• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2012 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 
27 #ifndef RenderMultiColumnSet_h
28 #define RenderMultiColumnSet_h
29 
30 #include "core/rendering/RenderMultiColumnFlowThread.h"
31 #include "core/rendering/RenderRegion.h"
32 #include "wtf/Vector.h"
33 
34 namespace blink {
35 
36 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By
37 // combining runs of same-size columns into a single object, we significantly reduce the number of
38 // unique RenderObjects required to represent columns.
39 //
40 // Column sets are inserted as anonymous children of the actual multicol container (i.e. the
41 // renderer whose style computes to non-auto column-count and/or column-width).
42 //
43 // Being a "region", a column set has no children on its own, but is merely used to slice a portion
44 // of the tall "single-column" flow thread into actual columns visually, to convert from flow thread
45 // coordinates to visual ones. It is in charge of both positioning columns correctly relatively to
46 // the parent multicol container, and to calculate the correct translation for each column's
47 // contents, and to paint any rules between them. RenderMultiColumnSet objects are used for
48 // painting, hit testing, and any other type of operation that requires mapping from flow thread
49 // coordinates to visual coordinates.
50 //
51 // Column spans result in the creation of new column sets, since a spanning renderer has to be
52 // placed in between the column sets that come before and after the span.
53 class RenderMultiColumnSet FINAL : public RenderRegion {
54 public:
55     enum BalancedHeightCalculation { GuessFromFlowThreadPortion, StretchBySpaceShortage };
56 
57     static RenderMultiColumnSet* createAnonymous(RenderFlowThread*, RenderStyle* parentStyle);
58 
isRenderMultiColumnSet()59     virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; }
60 
pageLogicalWidth()61     virtual LayoutUnit pageLogicalWidth() const OVERRIDE FINAL { return flowThread()->logicalWidth(); }
pageLogicalHeight()62     virtual LayoutUnit pageLogicalHeight() const OVERRIDE FINAL { return m_columnHeight; }
63 
multiColumnBlockFlow()64     RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); }
multiColumnFlowThread()65     RenderMultiColumnFlowThread* multiColumnFlowThread() const
66     {
67         ASSERT_WITH_SECURITY_IMPLICATION(!flowThread() || flowThread()->isRenderMultiColumnFlowThread());
68         return static_cast<RenderMultiColumnFlowThread*>(flowThread());
69     }
70 
71     RenderMultiColumnSet* nextSiblingMultiColumnSet() const;
72     RenderMultiColumnSet* previousSiblingMultiColumnSet() const;
73 
logicalTopInFlowThread()74     LayoutUnit logicalTopInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x(); }
logicalBottomInFlowThread()75     LayoutUnit logicalBottomInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX(); }
76 
logicalHeightInFlowThread()77     LayoutUnit logicalHeightInFlowThread() const { return isHorizontalWritingMode() ? flowThreadPortionRect().height() : flowThreadPortionRect().width(); }
78 
79     // The used CSS value of column-count, i.e. how many columns there are room for without overflowing.
usedColumnCount()80     unsigned usedColumnCount() const { return multiColumnFlowThread()->columnCount(); }
81 
82     // Find the column that contains the given block offset, and return the translation needed to
83     // get from flow thread coordinates to visual coordinates.
84     LayoutSize flowThreadTranslationAtOffset(LayoutUnit) const;
85 
86     LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const;
87 
updateMinimumColumnHeight(LayoutUnit height)88     void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); }
minimumColumnHeight()89     LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; }
90 
91     // Add a content run, specified by its end position. A content run is appended at every
92     // forced/explicit break and at the end of the column set. The content runs are used to
93     // determine where implicit/soft breaks will occur, in order to calculate an initial column
94     // height.
95     void addContentRun(LayoutUnit endOffsetFromFirstPage);
96 
97     // (Re-)calculate the column height if it's auto.
98     bool recalculateColumnHeight(BalancedHeightCalculation);
99 
100     // Record space shortage (the amount of space that would have been enough to prevent some
101     // element from being moved to the next column) at a column break. The smallest amount of space
102     // shortage we find is the amount with which we will stretch the column height, if it turns out
103     // after layout that the columns weren't tall enough.
104     void recordSpaceShortage(LayoutUnit spaceShortage);
105 
106     // Reset previously calculated column height. Will mark for layout if needed.
107     void resetColumnHeight();
108 
109     // Expand this set's flow thread portion rectangle to contain all trailing flow thread
110     // overflow. Only to be called on the last set.
111     void expandToEncompassFlowThreadContentsIfNeeded();
112 
113     void attachRegion();
114     void detachRegion();
115 
116     // This method represents the logical height of the entire flow thread portion used by the region or set.
117     // For RenderRegions it matches logicalPaginationHeight(), but for sets it is the height of all the pages
118     // or columns added together.
logicalHeightOfAllFlowThreadContent()119     LayoutUnit logicalHeightOfAllFlowThreadContent() const { return logicalHeightInFlowThread(); }
120 
121     void paintInvalidationForFlowThreadContent(const LayoutRect& paintInvalidationRect) const;
122 
123     // The top of the nearest page inside the region. For RenderRegions, this is just the logical top of the
124     // flow thread portion we contain. For sets, we have to figure out the top of the nearest column or
125     // page.
126     LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const;
127 
128     void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect);
129 
130     LayoutUnit columnGap() const;
131 
132     // The "CSS actual" value of column-count. This includes overflowing columns, if any.
133     unsigned actualColumnCount() const;
134 
135 private:
136     RenderMultiColumnSet(RenderFlowThread*);
137 
138     virtual void insertedIntoTree() OVERRIDE FINAL;
139     virtual void willBeRemovedFromTree() OVERRIDE FINAL;
140 
141     virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE;
142 
143     virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE;
144 
145     virtual void addOverflowFromChildren() OVERRIDE;
146 
147     virtual const char* renderName() const OVERRIDE;
148 
149     LayoutUnit calculateMaxColumnHeight() const;
150     LayoutRect columnRectAt(unsigned index) const;
151 
152 
153     LayoutRect flowThreadPortionRectAt(unsigned index) const;
154     LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const;
155 
156     enum ColumnIndexCalculationMode {
157         ClampToExistingColumns, // Stay within the range of already existing columns.
158         AssumeNewColumns // Allow column indices outside the range of already existing columns.
159     };
160     unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const;
161 
162     void setAndConstrainColumnHeight(LayoutUnit);
163 
164     // Return the index of the content run with the currently tallest columns, taking all implicit
165     // breaks assumed so far into account.
166     unsigned findRunWithTallestColumns() const;
167 
168     // Given the current list of content runs, make assumptions about where we need to insert
169     // implicit breaks (if there's room for any at all; depending on the number of explicit breaks),
170     // and store the results. This is needed in order to balance the columns.
171     void distributeImplicitBreaks();
172 
173     LayoutUnit calculateColumnHeight(BalancedHeightCalculation) const;
174 
175     LayoutUnit m_columnHeight;
176 
177     // The following variables are used when balancing the column set.
178     LayoutUnit m_maxColumnHeight; // Maximum column height allowed.
179     LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break.
180     LayoutUnit m_minimumColumnHeight;
181 
182     // A run of content without explicit (forced) breaks; i.e. a flow thread portion between two
183     // explicit breaks, between flow thread start and an explicit break, between an explicit break
184     // and flow thread end, or, in cases when there are no explicit breaks at all: between flow
185     // thread portion start and flow thread portion end. We need to know where the explicit breaks
186     // are, in order to figure out where the implicit breaks will end up, so that we get the columns
187     // properly balanced. A content run starts out as representing one single column, and will
188     // represent one additional column for each implicit break "inserted" there.
189     class ContentRun {
190     public:
ContentRun(LayoutUnit breakOffset)191         ContentRun(LayoutUnit breakOffset)
192             : m_breakOffset(breakOffset)
193             , m_assumedImplicitBreaks(0) { }
194 
assumedImplicitBreaks()195         unsigned assumedImplicitBreaks() const { return m_assumedImplicitBreaks; }
assumeAnotherImplicitBreak()196         void assumeAnotherImplicitBreak() { m_assumedImplicitBreaks++; }
breakOffset()197         LayoutUnit breakOffset() const { return m_breakOffset; }
198 
199         // Return the column height that this content run would require, considering the implicit
200         // breaks assumed so far.
columnLogicalHeight(LayoutUnit startOffset)201         LayoutUnit columnLogicalHeight(LayoutUnit startOffset) const { return ceilf((m_breakOffset - startOffset).toFloat() / float(m_assumedImplicitBreaks + 1)); }
202 
203     private:
204         LayoutUnit m_breakOffset; // Flow thread offset where this run ends.
205         unsigned m_assumedImplicitBreaks; // Number of implicit breaks in this run assumed so far.
206     };
207     Vector<ContentRun, 1> m_contentRuns;
208 };
209 
210 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet());
211 
212 } // namespace blink
213 
214 #endif // RenderMultiColumnSet_h
215 
216