1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/aura/window_event_dispatcher.h"
6
7 #include "base/bind.h"
8 #include "base/debug/trace_event.h"
9 #include "base/logging.h"
10 #include "base/message_loop/message_loop.h"
11 #include "ui/aura/client/capture_client.h"
12 #include "ui/aura/client/cursor_client.h"
13 #include "ui/aura/client/event_client.h"
14 #include "ui/aura/client/focus_client.h"
15 #include "ui/aura/client/screen_position_client.h"
16 #include "ui/aura/env.h"
17 #include "ui/aura/window.h"
18 #include "ui/aura/window_delegate.h"
19 #include "ui/aura/window_targeter.h"
20 #include "ui/aura/window_tracker.h"
21 #include "ui/aura/window_tree_host.h"
22 #include "ui/base/hit_test.h"
23 #include "ui/compositor/dip_util.h"
24 #include "ui/events/event.h"
25 #include "ui/events/gestures/gesture_recognizer.h"
26 #include "ui/events/gestures/gesture_types.h"
27
28 typedef ui::EventDispatchDetails DispatchDetails;
29
30 namespace aura {
31
32 namespace {
33
34 // Returns true if |target| has a non-client (frame) component at |location|,
35 // in window coordinates.
IsNonClientLocation(Window * target,const gfx::Point & location)36 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
37 if (!target->delegate())
38 return false;
39 int hit_test_code = target->delegate()->GetNonClientComponent(location);
40 return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
41 }
42
ConsumerToWindow(ui::GestureConsumer * consumer)43 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
44 return consumer ? static_cast<Window*>(consumer) : NULL;
45 }
46
SetLastMouseLocation(const Window * root_window,const gfx::Point & location_in_root)47 void SetLastMouseLocation(const Window* root_window,
48 const gfx::Point& location_in_root) {
49 client::ScreenPositionClient* client =
50 client::GetScreenPositionClient(root_window);
51 if (client) {
52 gfx::Point location_in_screen = location_in_root;
53 client->ConvertPointToScreen(root_window, &location_in_screen);
54 Env::GetInstance()->set_last_mouse_location(location_in_screen);
55 } else {
56 Env::GetInstance()->set_last_mouse_location(location_in_root);
57 }
58 }
59
IsEventCandidateForHold(const ui::Event & event)60 bool IsEventCandidateForHold(const ui::Event& event) {
61 if (event.type() == ui::ET_TOUCH_MOVED)
62 return true;
63 if (event.type() == ui::ET_MOUSE_DRAGGED)
64 return true;
65 if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
66 return true;
67 return false;
68 }
69
70 } // namespace
71
72 ////////////////////////////////////////////////////////////////////////////////
73 // WindowEventDispatcher, public:
74
WindowEventDispatcher(WindowTreeHost * host)75 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
76 : host_(host),
77 touch_ids_down_(0),
78 mouse_pressed_handler_(NULL),
79 mouse_moved_handler_(NULL),
80 event_dispatch_target_(NULL),
81 old_dispatch_target_(NULL),
82 synthesize_mouse_move_(false),
83 move_hold_count_(0),
84 dispatching_held_event_(false),
85 observer_manager_(this),
86 repost_event_factory_(this),
87 held_event_factory_(this) {
88 ui::GestureRecognizer::Get()->AddGestureEventHelper(this);
89 Env::GetInstance()->AddObserver(this);
90 }
91
~WindowEventDispatcher()92 WindowEventDispatcher::~WindowEventDispatcher() {
93 TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
94 Env::GetInstance()->RemoveObserver(this);
95 ui::GestureRecognizer::Get()->RemoveGestureEventHelper(this);
96 }
97
RepostEvent(const ui::LocatedEvent & event)98 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent& event) {
99 DCHECK(event.type() == ui::ET_MOUSE_PRESSED ||
100 event.type() == ui::ET_GESTURE_TAP_DOWN);
101 // We allow for only one outstanding repostable event. This is used
102 // in exiting context menus. A dropped repost request is allowed.
103 if (event.type() == ui::ET_MOUSE_PRESSED) {
104 held_repostable_event_.reset(
105 new ui::MouseEvent(
106 static_cast<const ui::MouseEvent&>(event),
107 static_cast<aura::Window*>(event.target()),
108 window()));
109 base::MessageLoop::current()->PostNonNestableTask(
110 FROM_HERE, base::Bind(
111 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
112 repost_event_factory_.GetWeakPtr()));
113 } else {
114 DCHECK(event.type() == ui::ET_GESTURE_TAP_DOWN);
115 held_repostable_event_.reset();
116 // TODO(rbyers): Reposing of gestures is tricky to get
117 // right, so it's not yet supported. crbug.com/170987.
118 }
119 }
120
OnMouseEventsEnableStateChanged(bool enabled)121 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
122 // Send entered / exited so that visual state can be updated to match
123 // mouse events state.
124 PostSynthesizeMouseMove();
125 // TODO(mazda): Add code to disable mouse events when |enabled| == false.
126 }
127
DispatchCancelModeEvent()128 void WindowEventDispatcher::DispatchCancelModeEvent() {
129 ui::CancelModeEvent event;
130 Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
131 if (focused_window && !window()->Contains(focused_window))
132 focused_window = NULL;
133 DispatchDetails details =
134 DispatchEvent(focused_window ? focused_window : window(), &event);
135 if (details.dispatcher_destroyed)
136 return;
137 }
138
DispatchGestureEvent(ui::GestureEvent * event)139 void WindowEventDispatcher::DispatchGestureEvent(ui::GestureEvent* event) {
140 DispatchDetails details = DispatchHeldEvents();
141 if (details.dispatcher_destroyed)
142 return;
143 Window* target = GetGestureTarget(event);
144 if (target) {
145 event->ConvertLocationToTarget(window(), target);
146 DispatchDetails details = DispatchEvent(target, event);
147 if (details.dispatcher_destroyed)
148 return;
149 }
150 }
151
DispatchMouseExitAtPoint(const gfx::Point & point)152 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
153 const gfx::Point& point) {
154 ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EF_NONE,
155 ui::EF_NONE);
156 return DispatchMouseEnterOrExit(event, ui::ET_MOUSE_EXITED);
157 }
158
ProcessedTouchEvent(ui::TouchEvent * event,Window * window,ui::EventResult result)159 void WindowEventDispatcher::ProcessedTouchEvent(ui::TouchEvent* event,
160 Window* window,
161 ui::EventResult result) {
162 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
163 // gesture detection. See crbug.com/410280.
164 if (!ui::GestureRecognizer::Get()
165 ->ProcessTouchEventPreDispatch(*event, window)) {
166 return;
167 }
168
169 // Once we've fully migrated to the eager gesture detector, we won't need to
170 // pass an event here.
171 scoped_ptr<ui::GestureRecognizer::Gestures> gestures(
172 ui::GestureRecognizer::Get()->ProcessTouchEventOnAsyncAck(
173 *event, result, window));
174 DispatchDetails details = ProcessGestures(gestures.get());
175 if (details.dispatcher_destroyed)
176 return;
177 }
178
HoldPointerMoves()179 void WindowEventDispatcher::HoldPointerMoves() {
180 if (!move_hold_count_)
181 held_event_factory_.InvalidateWeakPtrs();
182 ++move_hold_count_;
183 TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
184 this);
185 }
186
ReleasePointerMoves()187 void WindowEventDispatcher::ReleasePointerMoves() {
188 --move_hold_count_;
189 DCHECK_GE(move_hold_count_, 0);
190 if (!move_hold_count_ && held_move_event_) {
191 // We don't want to call DispatchHeldEvents directly, because this might be
192 // called from a deep stack while another event, in which case dispatching
193 // another one may not be safe/expected. Instead we post a task, that we
194 // may cancel if HoldPointerMoves is called again before it executes.
195 base::MessageLoop::current()->PostNonNestableTask(
196 FROM_HERE, base::Bind(
197 base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
198 held_event_factory_.GetWeakPtr()));
199 }
200 TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
201 }
202
GetLastMouseLocationInRoot() const203 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
204 gfx::Point location = Env::GetInstance()->last_mouse_location();
205 client::ScreenPositionClient* client =
206 client::GetScreenPositionClient(window());
207 if (client)
208 client->ConvertPointFromScreen(window(), &location);
209 return location;
210 }
211
OnHostLostMouseGrab()212 void WindowEventDispatcher::OnHostLostMouseGrab() {
213 mouse_pressed_handler_ = NULL;
214 mouse_moved_handler_ = NULL;
215 }
216
OnCursorMovedToRootLocation(const gfx::Point & root_location)217 void WindowEventDispatcher::OnCursorMovedToRootLocation(
218 const gfx::Point& root_location) {
219 SetLastMouseLocation(window(), root_location);
220 synthesize_mouse_move_ = false;
221 }
222
OnPostNotifiedWindowDestroying(Window * window)223 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
224 OnWindowHidden(window, WINDOW_DESTROYED);
225 }
226
227 ////////////////////////////////////////////////////////////////////////////////
228 // WindowEventDispatcher, private:
229
window()230 Window* WindowEventDispatcher::window() {
231 return host_->window();
232 }
233
window() const234 const Window* WindowEventDispatcher::window() const {
235 return host_->window();
236 }
237
TransformEventForDeviceScaleFactor(ui::LocatedEvent * event)238 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
239 ui::LocatedEvent* event) {
240 event->UpdateForRootTransform(host_->GetInverseRootTransform());
241 }
242
DispatchMouseExitToHidingWindow(Window * window)243 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
244 // The mouse capture is intentionally ignored. Think that a mouse enters
245 // to a window, the window sets the capture, the mouse exits the window,
246 // and then it releases the capture. In that case OnMouseExited won't
247 // be called. So it is natural not to emit OnMouseExited even though
248 // |window| is the capture window.
249 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
250 if (window->Contains(mouse_moved_handler_) &&
251 window->ContainsPointInRoot(last_mouse_location)) {
252 DispatchDetails details = DispatchMouseExitAtPoint(last_mouse_location);
253 if (details.dispatcher_destroyed)
254 return;
255 }
256 }
257
DispatchMouseEnterOrExit(const ui::MouseEvent & event,ui::EventType type)258 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
259 const ui::MouseEvent& event,
260 ui::EventType type) {
261 if (event.type() != ui::ET_MOUSE_CAPTURE_CHANGED &&
262 !(event.flags() & ui::EF_IS_SYNTHESIZED)) {
263 SetLastMouseLocation(window(), event.root_location());
264 }
265
266 if (!mouse_moved_handler_ || !mouse_moved_handler_->delegate() ||
267 !window()->Contains(mouse_moved_handler_))
268 return DispatchDetails();
269
270 // |event| may be an event in the process of being dispatched to a target (in
271 // which case its locations will be in the event's target's coordinate
272 // system), or a synthetic event created in root-window (in which case, the
273 // event's target will be NULL, and the event will be in the root-window's
274 // coordinate system.
275 aura::Window* target = static_cast<Window*>(event.target());
276 if (!target)
277 target = window();
278 ui::MouseEvent translated_event(event,
279 target,
280 mouse_moved_handler_,
281 type,
282 event.flags() | ui::EF_IS_SYNTHESIZED);
283 return DispatchEvent(mouse_moved_handler_, &translated_event);
284 }
285
ProcessGestures(ui::GestureRecognizer::Gestures * gestures)286 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
287 ui::GestureRecognizer::Gestures* gestures) {
288 DispatchDetails details;
289 if (!gestures || gestures->empty())
290 return details;
291
292 Window* target = GetGestureTarget(gestures->get().at(0));
293 if (!target)
294 return details;
295
296 for (size_t i = 0; i < gestures->size(); ++i) {
297 ui::GestureEvent* event = gestures->get().at(i);
298 event->ConvertLocationToTarget(window(), target);
299 details = DispatchEvent(target, event);
300 if (details.dispatcher_destroyed || details.target_destroyed)
301 break;
302 }
303 return details;
304 }
305
OnWindowHidden(Window * invisible,WindowHiddenReason reason)306 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
307 WindowHiddenReason reason) {
308 // If the window the mouse was pressed in becomes invisible, it should no
309 // longer receive mouse events.
310 if (invisible->Contains(mouse_pressed_handler_))
311 mouse_pressed_handler_ = NULL;
312 if (invisible->Contains(mouse_moved_handler_))
313 mouse_moved_handler_ = NULL;
314
315 // If events are being dispatched from a nested message-loop, and the target
316 // of the outer loop is hidden or moved to another dispatcher during
317 // dispatching events in the inner loop, then reset the target for the outer
318 // loop.
319 if (invisible->Contains(old_dispatch_target_))
320 old_dispatch_target_ = NULL;
321
322 invisible->CleanupGestureState();
323
324 // Do not clear the capture, and the |event_dispatch_target_| if the
325 // window is moving across hosts, because the target itself is actually still
326 // visible and clearing them stops further event processing, which can cause
327 // unexpected behaviors. See crbug.com/157583
328 if (reason != WINDOW_MOVING) {
329 // We don't ask |invisible| here, because invisible may have been removed
330 // from the window hierarchy already by the time this function is called
331 // (OnWindowDestroyed).
332 client::CaptureClient* capture_client =
333 client::GetCaptureClient(host_->window());
334 Window* capture_window =
335 capture_client ? capture_client->GetCaptureWindow() : NULL;
336
337 if (invisible->Contains(event_dispatch_target_))
338 event_dispatch_target_ = NULL;
339
340 // If the ancestor of the capture window is hidden, release the capture.
341 // Note that this may delete the window so do not use capture_window
342 // after this.
343 if (invisible->Contains(capture_window) && invisible != window())
344 capture_window->ReleaseCapture();
345 }
346 }
347
GetGestureTarget(ui::GestureEvent * event)348 Window* WindowEventDispatcher::GetGestureTarget(ui::GestureEvent* event) {
349 Window* target = NULL;
350 if (!event->IsEndingEvent()) {
351 // The window that received the start event (e.g. scroll begin) needs to
352 // receive the end event (e.g. scroll end).
353 target = client::GetCaptureWindow(window());
354 }
355 if (!target) {
356 target = ConsumerToWindow(
357 ui::GestureRecognizer::Get()->GetTargetForGestureEvent(*event));
358 }
359
360 return target;
361 }
362
363 ////////////////////////////////////////////////////////////////////////////////
364 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
365
UpdateCapture(Window * old_capture,Window * new_capture)366 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
367 Window* new_capture) {
368 // |mouse_moved_handler_| may have been set to a Window in a different root
369 // (see below). Clear it here to ensure we don't end up referencing a stale
370 // Window.
371 if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
372 mouse_moved_handler_ = NULL;
373
374 if (old_capture && old_capture->GetRootWindow() == window() &&
375 old_capture->delegate()) {
376 // Send a capture changed event with bogus location data.
377 ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, gfx::Point(),
378 gfx::Point(), 0, 0);
379
380 DispatchDetails details = DispatchEvent(old_capture, &event);
381 if (details.dispatcher_destroyed)
382 return;
383
384 old_capture->delegate()->OnCaptureLost();
385 }
386
387 if (new_capture) {
388 // Make all subsequent mouse events go to the capture window. We shouldn't
389 // need to send an event here as OnCaptureLost() should take care of that.
390 if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
391 mouse_moved_handler_ = new_capture;
392 } else {
393 // Make sure mouse_moved_handler gets updated.
394 DispatchDetails details = SynthesizeMouseMoveEvent();
395 if (details.dispatcher_destroyed)
396 return;
397 }
398 mouse_pressed_handler_ = NULL;
399 }
400
OnOtherRootGotCapture()401 void WindowEventDispatcher::OnOtherRootGotCapture() {
402 // Windows provides the TrackMouseEvents API which allows us to rely on the
403 // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
404 // desktop Windows, every top level window could potentially have its own
405 // root window, in which case this function will get called whenever those
406 // windows grab mouse capture. Sending mouse exit messages in these cases
407 // causes subtle bugs like (crbug.com/394672).
408 #if !defined(OS_WIN)
409 if (mouse_moved_handler_) {
410 // Dispatch a mouse exit to reset any state associated with hover. This is
411 // important when going from no window having capture to a window having
412 // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
413 DispatchDetails details = DispatchMouseExitAtPoint(
414 GetLastMouseLocationInRoot());
415 if (details.dispatcher_destroyed)
416 return;
417 }
418 #endif
419
420 mouse_moved_handler_ = NULL;
421 mouse_pressed_handler_ = NULL;
422 }
423
SetNativeCapture()424 void WindowEventDispatcher::SetNativeCapture() {
425 host_->SetCapture();
426 }
427
ReleaseNativeCapture()428 void WindowEventDispatcher::ReleaseNativeCapture() {
429 host_->ReleaseCapture();
430 }
431
432 ////////////////////////////////////////////////////////////////////////////////
433 // WindowEventDispatcher, ui::EventProcessor implementation:
GetRootTarget()434 ui::EventTarget* WindowEventDispatcher::GetRootTarget() {
435 return window();
436 }
437
PrepareEventForDispatch(ui::Event * event)438 void WindowEventDispatcher::PrepareEventForDispatch(ui::Event* event) {
439 if (dispatching_held_event_) {
440 // The held events are already in |window()|'s coordinate system. So it is
441 // not necessary to apply the transform to convert from the host's
442 // coordinate system to |window()|'s coordinate system.
443 return;
444 }
445 if (event->IsLocatedEvent()) {
446 TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
447 }
448 }
449
450 ////////////////////////////////////////////////////////////////////////////////
451 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
452
CanDispatchToTarget(ui::EventTarget * target)453 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
454 return event_dispatch_target_ == target;
455 }
456
PreDispatchEvent(ui::EventTarget * target,ui::Event * event)457 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
458 ui::EventTarget* target,
459 ui::Event* event) {
460 Window* target_window = static_cast<Window*>(target);
461 CHECK(window()->Contains(target_window));
462
463 if (!dispatching_held_event_) {
464 bool can_be_held = IsEventCandidateForHold(*event);
465 if (!move_hold_count_ || !can_be_held) {
466 if (can_be_held)
467 held_move_event_.reset();
468 DispatchDetails details = DispatchHeldEvents();
469 if (details.dispatcher_destroyed || details.target_destroyed)
470 return details;
471 }
472 }
473
474 if (event->IsMouseEvent()) {
475 PreDispatchMouseEvent(target_window, static_cast<ui::MouseEvent*>(event));
476 } else if (event->IsScrollEvent()) {
477 PreDispatchLocatedEvent(target_window,
478 static_cast<ui::ScrollEvent*>(event));
479 } else if (event->IsTouchEvent()) {
480 PreDispatchTouchEvent(target_window, static_cast<ui::TouchEvent*>(event));
481 }
482 old_dispatch_target_ = event_dispatch_target_;
483 event_dispatch_target_ = static_cast<Window*>(target);
484 return DispatchDetails();
485 }
486
PostDispatchEvent(ui::EventTarget * target,const ui::Event & event)487 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
488 ui::EventTarget* target,
489 const ui::Event& event) {
490 DispatchDetails details;
491 if (!target || target != event_dispatch_target_)
492 details.target_destroyed = true;
493 event_dispatch_target_ = old_dispatch_target_;
494 old_dispatch_target_ = NULL;
495 #ifndef NDEBUG
496 DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
497 #endif
498
499 if (event.IsTouchEvent() && !details.target_destroyed) {
500 // Do not let 'held' touch events contribute to any gestures unless it is
501 // being dispatched.
502 if (dispatching_held_event_ || !held_move_event_ ||
503 !held_move_event_->IsTouchEvent()) {
504
505 // Once we've fully migrated to the eager gesture detector, we won't
506 // need to pass an event here.
507 ui::TouchEvent orig_event(static_cast<const ui::TouchEvent&>(event),
508 static_cast<Window*>(event.target()),
509 window());
510
511 if (event.result() & ui::ER_CONSUMED)
512 orig_event.StopPropagation();
513
514 // TODO(tdresser): Move this to PreDispatchTouchEvent, to enable eager
515 // gesture detection. See crbug.com/410280.
516 if (!ui::GestureRecognizer::Get()
517 ->ProcessTouchEventPreDispatch(orig_event,
518 static_cast<Window*>(target))) {
519 return details;
520 }
521
522 scoped_ptr<ui::GestureRecognizer::Gestures> gestures;
523
524 gestures.reset(
525 ui::GestureRecognizer::Get()->ProcessTouchEventPostDispatch(
526 orig_event, event.result(), static_cast<Window*>(target)));
527
528 return ProcessGestures(gestures.get());
529 }
530 }
531
532 return details;
533 }
534
535 ////////////////////////////////////////////////////////////////////////////////
536 // WindowEventDispatcher, ui::GestureEventHelper implementation:
537
CanDispatchToConsumer(ui::GestureConsumer * consumer)538 bool WindowEventDispatcher::CanDispatchToConsumer(
539 ui::GestureConsumer* consumer) {
540 Window* consumer_window = ConsumerToWindow(consumer);
541 return (consumer_window && consumer_window->GetRootWindow() == window());
542 }
543
DispatchCancelTouchEvent(ui::TouchEvent * event)544 void WindowEventDispatcher::DispatchCancelTouchEvent(ui::TouchEvent* event) {
545 // The touchcancel event's location is based on the last known location of
546 // the pointer, in dips. OnEventFromSource expects events with co-ordinates
547 // in raw pixels, so we convert back to raw pixels here.
548 event->UpdateForRootTransform(host_->GetRootTransform());
549 DispatchDetails details = OnEventFromSource(event);
550 if (details.dispatcher_destroyed)
551 return;
552 }
553
554 ////////////////////////////////////////////////////////////////////////////////
555 // WindowEventDispatcher, WindowObserver implementation:
556
OnWindowDestroying(Window * window)557 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
558 if (!host_->window()->Contains(window))
559 return;
560
561 DispatchMouseExitToHidingWindow(window);
562 SynthesizeMouseMoveAfterChangeToWindow(window);
563 }
564
OnWindowDestroyed(Window * window)565 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
566 // We observe all windows regardless of what root Window (if any) they're
567 // attached to.
568 observer_manager_.Remove(window);
569 }
570
OnWindowAddedToRootWindow(Window * attached)571 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
572 if (!observer_manager_.IsObserving(attached))
573 observer_manager_.Add(attached);
574
575 if (!host_->window()->Contains(attached))
576 return;
577
578 SynthesizeMouseMoveAfterChangeToWindow(attached);
579 }
580
OnWindowRemovingFromRootWindow(Window * detached,Window * new_root)581 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
582 Window* new_root) {
583 if (!host_->window()->Contains(detached))
584 return;
585
586 DCHECK(client::GetCaptureWindow(window()) != window());
587
588 DispatchMouseExitToHidingWindow(detached);
589 SynthesizeMouseMoveAfterChangeToWindow(detached);
590
591 // Hiding the window releases capture which can implicitly destroy the window
592 // so the window may no longer be valid after this call.
593 OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
594 }
595
OnWindowVisibilityChanging(Window * window,bool visible)596 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
597 bool visible) {
598 if (!host_->window()->Contains(window))
599 return;
600
601 DispatchMouseExitToHidingWindow(window);
602 }
603
OnWindowVisibilityChanged(Window * window,bool visible)604 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
605 bool visible) {
606 if (!host_->window()->Contains(window))
607 return;
608
609 if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
610 PostSynthesizeMouseMove();
611
612 // Hiding the window releases capture which can implicitly destroy the window
613 // so the window may no longer be valid after this call.
614 if (!visible)
615 OnWindowHidden(window, WINDOW_HIDDEN);
616 }
617
OnWindowBoundsChanged(Window * window,const gfx::Rect & old_bounds,const gfx::Rect & new_bounds)618 void WindowEventDispatcher::OnWindowBoundsChanged(Window* window,
619 const gfx::Rect& old_bounds,
620 const gfx::Rect& new_bounds) {
621 if (!host_->window()->Contains(window))
622 return;
623
624 if (window == host_->window()) {
625 TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
626 "size", new_bounds.size().ToString());
627
628 DispatchDetails details = DispatchHeldEvents();
629 if (details.dispatcher_destroyed)
630 return;
631
632 synthesize_mouse_move_ = false;
633 }
634
635 if (window->IsVisible() && !window->ignore_events()) {
636 gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
637 Window::ConvertRectToTarget(window->parent(), host_->window(),
638 &old_bounds_in_root);
639 Window::ConvertRectToTarget(window->parent(), host_->window(),
640 &new_bounds_in_root);
641 gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
642 if (old_bounds_in_root.Contains(last_mouse_location) !=
643 new_bounds_in_root.Contains(last_mouse_location)) {
644 PostSynthesizeMouseMove();
645 }
646 }
647 }
648
OnWindowTransforming(Window * window)649 void WindowEventDispatcher::OnWindowTransforming(Window* window) {
650 if (!host_->window()->Contains(window))
651 return;
652
653 SynthesizeMouseMoveAfterChangeToWindow(window);
654 }
655
OnWindowTransformed(Window * window)656 void WindowEventDispatcher::OnWindowTransformed(Window* window) {
657 if (!host_->window()->Contains(window))
658 return;
659
660 SynthesizeMouseMoveAfterChangeToWindow(window);
661 }
662
663 ///////////////////////////////////////////////////////////////////////////////
664 // WindowEventDispatcher, EnvObserver implementation:
665
OnWindowInitialized(Window * window)666 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
667 observer_manager_.Add(window);
668 }
669
670 ////////////////////////////////////////////////////////////////////////////////
671 // WindowEventDispatcher, private:
672
DispatchHeldEvents()673 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
674 if (!held_repostable_event_ && !held_move_event_)
675 return DispatchDetails();
676
677 CHECK(!dispatching_held_event_);
678 dispatching_held_event_ = true;
679
680 DispatchDetails dispatch_details;
681 if (held_repostable_event_) {
682 if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED) {
683 scoped_ptr<ui::MouseEvent> mouse_event(
684 static_cast<ui::MouseEvent*>(held_repostable_event_.release()));
685 dispatch_details = OnEventFromSource(mouse_event.get());
686 } else {
687 // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
688 NOTREACHED();
689 }
690 if (dispatch_details.dispatcher_destroyed)
691 return dispatch_details;
692 }
693
694 if (held_move_event_) {
695 // If a mouse move has been synthesized, the target location is suspect,
696 // so drop the held mouse event.
697 if (held_move_event_->IsTouchEvent() ||
698 (held_move_event_->IsMouseEvent() && !synthesize_mouse_move_)) {
699 dispatch_details = OnEventFromSource(held_move_event_.get());
700 }
701 if (!dispatch_details.dispatcher_destroyed)
702 held_move_event_.reset();
703 }
704
705 if (!dispatch_details.dispatcher_destroyed)
706 dispatching_held_event_ = false;
707 return dispatch_details;
708 }
709
PostSynthesizeMouseMove()710 void WindowEventDispatcher::PostSynthesizeMouseMove() {
711 if (synthesize_mouse_move_)
712 return;
713 synthesize_mouse_move_ = true;
714 base::MessageLoop::current()->PostNonNestableTask(
715 FROM_HERE,
716 base::Bind(base::IgnoreResult(
717 &WindowEventDispatcher::SynthesizeMouseMoveEvent),
718 held_event_factory_.GetWeakPtr()));
719 }
720
SynthesizeMouseMoveAfterChangeToWindow(Window * window)721 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
722 Window* window) {
723 if (window->IsVisible() &&
724 window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
725 PostSynthesizeMouseMove();
726 }
727 }
728
SynthesizeMouseMoveEvent()729 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
730 DispatchDetails details;
731 if (!synthesize_mouse_move_)
732 return details;
733 synthesize_mouse_move_ = false;
734
735 // If one of the mouse buttons is currently down, then do not synthesize a
736 // mouse-move event. In such cases, aura could synthesize a DRAGGED event
737 // instead of a MOVED event, but in multi-display/multi-host scenarios, the
738 // DRAGGED event can be synthesized in the incorrect host. So avoid
739 // synthesizing any events at all.
740 if (Env::GetInstance()->mouse_button_flags())
741 return details;
742
743 gfx::Point root_mouse_location = GetLastMouseLocationInRoot();
744 if (!window()->bounds().Contains(root_mouse_location))
745 return details;
746 gfx::Point host_mouse_location = root_mouse_location;
747 host_->ConvertPointToHost(&host_mouse_location);
748 ui::MouseEvent event(ui::ET_MOUSE_MOVED,
749 host_mouse_location,
750 host_mouse_location,
751 ui::EF_IS_SYNTHESIZED,
752 0);
753 return OnEventFromSource(&event);
754 }
755
PreDispatchLocatedEvent(Window * target,ui::LocatedEvent * event)756 void WindowEventDispatcher::PreDispatchLocatedEvent(Window* target,
757 ui::LocatedEvent* event) {
758 int flags = event->flags();
759 if (IsNonClientLocation(target, event->location()))
760 flags |= ui::EF_IS_NON_CLIENT;
761 event->set_flags(flags);
762
763 if (!dispatching_held_event_ &&
764 (event->IsMouseEvent() || event->IsScrollEvent()) &&
765 !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
766 if (event->type() != ui::ET_MOUSE_CAPTURE_CHANGED)
767 SetLastMouseLocation(window(), event->root_location());
768 synthesize_mouse_move_ = false;
769 }
770 }
771
PreDispatchMouseEvent(Window * target,ui::MouseEvent * event)772 void WindowEventDispatcher::PreDispatchMouseEvent(Window* target,
773 ui::MouseEvent* event) {
774 client::CursorClient* cursor_client = client::GetCursorClient(window());
775 // We allow synthesized mouse exit events through even if mouse events are
776 // disabled. This ensures that hover state, etc on controls like buttons is
777 // cleared.
778 if (cursor_client &&
779 !cursor_client->IsMouseEventsEnabled() &&
780 (event->flags() & ui::EF_IS_SYNTHESIZED) &&
781 (event->type() != ui::ET_MOUSE_EXITED)) {
782 event->SetHandled();
783 return;
784 }
785
786 if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
787 if (move_hold_count_) {
788 if (!(event->flags() & ui::EF_IS_SYNTHESIZED) &&
789 event->type() != ui::ET_MOUSE_CAPTURE_CHANGED) {
790 SetLastMouseLocation(window(), event->root_location());
791 }
792 held_move_event_.reset(new ui::MouseEvent(*event, target, window()));
793 event->SetHandled();
794 return;
795 } else {
796 // We may have a held event for a period between the time move_hold_count_
797 // fell to 0 and the DispatchHeldEvents executes. Since we're going to
798 // dispatch the new event directly below, we can reset the old one.
799 held_move_event_.reset();
800 }
801 }
802
803 const int kMouseButtonFlagMask = ui::EF_LEFT_MOUSE_BUTTON |
804 ui::EF_MIDDLE_MOUSE_BUTTON |
805 ui::EF_RIGHT_MOUSE_BUTTON;
806 switch (event->type()) {
807 case ui::ET_MOUSE_EXITED:
808 if (!target || target == window()) {
809 DispatchDetails details =
810 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
811 if (details.dispatcher_destroyed) {
812 event->SetHandled();
813 return;
814 }
815 mouse_moved_handler_ = NULL;
816 }
817 break;
818 case ui::ET_MOUSE_MOVED:
819 // Send an exit to the current |mouse_moved_handler_| and an enter to
820 // |target|. Take care that both us and |target| aren't destroyed during
821 // dispatch.
822 if (target != mouse_moved_handler_) {
823 aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
824 WindowTracker live_window;
825 live_window.Add(target);
826 DispatchDetails details =
827 DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_EXITED);
828 if (details.dispatcher_destroyed) {
829 event->SetHandled();
830 return;
831 }
832 // If the |mouse_moved_handler_| changes out from under us, assume a
833 // nested message loop ran and we don't need to do anything.
834 if (mouse_moved_handler_ != old_mouse_moved_handler) {
835 event->SetHandled();
836 return;
837 }
838 if (!live_window.Contains(target) || details.target_destroyed) {
839 mouse_moved_handler_ = NULL;
840 event->SetHandled();
841 return;
842 }
843 live_window.Remove(target);
844
845 mouse_moved_handler_ = target;
846 details = DispatchMouseEnterOrExit(*event, ui::ET_MOUSE_ENTERED);
847 if (details.dispatcher_destroyed || details.target_destroyed) {
848 event->SetHandled();
849 return;
850 }
851 }
852 break;
853 case ui::ET_MOUSE_PRESSED:
854 // Don't set the mouse pressed handler for non client mouse down events.
855 // These are only sent by Windows and are not always followed with non
856 // client mouse up events which causes subsequent mouse events to be
857 // sent to the wrong target.
858 if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
859 mouse_pressed_handler_ = target;
860 Env::GetInstance()->set_mouse_button_flags(
861 event->flags() & kMouseButtonFlagMask);
862 break;
863 case ui::ET_MOUSE_RELEASED:
864 mouse_pressed_handler_ = NULL;
865 Env::GetInstance()->set_mouse_button_flags(event->flags() &
866 kMouseButtonFlagMask & ~event->changed_button_flags());
867 break;
868 default:
869 break;
870 }
871
872 PreDispatchLocatedEvent(target, event);
873 }
874
PreDispatchTouchEvent(Window * target,ui::TouchEvent * event)875 void WindowEventDispatcher::PreDispatchTouchEvent(Window* target,
876 ui::TouchEvent* event) {
877 switch (event->type()) {
878 case ui::ET_TOUCH_PRESSED:
879 touch_ids_down_ |= (1 << event->touch_id());
880 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
881 break;
882
883 // Handle ET_TOUCH_CANCELLED only if it has a native event.
884 case ui::ET_TOUCH_CANCELLED:
885 if (!event->HasNativeEvent())
886 break;
887 // fallthrough
888 case ui::ET_TOUCH_RELEASED:
889 touch_ids_down_ = (touch_ids_down_ | (1 << event->touch_id())) ^
890 (1 << event->touch_id());
891 Env::GetInstance()->set_touch_down(touch_ids_down_ != 0);
892 break;
893
894 case ui::ET_TOUCH_MOVED:
895 if (move_hold_count_ && !dispatching_held_event_) {
896 held_move_event_.reset(new ui::TouchEvent(*event, target, window()));
897 event->SetHandled();
898 return;
899 }
900 break;
901
902 default:
903 NOTREACHED();
904 break;
905 }
906
907 PreDispatchLocatedEvent(target, event);
908 }
909
910 } // namespace aura
911