• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "base/basictypes.h"
6 #include "base/compiler_specific.h"
7 #include "ui/gfx/canvas.h"
8 #include "ui/gfx/canvas_skia_paint.h"
9 #include "ui/gfx/rect.h"
10 
11 namespace gfx {
12 
CanvasSkiaPaint(HWND hwnd,HDC dc,const PAINTSTRUCT & ps)13 CanvasSkiaPaint::CanvasSkiaPaint(HWND hwnd, HDC dc, const PAINTSTRUCT& ps)
14     : hwnd_(hwnd),
15       paint_dc_(dc) {
16   memset(&ps_, 0, sizeof(ps_));
17   ps_.rcPaint.left = ps.rcPaint.left;
18   ps_.rcPaint.right = ps.rcPaint.right;
19   ps_.rcPaint.top = ps.rcPaint.top;
20   ps_.rcPaint.bottom = ps.rcPaint.bottom;
21   Init(true);
22 }
23 
CanvasSkiaPaint(HDC dc,bool opaque,int x,int y,int w,int h)24 CanvasSkiaPaint::CanvasSkiaPaint(HDC dc, bool opaque, int x, int y,
25                                  int w, int h)
26     : hwnd_(NULL),
27       paint_dc_(dc) {
28   memset(&ps_, 0, sizeof(ps_));
29   ps_.rcPaint.left = x;
30   ps_.rcPaint.right = x + w;
31   ps_.rcPaint.top = y;
32   ps_.rcPaint.bottom = y + h;
33   Init(opaque);
34 }
35 
~CanvasSkiaPaint()36 CanvasSkiaPaint::~CanvasSkiaPaint() {
37   if (!is_empty()) {
38     skia::PlatformCanvas* canvas = platform_canvas();
39     canvas->restoreToCount(1);
40     // Commit the drawing to the screen
41     skia::DrawToNativeContext(canvas, paint_dc_, ps_.rcPaint.left,
42                               ps_.rcPaint.top, NULL);
43   }
44 }
45 
GetInvalidRect() const46 gfx::Rect CanvasSkiaPaint::GetInvalidRect() const {
47   return gfx::Rect(paint_struct().rcPaint);
48 }
49 
Init(bool opaque)50 void CanvasSkiaPaint::Init(bool opaque) {
51   // FIXME(brettw) for ClearType, we probably want to expand the bounds of
52   // painting by one pixel so that the boundaries will be correct (ClearType
53   // text can depend on the adjacent pixel). Then we would paint just the
54   // inset pixels to the screen.
55   const int width = ps_.rcPaint.right - ps_.rcPaint.left;
56   const int height = ps_.rcPaint.bottom - ps_.rcPaint.top;
57 
58   RecreateBackingCanvas(gfx::Size(width, height),
59       gfx::win::GetDeviceScaleFactor(),
60       opaque);
61   skia::PlatformCanvas* canvas = platform_canvas();
62 
63   canvas->clear(SkColorSetARGB(0, 0, 0, 0));
64 
65   // This will bring the canvas into the screen coordinate system for the
66   // dirty rect
67   canvas->translate(
68       -ps_.rcPaint.left / gfx::win::GetDeviceScaleFactor(),
69       -ps_.rcPaint.top / gfx::win::GetDeviceScaleFactor());
70 }
71 
72 }  // namespace gfx
73