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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/views/controls/button/custom_button.h"
6 
7 #include "ui/accessibility/ax_view_state.h"
8 #include "ui/events/event.h"
9 #include "ui/events/keycodes/keyboard_codes.h"
10 #include "ui/gfx/animation/throb_animation.h"
11 #include "ui/gfx/screen.h"
12 #include "ui/views/controls/button/blue_button.h"
13 #include "ui/views/controls/button/checkbox.h"
14 #include "ui/views/controls/button/image_button.h"
15 #include "ui/views/controls/button/label_button.h"
16 #include "ui/views/controls/button/menu_button.h"
17 #include "ui/views/controls/button/radio_button.h"
18 #include "ui/views/widget/widget.h"
19 
20 namespace views {
21 
22 // How long the hover animation takes if uninterrupted.
23 static const int kHoverFadeDurationMs = 150;
24 
25 // static
26 const char CustomButton::kViewClassName[] = "CustomButton";
27 
28 ////////////////////////////////////////////////////////////////////////////////
29 // CustomButton, public:
30 
31 // static
AsCustomButton(const views::View * view)32 const CustomButton* CustomButton::AsCustomButton(const views::View* view) {
33   return AsCustomButton(const_cast<views::View*>(view));
34 }
35 
AsCustomButton(views::View * view)36 CustomButton* CustomButton::AsCustomButton(views::View* view) {
37   if (view) {
38     const char* classname = view->GetClassName();
39     if (!strcmp(classname, Checkbox::kViewClassName) ||
40         !strcmp(classname, CustomButton::kViewClassName) ||
41         !strcmp(classname, ImageButton::kViewClassName) ||
42         !strcmp(classname, LabelButton::kViewClassName) ||
43         !strcmp(classname, RadioButton::kViewClassName) ||
44         !strcmp(classname, MenuButton::kViewClassName)) {
45       return static_cast<CustomButton*>(view);
46     }
47   }
48   return NULL;
49 }
50 
~CustomButton()51 CustomButton::~CustomButton() {
52 }
53 
SetState(ButtonState state)54 void CustomButton::SetState(ButtonState state) {
55   if (state == state_)
56     return;
57 
58   if (animate_on_state_change_ &&
59       (!is_throbbing_ || !hover_animation_->is_animating())) {
60     is_throbbing_ = false;
61     if (state_ == STATE_NORMAL && state == STATE_HOVERED) {
62       // Button is hovered from a normal state, start hover animation.
63       hover_animation_->Show();
64     } else if ((state_ == STATE_HOVERED || state_ == STATE_PRESSED)
65           && state == STATE_NORMAL) {
66       // Button is returning to a normal state from hover, start hover
67       // fade animation.
68       hover_animation_->Hide();
69     } else {
70       hover_animation_->Stop();
71     }
72   }
73 
74   state_ = state;
75   StateChanged();
76   if (state_changed_delegate_.get())
77     state_changed_delegate_->StateChanged(state_);
78   SchedulePaint();
79 }
80 
StartThrobbing(int cycles_til_stop)81 void CustomButton::StartThrobbing(int cycles_til_stop) {
82   is_throbbing_ = true;
83   hover_animation_->StartThrobbing(cycles_til_stop);
84 }
85 
StopThrobbing()86 void CustomButton::StopThrobbing() {
87   if (hover_animation_->is_animating()) {
88     hover_animation_->Stop();
89     SchedulePaint();
90   }
91 }
92 
SetAnimationDuration(int duration)93 void CustomButton::SetAnimationDuration(int duration) {
94   hover_animation_->SetSlideDuration(duration);
95 }
96 
SetHotTracked(bool is_hot_tracked)97 void CustomButton::SetHotTracked(bool is_hot_tracked) {
98   if (state_ != STATE_DISABLED)
99     SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL);
100 
101   if (is_hot_tracked)
102     NotifyAccessibilityEvent(ui::AX_EVENT_FOCUS, true);
103 }
104 
IsHotTracked() const105 bool CustomButton::IsHotTracked() const {
106   return state_ == STATE_HOVERED;
107 }
108 
109 ////////////////////////////////////////////////////////////////////////////////
110 // CustomButton, View overrides:
111 
OnEnabledChanged()112 void CustomButton::OnEnabledChanged() {
113   if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED))
114     return;
115 
116   if (enabled())
117     SetState(IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
118   else
119     SetState(STATE_DISABLED);
120 }
121 
GetClassName() const122 const char* CustomButton::GetClassName() const {
123   return kViewClassName;
124 }
125 
OnMousePressed(const ui::MouseEvent & event)126 bool CustomButton::OnMousePressed(const ui::MouseEvent& event) {
127   if (state_ != STATE_DISABLED) {
128     if (ShouldEnterPushedState(event) && HitTestPoint(event.location()))
129       SetState(STATE_PRESSED);
130     if (request_focus_on_press_)
131       RequestFocus();
132   }
133   return true;
134 }
135 
OnMouseDragged(const ui::MouseEvent & event)136 bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) {
137   if (state_ != STATE_DISABLED) {
138     if (HitTestPoint(event.location()))
139       SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED);
140     else
141       SetState(STATE_NORMAL);
142   }
143   return true;
144 }
145 
OnMouseReleased(const ui::MouseEvent & event)146 void CustomButton::OnMouseReleased(const ui::MouseEvent& event) {
147   if (state_ == STATE_DISABLED)
148     return;
149 
150   if (!HitTestPoint(event.location())) {
151     SetState(STATE_NORMAL);
152     return;
153   }
154 
155   SetState(STATE_HOVERED);
156   if (IsTriggerableEvent(event)) {
157     NotifyClick(event);
158     // NOTE: We may be deleted at this point (by the listener's notification
159     // handler).
160   }
161 }
162 
OnMouseCaptureLost()163 void CustomButton::OnMouseCaptureLost() {
164   // Starting a drag results in a MouseCaptureLost, we need to ignore it.
165   if (state_ != STATE_DISABLED && !InDrag())
166     SetState(STATE_NORMAL);
167 }
168 
OnMouseEntered(const ui::MouseEvent & event)169 void CustomButton::OnMouseEntered(const ui::MouseEvent& event) {
170   if (state_ != STATE_DISABLED)
171     SetState(STATE_HOVERED);
172 }
173 
OnMouseExited(const ui::MouseEvent & event)174 void CustomButton::OnMouseExited(const ui::MouseEvent& event) {
175   // Starting a drag results in a MouseExited, we need to ignore it.
176   if (state_ != STATE_DISABLED && !InDrag())
177     SetState(STATE_NORMAL);
178 }
179 
OnMouseMoved(const ui::MouseEvent & event)180 void CustomButton::OnMouseMoved(const ui::MouseEvent& event) {
181   if (state_ != STATE_DISABLED)
182     SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL);
183 }
184 
OnKeyPressed(const ui::KeyEvent & event)185 bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) {
186   if (state_ == STATE_DISABLED)
187     return false;
188 
189   // Space sets button state to pushed. Enter clicks the button. This matches
190   // the Windows native behavior of buttons, where Space clicks the button on
191   // KeyRelease and Enter clicks the button on KeyPressed.
192   if (event.key_code() == ui::VKEY_SPACE) {
193     SetState(STATE_PRESSED);
194   } else if (event.key_code() == ui::VKEY_RETURN) {
195     SetState(STATE_NORMAL);
196     // TODO(beng): remove once NotifyClick takes ui::Event.
197     ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
198                                    gfx::Point(),
199                                    gfx::Point(),
200                                    ui::EF_LEFT_MOUSE_BUTTON,
201                                    ui::EF_LEFT_MOUSE_BUTTON);
202     NotifyClick(synthetic_event);
203   } else {
204     return false;
205   }
206   return true;
207 }
208 
OnKeyReleased(const ui::KeyEvent & event)209 bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) {
210   if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE))
211     return false;
212 
213   SetState(STATE_NORMAL);
214   // TODO(beng): remove once NotifyClick takes ui::Event.
215   ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
216                                  gfx::Point(),
217                                  gfx::Point(),
218                                  ui::EF_LEFT_MOUSE_BUTTON,
219                                  ui::EF_LEFT_MOUSE_BUTTON);
220   NotifyClick(synthetic_event);
221   return true;
222 }
223 
OnGestureEvent(ui::GestureEvent * event)224 void CustomButton::OnGestureEvent(ui::GestureEvent* event) {
225   if (state_ == STATE_DISABLED) {
226     Button::OnGestureEvent(event);
227     return;
228   }
229 
230   if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) {
231     // Set the button state to hot and start the animation fully faded in. The
232     // GESTURE_END event issued immediately after will set the state to
233     // STATE_NORMAL beginning the fade out animation. See
234     // http://crbug.com/131184.
235     SetState(STATE_HOVERED);
236     hover_animation_->Reset(1.0);
237     NotifyClick(*event);
238     event->StopPropagation();
239   } else if (event->type() == ui::ET_GESTURE_TAP_DOWN &&
240              ShouldEnterPushedState(*event)) {
241     SetState(STATE_PRESSED);
242     if (request_focus_on_press_)
243       RequestFocus();
244     event->StopPropagation();
245   } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL ||
246              event->type() == ui::ET_GESTURE_END) {
247     SetState(STATE_NORMAL);
248   }
249   if (!event->handled())
250     Button::OnGestureEvent(event);
251 }
252 
AcceleratorPressed(const ui::Accelerator & accelerator)253 bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) {
254   SetState(STATE_NORMAL);
255   /*
256   ui::KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(),
257                          accelerator.modifiers());
258                          */
259   // TODO(beng): remove once NotifyClick takes ui::Event.
260   ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED,
261                                  gfx::Point(),
262                                  gfx::Point(),
263                                  ui::EF_LEFT_MOUSE_BUTTON,
264                                  ui::EF_LEFT_MOUSE_BUTTON);
265   NotifyClick(synthetic_event);
266   return true;
267 }
268 
ShowContextMenu(const gfx::Point & p,ui::MenuSourceType source_type)269 void CustomButton::ShowContextMenu(const gfx::Point& p,
270                                    ui::MenuSourceType source_type) {
271   if (!context_menu_controller())
272     return;
273 
274   // We're about to show the context menu. Showing the context menu likely means
275   // we won't get a mouse exited and reset state. Reset it now to be sure.
276   if (state_ != STATE_DISABLED)
277     SetState(STATE_NORMAL);
278   View::ShowContextMenu(p, source_type);
279 }
280 
OnDragDone()281 void CustomButton::OnDragDone() {
282   SetState(STATE_NORMAL);
283 }
284 
GetAccessibleState(ui::AXViewState * state)285 void CustomButton::GetAccessibleState(ui::AXViewState* state) {
286   Button::GetAccessibleState(state);
287   switch (state_) {
288     case STATE_HOVERED:
289       state->AddStateFlag(ui::AX_STATE_HOVERED);
290       break;
291     case STATE_PRESSED:
292       state->AddStateFlag(ui::AX_STATE_PRESSED);
293       break;
294     case STATE_DISABLED:
295       state->AddStateFlag(ui::AX_STATE_DISABLED);
296       break;
297     case STATE_NORMAL:
298     case STATE_COUNT:
299       // No additional accessibility state set for this button state.
300       break;
301   }
302 }
303 
VisibilityChanged(View * starting_from,bool visible)304 void CustomButton::VisibilityChanged(View* starting_from, bool visible) {
305   if (state_ == STATE_DISABLED)
306     return;
307   SetState(visible && IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL);
308 }
309 
310 ////////////////////////////////////////////////////////////////////////////////
311 // CustomButton, gfx::AnimationDelegate implementation:
312 
AnimationProgressed(const gfx::Animation * animation)313 void CustomButton::AnimationProgressed(const gfx::Animation* animation) {
314   SchedulePaint();
315 }
316 
317 ////////////////////////////////////////////////////////////////////////////////
318 // CustomButton, protected:
319 
CustomButton(ButtonListener * listener)320 CustomButton::CustomButton(ButtonListener* listener)
321     : Button(listener),
322       state_(STATE_NORMAL),
323       animate_on_state_change_(true),
324       is_throbbing_(false),
325       triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON),
326       request_focus_on_press_(true) {
327   hover_animation_.reset(new gfx::ThrobAnimation(this));
328   hover_animation_->SetSlideDuration(kHoverFadeDurationMs);
329 }
330 
StateChanged()331 void CustomButton::StateChanged() {
332 }
333 
IsTriggerableEvent(const ui::Event & event)334 bool CustomButton::IsTriggerableEvent(const ui::Event& event) {
335   return event.type() == ui::ET_GESTURE_TAP_DOWN ||
336          event.type() == ui::ET_GESTURE_TAP ||
337          (event.IsMouseEvent() &&
338              (triggerable_event_flags_ & event.flags()) != 0);
339 }
340 
ShouldEnterPushedState(const ui::Event & event)341 bool CustomButton::ShouldEnterPushedState(const ui::Event& event) {
342   return IsTriggerableEvent(event);
343 }
344 
345 ////////////////////////////////////////////////////////////////////////////////
346 // CustomButton, View overrides (protected):
347 
ViewHierarchyChanged(const ViewHierarchyChangedDetails & details)348 void CustomButton::ViewHierarchyChanged(
349     const ViewHierarchyChangedDetails& details) {
350   if (!details.is_add && state_ != STATE_DISABLED)
351     SetState(STATE_NORMAL);
352 }
353 
OnBlur()354 void CustomButton::OnBlur() {
355   if (IsHotTracked())
356     SetState(STATE_NORMAL);
357 }
358 
359 }  // namespace views
360