• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "content/renderer/gpu/mailbox_output_surface.h"
6 
7 #include "base/logging.h"
8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/compositor_frame_ack.h"
10 #include "cc/output/gl_frame_data.h"
11 #include "cc/resources/resource_provider.h"
12 #include "content/renderer/gpu/frame_swap_message_queue.h"
13 #include "gpu/command_buffer/client/gles2_interface.h"
14 #include "third_party/khronos/GLES2/gl2.h"
15 #include "third_party/khronos/GLES2/gl2ext.h"
16 
17 using cc::CompositorFrame;
18 using cc::GLFrameData;
19 using cc::ResourceProvider;
20 using gpu::Mailbox;
21 using gpu::gles2::GLES2Interface;
22 
23 namespace content {
24 
MailboxOutputSurface(int32 routing_id,uint32 output_surface_id,const scoped_refptr<ContextProviderCommandBuffer> & context_provider,scoped_ptr<cc::SoftwareOutputDevice> software_device,scoped_refptr<FrameSwapMessageQueue> swap_frame_message_queue,cc::ResourceFormat format)25 MailboxOutputSurface::MailboxOutputSurface(
26     int32 routing_id,
27     uint32 output_surface_id,
28     const scoped_refptr<ContextProviderCommandBuffer>& context_provider,
29     scoped_ptr<cc::SoftwareOutputDevice> software_device,
30     scoped_refptr<FrameSwapMessageQueue> swap_frame_message_queue,
31     cc::ResourceFormat format)
32     : CompositorOutputSurface(routing_id,
33                               output_surface_id,
34                               context_provider,
35                               software_device.Pass(),
36                               swap_frame_message_queue,
37                               true),
38       fbo_(0),
39       is_backbuffer_discarded_(false),
40       format_(format) {
41   pending_textures_.push_back(TransferableFrame());
42   capabilities_.max_frames_pending = 1;
43   capabilities_.uses_default_gl_framebuffer = false;
44 }
45 
~MailboxOutputSurface()46 MailboxOutputSurface::~MailboxOutputSurface() {
47   DiscardBackbuffer();
48   while (!pending_textures_.empty()) {
49     if (pending_textures_.front().texture_id) {
50       context_provider_->ContextGL()->DeleteTextures(
51           1, &pending_textures_.front().texture_id);
52     }
53     pending_textures_.pop_front();
54   }
55 }
56 
EnsureBackbuffer()57 void MailboxOutputSurface::EnsureBackbuffer() {
58   is_backbuffer_discarded_ = false;
59 
60   GLES2Interface* gl = context_provider_->ContextGL();
61 
62   if (!current_backing_.texture_id) {
63     // Find a texture of matching size to recycle.
64     while (!returned_textures_.empty()) {
65       TransferableFrame& texture = returned_textures_.front();
66       if (texture.size == surface_size_) {
67         current_backing_ = texture;
68         if (current_backing_.sync_point)
69           gl->WaitSyncPointCHROMIUM(current_backing_.sync_point);
70         returned_textures_.pop();
71         break;
72       }
73 
74       gl->DeleteTextures(1, &texture.texture_id);
75       returned_textures_.pop();
76     }
77 
78     if (!current_backing_.texture_id) {
79       gl->GenTextures(1, &current_backing_.texture_id);
80       current_backing_.size = surface_size_;
81       gl->BindTexture(GL_TEXTURE_2D, current_backing_.texture_id);
82       gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
83       gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
84       gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
85       gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
86       gl->TexImage2D(GL_TEXTURE_2D,
87                      0,
88                      GLInternalFormat(format_),
89                      surface_size_.width(),
90                      surface_size_.height(),
91                      0,
92                      GLDataFormat(format_),
93                      GLDataType(format_),
94                      NULL);
95       gl->GenMailboxCHROMIUM(current_backing_.mailbox.name);
96       gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, current_backing_.mailbox.name);
97     }
98   }
99 }
100 
DiscardBackbuffer()101 void MailboxOutputSurface::DiscardBackbuffer() {
102   is_backbuffer_discarded_ = true;
103 
104   GLES2Interface* gl = context_provider_->ContextGL();
105 
106   if (current_backing_.texture_id) {
107     gl->DeleteTextures(1, &current_backing_.texture_id);
108     current_backing_ = TransferableFrame();
109   }
110 
111   while (!returned_textures_.empty()) {
112     const TransferableFrame& frame = returned_textures_.front();
113     gl->DeleteTextures(1, &frame.texture_id);
114     returned_textures_.pop();
115   }
116 
117   if (fbo_) {
118     gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
119     gl->DeleteFramebuffers(1, &fbo_);
120     fbo_ = 0;
121   }
122 }
123 
Reshape(const gfx::Size & size,float scale_factor)124 void MailboxOutputSurface::Reshape(const gfx::Size& size, float scale_factor) {
125   if (size == surface_size_)
126     return;
127 
128   surface_size_ = size;
129   device_scale_factor_ = scale_factor;
130   DiscardBackbuffer();
131   EnsureBackbuffer();
132 }
133 
BindFramebuffer()134 void MailboxOutputSurface::BindFramebuffer() {
135   EnsureBackbuffer();
136   DCHECK(current_backing_.texture_id);
137 
138   GLES2Interface* gl = context_provider_->ContextGL();
139 
140   if (!fbo_)
141     gl->GenFramebuffers(1, &fbo_);
142   gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
143   gl->FramebufferTexture2D(GL_FRAMEBUFFER,
144                            GL_COLOR_ATTACHMENT0,
145                            GL_TEXTURE_2D,
146                            current_backing_.texture_id,
147                            0);
148 }
149 
OnSwapAck(uint32 output_surface_id,const cc::CompositorFrameAck & ack)150 void MailboxOutputSurface::OnSwapAck(uint32 output_surface_id,
151                                      const cc::CompositorFrameAck& ack) {
152   // Ignore message if it's a stale one coming from a different output surface
153   // (e.g. after a lost context).
154   if (output_surface_id != output_surface_id_) {
155     CompositorOutputSurface::OnSwapAck(output_surface_id, ack);
156     return;
157   }
158   if (!ack.gl_frame_data->mailbox.IsZero()) {
159     DCHECK(!ack.gl_frame_data->size.IsEmpty());
160     // The browser could be returning the oldest or any other pending texture
161     // if it decided to skip a frame.
162     std::deque<TransferableFrame>::iterator it;
163     for (it = pending_textures_.begin(); it != pending_textures_.end(); it++) {
164       DCHECK(!it->mailbox.IsZero());
165       if (!memcmp(it->mailbox.name,
166                   ack.gl_frame_data->mailbox.name,
167                   sizeof(it->mailbox.name))) {
168         DCHECK(it->size == ack.gl_frame_data->size);
169         break;
170       }
171     }
172     DCHECK(it != pending_textures_.end());
173     it->sync_point = ack.gl_frame_data->sync_point;
174 
175     if (!is_backbuffer_discarded_) {
176       returned_textures_.push(*it);
177     } else {
178       context_provider_->ContextGL()->DeleteTextures(1, &it->texture_id);
179     }
180 
181     pending_textures_.erase(it);
182   } else {
183     DCHECK(!pending_textures_.empty());
184     // The browser always keeps one texture as the frontbuffer.
185     // If it does not return a mailbox, it discarded the frontbuffer which is
186     // the oldest texture we sent.
187     uint32 texture_id = pending_textures_.front().texture_id;
188     if (texture_id)
189       context_provider_->ContextGL()->DeleteTextures(1, &texture_id);
190     pending_textures_.pop_front();
191   }
192   CompositorOutputSurface::OnSwapAck(output_surface_id, ack);
193 }
194 
SwapBuffers(cc::CompositorFrame * frame)195 void MailboxOutputSurface::SwapBuffers(cc::CompositorFrame* frame) {
196   DCHECK(frame->gl_frame_data);
197   DCHECK(!surface_size_.IsEmpty());
198   DCHECK(surface_size_ == current_backing_.size);
199   DCHECK(frame->gl_frame_data->size == current_backing_.size);
200   DCHECK(!current_backing_.mailbox.IsZero() ||
201          context_provider_->IsContextLost());
202 
203   frame->gl_frame_data->mailbox = current_backing_.mailbox;
204   context_provider_->ContextGL()->Flush();
205   frame->gl_frame_data->sync_point =
206       context_provider_->ContextGL()->InsertSyncPointCHROMIUM();
207   CompositorOutputSurface::SwapBuffers(frame);
208 
209   pending_textures_.push_back(current_backing_);
210   current_backing_ = TransferableFrame();
211 }
212 
GetNumAcksPending()213 size_t MailboxOutputSurface::GetNumAcksPending() {
214   DCHECK(pending_textures_.size());
215   return pending_textures_.size() - 1;
216 }
217 
218 }  // namespace content
219