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1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 //                     The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
14 //
15 //===----------------------------------------------------------------------===//
16 
17 #include "llvm/CodeGen/Passes.h"
18 #include "llvm/ADT/STLExtras.h"
19 #include "llvm/ADT/SetVector.h"
20 #include "llvm/ADT/SmallSet.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/MachineFrameInfo.h"
23 #include "llvm/CodeGen/MachineFunction.h"
24 #include "llvm/CodeGen/MachineFunctionPass.h"
25 #include "llvm/CodeGen/MachineRegisterInfo.h"
26 #include "llvm/CodeGen/StackProtector.h"
27 #include "llvm/IR/Constants.h"
28 #include "llvm/IR/DerivedTypes.h"
29 #include "llvm/IR/Instructions.h"
30 #include "llvm/IR/Intrinsics.h"
31 #include "llvm/IR/LLVMContext.h"
32 #include "llvm/IR/Module.h"
33 #include "llvm/Pass.h"
34 #include "llvm/Support/Debug.h"
35 #include "llvm/Support/ErrorHandling.h"
36 #include "llvm/Support/raw_ostream.h"
37 #include "llvm/Target/TargetFrameLowering.h"
38 #include "llvm/Target/TargetRegisterInfo.h"
39 
40 using namespace llvm;
41 
42 #define DEBUG_TYPE "localstackalloc"
43 
44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
47 
48 namespace {
49   class FrameRef {
50     MachineBasicBlock::iterator MI; // Instr referencing the frame
51     int64_t LocalOffset;            // Local offset of the frame idx referenced
52     int FrameIdx;                   // The frame index
53   public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset,int Idx)54     FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
55       MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
operator <(const FrameRef & RHS) const56     bool operator<(const FrameRef &RHS) const {
57       return LocalOffset < RHS.LocalOffset;
58     }
getMachineInstr() const59     MachineBasicBlock::iterator getMachineInstr() const { return MI; }
getLocalOffset() const60     int64_t getLocalOffset() const { return LocalOffset; }
getFrameIndex() const61     int getFrameIndex() const { return FrameIdx; }
62   };
63 
64   class LocalStackSlotPass: public MachineFunctionPass {
65     SmallVector<int64_t,16> LocalOffsets;
66     /// StackObjSet - A set of stack object indexes
67     typedef SmallSetVector<int, 8> StackObjSet;
68 
69     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
70                            bool StackGrowsDown, unsigned &MaxAlign);
71     void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
72                                SmallSet<int, 16> &ProtectedObjs,
73                                MachineFrameInfo *MFI, bool StackGrowsDown,
74                                int64_t &Offset, unsigned &MaxAlign);
75     void calculateFrameObjectOffsets(MachineFunction &Fn);
76     bool insertFrameReferenceRegisters(MachineFunction &Fn);
77   public:
78     static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()79     explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
80       initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
81     }
82     bool runOnMachineFunction(MachineFunction &MF) override;
83 
getAnalysisUsage(AnalysisUsage & AU) const84     void getAnalysisUsage(AnalysisUsage &AU) const override {
85       AU.setPreservesCFG();
86       AU.addRequired<StackProtector>();
87       MachineFunctionPass::getAnalysisUsage(AU);
88     }
89 
90   private:
91   };
92 } // end anonymous namespace
93 
94 char LocalStackSlotPass::ID = 0;
95 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
96 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
97                       "Local Stack Slot Allocation", false, false)
INITIALIZE_PASS_DEPENDENCY(StackProtector)98 INITIALIZE_PASS_DEPENDENCY(StackProtector)
99 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
100                     "Local Stack Slot Allocation", false, false)
101 
102 
103 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
104   MachineFrameInfo *MFI = MF.getFrameInfo();
105   const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
106   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
107 
108   // If the target doesn't want/need this pass, or if there are no locals
109   // to consider, early exit.
110   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
111     return true;
112 
113   // Make sure we have enough space to store the local offsets.
114   LocalOffsets.resize(MFI->getObjectIndexEnd());
115 
116   // Lay out the local blob.
117   calculateFrameObjectOffsets(MF);
118 
119   // Insert virtual base registers to resolve frame index references.
120   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
121 
122   // Tell MFI whether any base registers were allocated. PEI will only
123   // want to use the local block allocations from this pass if there were any.
124   // Otherwise, PEI can do a bit better job of getting the alignment right
125   // without a hole at the start since it knows the alignment of the stack
126   // at the start of local allocation, and this pass doesn't.
127   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
128 
129   return true;
130 }
131 
132 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)133 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
134                                            int FrameIdx, int64_t &Offset,
135                                            bool StackGrowsDown,
136                                            unsigned &MaxAlign) {
137   // If the stack grows down, add the object size to find the lowest address.
138   if (StackGrowsDown)
139     Offset += MFI->getObjectSize(FrameIdx);
140 
141   unsigned Align = MFI->getObjectAlignment(FrameIdx);
142 
143   // If the alignment of this object is greater than that of the stack, then
144   // increase the stack alignment to match.
145   MaxAlign = std::max(MaxAlign, Align);
146 
147   // Adjust to alignment boundary.
148   Offset = (Offset + Align - 1) / Align * Align;
149 
150   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
151   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
152         << LocalOffset << "\n");
153   // Keep the offset available for base register allocation
154   LocalOffsets[FrameIdx] = LocalOffset;
155   // And tell MFI about it for PEI to use later
156   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
157 
158   if (!StackGrowsDown)
159     Offset += MFI->getObjectSize(FrameIdx);
160 
161   ++NumAllocations;
162 }
163 
164 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
165 /// those required to be close to the Stack Protector) to stack offsets.
AssignProtectedObjSet(const StackObjSet & UnassignedObjs,SmallSet<int,16> & ProtectedObjs,MachineFrameInfo * MFI,bool StackGrowsDown,int64_t & Offset,unsigned & MaxAlign)166 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
167                                            SmallSet<int, 16> &ProtectedObjs,
168                                            MachineFrameInfo *MFI,
169                                            bool StackGrowsDown, int64_t &Offset,
170                                            unsigned &MaxAlign) {
171 
172   for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
173         E = UnassignedObjs.end(); I != E; ++I) {
174     int i = *I;
175     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
176     ProtectedObjs.insert(i);
177   }
178 }
179 
180 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
181 /// abstract stack objects.
182 ///
calculateFrameObjectOffsets(MachineFunction & Fn)183 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
184   // Loop over all of the stack objects, assigning sequential addresses...
185   MachineFrameInfo *MFI = Fn.getFrameInfo();
186   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
187   bool StackGrowsDown =
188     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
189   int64_t Offset = 0;
190   unsigned MaxAlign = 0;
191   StackProtector *SP = &getAnalysis<StackProtector>();
192 
193   // Make sure that the stack protector comes before the local variables on the
194   // stack.
195   SmallSet<int, 16> ProtectedObjs;
196   if (MFI->getStackProtectorIndex() >= 0) {
197     StackObjSet LargeArrayObjs;
198     StackObjSet SmallArrayObjs;
199     StackObjSet AddrOfObjs;
200 
201     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
202                       StackGrowsDown, MaxAlign);
203 
204     // Assign large stack objects first.
205     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
206       if (MFI->isDeadObjectIndex(i))
207         continue;
208       if (MFI->getStackProtectorIndex() == (int)i)
209         continue;
210 
211       switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
212       case StackProtector::SSPLK_None:
213         continue;
214       case StackProtector::SSPLK_SmallArray:
215         SmallArrayObjs.insert(i);
216         continue;
217       case StackProtector::SSPLK_AddrOf:
218         AddrOfObjs.insert(i);
219         continue;
220       case StackProtector::SSPLK_LargeArray:
221         LargeArrayObjs.insert(i);
222         continue;
223       }
224       llvm_unreachable("Unexpected SSPLayoutKind.");
225     }
226 
227     AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
228                           Offset, MaxAlign);
229     AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
230                           Offset, MaxAlign);
231     AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
232                           Offset, MaxAlign);
233   }
234 
235   // Then assign frame offsets to stack objects that are not used to spill
236   // callee saved registers.
237   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
238     if (MFI->isDeadObjectIndex(i))
239       continue;
240     if (MFI->getStackProtectorIndex() == (int)i)
241       continue;
242     if (ProtectedObjs.count(i))
243       continue;
244 
245     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
246   }
247 
248   // Remember how big this blob of stack space is
249   MFI->setLocalFrameSize(Offset);
250   MFI->setLocalFrameMaxAlign(MaxAlign);
251 }
252 
253 static inline bool
lookupCandidateBaseReg(int64_t BaseOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr * MI,const TargetRegisterInfo * TRI)254 lookupCandidateBaseReg(int64_t BaseOffset,
255                        int64_t FrameSizeAdjust,
256                        int64_t LocalFrameOffset,
257                        const MachineInstr *MI,
258                        const TargetRegisterInfo *TRI) {
259   // Check if the relative offset from the where the base register references
260   // to the target address is in range for the instruction.
261   int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
262   return TRI->isFrameOffsetLegal(MI, Offset);
263 }
264 
insertFrameReferenceRegisters(MachineFunction & Fn)265 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
266   // Scan the function's instructions looking for frame index references.
267   // For each, ask the target if it wants a virtual base register for it
268   // based on what we can tell it about where the local will end up in the
269   // stack frame. If it wants one, re-use a suitable one we've previously
270   // allocated, or if there isn't one that fits the bill, allocate a new one
271   // and ask the target to create a defining instruction for it.
272   bool UsedBaseReg = false;
273 
274   MachineFrameInfo *MFI = Fn.getFrameInfo();
275   const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
276   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
277   bool StackGrowsDown =
278     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
279 
280   // Collect all of the instructions in the block that reference
281   // a frame index. Also store the frame index referenced to ease later
282   // lookup. (For any insn that has more than one FI reference, we arbitrarily
283   // choose the first one).
284   SmallVector<FrameRef, 64> FrameReferenceInsns;
285 
286   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
287     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
288       MachineInstr *MI = I;
289 
290       // Debug value, stackmap and patchpoint instructions can't be out of
291       // range, so they don't need any updates.
292       if (MI->isDebugValue() ||
293           MI->getOpcode() == TargetOpcode::STACKMAP ||
294           MI->getOpcode() == TargetOpcode::PATCHPOINT)
295         continue;
296 
297       // For now, allocate the base register(s) within the basic block
298       // where they're used, and don't try to keep them around outside
299       // of that. It may be beneficial to try sharing them more broadly
300       // than that, but the increased register pressure makes that a
301       // tricky thing to balance. Investigate if re-materializing these
302       // becomes an issue.
303       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
304         // Consider replacing all frame index operands that reference
305         // an object allocated in the local block.
306         if (MI->getOperand(i).isFI()) {
307           // Don't try this with values not in the local block.
308           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
309             break;
310           int Idx = MI->getOperand(i).getIndex();
311           int64_t LocalOffset = LocalOffsets[Idx];
312           if (!TRI->needsFrameBaseReg(MI, LocalOffset))
313             break;
314           FrameReferenceInsns.
315             push_back(FrameRef(MI, LocalOffset, Idx));
316           break;
317         }
318       }
319     }
320   }
321 
322   // Sort the frame references by local offset
323   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
324 
325   MachineBasicBlock *Entry = Fn.begin();
326 
327   unsigned BaseReg = 0;
328   int64_t BaseOffset = 0;
329 
330   // Loop through the frame references and allocate for them as necessary.
331   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
332     FrameRef &FR = FrameReferenceInsns[ref];
333     MachineBasicBlock::iterator I = FR.getMachineInstr();
334     MachineInstr *MI = I;
335     int64_t LocalOffset = FR.getLocalOffset();
336     int FrameIdx = FR.getFrameIndex();
337     assert(MFI->isObjectPreAllocated(FrameIdx) &&
338            "Only pre-allocated locals expected!");
339 
340     DEBUG(dbgs() << "Considering: " << *MI);
341 
342     unsigned idx = 0;
343     for (unsigned f = MI->getNumOperands(); idx != f; ++idx) {
344       if (!MI->getOperand(idx).isFI())
345         continue;
346 
347       if (FrameIdx == I->getOperand(idx).getIndex())
348         break;
349     }
350 
351     assert(idx < MI->getNumOperands() && "Cannot find FI operand");
352 
353     int64_t Offset = 0;
354     int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
355 
356     DEBUG(dbgs() << "  Replacing FI in: " << *MI);
357 
358     // If we have a suitable base register available, use it; otherwise
359     // create a new one. Note that any offset encoded in the
360     // instruction itself will be taken into account by the target,
361     // so we don't have to adjust for it here when reusing a base
362     // register.
363     if (UsedBaseReg && lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust,
364                                               LocalOffset, MI, TRI)) {
365       DEBUG(dbgs() << "  Reusing base register " << BaseReg << "\n");
366       // We found a register to reuse.
367       Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
368     } else {
369       // No previously defined register was in range, so create a // new one.
370 
371       int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
372 
373       int64_t PrevBaseOffset = BaseOffset;
374       BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
375 
376       // We'd like to avoid creating single-use virtual base registers.
377       // Because the FrameRefs are in sorted order, and we've already
378       // processed all FrameRefs before this one, just check whether or not
379       // the next FrameRef will be able to reuse this new register. If not,
380       // then don't bother creating it.
381       if (ref + 1 >= e ||
382           !lookupCandidateBaseReg(
383               BaseOffset, FrameSizeAdjust,
384               FrameReferenceInsns[ref + 1].getLocalOffset(),
385               FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
386         BaseOffset = PrevBaseOffset;
387         continue;
388       }
389 
390       const MachineFunction *MF = MI->getParent()->getParent();
391       const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
392       BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
393 
394       DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
395             " at frame local offset " << LocalOffset + InstrOffset << "\n");
396 
397       // Tell the target to insert the instruction to initialize
398       // the base register.
399       //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
400       TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
401                                         InstrOffset);
402 
403       // The base register already includes any offset specified
404       // by the instruction, so account for that so it doesn't get
405       // applied twice.
406       Offset = -InstrOffset;
407 
408       ++NumBaseRegisters;
409       UsedBaseReg = true;
410     }
411     assert(BaseReg != 0 && "Unable to allocate virtual base register!");
412 
413     // Modify the instruction to use the new base register rather
414     // than the frame index operand.
415     TRI->resolveFrameIndex(*I, BaseReg, Offset);
416     DEBUG(dbgs() << "Resolved: " << *MI);
417 
418     ++NumReplacements;
419   }
420 
421   return UsedBaseReg;
422 }
423