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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
6 #define UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
7 
8 #include <string>
9 
10 #include "base/memory/weak_ptr.h"
11 #include "base/strings/string16.h"
12 #include "base/time/time.h"
13 #include "ui/views/background.h"
14 #include "ui/views/controls/button/label_button.h"
15 
16 namespace views {
17 
18 class MenuButtonListener;
19 
20 ////////////////////////////////////////////////////////////////////////////////
21 //
22 // MenuButton
23 //
24 //  A button that shows a menu when the left mouse button is pushed
25 //
26 ////////////////////////////////////////////////////////////////////////////////
27 class VIEWS_EXPORT MenuButton : public LabelButton {
28  public:
29   // A scoped lock for keeping the MenuButton in STATE_PRESSED e.g., while a
30   // menu is running. These are cumulative.
31   class VIEWS_EXPORT PressedLock {
32    public:
33     explicit PressedLock(MenuButton* menu_button);
34     ~PressedLock();
35 
36    private:
37     base::WeakPtr<MenuButton> menu_button_;
38 
39     DISALLOW_COPY_AND_ASSIGN(PressedLock);
40   };
41 
42   static const char kViewClassName[];
43 
44   // How much padding to put on the left and right of the menu marker.
45   static const int kMenuMarkerPaddingLeft;
46   static const int kMenuMarkerPaddingRight;
47 
48   // Create a Button.
49   MenuButton(ButtonListener* listener,
50              const base::string16& text,
51              MenuButtonListener* menu_button_listener,
52              bool show_menu_marker);
53   virtual ~MenuButton();
54 
show_menu_marker()55   bool show_menu_marker() const { return show_menu_marker_; }
set_menu_marker(const gfx::ImageSkia * menu_marker)56   void set_menu_marker(const gfx::ImageSkia* menu_marker) {
57     menu_marker_ = menu_marker;
58   }
menu_marker()59   const gfx::ImageSkia* menu_marker() const { return menu_marker_; }
60 
menu_offset()61   const gfx::Point& menu_offset() const { return menu_offset_; }
set_menu_offset(int x,int y)62   void set_menu_offset(int x, int y) { menu_offset_.SetPoint(x, y); }
63 
64   // Activate the button (called when the button is pressed).
65   virtual bool Activate();
66 
67   // Overridden from View:
68   virtual gfx::Size GetPreferredSize() const OVERRIDE;
69   virtual const char* GetClassName() const OVERRIDE;
70   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
71   virtual bool OnMousePressed(const ui::MouseEvent& event) OVERRIDE;
72   virtual void OnMouseReleased(const ui::MouseEvent& event) OVERRIDE;
73   virtual void OnMouseEntered(const ui::MouseEvent& event) OVERRIDE;
74   virtual void OnMouseExited(const ui::MouseEvent& event) OVERRIDE;
75   virtual void OnMouseMoved(const ui::MouseEvent& event) OVERRIDE;
76   virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE;
77   virtual bool OnKeyPressed(const ui::KeyEvent& event) OVERRIDE;
78   virtual bool OnKeyReleased(const ui::KeyEvent& event) OVERRIDE;
79   virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
80 
81  protected:
82   // Paint the menu marker image.
83   void PaintMenuMarker(gfx::Canvas* canvas);
84 
85   // Overridden from LabelButton:
86   virtual gfx::Rect GetChildAreaBounds() OVERRIDE;
87 
88   // Offset of the associated menu position.
89   gfx::Point menu_offset_;
90 
91  private:
92   friend class PressedLock;
93 
94   // Increment/decrement the number of "pressed" locks this button has, and
95   // set the state accordingly.
96   void IncrementPressedLocked();
97   void DecrementPressedLocked();
98 
99   // Compute the maximum X coordinate for the current screen. MenuButtons
100   // use this to make sure a menu is never shown off screen.
101   int GetMaximumScreenXCoordinate();
102 
103   // We use a time object in order to keep track of when the menu was closed.
104   // The time is used for simulating menu behavior for the menu button; that
105   // is, if the menu is shown and the button is pressed, we need to close the
106   // menu. There is no clean way to get the second click event because the
107   // menu is displayed using a modal loop and, unlike regular menus in Windows,
108   // the button is not part of the displayed menu.
109   base::TimeTicks menu_closed_time_;
110 
111   // Our listener. Not owned.
112   MenuButtonListener* listener_;
113 
114   // Whether or not we're showing a drop marker.
115   bool show_menu_marker_;
116 
117   // The down arrow used to differentiate the menu button from normal buttons.
118   const gfx::ImageSkia* menu_marker_;
119 
120   // If non-null the destuctor sets this to true. This is set while the menu is
121   // showing and used to detect if the menu was deleted while running.
122   bool* destroyed_flag_;
123 
124   // The current number of "pressed" locks this button has.
125   int pressed_lock_count_;
126 
127   base::WeakPtrFactory<MenuButton> weak_factory_;
128 
129   DISALLOW_COPY_AND_ASSIGN(MenuButton);
130 };
131 
132 }  // namespace views
133 
134 #endif  // UI_VIEWS_CONTROLS_BUTTON_MENU_BUTTON_H_
135