drop_view,
646 ShelfButtonHost::DRAG_AND_DROP,
647 event);
648 return true;
649 }
650
EndDrag(bool cancel)651 void ShelfView::EndDrag(bool cancel) {
652 if (!drag_and_drop_shelf_id_)
653 return;
654
655 views::View* drag_and_drop_view = view_model_->view_at(
656 model_->ItemIndexByID(drag_and_drop_shelf_id_));
657 PointerReleasedOnButton(
658 drag_and_drop_view, ShelfButtonHost::DRAG_AND_DROP, cancel);
659
660 // Either destroy the temporarily created item - or - make the item visible.
661 if (drag_and_drop_item_pinned_ && cancel) {
662 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
663 } else if (drag_and_drop_view) {
664 if (cancel) {
665 // When a hosted drag gets canceled, the item can remain in the same slot
666 // and it might have moved within the bounds. In that case the item need
667 // to animate back to its correct location.
668 AnimateToIdealBounds();
669 } else {
670 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
671 }
672 }
673
674 drag_and_drop_shelf_id_ = 0;
675 }
676
LayoutToIdealBounds()677 void ShelfView::LayoutToIdealBounds() {
678 if (bounds_animator_->IsAnimating()) {
679 AnimateToIdealBounds();
680 return;
681 }
682
683 IdealBounds ideal_bounds;
684 CalculateIdealBounds(&ideal_bounds);
685 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
686 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
687 }
688
UpdateAllButtonsVisibilityInOverflowMode()689 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
690 // The overflow button is not shown in overflow mode.
691 overflow_button_->SetVisible(false);
692 DCHECK_LT(last_visible_index_, view_model_->view_size());
693 for (int i = 0; i < view_model_->view_size(); ++i) {
694 bool visible = i >= first_visible_index_ &&
695 i <= last_visible_index_;
696 // To track the dragging of |drag_view_| continuously, its visibility
697 // should be always true regardless of its position.
698 if (dragged_off_from_overflow_to_shelf_ &&
699 view_model_->view_at(i) == drag_view_)
700 view_model_->view_at(i)->SetVisible(true);
701 else
702 view_model_->view_at(i)->SetVisible(visible);
703 }
704 }
705
CalculateIdealBounds(IdealBounds * bounds) const706 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) const {
707 int available_size = layout_manager_->PrimaryAxisValue(width(), height());
708 DCHECK(model_->item_count() == view_model_->view_size());
709 if (!available_size)
710 return;
711
712 int first_panel_index = model_->FirstPanelIndex();
713 int last_button_index = first_panel_index - 1;
714
715 int x = 0;
716 int y = 0;
717 int button_size = kShelfButtonSize;
718 int button_spacing = kShelfButtonSpacing;
719
720 int w = layout_manager_->PrimaryAxisValue(button_size, width());
721 int h = layout_manager_->PrimaryAxisValue(height(), button_size);
722 for (int i = 0; i < view_model_->view_size(); ++i) {
723 if (i < first_visible_index_) {
724 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
725 continue;
726 }
727
728 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
729 if (i != last_button_index) {
730 x = layout_manager_->PrimaryAxisValue(x + w + button_spacing, x);
731 y = layout_manager_->PrimaryAxisValue(y, y + h + button_spacing);
732 }
733 }
734
735 if (is_overflow_mode()) {
736 const_cast<ShelfView*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
737 return;
738 }
739
740 // Right aligned icons.
741 int end_position = available_size - button_spacing;
742 x = layout_manager_->PrimaryAxisValue(end_position, 0);
743 y = layout_manager_->PrimaryAxisValue(0, end_position);
744 for (int i = view_model_->view_size() - 1;
745 i >= first_panel_index; --i) {
746 x = layout_manager_->PrimaryAxisValue(x - w - button_spacing, x);
747 y = layout_manager_->PrimaryAxisValue(y, y - h - button_spacing);
748 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
749 end_position = layout_manager_->PrimaryAxisValue(x, y);
750 }
751
752 // Icons on the left / top are guaranteed up to kLeftIconProportion of
753 // the available space.
754 int last_icon_position = layout_manager_->PrimaryAxisValue(
755 view_model_->ideal_bounds(last_button_index).right(),
756 view_model_->ideal_bounds(last_button_index).bottom()) + button_size;
757 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
758 if (last_icon_position < reserved_icon_space)
759 end_position = last_icon_position;
760 else
761 end_position = std::max(end_position, reserved_icon_space);
762
763 bounds->overflow_bounds.set_size(
764 gfx::Size(layout_manager_->PrimaryAxisValue(w, width()),
765 layout_manager_->PrimaryAxisValue(height(), h)));
766
767 last_visible_index_ = DetermineLastVisibleIndex(
768 end_position - button_size);
769 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
770 bool show_overflow = last_visible_index_ < last_button_index ||
771 last_hidden_index_ >= first_panel_index;
772
773 // Create Space for the overflow button
774 if (show_overflow &&
775 last_visible_index_ > 0 && last_visible_index_ < last_button_index)
776 --last_visible_index_;
777 for (int i = 0; i < view_model_->view_size(); ++i) {
778 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
779 // To receive drag event continuously from |drag_view_| during the dragging
780 // off from the shelf, don't make |drag_view_| invisible. It will be
781 // eventually invisible and removed from the |view_model_| by
782 // FinalizeRipOffDrag().
783 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
784 continue;
785 view_model_->view_at(i)->SetVisible(visible);
786 }
787
788 overflow_button_->SetVisible(show_overflow);
789 if (show_overflow) {
790 DCHECK_NE(0, view_model_->view_size());
791 if (last_visible_index_ == -1) {
792 x = 0;
793 y = 0;
794 } else {
795 x = layout_manager_->PrimaryAxisValue(
796 view_model_->ideal_bounds(last_visible_index_).right(),
797 view_model_->ideal_bounds(last_visible_index_).x());
798 y = layout_manager_->PrimaryAxisValue(
799 view_model_->ideal_bounds(last_visible_index_).y(),
800 view_model_->ideal_bounds(last_visible_index_).bottom());
801 }
802 // Set all hidden panel icon positions to be on the overflow button.
803 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
804 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
805
806 // Add more space between last visible item and overflow button.
807 // Without this, two buttons look too close compared with other items.
808 x = layout_manager_->PrimaryAxisValue(x + button_spacing, x);
809 y = layout_manager_->PrimaryAxisValue(y, y + button_spacing);
810
811 bounds->overflow_bounds.set_x(x);
812 bounds->overflow_bounds.set_y(y);
813 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
814 UpdateOverflowRange(overflow_bubble_->shelf_view());
815 } else {
816 if (overflow_bubble_)
817 overflow_bubble_->Hide();
818 }
819 }
820
DetermineLastVisibleIndex(int max_value) const821 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
822 int index = model_->FirstPanelIndex() - 1;
823 while (index >= 0 &&
824 layout_manager_->PrimaryAxisValue(
825 view_model_->ideal_bounds(index).right(),
826 view_model_->ideal_bounds(index).bottom()) > max_value) {
827 index--;
828 }
829 return index;
830 }
831
DetermineFirstVisiblePanelIndex(int min_value) const832 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
833 int index = model_->FirstPanelIndex();
834 while (index < view_model_->view_size() &&
835 layout_manager_->PrimaryAxisValue(
836 view_model_->ideal_bounds(index).right(),
837 view_model_->ideal_bounds(index).bottom()) < min_value) {
838 ++index;
839 }
840 return index;
841 }
842
AddIconObserver(ShelfIconObserver * observer)843 void ShelfView::AddIconObserver(ShelfIconObserver* observer) {
844 observers_.AddObserver(observer);
845 }
846
RemoveIconObserver(ShelfIconObserver * observer)847 void ShelfView::RemoveIconObserver(ShelfIconObserver* observer) {
848 observers_.RemoveObserver(observer);
849 }
850
AnimateToIdealBounds()851 void ShelfView::AnimateToIdealBounds() {
852 IdealBounds ideal_bounds;
853 CalculateIdealBounds(&ideal_bounds);
854 for (int i = 0; i < view_model_->view_size(); ++i) {
855 View* view = view_model_->view_at(i);
856 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
857 // Now that the item animation starts, we have to make sure that the
858 // padding of the first gets properly transferred to the new first item.
859 if (i && view->border())
860 view->SetBorder(views::Border::NullBorder());
861 }
862 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
863 }
864
CreateViewForItem(const ShelfItem & item)865 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
866 views::View* view = NULL;
867 switch (item.type) {
868 case TYPE_BROWSER_SHORTCUT:
869 case TYPE_APP_SHORTCUT:
870 case TYPE_WINDOWED_APP:
871 case TYPE_PLATFORM_APP:
872 case TYPE_DIALOG:
873 case TYPE_APP_PANEL: {
874 ShelfButton* button = ShelfButton::Create(this, this, layout_manager_);
875 button->SetImage(item.image);
876 ReflectItemStatus(item, button);
877 view = button;
878 break;
879 }
880
881 case TYPE_APP_LIST: {
882 view = new AppListButton(this, this, layout_manager_->shelf_widget());
883 break;
884 }
885
886 default:
887 break;
888 }
889 view->set_context_menu_controller(this);
890
891 DCHECK(view);
892 ConfigureChildView(view);
893 return view;
894 }
895
FadeIn(views::View * view)896 void ShelfView::FadeIn(views::View* view) {
897 view->SetVisible(true);
898 view->layer()->SetOpacity(0);
899 AnimateToIdealBounds();
900 bounds_animator_->SetAnimationDelegate(
901 view,
902 scoped_ptr<gfx::AnimationDelegate>(new FadeInAnimationDelegate(view)));
903 }
904
PrepareForDrag(Pointer pointer,const ui::LocatedEvent & event)905 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
906 DCHECK(!dragging());
907 DCHECK(drag_view_);
908 drag_pointer_ = pointer;
909 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
910
911 if (start_drag_index_== -1) {
912 CancelDrag(-1);
913 return;
914 }
915
916 // If the item is no longer draggable, bail out.
917 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
918 model_->items()[start_drag_index_].id);
919 if (!item_delegate->IsDraggable()) {
920 CancelDrag(-1);
921 return;
922 }
923
924 // Move the view to the front so that it appears on top of other views.
925 ReorderChildView(drag_view_, -1);
926 bounds_animator_->StopAnimatingView(drag_view_);
927 }
928
ContinueDrag(const ui::LocatedEvent & event)929 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
930 // Due to a syncing operation the application might have been removed.
931 // Bail if it is gone.
932 int current_index = view_model_->GetIndexOfView(drag_view_);
933 DCHECK_NE(-1, current_index);
934
935 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
936 model_->items()[current_index].id);
937 if (!item_delegate->IsDraggable()) {
938 CancelDrag(-1);
939 return;
940 }
941
942 // If this is not a drag and drop host operation and not the app list item,
943 // check if the item got ripped off the shelf - if it did we are done.
944 if (!drag_and_drop_shelf_id_ &&
945 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
946 if (HandleRipOffDrag(event))
947 return;
948 // The rip off handler could have changed the location of the item.
949 current_index = view_model_->GetIndexOfView(drag_view_);
950 }
951
952 // TODO: I don't think this works correctly with RTL.
953 gfx::Point drag_point(event.location());
954 ConvertPointToTarget(drag_view_, this, &drag_point);
955
956 // Constrain the location to the range of valid indices for the type.
957 std::pair<int, int> indices(GetDragRange(current_index));
958 int first_drag_index = indices.first;
959 int last_drag_index = indices.second;
960 // If the last index isn't valid, we're overflowing. Constrain to the app list
961 // (which is the last visible item).
962 if (first_drag_index < model_->FirstPanelIndex() &&
963 last_drag_index > last_visible_index_)
964 last_drag_index = last_visible_index_;
965 int x = 0, y = 0;
966 if (layout_manager_->IsHorizontalAlignment()) {
967 x = std::max(view_model_->ideal_bounds(indices.first).x(),
968 drag_point.x() - drag_origin_.x());
969 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
970 view_model_->ideal_bounds(current_index).width(),
971 x);
972 if (drag_view_->x() == x)
973 return;
974 drag_view_->SetX(x);
975 } else {
976 y = std::max(view_model_->ideal_bounds(indices.first).y(),
977 drag_point.y() - drag_origin_.y());
978 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
979 view_model_->ideal_bounds(current_index).height(),
980 y);
981 if (drag_view_->y() == y)
982 return;
983 drag_view_->SetY(y);
984 }
985
986 int target_index =
987 views::ViewModelUtils::DetermineMoveIndex(
988 *view_model_, drag_view_,
989 layout_manager_->IsHorizontalAlignment() ?
990 views::ViewModelUtils::HORIZONTAL :
991 views::ViewModelUtils::VERTICAL,
992 x, y);
993 target_index =
994 std::min(indices.second, std::max(target_index, indices.first));
995 if (target_index == current_index)
996 return;
997
998 // Change the model, the ShelfItemMoved() callback will handle the
999 // |view_model_| update.
1000 model_->Move(current_index, target_index);
1001 bounds_animator_->StopAnimatingView(drag_view_);
1002 }
1003
HandleRipOffDrag(const ui::LocatedEvent & event)1004 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1005 int current_index = view_model_->GetIndexOfView(drag_view_);
1006 DCHECK_NE(-1, current_index);
1007 std::string dragged_app_id =
1008 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1009
1010 gfx::Point screen_location = event.root_location();
1011 ::wm::ConvertPointToScreen(GetWidget()->GetNativeWindow()->GetRootWindow(),
1012 &screen_location);
1013
1014 // To avoid ugly forwards and backwards flipping we use different constants
1015 // for ripping off / re-inserting the items.
1016 if (dragged_off_shelf_) {
1017 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1018 // the item back into the shelf.
1019 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1020 if (dragged_off_from_overflow_to_shelf_) {
1021 // During the dragging an item from Shelf to Overflow, it can enter here
1022 // directly because both are located very closly.
1023 main_shelf_->EndDrag(true);
1024 // Stops the animation of |drag_view_| and sets its bounds explicitly
1025 // becase ContinueDrag() stops its animation. Without this, unexpected
1026 // bounds will be set.
1027 bounds_animator_->StopAnimatingView(drag_view_);
1028 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1029 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1030 dragged_off_from_overflow_to_shelf_ = false;
1031 }
1032 // Destroy our proxy view item.
1033 DestroyDragIconProxy();
1034 // Re-insert the item and return simply false since the caller will handle
1035 // the move as in any normal case.
1036 dragged_off_shelf_ = false;
1037 drag_view_->layer()->SetOpacity(1.0f);
1038 // The size of Overflow bubble should be updated immediately when an item
1039 // is re-inserted.
1040 if (is_overflow_mode())
1041 PreferredSizeChanged();
1042 return false;
1043 } else if (is_overflow_mode() &&
1044 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1045 screen_location)) {
1046 if (!dragged_off_from_overflow_to_shelf_) {
1047 dragged_off_from_overflow_to_shelf_ = true;
1048 drag_image_->SetOpacity(1.0f);
1049 main_shelf_->StartDrag(dragged_app_id, screen_location);
1050 } else {
1051 main_shelf_->Drag(screen_location);
1052 }
1053 } else if (dragged_off_from_overflow_to_shelf_) {
1054 // Makes the |drag_image_| partially disappear again.
1055 dragged_off_from_overflow_to_shelf_ = false;
1056 drag_image_->SetOpacity(kDraggedImageOpacity);
1057 main_shelf_->EndDrag(true);
1058 bounds_animator_->StopAnimatingView(drag_view_);
1059 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1060 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1061 }
1062 // Move our proxy view item.
1063 UpdateDragIconProxy(screen_location);
1064 return true;
1065 }
1066 // Check if we are too far away from the shelf to enter the ripped off state.
1067 // Determine the distance to the shelf.
1068 int delta = CalculateShelfDistance(screen_location);
1069 if (delta > kRipOffDistance) {
1070 // Create a proxy view item which can be moved anywhere.
1071 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1072 CreateDragIconProxy(event.root_location(),
1073 button->GetImage(),
1074 drag_view_,
1075 gfx::Vector2d(0, 0),
1076 kDragAndDropProxyScale);
1077 drag_view_->layer()->SetOpacity(0.0f);
1078 dragged_off_shelf_ = true;
1079 if (RemovableByRipOff(current_index) == REMOVABLE) {
1080 // Move the item to the front of the first panel item and hide it.
1081 // ShelfItemMoved() callback will handle the |view_model_| update and
1082 // call AnimateToIdealBounds().
1083 if (current_index != model_->FirstPanelIndex() - 1) {
1084 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1085 StartFadeInLastVisibleItem();
1086 } else if (is_overflow_mode()) {
1087 // Overflow bubble should be shrunk when an item is ripped off.
1088 PreferredSizeChanged();
1089 }
1090 // Make the item partially disappear to show that it will get removed if
1091 // dropped.
1092 drag_image_->SetOpacity(kDraggedImageOpacity);
1093 }
1094 return true;
1095 }
1096 return false;
1097 }
1098
FinalizeRipOffDrag(bool cancel)1099 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1100 if (!dragged_off_shelf_)
1101 return;
1102 // Make sure we do not come in here again.
1103 dragged_off_shelf_ = false;
1104
1105 // Coming here we should always have a |drag_view_|.
1106 DCHECK(drag_view_);
1107 int current_index = view_model_->GetIndexOfView(drag_view_);
1108 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1109 // operation must have removed it. In that case we shouldn't change the model
1110 // and only delete the proxy image.
1111 if (current_index == -1) {
1112 DestroyDragIconProxy();
1113 return;
1114 }
1115
1116 // Set to true when the animation should snap back to where it was before.
1117 bool snap_back = false;
1118 // Items which cannot be dragged off will be handled as a cancel.
1119 if (!cancel) {
1120 if (dragged_off_from_overflow_to_shelf_) {
1121 dragged_off_from_overflow_to_shelf_ = false;
1122 main_shelf_->EndDrag(false);
1123 drag_view_->layer()->SetOpacity(1.0f);
1124 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1125 // Make sure we do not try to remove un-removable items like items which
1126 // were not pinned or have to be always there.
1127 cancel = true;
1128 snap_back = true;
1129 } else {
1130 // Make sure the item stays invisible upon removal.
1131 drag_view_->SetVisible(false);
1132 std::string app_id =
1133 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1134 delegate_->UnpinAppWithID(app_id);
1135 }
1136 }
1137 if (cancel || snap_back) {
1138 if (dragged_off_from_overflow_to_shelf_) {
1139 dragged_off_from_overflow_to_shelf_ = false;
1140 // Main shelf handles revert of dragged item.
1141 main_shelf_->EndDrag(true);
1142 drag_view_->layer()->SetOpacity(1.0f);
1143 } else if (!cancelling_drag_model_changed_) {
1144 // Only do something if the change did not come through a model change.
1145 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1146 gfx::Point relative_to = GetBoundsInScreen().origin();
1147 gfx::Rect target(
1148 gfx::PointAtOffsetFromOrigin(drag_bounds.origin()- relative_to),
1149 drag_bounds.size());
1150 drag_view_->SetBoundsRect(target);
1151 // Hide the status from the active item since we snap it back now. Upon
1152 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1153 // is set.
1154 snap_back_from_rip_off_view_ = drag_view_;
1155 ShelfButton* button = static_cast<ShelfButton*>(drag_view_);
1156 button->AddState(ShelfButton::STATE_HIDDEN);
1157 // When a canceling drag model is happening, the view model is diverged
1158 // from the menu model and movements / animations should not be done.
1159 model_->Move(current_index, start_drag_index_);
1160 AnimateToIdealBounds();
1161 }
1162 drag_view_->layer()->SetOpacity(1.0f);
1163 }
1164 DestroyDragIconProxy();
1165 }
1166
RemovableByRipOff(int index) const1167 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
1168 DCHECK(index >= 0 && index < model_->item_count());
1169 ShelfItemType type = model_->items()[index].type;
1170 if (type == TYPE_APP_LIST || type == TYPE_DIALOG || !delegate_->CanPin())
1171 return NOT_REMOVABLE;
1172
1173 std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1174 // Note: Only pinned app shortcuts can be removed!
1175 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id)) ?
1176 REMOVABLE : DRAGGABLE;
1177 }
1178
SameDragType(ShelfItemType typea,ShelfItemType typeb) const1179 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1180 switch (typea) {
1181 case TYPE_APP_SHORTCUT:
1182 case TYPE_BROWSER_SHORTCUT:
1183 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1184 case TYPE_APP_LIST:
1185 case TYPE_PLATFORM_APP:
1186 case TYPE_WINDOWED_APP:
1187 case TYPE_APP_PANEL:
1188 case TYPE_DIALOG:
1189 return typeb == typea;
1190 case TYPE_UNDEFINED:
1191 NOTREACHED() << "ShelfItemType must be set.";
1192 return false;
1193 }
1194 NOTREACHED();
1195 return false;
1196 }
1197
GetDragRange(int index)1198 std::pair<int, int> ShelfView::GetDragRange(int index) {
1199 int min_index = -1;
1200 int max_index = -1;
1201 ShelfItemType type = model_->items()[index].type;
1202 for (int i = 0; i < model_->item_count(); ++i) {
1203 if (SameDragType(model_->items()[i].type, type)) {
1204 if (min_index == -1)
1205 min_index = i;
1206 max_index = i;
1207 }
1208 }
1209 return std::pair<int, int>(min_index, max_index);
1210 }
1211
ConfigureChildView(views::View * view)1212 void ShelfView::ConfigureChildView(views::View* view) {
1213 view->SetPaintToLayer(true);
1214 view->layer()->SetFillsBoundsOpaquely(false);
1215 }
1216
ToggleOverflowBubble()1217 void ShelfView::ToggleOverflowBubble() {
1218 if (IsShowingOverflowBubble()) {
1219 overflow_bubble_->Hide();
1220 return;
1221 }
1222
1223 if (!overflow_bubble_)
1224 overflow_bubble_.reset(new OverflowBubble());
1225
1226 ShelfView* overflow_view =
1227 new ShelfView(model_, delegate_, layout_manager_);
1228 overflow_view->overflow_mode_ = true;
1229 overflow_view->Init();
1230 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1231 overflow_view->OnShelfAlignmentChanged();
1232 overflow_view->main_shelf_ = this;
1233 UpdateOverflowRange(overflow_view);
1234
1235 overflow_bubble_->Show(overflow_button_, overflow_view);
1236
1237 Shell::GetInstance()->UpdateShelfVisibility();
1238 }
1239
OnFadeOutAnimationEnded()1240 void ShelfView::OnFadeOutAnimationEnded() {
1241 AnimateToIdealBounds();
1242 StartFadeInLastVisibleItem();
1243 }
1244
StartFadeInLastVisibleItem()1245 void ShelfView::StartFadeInLastVisibleItem() {
1246 // If overflow button is visible and there is a valid new last item, fading
1247 // the new last item in after sliding animation is finished.
1248 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1249 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1250 last_visible_view->layer()->SetOpacity(0);
1251 bounds_animator_->SetAnimationDelegate(
1252 last_visible_view,
1253 scoped_ptr<gfx::AnimationDelegate>(
1254 new StartFadeAnimationDelegate(this, last_visible_view)));
1255 }
1256 }
1257
UpdateOverflowRange(ShelfView * overflow_view) const1258 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
1259 const int first_overflow_index = last_visible_index_ + 1;
1260 const int last_overflow_index = last_hidden_index_;
1261 DCHECK_LE(first_overflow_index, last_overflow_index);
1262 DCHECK_LT(last_overflow_index, view_model_->view_size());
1263
1264 overflow_view->first_visible_index_ = first_overflow_index;
1265 overflow_view->last_visible_index_ = last_overflow_index;
1266 }
1267
ShouldHideTooltip(const gfx::Point & cursor_location)1268 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) {
1269 gfx::Rect active_bounds;
1270
1271 for (int i = 0; i < child_count(); ++i) {
1272 views::View* child = child_at(i);
1273 if (child == overflow_button_)
1274 continue;
1275 if (!ShouldShowTooltipForView(child))
1276 continue;
1277
1278 gfx::Rect child_bounds = child->GetMirroredBounds();
1279 active_bounds.Union(child_bounds);
1280 }
1281
1282 return !active_bounds.Contains(cursor_location);
1283 }
1284
GetVisibleItemsBoundsInScreen()1285 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
1286 gfx::Size preferred_size = GetPreferredSize();
1287 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1288 ConvertPointToScreen(this, &origin);
1289 return gfx::Rect(origin, preferred_size);
1290 }
1291
GetBoundsForDragInsertInScreen()1292 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1293 gfx::Size preferred_size;
1294 if (is_overflow_mode()) {
1295 DCHECK(owner_overflow_bubble_);
1296 gfx::Rect bubble_bounds =
1297 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1298 preferred_size = bubble_bounds.size();
1299 } else {
1300 const int last_button_index = view_model_->view_size() - 1;
1301 gfx::Rect last_button_bounds =
1302 view_model_->view_at(last_button_index)->bounds();
1303 if (overflow_button_->visible() &&
1304 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1305 // When overflow button is visible and shelf has no panel items,
1306 // last_button_bounds should be overflow button's bounds.
1307 last_button_bounds = overflow_button_->bounds();
1308 }
1309
1310 if (layout_manager_->IsHorizontalAlignment()) {
1311 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1312 kShelfSize);
1313 } else {
1314 preferred_size = gfx::Size(kShelfSize,
1315 last_button_bounds.bottom() + leading_inset_);
1316 }
1317 }
1318 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1319
1320 // In overflow mode, we should use OverflowBubbleView as a source for
1321 // converting |origin| to screen coordinates. When a scroll operation is
1322 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1323 // be changed.
1324 if (is_overflow_mode())
1325 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1326 else
1327 ConvertPointToScreen(this, &origin);
1328
1329 return gfx::Rect(origin, preferred_size);
1330 }
1331
CancelDrag(int modified_index)1332 int ShelfView::CancelDrag(int modified_index) {
1333 FinalizeRipOffDrag(true);
1334 if (!drag_view_)
1335 return modified_index;
1336 bool was_dragging = dragging();
1337 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1338 drag_pointer_ = NONE;
1339 drag_view_ = NULL;
1340 if (drag_view_index == modified_index) {
1341 // The view that was being dragged is being modified. Don't do anything.
1342 return modified_index;
1343 }
1344 if (!was_dragging)
1345 return modified_index;
1346
1347 // Restore previous position, tracking the position of the modified view.
1348 bool at_end = modified_index == view_model_->view_size();
1349 views::View* modified_view =
1350 (modified_index >= 0 && !at_end) ?
1351 view_model_->view_at(modified_index) : NULL;
1352 model_->Move(drag_view_index, start_drag_index_);
1353
1354 // If the modified view will be at the end of the list, return the new end of
1355 // the list.
1356 if (at_end)
1357 return view_model_->view_size();
1358 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1359 }
1360
GetPreferredSize() const1361 gfx::Size ShelfView::GetPreferredSize() const {
1362 IdealBounds ideal_bounds;
1363 CalculateIdealBounds(&ideal_bounds);
1364
1365 int last_button_index = is_overflow_mode() ?
1366 last_visible_index_ : view_model_->view_size() - 1;
1367
1368 // When an item is dragged off from the overflow bubble, it is moved to last
1369 // position and and changed to invisible. Overflow bubble size should be
1370 // shrunk to fit only for visible items.
1371 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1372 // items in the shelf.
1373 if (is_overflow_mode() &&
1374 dragged_off_shelf_ &&
1375 !dragged_off_from_overflow_to_shelf_ &&
1376 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1377 last_button_index--;
1378
1379 const gfx::Rect last_button_bounds =
1380 last_button_index >= first_visible_index_ ?
1381 view_model_->ideal_bounds(last_button_index) :
1382 gfx::Rect(gfx::Size(kShelfSize, kShelfSize));
1383
1384 if (layout_manager_->IsHorizontalAlignment()) {
1385 return gfx::Size(last_button_bounds.right() + leading_inset_, kShelfSize);
1386 }
1387
1388 return gfx::Size(kShelfSize,
1389 last_button_bounds.bottom() + leading_inset_);
1390 }
1391
OnBoundsChanged(const gfx::Rect & previous_bounds)1392 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1393 // This bounds change is produced by the shelf movement and all content has
1394 // to follow. Using an animation at that time would produce a time lag since
1395 // the animation of the BoundsAnimator has itself a delay before it arrives
1396 // at the required location. As such we tell the animator to go there
1397 // immediately.
1398 BoundsAnimatorDisabler disabler(bounds_animator_.get());
1399 LayoutToIdealBounds();
1400 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1401 OnShelfIconPositionsChanged());
1402
1403 if (IsShowingOverflowBubble())
1404 overflow_bubble_->Hide();
1405 }
1406
GetPaneFocusTraversable()1407 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1408 return this;
1409 }
1410
GetAccessibleState(ui::AXViewState * state)1411 void ShelfView::GetAccessibleState(ui::AXViewState* state) {
1412 state->role = ui::AX_ROLE_TOOLBAR;
1413 state->name = l10n_util::GetStringUTF16(IDS_ASH_SHELF_ACCESSIBLE_NAME);
1414 }
1415
OnGestureEvent(ui::GestureEvent * event)1416 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1417 if (gesture_handler_.ProcessGestureEvent(*event))
1418 event->StopPropagation();
1419 }
1420
ShelfItemAdded(int model_index)1421 void ShelfView::ShelfItemAdded(int model_index) {
1422 {
1423 base::AutoReset<bool> cancelling_drag(
1424 &cancelling_drag_model_changed_, true);
1425 model_index = CancelDrag(model_index);
1426 }
1427 views::View* view = CreateViewForItem(model_->items()[model_index]);
1428 AddChildView(view);
1429 // Hide the view, it'll be made visible when the animation is done. Using
1430 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1431 // the view's visibility.
1432 view->layer()->SetOpacity(0);
1433 view_model_->Add(view, model_index);
1434
1435 // Give the button its ideal bounds. That way if we end up animating the
1436 // button before this animation completes it doesn't appear at some random
1437 // spot (because it was in the middle of animating from 0,0 0x0 to its
1438 // target).
1439 IdealBounds ideal_bounds;
1440 CalculateIdealBounds(&ideal_bounds);
1441 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1442
1443 // The first animation moves all the views to their target position. |view|
1444 // is hidden, so it visually appears as though we are providing space for
1445 // it. When done we'll fade the view in.
1446 AnimateToIdealBounds();
1447 if (model_index <= last_visible_index_ ||
1448 model_index >= model_->FirstPanelIndex()) {
1449 bounds_animator_->SetAnimationDelegate(
1450 view,
1451 scoped_ptr<gfx::AnimationDelegate>(
1452 new StartFadeAnimationDelegate(this, view)));
1453 } else {
1454 // Undo the hiding if animation does not run.
1455 view->layer()->SetOpacity(1.0f);
1456 }
1457 }
1458
ShelfItemRemoved(int model_index,ShelfID id)1459 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1460 if (id == context_menu_id_)
1461 launcher_menu_runner_.reset();
1462 {
1463 base::AutoReset<bool> cancelling_drag(
1464 &cancelling_drag_model_changed_, true);
1465 model_index = CancelDrag(model_index);
1466 }
1467 views::View* view = view_model_->view_at(model_index);
1468 view_model_->Remove(model_index);
1469
1470 // When the overflow bubble is visible, the overflow range needs to be set
1471 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1472 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1473 // since the overflow bubble is not yet synced with the ShelfModel this
1474 // could cause a crash.
1475 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1476 last_hidden_index_ = std::min(last_hidden_index_,
1477 view_model_->view_size() - 1);
1478 UpdateOverflowRange(overflow_bubble_->shelf_view());
1479 }
1480
1481 if (view->visible()) {
1482 // The first animation fades out the view. When done we'll animate the rest
1483 // of the views to their target location.
1484 bounds_animator_->AnimateViewTo(view, view->bounds());
1485 bounds_animator_->SetAnimationDelegate(
1486 view,
1487 scoped_ptr<gfx::AnimationDelegate>(
1488 new FadeOutAnimationDelegate(this, view)));
1489 } else {
1490 // We don't need to show a fade out animation for invisible |view|. When an
1491 // item is ripped out from the shelf, its |view| is already invisible.
1492 AnimateToIdealBounds();
1493 }
1494
1495 // Close the tooltip because it isn't needed any longer and its anchor view
1496 // will be deleted soon.
1497 if (tooltip_->GetCurrentAnchorView() == view)
1498 tooltip_->Close();
1499 }
1500
ShelfItemChanged(int model_index,const ShelfItem & old_item)1501 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1502 const ShelfItem& item(model_->items()[model_index]);
1503 if (old_item.type != item.type) {
1504 // Type changed, swap the views.
1505 model_index = CancelDrag(model_index);
1506 scoped_ptr<views::View> old_view(view_model_->view_at(model_index));
1507 bounds_animator_->StopAnimatingView(old_view.get());
1508 // Removing and re-inserting a view in our view model will strip the ideal
1509 // bounds from the item. To avoid recalculation of everything the bounds
1510 // get remembered and restored after the insertion to the previous value.
1511 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1512 view_model_->Remove(model_index);
1513 views::View* new_view = CreateViewForItem(item);
1514 AddChildView(new_view);
1515 view_model_->Add(new_view, model_index);
1516 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1517 new_view->SetBoundsRect(old_view->bounds());
1518 return;
1519 }
1520
1521 views::View* view = view_model_->view_at(model_index);
1522 switch (item.type) {
1523 case TYPE_BROWSER_SHORTCUT:
1524 // Fallthrough for the new Shelf since it needs to show the activation
1525 // change as well.
1526 case TYPE_APP_SHORTCUT:
1527 case TYPE_WINDOWED_APP:
1528 case TYPE_PLATFORM_APP:
1529 case TYPE_DIALOG:
1530 case TYPE_APP_PANEL: {
1531 ShelfButton* button = static_cast<ShelfButton*>(view);
1532 ReflectItemStatus(item, button);
1533 // The browser shortcut is currently not a "real" item and as such the
1534 // the image is bogous as well. We therefore keep the image as is for it.
1535 if (item.type != TYPE_BROWSER_SHORTCUT)
1536 button->SetImage(item.image);
1537 button->SchedulePaint();
1538 break;
1539 }
1540
1541 default:
1542 break;
1543 }
1544 }
1545
ShelfItemMoved(int start_index,int target_index)1546 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1547 view_model_->Move(start_index, target_index);
1548 // When cancelling a drag due to a shelf item being added, the currently
1549 // dragged item is moved back to its initial position. AnimateToIdealBounds
1550 // will be called again when the new item is added to the |view_model_| but
1551 // at this time the |view_model_| is inconsistent with the |model_|.
1552 if (!cancelling_drag_model_changed_)
1553 AnimateToIdealBounds();
1554 }
1555
ShelfStatusChanged()1556 void ShelfView::ShelfStatusChanged() {
1557 // Nothing to do here.
1558 }
1559
PointerPressedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1560 void ShelfView::PointerPressedOnButton(views::View* view,
1561 Pointer pointer,
1562 const ui::LocatedEvent& event) {
1563 if (drag_view_)
1564 return;
1565
1566 int index = view_model_->GetIndexOfView(view);
1567 if (index == -1)
1568 return;
1569
1570 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1571 model_->items()[index].id);
1572 if (view_model_->view_size() <= 1 || !item_delegate->IsDraggable())
1573 return; // View is being deleted or not draggable, ignore request.
1574
1575 drag_view_ = view;
1576 drag_origin_ = gfx::Point(event.x(), event.y());
1577 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
1578 layout_manager_->SelectValueForShelfAlignment(
1579 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
1580 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
1581 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT,
1582 -1),
1583 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
1584 }
1585
PointerDraggedOnButton(views::View * view,Pointer pointer,const ui::LocatedEvent & event)1586 void ShelfView::PointerDraggedOnButton(views::View* view,
1587 Pointer pointer,
1588 const ui::LocatedEvent& event) {
1589 // To prepare all drag types (moving an item in the shelf and dragging off),
1590 // we should check the x-axis and y-axis offset.
1591 if (!dragging() && drag_view_ &&
1592 ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
1593 (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
1594 PrepareForDrag(pointer, event);
1595 }
1596 if (drag_pointer_ == pointer)
1597 ContinueDrag(event);
1598 }
1599
PointerReleasedOnButton(views::View * view,Pointer pointer,bool canceled)1600 void ShelfView::PointerReleasedOnButton(views::View* view,
1601 Pointer pointer,
1602 bool canceled) {
1603 if (canceled) {
1604 CancelDrag(-1);
1605 } else if (drag_pointer_ == pointer) {
1606 FinalizeRipOffDrag(false);
1607 drag_pointer_ = NONE;
1608 AnimateToIdealBounds();
1609 }
1610 // If the drag pointer is NONE, no drag operation is going on and the
1611 // drag_view can be released.
1612 if (drag_pointer_ == NONE)
1613 drag_view_ = NULL;
1614 }
1615
MouseMovedOverButton(views::View * view)1616 void ShelfView::MouseMovedOverButton(views::View* view) {
1617 if (!ShouldShowTooltipForView(view))
1618 return;
1619
1620 if (!tooltip_->IsVisible())
1621 tooltip_->ResetTimer();
1622 }
1623
MouseEnteredButton(views::View * view)1624 void ShelfView::MouseEnteredButton(views::View* view) {
1625 if (!ShouldShowTooltipForView(view))
1626 return;
1627
1628 if (tooltip_->IsVisible()) {
1629 tooltip_->ShowImmediately(view, GetAccessibleName(view));
1630 } else {
1631 tooltip_->ShowDelayed(view, GetAccessibleName(view));
1632 }
1633 }
1634
MouseExitedButton(views::View * view)1635 void ShelfView::MouseExitedButton(views::View* view) {
1636 if (!tooltip_->IsVisible())
1637 tooltip_->StopTimer();
1638 }
1639
GetAccessibleName(const views::View * view)1640 base::string16 ShelfView::GetAccessibleName(const views::View* view) {
1641 int view_index = view_model_->GetIndexOfView(view);
1642 // May be -1 while in the process of animating closed.
1643 if (view_index == -1)
1644 return base::string16();
1645
1646 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1647 model_->items()[view_index].id);
1648 return item_delegate->GetTitle();
1649 }
1650
ButtonPressed(views::Button * sender,const ui::Event & event)1651 void ShelfView::ButtonPressed(views::Button* sender, const ui::Event& event) {
1652 // Do not handle mouse release during drag.
1653 if (dragging())
1654 return;
1655
1656 if (sender == overflow_button_) {
1657 ToggleOverflowBubble();
1658 return;
1659 }
1660
1661 int view_index = view_model_->GetIndexOfView(sender);
1662 // May be -1 while in the process of animating closed.
1663 if (view_index == -1)
1664 return;
1665
1666 // If the previous menu was closed by the same event as this one, we ignore
1667 // the call.
1668 if (!IsUsableEvent(event))
1669 return;
1670
1671 // Don't activate the item twice on double-click. Otherwise the window starts
1672 // animating open due to the first click, then immediately minimizes due to
1673 // the second click. The user most likely intended to open or minimize the
1674 // item once, not do both.
1675 if (event.flags() & ui::EF_IS_DOUBLE_CLICK)
1676 return;
1677
1678 {
1679 ScopedTargetRootWindow scoped_target(
1680 sender->GetWidget()->GetNativeView()->GetRootWindow());
1681 // Slow down activation animations if shift key is pressed.
1682 scoped_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
1683 if (event.IsShiftDown()) {
1684 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
1685 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
1686 }
1687
1688 // Collect usage statistics before we decide what to do with the click.
1689 switch (model_->items()[view_index].type) {
1690 case TYPE_APP_SHORTCUT:
1691 case TYPE_WINDOWED_APP:
1692 case TYPE_PLATFORM_APP:
1693 case TYPE_BROWSER_SHORTCUT:
1694 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1695 UMA_LAUNCHER_CLICK_ON_APP);
1696 break;
1697
1698 case TYPE_APP_LIST:
1699 Shell::GetInstance()->metrics()->RecordUserMetricsAction(
1700 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
1701 break;
1702
1703 case TYPE_APP_PANEL:
1704 case TYPE_DIALOG:
1705 break;
1706
1707 case TYPE_UNDEFINED:
1708 NOTREACHED() << "ShelfItemType must be set.";
1709 break;
1710 }
1711
1712 ShelfItemDelegate* item_delegate =
1713 item_manager_->GetShelfItemDelegate(model_->items()[view_index].id);
1714 if (!item_delegate->ItemSelected(event))
1715 ShowListMenuForView(model_->items()[view_index], sender, event);
1716 }
1717 }
1718
ShowListMenuForView(const ShelfItem & item,views::View * source,const ui::Event & event)1719 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1720 views::View* source,
1721 const ui::Event& event) {
1722 ShelfItemDelegate* item_delegate =
1723 item_manager_->GetShelfItemDelegate(item.id);
1724 scoped_ptr<ui::MenuModel> list_menu_model(
1725 item_delegate->CreateApplicationMenu(event.flags()));
1726
1727 // Make sure we have a menu and it has at least two items in addition to the
1728 // application title and the 3 spacing separators.
1729 if (!list_menu_model.get() || list_menu_model->GetItemCount() <= 5)
1730 return false;
1731
1732 ShowMenu(list_menu_model.get(),
1733 source,
1734 gfx::Point(),
1735 false,
1736 ui::GetMenuSourceTypeForEvent(event));
1737 return true;
1738 }
1739
ShowContextMenuForView(views::View * source,const gfx::Point & point,ui::MenuSourceType source_type)1740 void ShelfView::ShowContextMenuForView(views::View* source,
1741 const gfx::Point& point,
1742 ui::MenuSourceType source_type) {
1743 int view_index = view_model_->GetIndexOfView(source);
1744 if (view_index == -1) {
1745 Shell::GetInstance()->ShowContextMenu(point, source_type);
1746 return;
1747 }
1748
1749 ShelfItemDelegate* item_delegate = item_manager_->GetShelfItemDelegate(
1750 model_->items()[view_index].id);
1751 context_menu_model_.reset(item_delegate->CreateContextMenu(
1752 source->GetWidget()->GetNativeView()->GetRootWindow()));
1753 if (!context_menu_model_)
1754 return;
1755
1756 base::AutoReset<ShelfID> reseter(
1757 &context_menu_id_,
1758 view_index == -1 ? 0 : model_->items()[view_index].id);
1759
1760 ShowMenu(context_menu_model_.get(),
1761 source,
1762 point,
1763 true,
1764 source_type);
1765 }
1766
ShowMenu(ui::MenuModel * menu_model,views::View * source,const gfx::Point & click_point,bool context_menu,ui::MenuSourceType source_type)1767 void ShelfView::ShowMenu(ui::MenuModel* menu_model,
1768 views::View* source,
1769 const gfx::Point& click_point,
1770 bool context_menu,
1771 ui::MenuSourceType source_type) {
1772 closing_event_time_ = base::TimeDelta();
1773 launcher_menu_runner_.reset(new views::MenuRunner(
1774 menu_model, context_menu ? views::MenuRunner::CONTEXT_MENU : 0));
1775
1776 ScopedTargetRootWindow scoped_target(
1777 source->GetWidget()->GetNativeView()->GetRootWindow());
1778
1779 // Determine the menu alignment dependent on the shelf.
1780 views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
1781 gfx::Rect anchor_point = gfx::Rect(click_point, gfx::Size());
1782
1783 ShelfWidget* shelf = RootWindowController::ForShelf(
1784 GetWidget()->GetNativeView())->shelf();
1785 if (!context_menu) {
1786 // Application lists use a bubble.
1787 ShelfAlignment align = shelf->GetAlignment();
1788 anchor_point = source->GetBoundsInScreen();
1789
1790 // It is possible to invoke the menu while it is sliding into view. To cover
1791 // that case, the screen coordinates are offsetted by the animation delta.
1792 gfx::Vector2d offset =
1793 source->GetWidget()->GetNativeWindow()->bounds().origin() -
1794 source->GetWidget()->GetNativeWindow()->GetTargetBounds().origin();
1795 anchor_point.set_x(anchor_point.x() - offset.x());
1796 anchor_point.set_y(anchor_point.y() - offset.y());
1797
1798 // Shelf items can have an asymmetrical border for spacing reasons.
1799 // Adjust anchor location for this.
1800 if (source->border())
1801 anchor_point.Inset(source->border()->GetInsets());
1802
1803 switch (align) {
1804 case SHELF_ALIGNMENT_BOTTOM:
1805 menu_alignment = views::MENU_ANCHOR_BUBBLE_ABOVE;
1806 break;
1807 case SHELF_ALIGNMENT_LEFT:
1808 menu_alignment = views::MENU_ANCHOR_BUBBLE_RIGHT;
1809 break;
1810 case SHELF_ALIGNMENT_RIGHT:
1811 menu_alignment = views::MENU_ANCHOR_BUBBLE_LEFT;
1812 break;
1813 case SHELF_ALIGNMENT_TOP:
1814 menu_alignment = views::MENU_ANCHOR_BUBBLE_BELOW;
1815 break;
1816 }
1817 }
1818 // If this gets deleted while we are in the menu, the shelf will be gone
1819 // as well.
1820 bool got_deleted = false;
1821 got_deleted_ = &got_deleted;
1822
1823 shelf->ForceUndimming(true);
1824 // NOTE: if you convert to HAS_MNEMONICS be sure and update menu building
1825 // code.
1826 if (launcher_menu_runner_->RunMenuAt(source->GetWidget(),
1827 NULL,
1828 anchor_point,
1829 menu_alignment,
1830 source_type) ==
1831 views::MenuRunner::MENU_DELETED) {
1832 if (!got_deleted) {
1833 got_deleted_ = NULL;
1834 shelf->ForceUndimming(false);
1835 }
1836 return;
1837 }
1838 got_deleted_ = NULL;
1839 shelf->ForceUndimming(false);
1840
1841 // If it is a context menu and we are showing overflow bubble
1842 // we want to hide overflow bubble.
1843 if (owner_overflow_bubble_)
1844 owner_overflow_bubble_->HideBubbleAndRefreshButton();
1845
1846 // Unpinning an item will reset the |launcher_menu_runner_| before coming
1847 // here.
1848 if (launcher_menu_runner_)
1849 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1850 Shell::GetInstance()->UpdateShelfVisibility();
1851 }
1852
OnBoundsAnimatorProgressed(views::BoundsAnimator * animator)1853 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1854 FOR_EACH_OBSERVER(ShelfIconObserver, observers_,
1855 OnShelfIconPositionsChanged());
1856 PreferredSizeChanged();
1857 }
1858
OnBoundsAnimatorDone(views::BoundsAnimator * animator)1859 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1860 if (snap_back_from_rip_off_view_ && animator == bounds_animator_) {
1861 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1862 // Coming here the animation of the ShelfButton is finished and the
1863 // previously hidden status can be shown again. Since the button itself
1864 // might have gone away or changed locations we check that the button
1865 // is still in the shelf and show its status again.
1866 for (int index = 0; index < view_model_->view_size(); index++) {
1867 views::View* view = view_model_->view_at(index);
1868 if (view == snap_back_from_rip_off_view_) {
1869 ShelfButton* button = static_cast<ShelfButton*>(view);
1870 button->ClearState(ShelfButton::STATE_HIDDEN);
1871 break;
1872 }
1873 }
1874 snap_back_from_rip_off_view_ = NULL;
1875 }
1876 }
1877 }
1878
IsUsableEvent(const ui::Event & event)1879 bool ShelfView::IsUsableEvent(const ui::Event& event) {
1880 if (closing_event_time_ == base::TimeDelta())
1881 return true;
1882
1883 base::TimeDelta delta =
1884 base::TimeDelta(event.time_stamp() - closing_event_time_);
1885 closing_event_time_ = base::TimeDelta();
1886 // TODO(skuhne): This time seems excessive, but it appears that the reposting
1887 // takes that long. Need to come up with a better way of doing this.
1888 return (delta.InMilliseconds() < 0 || delta.InMilliseconds() > 130);
1889 }
1890
ShelfItemForView(const views::View * view) const1891 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
1892 int view_index = view_model_->GetIndexOfView(view);
1893 if (view_index == -1)
1894 return NULL;
1895 return &(model_->items()[view_index]);
1896 }
1897
ShouldShowTooltipForView(const views::View * view) const1898 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
1899 if (view == GetAppListButtonView() &&
1900 Shell::GetInstance()->GetAppListWindow())
1901 return false;
1902 const ShelfItem* item = ShelfItemForView(view);
1903 if (!item)
1904 return true;
1905 ShelfItemDelegate* item_delegate =
1906 item_manager_->GetShelfItemDelegate(item->id);
1907 return item_delegate->ShouldShowTooltip();
1908 }
1909
CalculateShelfDistance(const gfx::Point & coordinate) const1910 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
1911 ShelfWidget* shelf = RootWindowController::ForShelf(
1912 GetWidget()->GetNativeView())->shelf();
1913 ShelfAlignment align = shelf->GetAlignment();
1914 const gfx::Rect bounds = GetBoundsInScreen();
1915 int distance = 0;
1916 switch (align) {
1917 case SHELF_ALIGNMENT_BOTTOM:
1918 distance = bounds.y() - coordinate.y();
1919 break;
1920 case SHELF_ALIGNMENT_LEFT:
1921 distance = coordinate.x() - bounds.right();
1922 break;
1923 case SHELF_ALIGNMENT_RIGHT:
1924 distance = bounds.x() - coordinate.x();
1925 break;
1926 case SHELF_ALIGNMENT_TOP:
1927 distance = coordinate.y() - bounds.bottom();
1928 break;
1929 }
1930 return distance > 0 ? distance : 0;
1931 }
1932
1933 } // namespace ash
1934