1 //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
2 //
3 // The LLVM Compiler Infrastructure
4 //
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
7 //
8 //===----------------------------------------------------------------------===//
9 //
10 // This pass assigns local frame indices to stack slots relative to one another
11 // and allocates additional base registers to access them when the target
12 // estimates they are likely to be out of range of stack pointer and frame
13 // pointer relative addressing.
14 //
15 //===----------------------------------------------------------------------===//
16
17 #include "llvm/CodeGen/Passes.h"
18 #include "llvm/ADT/STLExtras.h"
19 #include "llvm/ADT/SetVector.h"
20 #include "llvm/ADT/SmallSet.h"
21 #include "llvm/ADT/Statistic.h"
22 #include "llvm/CodeGen/MachineFrameInfo.h"
23 #include "llvm/CodeGen/MachineFunction.h"
24 #include "llvm/CodeGen/MachineFunctionPass.h"
25 #include "llvm/CodeGen/MachineRegisterInfo.h"
26 #include "llvm/CodeGen/StackProtector.h"
27 #include "llvm/IR/Constants.h"
28 #include "llvm/IR/DerivedTypes.h"
29 #include "llvm/IR/Instructions.h"
30 #include "llvm/IR/Intrinsics.h"
31 #include "llvm/IR/LLVMContext.h"
32 #include "llvm/IR/Module.h"
33 #include "llvm/Pass.h"
34 #include "llvm/Support/Debug.h"
35 #include "llvm/Support/ErrorHandling.h"
36 #include "llvm/Support/raw_ostream.h"
37 #include "llvm/Target/TargetFrameLowering.h"
38 #include "llvm/Target/TargetRegisterInfo.h"
39
40 using namespace llvm;
41
42 #define DEBUG_TYPE "localstackalloc"
43
44 STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
45 STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
46 STATISTIC(NumReplacements, "Number of frame indices references replaced");
47
48 namespace {
49 class FrameRef {
50 MachineBasicBlock::iterator MI; // Instr referencing the frame
51 int64_t LocalOffset; // Local offset of the frame idx referenced
52 int FrameIdx; // The frame index
53 public:
FrameRef(MachineBasicBlock::iterator I,int64_t Offset,int Idx)54 FrameRef(MachineBasicBlock::iterator I, int64_t Offset, int Idx) :
55 MI(I), LocalOffset(Offset), FrameIdx(Idx) {}
operator <(const FrameRef & RHS) const56 bool operator<(const FrameRef &RHS) const {
57 return LocalOffset < RHS.LocalOffset;
58 }
getMachineInstr() const59 MachineBasicBlock::iterator getMachineInstr() const { return MI; }
getLocalOffset() const60 int64_t getLocalOffset() const { return LocalOffset; }
getFrameIndex() const61 int getFrameIndex() const { return FrameIdx; }
62 };
63
64 class LocalStackSlotPass: public MachineFunctionPass {
65 SmallVector<int64_t,16> LocalOffsets;
66 /// StackObjSet - A set of stack object indexes
67 typedef SmallSetVector<int, 8> StackObjSet;
68
69 void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
70 bool StackGrowsDown, unsigned &MaxAlign);
71 void AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
72 SmallSet<int, 16> &ProtectedObjs,
73 MachineFrameInfo *MFI, bool StackGrowsDown,
74 int64_t &Offset, unsigned &MaxAlign);
75 void calculateFrameObjectOffsets(MachineFunction &Fn);
76 bool insertFrameReferenceRegisters(MachineFunction &Fn);
77 public:
78 static char ID; // Pass identification, replacement for typeid
LocalStackSlotPass()79 explicit LocalStackSlotPass() : MachineFunctionPass(ID) {
80 initializeLocalStackSlotPassPass(*PassRegistry::getPassRegistry());
81 }
82 bool runOnMachineFunction(MachineFunction &MF) override;
83
getAnalysisUsage(AnalysisUsage & AU) const84 void getAnalysisUsage(AnalysisUsage &AU) const override {
85 AU.setPreservesCFG();
86 AU.addRequired<StackProtector>();
87 MachineFunctionPass::getAnalysisUsage(AU);
88 }
89
90 private:
91 };
92 } // end anonymous namespace
93
94 char LocalStackSlotPass::ID = 0;
95 char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
96 INITIALIZE_PASS_BEGIN(LocalStackSlotPass, "localstackalloc",
97 "Local Stack Slot Allocation", false, false)
INITIALIZE_PASS_DEPENDENCY(StackProtector)98 INITIALIZE_PASS_DEPENDENCY(StackProtector)
99 INITIALIZE_PASS_END(LocalStackSlotPass, "localstackalloc",
100 "Local Stack Slot Allocation", false, false)
101
102
103 bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
104 MachineFrameInfo *MFI = MF.getFrameInfo();
105 const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
106 unsigned LocalObjectCount = MFI->getObjectIndexEnd();
107
108 // If the target doesn't want/need this pass, or if there are no locals
109 // to consider, early exit.
110 if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
111 return true;
112
113 // Make sure we have enough space to store the local offsets.
114 LocalOffsets.resize(MFI->getObjectIndexEnd());
115
116 // Lay out the local blob.
117 calculateFrameObjectOffsets(MF);
118
119 // Insert virtual base registers to resolve frame index references.
120 bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
121
122 // Tell MFI whether any base registers were allocated. PEI will only
123 // want to use the local block allocations from this pass if there were any.
124 // Otherwise, PEI can do a bit better job of getting the alignment right
125 // without a hole at the start since it knows the alignment of the stack
126 // at the start of local allocation, and this pass doesn't.
127 MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
128
129 return true;
130 }
131
132 /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
AdjustStackOffset(MachineFrameInfo * MFI,int FrameIdx,int64_t & Offset,bool StackGrowsDown,unsigned & MaxAlign)133 void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
134 int FrameIdx, int64_t &Offset,
135 bool StackGrowsDown,
136 unsigned &MaxAlign) {
137 // If the stack grows down, add the object size to find the lowest address.
138 if (StackGrowsDown)
139 Offset += MFI->getObjectSize(FrameIdx);
140
141 unsigned Align = MFI->getObjectAlignment(FrameIdx);
142
143 // If the alignment of this object is greater than that of the stack, then
144 // increase the stack alignment to match.
145 MaxAlign = std::max(MaxAlign, Align);
146
147 // Adjust to alignment boundary.
148 Offset = (Offset + Align - 1) / Align * Align;
149
150 int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
151 DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
152 << LocalOffset << "\n");
153 // Keep the offset available for base register allocation
154 LocalOffsets[FrameIdx] = LocalOffset;
155 // And tell MFI about it for PEI to use later
156 MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
157
158 if (!StackGrowsDown)
159 Offset += MFI->getObjectSize(FrameIdx);
160
161 ++NumAllocations;
162 }
163
164 /// AssignProtectedObjSet - Helper function to assign large stack objects (i.e.,
165 /// those required to be close to the Stack Protector) to stack offsets.
AssignProtectedObjSet(const StackObjSet & UnassignedObjs,SmallSet<int,16> & ProtectedObjs,MachineFrameInfo * MFI,bool StackGrowsDown,int64_t & Offset,unsigned & MaxAlign)166 void LocalStackSlotPass::AssignProtectedObjSet(const StackObjSet &UnassignedObjs,
167 SmallSet<int, 16> &ProtectedObjs,
168 MachineFrameInfo *MFI,
169 bool StackGrowsDown, int64_t &Offset,
170 unsigned &MaxAlign) {
171
172 for (StackObjSet::const_iterator I = UnassignedObjs.begin(),
173 E = UnassignedObjs.end(); I != E; ++I) {
174 int i = *I;
175 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
176 ProtectedObjs.insert(i);
177 }
178 }
179
180 /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
181 /// abstract stack objects.
182 ///
calculateFrameObjectOffsets(MachineFunction & Fn)183 void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
184 // Loop over all of the stack objects, assigning sequential addresses...
185 MachineFrameInfo *MFI = Fn.getFrameInfo();
186 const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
187 bool StackGrowsDown =
188 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
189 int64_t Offset = 0;
190 unsigned MaxAlign = 0;
191 StackProtector *SP = &getAnalysis<StackProtector>();
192
193 // Make sure that the stack protector comes before the local variables on the
194 // stack.
195 SmallSet<int, 16> ProtectedObjs;
196 if (MFI->getStackProtectorIndex() >= 0) {
197 StackObjSet LargeArrayObjs;
198 StackObjSet SmallArrayObjs;
199 StackObjSet AddrOfObjs;
200
201 AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
202 StackGrowsDown, MaxAlign);
203
204 // Assign large stack objects first.
205 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
206 if (MFI->isDeadObjectIndex(i))
207 continue;
208 if (MFI->getStackProtectorIndex() == (int)i)
209 continue;
210
211 switch (SP->getSSPLayout(MFI->getObjectAllocation(i))) {
212 case StackProtector::SSPLK_None:
213 continue;
214 case StackProtector::SSPLK_SmallArray:
215 SmallArrayObjs.insert(i);
216 continue;
217 case StackProtector::SSPLK_AddrOf:
218 AddrOfObjs.insert(i);
219 continue;
220 case StackProtector::SSPLK_LargeArray:
221 LargeArrayObjs.insert(i);
222 continue;
223 }
224 llvm_unreachable("Unexpected SSPLayoutKind.");
225 }
226
227 AssignProtectedObjSet(LargeArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
228 Offset, MaxAlign);
229 AssignProtectedObjSet(SmallArrayObjs, ProtectedObjs, MFI, StackGrowsDown,
230 Offset, MaxAlign);
231 AssignProtectedObjSet(AddrOfObjs, ProtectedObjs, MFI, StackGrowsDown,
232 Offset, MaxAlign);
233 }
234
235 // Then assign frame offsets to stack objects that are not used to spill
236 // callee saved registers.
237 for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
238 if (MFI->isDeadObjectIndex(i))
239 continue;
240 if (MFI->getStackProtectorIndex() == (int)i)
241 continue;
242 if (ProtectedObjs.count(i))
243 continue;
244
245 AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
246 }
247
248 // Remember how big this blob of stack space is
249 MFI->setLocalFrameSize(Offset);
250 MFI->setLocalFrameMaxAlign(MaxAlign);
251 }
252
253 static inline bool
lookupCandidateBaseReg(int64_t BaseOffset,int64_t FrameSizeAdjust,int64_t LocalFrameOffset,const MachineInstr * MI,const TargetRegisterInfo * TRI)254 lookupCandidateBaseReg(int64_t BaseOffset,
255 int64_t FrameSizeAdjust,
256 int64_t LocalFrameOffset,
257 const MachineInstr *MI,
258 const TargetRegisterInfo *TRI) {
259 // Check if the relative offset from the where the base register references
260 // to the target address is in range for the instruction.
261 int64_t Offset = FrameSizeAdjust + LocalFrameOffset - BaseOffset;
262 return TRI->isFrameOffsetLegal(MI, Offset);
263 }
264
insertFrameReferenceRegisters(MachineFunction & Fn)265 bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
266 // Scan the function's instructions looking for frame index references.
267 // For each, ask the target if it wants a virtual base register for it
268 // based on what we can tell it about where the local will end up in the
269 // stack frame. If it wants one, re-use a suitable one we've previously
270 // allocated, or if there isn't one that fits the bill, allocate a new one
271 // and ask the target to create a defining instruction for it.
272 bool UsedBaseReg = false;
273
274 MachineFrameInfo *MFI = Fn.getFrameInfo();
275 const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
276 const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
277 bool StackGrowsDown =
278 TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
279
280 // Collect all of the instructions in the block that reference
281 // a frame index. Also store the frame index referenced to ease later
282 // lookup. (For any insn that has more than one FI reference, we arbitrarily
283 // choose the first one).
284 SmallVector<FrameRef, 64> FrameReferenceInsns;
285
286 for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
287 for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
288 MachineInstr *MI = I;
289
290 // Debug value, stackmap and patchpoint instructions can't be out of
291 // range, so they don't need any updates.
292 if (MI->isDebugValue() ||
293 MI->getOpcode() == TargetOpcode::STACKMAP ||
294 MI->getOpcode() == TargetOpcode::PATCHPOINT)
295 continue;
296
297 // For now, allocate the base register(s) within the basic block
298 // where they're used, and don't try to keep them around outside
299 // of that. It may be beneficial to try sharing them more broadly
300 // than that, but the increased register pressure makes that a
301 // tricky thing to balance. Investigate if re-materializing these
302 // becomes an issue.
303 for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
304 // Consider replacing all frame index operands that reference
305 // an object allocated in the local block.
306 if (MI->getOperand(i).isFI()) {
307 // Don't try this with values not in the local block.
308 if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
309 break;
310 int Idx = MI->getOperand(i).getIndex();
311 int64_t LocalOffset = LocalOffsets[Idx];
312 if (!TRI->needsFrameBaseReg(MI, LocalOffset))
313 break;
314 FrameReferenceInsns.
315 push_back(FrameRef(MI, LocalOffset, Idx));
316 break;
317 }
318 }
319 }
320 }
321
322 // Sort the frame references by local offset
323 array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
324
325 MachineBasicBlock *Entry = Fn.begin();
326
327 unsigned BaseReg = 0;
328 int64_t BaseOffset = 0;
329
330 // Loop through the frame references and allocate for them as necessary.
331 for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
332 FrameRef &FR = FrameReferenceInsns[ref];
333 MachineBasicBlock::iterator I = FR.getMachineInstr();
334 MachineInstr *MI = I;
335 int64_t LocalOffset = FR.getLocalOffset();
336 int FrameIdx = FR.getFrameIndex();
337 assert(MFI->isObjectPreAllocated(FrameIdx) &&
338 "Only pre-allocated locals expected!");
339
340 DEBUG(dbgs() << "Considering: " << *MI);
341
342 unsigned idx = 0;
343 for (unsigned f = MI->getNumOperands(); idx != f; ++idx) {
344 if (!MI->getOperand(idx).isFI())
345 continue;
346
347 if (FrameIdx == I->getOperand(idx).getIndex())
348 break;
349 }
350
351 assert(idx < MI->getNumOperands() && "Cannot find FI operand");
352
353 int64_t Offset = 0;
354 int64_t FrameSizeAdjust = StackGrowsDown ? MFI->getLocalFrameSize() : 0;
355
356 DEBUG(dbgs() << " Replacing FI in: " << *MI);
357
358 // If we have a suitable base register available, use it; otherwise
359 // create a new one. Note that any offset encoded in the
360 // instruction itself will be taken into account by the target,
361 // so we don't have to adjust for it here when reusing a base
362 // register.
363 if (UsedBaseReg && lookupCandidateBaseReg(BaseOffset, FrameSizeAdjust,
364 LocalOffset, MI, TRI)) {
365 DEBUG(dbgs() << " Reusing base register " << BaseReg << "\n");
366 // We found a register to reuse.
367 Offset = FrameSizeAdjust + LocalOffset - BaseOffset;
368 } else {
369 // No previously defined register was in range, so create a // new one.
370
371 int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
372
373 int64_t PrevBaseOffset = BaseOffset;
374 BaseOffset = FrameSizeAdjust + LocalOffset + InstrOffset;
375
376 // We'd like to avoid creating single-use virtual base registers.
377 // Because the FrameRefs are in sorted order, and we've already
378 // processed all FrameRefs before this one, just check whether or not
379 // the next FrameRef will be able to reuse this new register. If not,
380 // then don't bother creating it.
381 if (ref + 1 >= e ||
382 !lookupCandidateBaseReg(
383 BaseOffset, FrameSizeAdjust,
384 FrameReferenceInsns[ref + 1].getLocalOffset(),
385 FrameReferenceInsns[ref + 1].getMachineInstr(), TRI)) {
386 BaseOffset = PrevBaseOffset;
387 continue;
388 }
389
390 const MachineFunction *MF = MI->getParent()->getParent();
391 const TargetRegisterClass *RC = TRI->getPointerRegClass(*MF);
392 BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
393
394 DEBUG(dbgs() << " Materializing base register " << BaseReg <<
395 " at frame local offset " << LocalOffset + InstrOffset << "\n");
396
397 // Tell the target to insert the instruction to initialize
398 // the base register.
399 // MachineBasicBlock::iterator InsertionPt = Entry->begin();
400 TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
401 InstrOffset);
402
403 // The base register already includes any offset specified
404 // by the instruction, so account for that so it doesn't get
405 // applied twice.
406 Offset = -InstrOffset;
407
408 ++NumBaseRegisters;
409 UsedBaseReg = true;
410 }
411 assert(BaseReg != 0 && "Unable to allocate virtual base register!");
412
413 // Modify the instruction to use the new base register rather
414 // than the frame index operand.
415 TRI->resolveFrameIndex(*I, BaseReg, Offset);
416 DEBUG(dbgs() << "Resolved: " << *MI);
417
418 ++NumReplacements;
419 }
420
421 return UsedBaseReg;
422 }
423