• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "components/proximity_auth/connection.h"
6 
7 #include "base/logging.h"
8 #include "components/proximity_auth/connection_observer.h"
9 #include "components/proximity_auth/wire_message.h"
10 
11 namespace proximity_auth {
12 
Connection(const RemoteDevice & remote_device)13 Connection::Connection(const RemoteDevice& remote_device)
14     : remote_device_(remote_device),
15       status_(DISCONNECTED),
16       is_sending_message_(false) {
17 }
18 
~Connection()19 Connection::~Connection() {
20 }
21 
IsConnected() const22 bool Connection::IsConnected() const {
23   return status_ == CONNECTED;
24 }
25 
SendMessage(scoped_ptr<WireMessage> message)26 void Connection::SendMessage(scoped_ptr<WireMessage> message) {
27   if (!IsConnected()) {
28     VLOG(1) << "Cannot send message when disconnected.";
29     return;
30   }
31 
32   if (is_sending_message_) {
33     VLOG(1) << "Another message is currently in progress.";
34     return;
35   }
36 
37   is_sending_message_ = true;
38   SendMessageImpl(message.Pass());
39 }
40 
AddObserver(ConnectionObserver * observer)41 void Connection::AddObserver(ConnectionObserver* observer) {
42   observers_.AddObserver(observer);
43 }
44 
RemoveObserver(ConnectionObserver * observer)45 void Connection::RemoveObserver(ConnectionObserver* observer) {
46   observers_.RemoveObserver(observer);
47 }
48 
SetStatus(Status status)49 void Connection::SetStatus(Status status) {
50   if (status_ == status)
51     return;
52 
53   received_bytes_.clear();
54 
55   Status old_status = status_;
56   status_ = status;
57   FOR_EACH_OBSERVER(ConnectionObserver,
58                     observers_,
59                     OnConnectionStatusChanged(*this, old_status, status_));
60 }
61 
OnDidSendMessage(const WireMessage & message,bool success)62 void Connection::OnDidSendMessage(const WireMessage& message, bool success) {
63   if (!is_sending_message_) {
64     VLOG(1) << "Send completed, but no message in progress.";
65     return;
66   }
67 
68   is_sending_message_ = false;
69   FOR_EACH_OBSERVER(
70       ConnectionObserver, observers_, OnSendCompleted(*this, message, success));
71 }
72 
OnBytesReceived(const std::string & bytes)73 void Connection::OnBytesReceived(const std::string& bytes) {
74   if (!IsConnected()) {
75     VLOG(1) << "Received bytes, but not connected.";
76     return;
77   }
78 
79   received_bytes_ += bytes;
80 
81   bool is_incomplete_message;
82   scoped_ptr<WireMessage> message =
83       DeserializeWireMessage(&is_incomplete_message);
84   if (is_incomplete_message)
85     return;
86 
87   if (message) {
88     FOR_EACH_OBSERVER(
89         ConnectionObserver, observers_, OnMessageReceived(*this, *message));
90   }
91 
92   // Whether the message was parsed successfully or not, clear the
93   // |received_bytes_| buffer.
94   received_bytes_.clear();
95 }
96 
DeserializeWireMessage(bool * is_incomplete_message)97 scoped_ptr<WireMessage> Connection::DeserializeWireMessage(
98     bool* is_incomplete_message) {
99   return WireMessage::Deserialize(received_bytes_, is_incomplete_message);
100 }
101 
102 }  // namespace proximity_auth
103