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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Neither the name of Google Inc. nor the names of its
11  * contributors may be used to endorse or promote products derived from
12  * this software without specific prior written permission.
13  *
14  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
15  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
16  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
17  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
18  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
19  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
20  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
21  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
22  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "core/dom/NodeRenderingTraversal.h"
29 
30 #include "core/HTMLNames.h"
31 #include "core/dom/PseudoElement.h"
32 #include "core/dom/shadow/ComposedTreeWalker.h"
33 #include "core/rendering/RenderObject.h"
34 
35 namespace blink {
36 
37 namespace NodeRenderingTraversal {
38 
isRendererReparented(const RenderObject * renderer)39 static bool isRendererReparented(const RenderObject* renderer)
40 {
41     if (!renderer->node()->isElementNode())
42         return false;
43     if (toElement(renderer->node())->isInTopLayer())
44         return true;
45     return false;
46 }
47 
didTraverseInsertionPoint(const InsertionPoint * insertionPoint)48 void ParentDetails::didTraverseInsertionPoint(const InsertionPoint* insertionPoint)
49 {
50     if (!m_insertionPoint) {
51         m_insertionPoint = insertionPoint;
52     }
53 }
54 
parent(const Node * node,ParentDetails * details)55 ContainerNode* parent(const Node* node, ParentDetails* details)
56 {
57     ASSERT(node);
58     ASSERT(!node->document().childNeedsDistributionRecalc());
59     if (isActiveInsertionPoint(*node))
60         return 0;
61     ComposedTreeWalker walker(node, ComposedTreeWalker::CanStartFromShadowBoundary);
62     return toContainerNode(walker.traverseParent(walker.get(), details));
63 }
64 
contains(const ContainerNode * container,const Node * node)65 bool contains(const ContainerNode* container, const Node* node)
66 {
67     while (node) {
68         if (node == container)
69             return true;
70         node = NodeRenderingTraversal::parent(node);
71     }
72     return false;
73 }
74 
nextSibling(const Node * node)75 Node* nextSibling(const Node* node)
76 {
77     ComposedTreeWalker walker(node);
78     if (node->isBeforePseudoElement()) {
79         walker.parent();
80         walker.firstChild();
81     } else
82         walker.nextSibling();
83 
84     if (walker.get() || node->isAfterPseudoElement())
85         return walker.get();
86 
87     Node* parent = walker.traverseParent(node);
88     if (parent && parent->isElementNode())
89         return toElement(parent)->pseudoElement(AFTER);
90 
91     return 0;
92 }
93 
previousSibling(const Node * node)94 Node* previousSibling(const Node* node)
95 {
96     ComposedTreeWalker walker(node);
97     if (node->isAfterPseudoElement()) {
98         walker.parent();
99         walker.lastChild();
100     } else
101         walker.previousSibling();
102 
103     if (walker.get() || node->isBeforePseudoElement())
104         return walker.get();
105 
106     Node* parent = walker.traverseParent(node);
107     if (parent && parent->isElementNode())
108         return toElement(parent)->pseudoElement(BEFORE);
109 
110     return 0;
111 }
112 
lastChild(const Node * node)113 static Node* lastChild(const Node* node)
114 {
115     ComposedTreeWalker walker(node);
116     walker.lastChild();
117     return walker.get();
118 }
119 
pseudoAwarePreviousSibling(const Node * node)120 static Node* pseudoAwarePreviousSibling(const Node* node)
121 {
122     Node* previousNode = previousSibling(node);
123     Node* parentNode = parent(node);
124 
125     if (parentNode && parentNode->isElementNode() && !previousNode) {
126         if (node->isAfterPseudoElement()) {
127             if (Node* child = lastChild(parentNode))
128                 return child;
129         }
130         if (!node->isBeforePseudoElement())
131             return toElement(parentNode)->pseudoElement(BEFORE);
132     }
133     return previousNode;
134 }
135 
pseudoAwareLastChild(const Node * node)136 static Node* pseudoAwareLastChild(const Node* node)
137 {
138     if (node->isElementNode()) {
139         const Element* currentElement = toElement(node);
140         Node* last = currentElement->pseudoElement(AFTER);
141         if (last)
142             return last;
143 
144         last = lastChild(currentElement);
145         if (!last)
146             last = currentElement->pseudoElement(BEFORE);
147         return last;
148     }
149 
150     return lastChild(node);
151 }
152 
previous(const Node * node,const Node * stayWithin)153 Node* previous(const Node* node, const Node* stayWithin)
154 {
155     if (node == stayWithin)
156         return 0;
157 
158     if (Node* previousNode = pseudoAwarePreviousSibling(node)) {
159         while (Node* previousLastChild = pseudoAwareLastChild(previousNode))
160             previousNode = previousLastChild;
161         return previousNode;
162     }
163     return parent(node);
164 }
165 
firstChild(const Node * node)166 static Node* firstChild(const Node* node)
167 {
168     ComposedTreeWalker walker(node);
169     walker.firstChild();
170     return walker.get();
171 }
172 
pseudoAwareNextSibling(const Node * node)173 static Node* pseudoAwareNextSibling(const Node* node)
174 {
175     Node* parentNode = parent(node);
176     Node* nextNode = nextSibling(node);
177 
178     if (parentNode && parentNode->isElementNode() && !nextNode) {
179         if (node->isBeforePseudoElement()) {
180             if (Node* child = firstChild(parentNode))
181                 return child;
182         }
183         if (!node->isAfterPseudoElement())
184             return toElement(parentNode)->pseudoElement(AFTER);
185     }
186     return nextNode;
187 }
188 
pseudoAwareFirstChild(const Node * node)189 static Node* pseudoAwareFirstChild(const Node* node)
190 {
191     if (node->isElementNode()) {
192         const Element* currentElement = toElement(node);
193         Node* first = currentElement->pseudoElement(BEFORE);
194         if (first)
195             return first;
196         first = firstChild(currentElement);
197         if (!first)
198             first = currentElement->pseudoElement(AFTER);
199         return first;
200     }
201 
202     return firstChild(node);
203 }
204 
next(const Node * node,const Node * stayWithin)205 Node* next(const Node* node, const Node* stayWithin)
206 {
207     if (Node* child = pseudoAwareFirstChild(node))
208         return child;
209     if (node == stayWithin)
210         return 0;
211     if (Node* nextNode = pseudoAwareNextSibling(node))
212         return nextNode;
213     for (Node* parentNode = parent(node); parentNode; parentNode = parent(parentNode)) {
214         if (parentNode == stayWithin)
215             return 0;
216         if (Node* nextNode = pseudoAwareNextSibling(parentNode))
217             return nextNode;
218     }
219     return 0;
220 }
221 
nextSiblingRenderer(const Node * node)222 RenderObject* nextSiblingRenderer(const Node* node)
223 {
224     for (Node* sibling = NodeRenderingTraversal::nextSibling(node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) {
225         RenderObject* renderer = sibling->renderer();
226         if (renderer && !isRendererReparented(renderer))
227             return renderer;
228     }
229     return 0;
230 }
231 
previousSiblingRenderer(const Node * node)232 RenderObject* previousSiblingRenderer(const Node* node)
233 {
234     for (Node* sibling = NodeRenderingTraversal::previousSibling(node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) {
235         RenderObject* renderer = sibling->renderer();
236         if (renderer && !isRendererReparented(renderer))
237             return renderer;
238     }
239     return 0;
240 }
241 
nextInTopLayer(const Element * element)242 RenderObject* nextInTopLayer(const Element* element)
243 {
244     if (!element->isInTopLayer())
245         return 0;
246     const WillBeHeapVector<RefPtrWillBeMember<Element> >& topLayerElements = element->document().topLayerElements();
247     size_t position = topLayerElements.find(element);
248     ASSERT(position != kNotFound);
249     for (size_t i = position + 1; i < topLayerElements.size(); ++i) {
250         if (RenderObject* renderer = topLayerElements[i]->renderer())
251             return renderer;
252     }
253     return 0;
254 }
255 
256 }
257 
258 } // namespace
259