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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.graphics.Bitmap;
20 import android.graphics.Canvas;
21 import android.graphics.CanvasProperty;
22 import android.graphics.Paint;
23 import android.graphics.Rect;
24 
25 /**
26  * Hardware accelerated canvas.
27  *
28  * @hide
29  */
30 public abstract class HardwareCanvas extends Canvas {
31 
32     @Override
isHardwareAccelerated()33     public boolean isHardwareAccelerated() {
34         return true;
35     }
36 
37     @Override
setBitmap(Bitmap bitmap)38     public void setBitmap(Bitmap bitmap) {
39         throw new UnsupportedOperationException();
40     }
41 
42     /**
43      * Invoked before any drawing operation is performed in this canvas.
44      *
45      * @param dirty The dirty rectangle to update, can be null.
46      * @return {@link RenderNode#STATUS_DREW} if anything was drawn (such as a call to clear
47      *         the canvas).
48      *
49      * @hide
50      */
onPreDraw(Rect dirty)51     public abstract int onPreDraw(Rect dirty);
52 
53     /**
54      * Invoked after all drawing operation have been performed.
55      *
56      * @hide
57      */
onPostDraw()58     public abstract void onPostDraw();
59 
60     /**
61      * Draws the specified display list onto this canvas. The display list can only
62      * be drawn if {@link android.view.RenderNode#isValid()} returns true.
63      *
64      * @param renderNode The RenderNode to replay.
65      */
drawRenderNode(RenderNode renderNode)66     public void drawRenderNode(RenderNode renderNode) {
67         drawRenderNode(renderNode, null, RenderNode.FLAG_CLIP_CHILDREN);
68     }
69 
70     /**
71      * Draws the specified display list onto this canvas.
72      *
73      * @param renderNode The RenderNode to replay.
74      * @param dirty Ignored, can be null.
75      * @param flags Optional flags about drawing, see {@link RenderNode} for
76      *              the possible flags.
77      *
78      * @return One of {@link RenderNode#STATUS_DONE} or {@link RenderNode#STATUS_DREW}
79      *         if anything was drawn.
80      *
81      * @hide
82      */
drawRenderNode(RenderNode renderNode, Rect dirty, int flags)83     public abstract int drawRenderNode(RenderNode renderNode, Rect dirty, int flags);
84 
85     /**
86      * Draws the specified layer onto this canvas.
87      *
88      * @param layer The layer to composite on this canvas
89      * @param x The left coordinate of the layer
90      * @param y The top coordinate of the layer
91      * @param paint The paint used to draw the layer
92      *
93      * @hide
94      */
drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint)95     abstract void drawHardwareLayer(HardwareLayer layer, float x, float y, Paint paint);
96 
97     /**
98      * Calls the function specified with the drawGLFunction function pointer. This is
99      * functionality used by webkit for calling into their renderer from our display lists.
100      * This function may return true if an invalidation is needed after the call.
101      *
102      * @param drawGLFunction A native function pointer
103      *
104      * @return {@link RenderNode#STATUS_DONE}
105      *
106      * @hide
107      */
callDrawGLFunction2(long drawGLFunction)108     public abstract int callDrawGLFunction2(long drawGLFunction);
109 
drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy, CanvasProperty<Float> radius, CanvasProperty<Paint> paint)110     public abstract void drawCircle(CanvasProperty<Float> cx, CanvasProperty<Float> cy,
111             CanvasProperty<Float> radius, CanvasProperty<Paint> paint);
112 
drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top, CanvasProperty<Float> right, CanvasProperty<Float> bottom, CanvasProperty<Float> rx, CanvasProperty<Float> ry, CanvasProperty<Paint> paint)113     public abstract void drawRoundRect(CanvasProperty<Float> left, CanvasProperty<Float> top,
114             CanvasProperty<Float> right, CanvasProperty<Float> bottom,
115             CanvasProperty<Float> rx, CanvasProperty<Float> ry,
116             CanvasProperty<Paint> paint);
117 
setProperty(String name, String value)118     public static void setProperty(String name, String value) {
119         GLES20Canvas.setProperty(name, value);
120     }
121 }
122