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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/wm/core/window_util.h"
6 
7 #include "ui/aura/window.h"
8 #include "ui/compositor/layer.h"
9 #include "ui/compositor/layer_tree_owner.h"
10 #include "ui/wm/core/transient_window_manager.h"
11 #include "ui/wm/public/activation_client.h"
12 
13 namespace {
14 
15 // Invokes RecreateLayer() on all the children of |to_clone|, adding the newly
16 // cloned children to |parent|.
17 //
18 // WARNING: It is assumed that |parent| is ultimately owned by a LayerTreeOwner.
CloneChildren(ui::Layer * to_clone,ui::Layer * parent)19 void CloneChildren(ui::Layer* to_clone, ui::Layer* parent) {
20   typedef std::vector<ui::Layer*> Layers;
21   // Make a copy of the children since RecreateLayer() mutates it.
22   Layers children(to_clone->children());
23   for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) {
24     ui::LayerOwner* owner = (*i)->owner();
25     ui::Layer* old_layer = owner ? owner->RecreateLayer().release() : NULL;
26     if (old_layer) {
27       parent->Add(old_layer);
28       // RecreateLayer() moves the existing children to the new layer. Create a
29       // copy of those.
30       CloneChildren(owner->layer(), old_layer);
31     }
32   }
33 }
34 
35 }  // namespace
36 
37 namespace wm {
38 
ActivateWindow(aura::Window * window)39 void ActivateWindow(aura::Window* window) {
40   DCHECK(window);
41   DCHECK(window->GetRootWindow());
42   aura::client::GetActivationClient(window->GetRootWindow())->ActivateWindow(
43       window);
44 }
45 
DeactivateWindow(aura::Window * window)46 void DeactivateWindow(aura::Window* window) {
47   DCHECK(window);
48   DCHECK(window->GetRootWindow());
49   aura::client::GetActivationClient(window->GetRootWindow())->DeactivateWindow(
50       window);
51 }
52 
IsActiveWindow(aura::Window * window)53 bool IsActiveWindow(aura::Window* window) {
54   DCHECK(window);
55   if (!window->GetRootWindow())
56     return false;
57   aura::client::ActivationClient* client =
58       aura::client::GetActivationClient(window->GetRootWindow());
59   return client && client->GetActiveWindow() == window;
60 }
61 
CanActivateWindow(aura::Window * window)62 bool CanActivateWindow(aura::Window* window) {
63   DCHECK(window);
64   if (!window->GetRootWindow())
65     return false;
66   aura::client::ActivationClient* client =
67       aura::client::GetActivationClient(window->GetRootWindow());
68   return client && client->CanActivateWindow(window);
69 }
70 
GetActivatableWindow(aura::Window * window)71 aura::Window* GetActivatableWindow(aura::Window* window) {
72   aura::client::ActivationClient* client =
73       aura::client::GetActivationClient(window->GetRootWindow());
74   return client ? client->GetActivatableWindow(window) : NULL;
75 }
76 
GetToplevelWindow(aura::Window * window)77 aura::Window* GetToplevelWindow(aura::Window* window) {
78   aura::client::ActivationClient* client =
79       aura::client::GetActivationClient(window->GetRootWindow());
80   return client ? client->GetToplevelWindow(window) : NULL;
81 }
82 
RecreateLayers(ui::LayerOwner * root)83 scoped_ptr<ui::LayerTreeOwner> RecreateLayers(ui::LayerOwner* root) {
84   scoped_ptr<ui::LayerTreeOwner> old_layer(
85       new ui::LayerTreeOwner(root->RecreateLayer().release()));
86   if (old_layer->root())
87     CloneChildren(root->layer(), old_layer->root());
88   return old_layer.Pass();
89 }
90 
GetTransientParent(aura::Window * window)91 aura::Window* GetTransientParent(aura::Window* window) {
92   return const_cast<aura::Window*>(GetTransientParent(
93                                  const_cast<const aura::Window*>(window)));
94 }
95 
GetTransientParent(const aura::Window * window)96 const aura::Window* GetTransientParent(const aura::Window* window) {
97   const TransientWindowManager* manager = TransientWindowManager::Get(window);
98   return manager ? manager->transient_parent() : NULL;
99 }
100 
GetTransientChildren(const aura::Window * window)101 const std::vector<aura::Window*>& GetTransientChildren(
102     const aura::Window* window) {
103   const TransientWindowManager* manager = TransientWindowManager::Get(window);
104   if (manager)
105     return manager->transient_children();
106 
107   static std::vector<aura::Window*>* shared = new std::vector<aura::Window*>;
108   return *shared;
109 }
110 
AddTransientChild(aura::Window * parent,aura::Window * child)111 void AddTransientChild(aura::Window* parent, aura::Window* child) {
112   TransientWindowManager::Get(parent)->AddTransientChild(child);
113 }
114 
RemoveTransientChild(aura::Window * parent,aura::Window * child)115 void RemoveTransientChild(aura::Window* parent, aura::Window* child) {
116   TransientWindowManager::Get(parent)->RemoveTransientChild(child);
117 }
118 
HasTransientAncestor(const aura::Window * window,const aura::Window * ancestor)119 bool HasTransientAncestor(const aura::Window* window,
120                           const aura::Window* ancestor) {
121   const aura::Window* transient_parent = GetTransientParent(window);
122   if (transient_parent == ancestor)
123     return true;
124   return transient_parent ?
125       HasTransientAncestor(transient_parent, ancestor) : false;
126 }
127 
128 }  // namespace wm
129