1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ui/views/controls/menu/menu_controller.h"
6
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_utils.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/native_widget_types.h"
17 #include "ui/gfx/point.h"
18 #include "ui/gfx/screen.h"
19 #include "ui/gfx/vector2d.h"
20 #include "ui/native_theme/native_theme.h"
21 #include "ui/views/controls/button/menu_button.h"
22 #include "ui/views/controls/menu/menu_config.h"
23 #include "ui/views/controls/menu/menu_controller_delegate.h"
24 #include "ui/views/controls/menu/menu_host_root_view.h"
25 #include "ui/views/controls/menu/menu_item_view.h"
26 #include "ui/views/controls/menu/menu_message_loop.h"
27 #include "ui/views/controls/menu/menu_scroll_view_container.h"
28 #include "ui/views/controls/menu/submenu_view.h"
29 #include "ui/views/drag_utils.h"
30 #include "ui/views/focus/view_storage.h"
31 #include "ui/views/mouse_constants.h"
32 #include "ui/views/view.h"
33 #include "ui/views/view_constants.h"
34 #include "ui/views/views_delegate.h"
35 #include "ui/views/widget/root_view.h"
36 #include "ui/views/widget/tooltip_manager.h"
37 #include "ui/views/widget/widget.h"
38
39 #if defined(OS_WIN)
40 #include "ui/base/win/internal_constants.h"
41 #include "ui/gfx/win/dpi.h"
42 #include "ui/views/win/hwnd_util.h"
43 #endif
44
45 using base::Time;
46 using base::TimeDelta;
47 using ui::OSExchangeData;
48
49 // Period of the scroll timer (in milliseconds).
50 static const int kScrollTimerMS = 30;
51
52 // Amount of time from when the drop exits the menu and the menu is hidden.
53 static const int kCloseOnExitTime = 1200;
54
55 // If a context menu is invoked by touch, we shift the menu by this offset so
56 // that the finger does not obscure the menu.
57 static const int kCenteredContextMenuYOffset = -15;
58
59 namespace views {
60
61 namespace {
62
63 // When showing context menu on mouse down, the user might accidentally select
64 // the menu item on the subsequent mouse up. To prevent this, we add the
65 // following delay before the user is able to select an item.
66 static int menu_selection_hold_time_ms = kMinimumMsPressedToActivate;
67
68 // The spacing offset for the bubble tip.
69 const int kBubbleTipSizeLeftRight = 12;
70 const int kBubbleTipSizeTopBottom = 11;
71
72 // The maximum distance (in DIPS) that the mouse can be moved before it should
73 // trigger a mouse menu item activation (regardless of how long the menu has
74 // been showing).
75 const float kMaximumLengthMovedToActivate = 4.0f;
76
77 // Returns true if the mnemonic of |menu| matches key.
MatchesMnemonic(MenuItemView * menu,base::char16 key)78 bool MatchesMnemonic(MenuItemView* menu, base::char16 key) {
79 return key != 0 && menu->GetMnemonic() == key;
80 }
81
82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
83 // title is |key|.
TitleMatchesMnemonic(MenuItemView * menu,base::char16 key)84 bool TitleMatchesMnemonic(MenuItemView* menu, base::char16 key) {
85 if (menu->GetMnemonic())
86 return false;
87
88 base::string16 lower_title = base::i18n::ToLower(menu->title());
89 return !lower_title.empty() && lower_title[0] == key;
90 }
91
92 } // namespace
93
94 // Returns the first descendant of |view| that is hot tracked.
GetFirstHotTrackedView(View * view)95 static CustomButton* GetFirstHotTrackedView(View* view) {
96 if (!view)
97 return NULL;
98 CustomButton* button = CustomButton::AsCustomButton(view);
99 if (button) {
100 if (button->IsHotTracked())
101 return button;
102 }
103
104 for (int i = 0; i < view->child_count(); ++i) {
105 CustomButton* hot_view = GetFirstHotTrackedView(view->child_at(i));
106 if (hot_view)
107 return hot_view;
108 }
109 return NULL;
110 }
111
112 // Recurses through the child views of |view| returning the first view starting
113 // at |start| that is focusable. A value of -1 for |start| indicates to start at
114 // the first view (if |forward| is false, iterating starts at the last view). If
115 // |forward| is true the children are considered first to last, otherwise last
116 // to first.
GetFirstFocusableView(View * view,int start,bool forward)117 static View* GetFirstFocusableView(View* view, int start, bool forward) {
118 if (forward) {
119 for (int i = start == -1 ? 0 : start; i < view->child_count(); ++i) {
120 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
121 if (deepest)
122 return deepest;
123 }
124 } else {
125 for (int i = start == -1 ? view->child_count() - 1 : start; i >= 0; --i) {
126 View* deepest = GetFirstFocusableView(view->child_at(i), -1, forward);
127 if (deepest)
128 return deepest;
129 }
130 }
131 return view->IsFocusable() ? view : NULL;
132 }
133
134 // Returns the first child of |start| that is focusable.
GetInitialFocusableView(View * start,bool forward)135 static View* GetInitialFocusableView(View* start, bool forward) {
136 return GetFirstFocusableView(start, -1, forward);
137 }
138
139 // Returns the next view after |start_at| that is focusable. Returns NULL if
140 // there are no focusable children of |ancestor| after |start_at|.
GetNextFocusableView(View * ancestor,View * start_at,bool forward)141 static View* GetNextFocusableView(View* ancestor,
142 View* start_at,
143 bool forward) {
144 DCHECK(ancestor->Contains(start_at));
145 View* parent = start_at;
146 do {
147 View* new_parent = parent->parent();
148 int index = new_parent->GetIndexOf(parent);
149 index += forward ? 1 : -1;
150 if (forward || index != -1) {
151 View* next = GetFirstFocusableView(new_parent, index, forward);
152 if (next)
153 return next;
154 }
155 parent = new_parent;
156 } while (parent != ancestor);
157 return NULL;
158 }
159
160 // MenuScrollTask --------------------------------------------------------------
161
162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
165 // appropriately.
166
167 class MenuController::MenuScrollTask {
168 public:
MenuScrollTask()169 MenuScrollTask() : submenu_(NULL), is_scrolling_up_(false), start_y_(0) {
170 pixels_per_second_ = MenuItemView::pref_menu_height() * 20;
171 }
172
Update(const MenuController::MenuPart & part)173 void Update(const MenuController::MenuPart& part) {
174 if (!part.is_scroll()) {
175 StopScrolling();
176 return;
177 }
178 DCHECK(part.submenu);
179 SubmenuView* new_menu = part.submenu;
180 bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP);
181 if (new_menu == submenu_ && is_scrolling_up_ == new_is_up)
182 return;
183
184 start_scroll_time_ = base::Time::Now();
185 start_y_ = part.submenu->GetVisibleBounds().y();
186 submenu_ = new_menu;
187 is_scrolling_up_ = new_is_up;
188
189 if (!scrolling_timer_.IsRunning()) {
190 scrolling_timer_.Start(FROM_HERE,
191 TimeDelta::FromMilliseconds(kScrollTimerMS),
192 this, &MenuScrollTask::Run);
193 }
194 }
195
StopScrolling()196 void StopScrolling() {
197 if (scrolling_timer_.IsRunning()) {
198 scrolling_timer_.Stop();
199 submenu_ = NULL;
200 }
201 }
202
203 // The menu being scrolled. Returns null if not scrolling.
submenu() const204 SubmenuView* submenu() const { return submenu_; }
205
206 private:
Run()207 void Run() {
208 DCHECK(submenu_);
209 gfx::Rect vis_rect = submenu_->GetVisibleBounds();
210 const int delta_y = static_cast<int>(
211 (base::Time::Now() - start_scroll_time_).InMilliseconds() *
212 pixels_per_second_ / 1000);
213 vis_rect.set_y(is_scrolling_up_ ?
214 std::max(0, start_y_ - delta_y) :
215 std::min(submenu_->height() - vis_rect.height(), start_y_ + delta_y));
216 submenu_->ScrollRectToVisible(vis_rect);
217 }
218
219 // SubmenuView being scrolled.
220 SubmenuView* submenu_;
221
222 // Direction scrolling.
223 bool is_scrolling_up_;
224
225 // Timer to periodically scroll.
226 base::RepeatingTimer<MenuScrollTask> scrolling_timer_;
227
228 // Time we started scrolling at.
229 base::Time start_scroll_time_;
230
231 // How many pixels to scroll per second.
232 int pixels_per_second_;
233
234 // Y-coordinate of submenu_view_ when scrolling started.
235 int start_y_;
236
237 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask);
238 };
239
240 // MenuController:SelectByCharDetails ----------------------------------------
241
242 struct MenuController::SelectByCharDetails {
SelectByCharDetailsviews::MenuController::SelectByCharDetails243 SelectByCharDetails()
244 : first_match(-1),
245 has_multiple(false),
246 index_of_item(-1),
247 next_match(-1) {
248 }
249
250 // Index of the first menu with the specified mnemonic.
251 int first_match;
252
253 // If true there are multiple menu items with the same mnemonic.
254 bool has_multiple;
255
256 // Index of the selected item; may remain -1.
257 int index_of_item;
258
259 // If there are multiple matches this is the index of the item after the
260 // currently selected item whose mnemonic matches. This may remain -1 even
261 // though there are matches.
262 int next_match;
263 };
264
265 // MenuController:State ------------------------------------------------------
266
State()267 MenuController::State::State()
268 : item(NULL),
269 submenu_open(false),
270 anchor(MENU_ANCHOR_TOPLEFT),
271 context_menu(false) {
272 }
273
~State()274 MenuController::State::~State() {}
275
276 // MenuController ------------------------------------------------------------
277
278 // static
279 MenuController* MenuController::active_instance_ = NULL;
280
281 // static
GetActiveInstance()282 MenuController* MenuController::GetActiveInstance() {
283 return active_instance_;
284 }
285
Run(Widget * parent,MenuButton * button,MenuItemView * root,const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu,bool is_nested_drag,int * result_event_flags)286 MenuItemView* MenuController::Run(Widget* parent,
287 MenuButton* button,
288 MenuItemView* root,
289 const gfx::Rect& bounds,
290 MenuAnchorPosition position,
291 bool context_menu,
292 bool is_nested_drag,
293 int* result_event_flags) {
294 exit_type_ = EXIT_NONE;
295 possible_drag_ = false;
296 drag_in_progress_ = false;
297 did_initiate_drag_ = false;
298 closing_event_time_ = base::TimeDelta();
299 menu_start_time_ = base::TimeTicks::Now();
300 menu_start_mouse_press_loc_ = gfx::Point();
301
302 // If we are shown on mouse press, we will eat the subsequent mouse down and
303 // the parent widget will not be able to reset its state (it might have mouse
304 // capture from the mouse down). So we clear its state here.
305 if (parent) {
306 View* root_view = parent->GetRootView();
307 if (root_view) {
308 root_view->SetMouseHandler(NULL);
309 const ui::Event* event =
310 static_cast<internal::RootView*>(root_view)->current_event();
311 if (event && event->type() == ui::ET_MOUSE_PRESSED) {
312 gfx::Point screen_loc(
313 static_cast<const ui::MouseEvent*>(event)->location());
314 View::ConvertPointToScreen(
315 static_cast<View*>(event->target()), &screen_loc);
316 menu_start_mouse_press_loc_ = screen_loc;
317 }
318 }
319 }
320
321 bool nested_menu = showing_;
322 if (showing_) {
323 // Only support nesting of blocking_run menus, nesting of
324 // blocking/non-blocking shouldn't be needed.
325 DCHECK(blocking_run_);
326
327 // We're already showing, push the current state.
328 menu_stack_.push_back(
329 std::make_pair(state_, make_linked_ptr(pressed_lock_.release())));
330
331 // The context menu should be owned by the same parent.
332 DCHECK_EQ(owner_, parent);
333 } else {
334 showing_ = true;
335 }
336
337 // Reset current state.
338 pending_state_ = State();
339 state_ = State();
340 UpdateInitialLocation(bounds, position, context_menu);
341
342 if (owner_)
343 owner_->RemoveObserver(this);
344 owner_ = parent;
345 if (owner_)
346 owner_->AddObserver(this);
347
348 // Set the selection, which opens the initial menu.
349 SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
350
351 if (!blocking_run_) {
352 if (!is_nested_drag) {
353 // Start the timer to hide the menu. This is needed as we get no
354 // notification when the drag has finished.
355 StartCancelAllTimer();
356 }
357 return NULL;
358 }
359
360 if (button)
361 pressed_lock_.reset(new MenuButton::PressedLock(button));
362
363 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
364 if (ViewsDelegate::views_delegate)
365 ViewsDelegate::views_delegate->AddRef();
366
367 // We need to turn on nestable tasks as in some situations (pressing alt-f for
368 // one) the menus are run from a task. If we don't do this and are invoked
369 // from a task none of the tasks we schedule are processed and the menu
370 // appears totally broken.
371 message_loop_depth_++;
372 DCHECK_LE(message_loop_depth_, 2);
373 RunMessageLoop(nested_menu);
374 message_loop_depth_--;
375
376 if (ViewsDelegate::views_delegate)
377 ViewsDelegate::views_delegate->ReleaseRef();
378
379 // Close any open menus.
380 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
381
382 #if defined(OS_WIN)
383 // On Windows, if we select the menu item by touch and if the window at the
384 // location is another window on the same thread, that window gets a
385 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
386 // correct. We workaround this by setting a property on the window at the
387 // current cursor location. We check for this property in our
388 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
389 // set.
390 if (item_selected_by_touch_) {
391 item_selected_by_touch_ = false;
392 POINT cursor_pos;
393 ::GetCursorPos(&cursor_pos);
394 HWND window = ::WindowFromPoint(cursor_pos);
395 if (::GetWindowThreadProcessId(window, NULL) ==
396 ::GetCurrentThreadId()) {
397 ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow,
398 reinterpret_cast<HANDLE>(true));
399 }
400 }
401 #endif
402
403 linked_ptr<MenuButton::PressedLock> nested_pressed_lock;
404 if (nested_menu) {
405 DCHECK(!menu_stack_.empty());
406 // We're running from within a menu, restore the previous state.
407 // The menus are already showing, so we don't have to show them.
408 state_ = menu_stack_.back().first;
409 pending_state_ = menu_stack_.back().first;
410 nested_pressed_lock = menu_stack_.back().second;
411 menu_stack_.pop_back();
412 } else {
413 showing_ = false;
414 did_capture_ = false;
415 }
416
417 MenuItemView* result = result_;
418 // In case we're nested, reset result_.
419 result_ = NULL;
420
421 if (result_event_flags)
422 *result_event_flags = accept_event_flags_;
423
424 if (exit_type_ == EXIT_OUTERMOST) {
425 SetExitType(EXIT_NONE);
426 } else {
427 if (nested_menu && result) {
428 // We're nested and about to return a value. The caller might enter
429 // another blocking loop. We need to make sure all menus are hidden
430 // before that happens otherwise the menus will stay on screen.
431 CloseAllNestedMenus();
432 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
433
434 // Set exit_all_, which makes sure all nested loops exit immediately.
435 if (exit_type_ != EXIT_DESTROYED)
436 SetExitType(EXIT_ALL);
437 }
438 }
439
440 // Reset our pressed lock to the previous state's, if there was one.
441 // The lock handles the case if the button was destroyed.
442 pressed_lock_.reset(nested_pressed_lock.release());
443
444 return result;
445 }
446
Cancel(ExitType type)447 void MenuController::Cancel(ExitType type) {
448 // If the menu has already been destroyed, no further cancellation is
449 // needed. We especially don't want to set the |exit_type_| to a lesser
450 // value.
451 if (exit_type_ == EXIT_DESTROYED || exit_type_ == type)
452 return;
453
454 if (!showing_) {
455 // This occurs if we're in the process of notifying the delegate for a drop
456 // and the delegate cancels us.
457 return;
458 }
459
460 MenuItemView* selected = state_.item;
461 SetExitType(type);
462
463 SendMouseCaptureLostToActiveView();
464
465 // Hide windows immediately.
466 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
467
468 if (!blocking_run_) {
469 // If we didn't block the caller we need to notify the menu, which
470 // triggers deleting us.
471 DCHECK(selected);
472 showing_ = false;
473 delegate_->DropMenuClosed(
474 internal::MenuControllerDelegate::NOTIFY_DELEGATE,
475 selected->GetRootMenuItem());
476 // WARNING: the call to MenuClosed deletes us.
477 return;
478 }
479 }
480
OnMousePressed(SubmenuView * source,const ui::MouseEvent & event)481 void MenuController::OnMousePressed(SubmenuView* source,
482 const ui::MouseEvent& event) {
483 SetSelectionOnPointerDown(source, event);
484 }
485
OnMouseDragged(SubmenuView * source,const ui::MouseEvent & event)486 void MenuController::OnMouseDragged(SubmenuView* source,
487 const ui::MouseEvent& event) {
488 MenuPart part = GetMenuPart(source, event.location());
489 UpdateScrolling(part);
490
491 if (!blocking_run_)
492 return;
493
494 if (possible_drag_) {
495 if (View::ExceededDragThreshold(event.location() - press_pt_))
496 StartDrag(source, press_pt_);
497 return;
498 }
499 MenuItemView* mouse_menu = NULL;
500 if (part.type == MenuPart::MENU_ITEM) {
501 if (!part.menu)
502 part.menu = source->GetMenuItem();
503 else
504 mouse_menu = part.menu;
505 SetSelection(part.menu ? part.menu : state_.item, SELECTION_OPEN_SUBMENU);
506 } else if (part.type == MenuPart::NONE) {
507 ShowSiblingMenu(source, event.location());
508 }
509 UpdateActiveMouseView(source, event, mouse_menu);
510 }
511
OnMouseReleased(SubmenuView * source,const ui::MouseEvent & event)512 void MenuController::OnMouseReleased(SubmenuView* source,
513 const ui::MouseEvent& event) {
514 if (!blocking_run_)
515 return;
516
517 DCHECK(state_.item);
518 possible_drag_ = false;
519 DCHECK(blocking_run_);
520 MenuPart part = GetMenuPart(source, event.location());
521 if (event.IsRightMouseButton() && part.type == MenuPart::MENU_ITEM) {
522 MenuItemView* menu = part.menu;
523 // |menu| is NULL means this event is from an empty menu or a separator.
524 // If it is from an empty menu, use parent context menu instead of that.
525 if (menu == NULL &&
526 part.submenu->child_count() == 1 &&
527 part.submenu->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID) {
528 menu = part.parent;
529 }
530
531 if (menu != NULL && ShowContextMenu(menu, source, event,
532 ui::MENU_SOURCE_MOUSE))
533 return;
534 }
535
536 // We can use Ctrl+click or the middle mouse button to recursively open urls
537 // for selected folder menu items. If it's only a left click, show the
538 // contents of the folder.
539 if (!part.is_scroll() && part.menu &&
540 !(part.menu->HasSubmenu() &&
541 (event.flags() & ui::EF_LEFT_MOUSE_BUTTON))) {
542 if (GetActiveMouseView()) {
543 SendMouseReleaseToActiveView(source, event);
544 return;
545 }
546 // If a mouse release was received quickly after showing.
547 base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_;
548 if (time_shown.InMilliseconds() < menu_selection_hold_time_ms) {
549 // And it wasn't far from the mouse press location.
550 gfx::Point screen_loc(event.location());
551 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
552 gfx::Vector2d moved = screen_loc - menu_start_mouse_press_loc_;
553 if (moved.Length() < kMaximumLengthMovedToActivate) {
554 // Ignore the mouse release as it was likely this menu was shown under
555 // the mouse and the action was just a normal click.
556 return;
557 }
558 }
559 if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
560 part.menu->GetCommand(), event)) {
561 part.menu->GetDelegate()->ExecuteCommand(part.menu->GetCommand(),
562 event.flags());
563 return;
564 }
565 if (!part.menu->NonIconChildViewsCount() &&
566 part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) {
567 base::TimeDelta shown_time = base::TimeTicks::Now() - menu_start_time_;
568 if (!state_.context_menu || !View::ShouldShowContextMenuOnMousePress() ||
569 shown_time.InMilliseconds() > menu_selection_hold_time_ms) {
570 Accept(part.menu, event.flags());
571 }
572 return;
573 }
574 } else if (part.type == MenuPart::MENU_ITEM) {
575 // User either clicked on empty space, or a menu that has children.
576 SetSelection(part.menu ? part.menu : state_.item,
577 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
578 }
579 SendMouseCaptureLostToActiveView();
580 }
581
OnMouseMoved(SubmenuView * source,const ui::MouseEvent & event)582 void MenuController::OnMouseMoved(SubmenuView* source,
583 const ui::MouseEvent& event) {
584 HandleMouseLocation(source, event.location());
585 }
586
OnMouseEntered(SubmenuView * source,const ui::MouseEvent & event)587 void MenuController::OnMouseEntered(SubmenuView* source,
588 const ui::MouseEvent& event) {
589 // MouseEntered is always followed by a mouse moved, so don't need to
590 // do anything here.
591 }
592
OnMouseWheel(SubmenuView * source,const ui::MouseWheelEvent & event)593 bool MenuController::OnMouseWheel(SubmenuView* source,
594 const ui::MouseWheelEvent& event) {
595 MenuPart part = GetMenuPart(source, event.location());
596 return part.submenu && part.submenu->OnMouseWheel(event);
597 }
598
OnGestureEvent(SubmenuView * source,ui::GestureEvent * event)599 void MenuController::OnGestureEvent(SubmenuView* source,
600 ui::GestureEvent* event) {
601 MenuPart part = GetMenuPart(source, event->location());
602 if (event->type() == ui::ET_GESTURE_TAP_DOWN) {
603 SetSelectionOnPointerDown(source, *event);
604 event->StopPropagation();
605 } else if (event->type() == ui::ET_GESTURE_LONG_PRESS) {
606 if (part.type == MenuPart::MENU_ITEM && part.menu) {
607 if (ShowContextMenu(part.menu, source, *event, ui::MENU_SOURCE_TOUCH))
608 event->StopPropagation();
609 }
610 } else if (event->type() == ui::ET_GESTURE_TAP) {
611 if (!part.is_scroll() && part.menu &&
612 !(part.menu->HasSubmenu())) {
613 if (part.menu->GetDelegate()->IsTriggerableEvent(
614 part.menu, *event)) {
615 Accept(part.menu, event->flags());
616 item_selected_by_touch_ = true;
617 }
618 event->StopPropagation();
619 } else if (part.type == MenuPart::MENU_ITEM) {
620 // User either tapped on empty space, or a menu that has children.
621 SetSelection(part.menu ? part.menu : state_.item,
622 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
623 event->StopPropagation();
624 }
625 } else if (event->type() == ui::ET_GESTURE_TAP_CANCEL &&
626 part.menu &&
627 part.type == MenuPart::MENU_ITEM) {
628 // Move the selection to the parent menu so that the selection in the
629 // current menu is unset. Make sure the submenu remains open by sending the
630 // appropriate SetSelectionTypes flags.
631 SetSelection(part.menu->GetParentMenuItem(),
632 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
633 event->StopPropagation();
634 }
635
636 if (event->stopped_propagation())
637 return;
638
639 if (!part.submenu)
640 return;
641 part.submenu->OnGestureEvent(event);
642 }
643
GetDropFormats(SubmenuView * source,int * formats,std::set<OSExchangeData::CustomFormat> * custom_formats)644 bool MenuController::GetDropFormats(
645 SubmenuView* source,
646 int* formats,
647 std::set<OSExchangeData::CustomFormat>* custom_formats) {
648 return source->GetMenuItem()->GetDelegate()->GetDropFormats(
649 source->GetMenuItem(), formats, custom_formats);
650 }
651
AreDropTypesRequired(SubmenuView * source)652 bool MenuController::AreDropTypesRequired(SubmenuView* source) {
653 return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
654 source->GetMenuItem());
655 }
656
CanDrop(SubmenuView * source,const OSExchangeData & data)657 bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) {
658 return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(),
659 data);
660 }
661
OnDragEntered(SubmenuView * source,const ui::DropTargetEvent & event)662 void MenuController::OnDragEntered(SubmenuView* source,
663 const ui::DropTargetEvent& event) {
664 valid_drop_coordinates_ = false;
665 }
666
OnDragUpdated(SubmenuView * source,const ui::DropTargetEvent & event)667 int MenuController::OnDragUpdated(SubmenuView* source,
668 const ui::DropTargetEvent& event) {
669 StopCancelAllTimer();
670
671 gfx::Point screen_loc(event.location());
672 View::ConvertPointToScreen(source, &screen_loc);
673 if (valid_drop_coordinates_ && screen_loc == drop_pt_)
674 return last_drop_operation_;
675 drop_pt_ = screen_loc;
676 valid_drop_coordinates_ = true;
677
678 MenuItemView* menu_item = GetMenuItemAt(source, event.x(), event.y());
679 bool over_empty_menu = false;
680 if (!menu_item) {
681 // See if we're over an empty menu.
682 menu_item = GetEmptyMenuItemAt(source, event.x(), event.y());
683 if (menu_item)
684 over_empty_menu = true;
685 }
686 MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE;
687 int drop_operation = ui::DragDropTypes::DRAG_NONE;
688 if (menu_item) {
689 gfx::Point menu_item_loc(event.location());
690 View::ConvertPointToTarget(source, menu_item, &menu_item_loc);
691 MenuItemView* query_menu_item;
692 if (!over_empty_menu) {
693 int menu_item_height = menu_item->height();
694 if (menu_item->HasSubmenu() &&
695 (menu_item_loc.y() > kDropBetweenPixels &&
696 menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) {
697 drop_position = MenuDelegate::DROP_ON;
698 } else {
699 drop_position = (menu_item_loc.y() < menu_item_height / 2) ?
700 MenuDelegate::DROP_BEFORE : MenuDelegate::DROP_AFTER;
701 }
702 query_menu_item = menu_item;
703 } else {
704 query_menu_item = menu_item->GetParentMenuItem();
705 drop_position = MenuDelegate::DROP_ON;
706 }
707 drop_operation = menu_item->GetDelegate()->GetDropOperation(
708 query_menu_item, event, &drop_position);
709
710 // If the menu has a submenu, schedule the submenu to open.
711 SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU :
712 SELECTION_DEFAULT);
713
714 if (drop_position == MenuDelegate::DROP_NONE ||
715 drop_operation == ui::DragDropTypes::DRAG_NONE)
716 menu_item = NULL;
717 } else {
718 SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU);
719 }
720 SetDropMenuItem(menu_item, drop_position);
721 last_drop_operation_ = drop_operation;
722 return drop_operation;
723 }
724
OnDragExited(SubmenuView * source)725 void MenuController::OnDragExited(SubmenuView* source) {
726 StartCancelAllTimer();
727
728 if (drop_target_) {
729 StopShowTimer();
730 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
731 }
732 }
733
OnPerformDrop(SubmenuView * source,const ui::DropTargetEvent & event)734 int MenuController::OnPerformDrop(SubmenuView* source,
735 const ui::DropTargetEvent& event) {
736 DCHECK(drop_target_);
737 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
738 // we don't call cancel here.
739
740 MenuItemView* item = state_.item;
741 DCHECK(item);
742
743 MenuItemView* drop_target = drop_target_;
744 MenuDelegate::DropPosition drop_position = drop_position_;
745
746 // Close all menus, including any nested menus.
747 SetSelection(NULL, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT);
748 CloseAllNestedMenus();
749
750 // Set state such that we exit.
751 showing_ = false;
752 SetExitType(EXIT_ALL);
753
754 // If over an empty menu item, drop occurs on the parent.
755 if (drop_target->id() == MenuItemView::kEmptyMenuItemViewID)
756 drop_target = drop_target->GetParentMenuItem();
757
758 if (!IsBlockingRun()) {
759 delegate_->DropMenuClosed(
760 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE,
761 item->GetRootMenuItem());
762 }
763
764 // WARNING: the call to MenuClosed deletes us.
765
766 return drop_target->GetDelegate()->OnPerformDrop(
767 drop_target, drop_position, event);
768 }
769
OnDragEnteredScrollButton(SubmenuView * source,bool is_up)770 void MenuController::OnDragEnteredScrollButton(SubmenuView* source,
771 bool is_up) {
772 MenuPart part;
773 part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN;
774 part.submenu = source;
775 UpdateScrolling(part);
776
777 // Do this to force the selection to hide.
778 SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE);
779
780 StopCancelAllTimer();
781 }
782
OnDragExitedScrollButton(SubmenuView * source)783 void MenuController::OnDragExitedScrollButton(SubmenuView* source) {
784 StartCancelAllTimer();
785 SetDropMenuItem(NULL, MenuDelegate::DROP_NONE);
786 StopScrolling();
787 }
788
OnDragWillStart()789 void MenuController::OnDragWillStart() {
790 DCHECK(!drag_in_progress_);
791 drag_in_progress_ = true;
792 }
793
OnDragComplete(bool should_close)794 void MenuController::OnDragComplete(bool should_close) {
795 DCHECK(drag_in_progress_);
796 drag_in_progress_ = false;
797 if (showing_ && should_close && GetActiveInstance() == this) {
798 CloseAllNestedMenus();
799 Cancel(EXIT_ALL);
800 }
801 }
802
UpdateSubmenuSelection(SubmenuView * submenu)803 void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) {
804 if (submenu->IsShowing()) {
805 gfx::Point point = GetScreen()->GetCursorScreenPoint();
806 const SubmenuView* root_submenu =
807 submenu->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
808 View::ConvertPointFromScreen(
809 root_submenu->GetWidget()->GetRootView(), &point);
810 HandleMouseLocation(submenu, point);
811 }
812 }
813
OnWidgetDestroying(Widget * widget)814 void MenuController::OnWidgetDestroying(Widget* widget) {
815 DCHECK_EQ(owner_, widget);
816 owner_->RemoveObserver(this);
817 owner_ = NULL;
818 message_loop_->ClearOwner();
819 }
820
IsCancelAllTimerRunningForTest()821 bool MenuController::IsCancelAllTimerRunningForTest() {
822 return cancel_all_timer_.IsRunning();
823 }
824
825 // static
TurnOffMenuSelectionHoldForTest()826 void MenuController::TurnOffMenuSelectionHoldForTest() {
827 menu_selection_hold_time_ms = -1;
828 }
829
SetSelection(MenuItemView * menu_item,int selection_types)830 void MenuController::SetSelection(MenuItemView* menu_item,
831 int selection_types) {
832 size_t paths_differ_at = 0;
833 std::vector<MenuItemView*> current_path;
834 std::vector<MenuItemView*> new_path;
835 BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path,
836 &new_path, &paths_differ_at);
837
838 size_t current_size = current_path.size();
839 size_t new_size = new_path.size();
840
841 bool pending_item_changed = pending_state_.item != menu_item;
842 if (pending_item_changed && pending_state_.item) {
843 CustomButton* button = GetFirstHotTrackedView(pending_state_.item);
844 if (button)
845 button->SetHotTracked(false);
846 }
847
848 // Notify the old path it isn't selected.
849 MenuDelegate* current_delegate =
850 current_path.empty() ? NULL : current_path.front()->GetDelegate();
851 for (size_t i = paths_differ_at; i < current_size; ++i) {
852 if (current_delegate &&
853 current_path[i]->GetType() == MenuItemView::SUBMENU) {
854 current_delegate->WillHideMenu(current_path[i]);
855 }
856 current_path[i]->SetSelected(false);
857 }
858
859 // Notify the new path it is selected.
860 for (size_t i = paths_differ_at; i < new_size; ++i) {
861 new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds());
862 new_path[i]->SetSelected(true);
863 }
864
865 if (menu_item && menu_item->GetDelegate())
866 menu_item->GetDelegate()->SelectionChanged(menu_item);
867
868 DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0);
869
870 pending_state_.item = menu_item;
871 pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0;
872
873 // Stop timers.
874 StopCancelAllTimer();
875 // Resets show timer only when pending menu item is changed.
876 if (pending_item_changed)
877 StopShowTimer();
878
879 if (selection_types & SELECTION_UPDATE_IMMEDIATELY)
880 CommitPendingSelection();
881 else if (pending_item_changed)
882 StartShowTimer();
883
884 // Notify an accessibility focus event on all menu items except for the root.
885 if (menu_item &&
886 (MenuDepth(menu_item) != 1 ||
887 menu_item->GetType() != MenuItemView::SUBMENU)) {
888 menu_item->NotifyAccessibilityEvent(
889 ui::AX_EVENT_FOCUS, true);
890 }
891 }
892
SetSelectionOnPointerDown(SubmenuView * source,const ui::LocatedEvent & event)893 void MenuController::SetSelectionOnPointerDown(SubmenuView* source,
894 const ui::LocatedEvent& event) {
895 if (!blocking_run_)
896 return;
897
898 DCHECK(!GetActiveMouseView());
899
900 MenuPart part = GetMenuPart(source, event.location());
901 if (part.is_scroll())
902 return; // Ignore presses on scroll buttons.
903
904 // When this menu is opened through a touch event, a simulated right-click
905 // is sent before the menu appears. Ignore it.
906 if ((event.flags() & ui::EF_RIGHT_MOUSE_BUTTON) &&
907 (event.flags() & ui::EF_FROM_TOUCH))
908 return;
909
910 if (part.type == MenuPart::NONE ||
911 (part.type == MenuPart::MENU_ITEM && part.menu &&
912 part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) {
913 // Remember the time when we repost the event. The owner can then use this
914 // to figure out if this menu was finished with the same click which is
915 // sent to it thereafter. Note that the time stamp front he event cannot be
916 // used since the reposting will set a new timestamp when the event gets
917 // processed. As such it is better to take the current time which will be
918 // closer to the time when it arrives again in the menu handler.
919 closing_event_time_ = ui::EventTimeForNow();
920
921 // Mouse wasn't pressed over any menu, or the active menu, cancel.
922
923 #if defined(OS_WIN)
924 // We're going to close and we own the mouse capture. We need to repost the
925 // mouse down, otherwise the window the user clicked on won't get the event.
926 RepostEvent(source, event);
927 #endif
928
929 // And close.
930 ExitType exit_type = EXIT_ALL;
931 if (!menu_stack_.empty()) {
932 // We're running nested menus. Only exit all if the mouse wasn't over one
933 // of the menus from the last run.
934 gfx::Point screen_loc(event.location());
935 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
936 MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu(
937 menu_stack_.back().first.item, screen_loc);
938 if (last_part.type != MenuPart::NONE)
939 exit_type = EXIT_OUTERMOST;
940 }
941 Cancel(exit_type);
942
943 #if defined(OS_CHROMEOS)
944 // We're going to exit the menu and want to repost the event so that is
945 // is handled normally after the context menu has exited. We call
946 // RepostEvent after Cancel so that mouse capture has been released so
947 // that finding the event target is unaffected by the current capture.
948 RepostEvent(source, event);
949 #endif
950 // Do not repost events for Linux Aura because this behavior is more
951 // consistent with the behavior of other Linux apps.
952 return;
953 }
954
955 // On a press we immediately commit the selection, that way a submenu
956 // pops up immediately rather than after a delay.
957 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
958 if (!part.menu) {
959 part.menu = part.parent;
960 selection_types |= SELECTION_OPEN_SUBMENU;
961 } else {
962 if (part.menu->GetDelegate()->CanDrag(part.menu)) {
963 possible_drag_ = true;
964 press_pt_ = event.location();
965 }
966 if (part.menu->HasSubmenu())
967 selection_types |= SELECTION_OPEN_SUBMENU;
968 }
969 SetSelection(part.menu, selection_types);
970 }
971
StartDrag(SubmenuView * source,const gfx::Point & location)972 void MenuController::StartDrag(SubmenuView* source,
973 const gfx::Point& location) {
974 MenuItemView* item = state_.item;
975 DCHECK(item);
976 // Points are in the coordinates of the submenu, need to map to that of
977 // the selected item. Additionally source may not be the parent of
978 // the selected item, so need to map to screen first then to item.
979 gfx::Point press_loc(location);
980 View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc);
981 View::ConvertPointFromScreen(item, &press_loc);
982 gfx::Point widget_loc(press_loc);
983 View::ConvertPointToWidget(item, &widget_loc);
984 scoped_ptr<gfx::Canvas> canvas(GetCanvasForDragImage(
985 source->GetWidget(), gfx::Size(item->width(), item->height())));
986 item->PaintButton(canvas.get(), MenuItemView::PB_FOR_DRAG);
987
988 OSExchangeData data;
989 item->GetDelegate()->WriteDragData(item, &data);
990 drag_utils::SetDragImageOnDataObject(*canvas,
991 press_loc.OffsetFromOrigin(),
992 &data);
993 StopScrolling();
994 int drag_ops = item->GetDelegate()->GetDragOperations(item);
995 did_initiate_drag_ = true;
996 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
997 item->GetWidget()->RunShellDrag(NULL, data, widget_loc, drag_ops,
998 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE);
999 did_initiate_drag_ = false;
1000 }
1001
OnKeyDown(ui::KeyboardCode key_code)1002 bool MenuController::OnKeyDown(ui::KeyboardCode key_code) {
1003 DCHECK(blocking_run_);
1004
1005 switch (key_code) {
1006 case ui::VKEY_UP:
1007 IncrementSelection(-1);
1008 break;
1009
1010 case ui::VKEY_DOWN:
1011 IncrementSelection(1);
1012 break;
1013
1014 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1015 // layout.
1016 case ui::VKEY_RIGHT:
1017 if (base::i18n::IsRTL())
1018 CloseSubmenu();
1019 else
1020 OpenSubmenuChangeSelectionIfCan();
1021 break;
1022
1023 case ui::VKEY_LEFT:
1024 if (base::i18n::IsRTL())
1025 OpenSubmenuChangeSelectionIfCan();
1026 else
1027 CloseSubmenu();
1028 break;
1029
1030 case ui::VKEY_SPACE:
1031 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT)
1032 return false;
1033 break;
1034
1035 case ui::VKEY_F4:
1036 if (!is_combobox_)
1037 break;
1038 // Fallthrough to accept or dismiss combobox menus on F4, like windows.
1039 case ui::VKEY_RETURN:
1040 if (pending_state_.item) {
1041 if (pending_state_.item->HasSubmenu()) {
1042 if (key_code == ui::VKEY_F4 &&
1043 pending_state_.item->GetSubmenu()->IsShowing())
1044 return false;
1045 else
1046 OpenSubmenuChangeSelectionIfCan();
1047 } else {
1048 SendAcceleratorResultType result = SendAcceleratorToHotTrackedView();
1049 if (result == ACCELERATOR_NOT_PROCESSED &&
1050 pending_state_.item->enabled()) {
1051 Accept(pending_state_.item, 0);
1052 return false;
1053 } else if (result == ACCELERATOR_PROCESSED_EXIT) {
1054 return false;
1055 }
1056 }
1057 }
1058 break;
1059
1060 case ui::VKEY_ESCAPE:
1061 if (!state_.item->GetParentMenuItem() ||
1062 (!state_.item->GetParentMenuItem()->GetParentMenuItem() &&
1063 (!state_.item->HasSubmenu() ||
1064 !state_.item->GetSubmenu()->IsShowing()))) {
1065 // User pressed escape and only one menu is shown, cancel it.
1066 Cancel(EXIT_OUTERMOST);
1067 return false;
1068 }
1069 CloseSubmenu();
1070 break;
1071
1072 default:
1073 break;
1074 }
1075 return true;
1076 }
1077
MenuController(ui::NativeTheme * theme,bool blocking,internal::MenuControllerDelegate * delegate)1078 MenuController::MenuController(ui::NativeTheme* theme,
1079 bool blocking,
1080 internal::MenuControllerDelegate* delegate)
1081 : blocking_run_(blocking),
1082 showing_(false),
1083 exit_type_(EXIT_NONE),
1084 did_capture_(false),
1085 result_(NULL),
1086 accept_event_flags_(0),
1087 drop_target_(NULL),
1088 drop_position_(MenuDelegate::DROP_UNKNOWN),
1089 owner_(NULL),
1090 possible_drag_(false),
1091 drag_in_progress_(false),
1092 did_initiate_drag_(false),
1093 valid_drop_coordinates_(false),
1094 last_drop_operation_(MenuDelegate::DROP_UNKNOWN),
1095 showing_submenu_(false),
1096 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1097 delegate_(delegate),
1098 message_loop_depth_(0),
1099 menu_config_(theme),
1100 closing_event_time_(base::TimeDelta()),
1101 menu_start_time_(base::TimeTicks()),
1102 is_combobox_(false),
1103 item_selected_by_touch_(false),
1104 message_loop_(MenuMessageLoop::Create()) {
1105 active_instance_ = this;
1106 }
1107
~MenuController()1108 MenuController::~MenuController() {
1109 DCHECK(!showing_);
1110 if (owner_)
1111 owner_->RemoveObserver(this);
1112 if (active_instance_ == this)
1113 active_instance_ = NULL;
1114 StopShowTimer();
1115 StopCancelAllTimer();
1116 }
1117
RunMessageLoop(bool nested_menu)1118 void MenuController::RunMessageLoop(bool nested_menu) {
1119 message_loop_->Run(this, owner_, nested_menu);
1120 }
1121
1122 MenuController::SendAcceleratorResultType
SendAcceleratorToHotTrackedView()1123 MenuController::SendAcceleratorToHotTrackedView() {
1124 CustomButton* hot_view = GetFirstHotTrackedView(pending_state_.item);
1125 if (!hot_view)
1126 return ACCELERATOR_NOT_PROCESSED;
1127
1128 ui::Accelerator accelerator(ui::VKEY_RETURN, ui::EF_NONE);
1129 hot_view->AcceleratorPressed(accelerator);
1130 CustomButton* button = static_cast<CustomButton*>(hot_view);
1131 button->SetHotTracked(true);
1132 return (exit_type_ == EXIT_NONE) ?
1133 ACCELERATOR_PROCESSED : ACCELERATOR_PROCESSED_EXIT;
1134 }
1135
UpdateInitialLocation(const gfx::Rect & bounds,MenuAnchorPosition position,bool context_menu)1136 void MenuController::UpdateInitialLocation(const gfx::Rect& bounds,
1137 MenuAnchorPosition position,
1138 bool context_menu) {
1139 pending_state_.context_menu = context_menu;
1140 pending_state_.initial_bounds = bounds;
1141 if (bounds.height() > 1) {
1142 // Inset the bounds slightly, otherwise drag coordinates don't line up
1143 // nicely and menus close prematurely.
1144 pending_state_.initial_bounds.Inset(0, 1);
1145 }
1146
1147 // Reverse anchor position for RTL languages.
1148 if (base::i18n::IsRTL() &&
1149 (position == MENU_ANCHOR_TOPRIGHT || position == MENU_ANCHOR_TOPLEFT)) {
1150 pending_state_.anchor = position == MENU_ANCHOR_TOPRIGHT
1151 ? MENU_ANCHOR_TOPLEFT
1152 : MENU_ANCHOR_TOPRIGHT;
1153 } else {
1154 pending_state_.anchor = position;
1155 }
1156
1157 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1158 // avoid repeated system queries for the info.
1159 pending_state_.monitor_bounds = GetScreen()->GetDisplayNearestPoint(
1160 bounds.origin()).work_area();
1161
1162 if (!pending_state_.monitor_bounds.Contains(bounds)) {
1163 // Use the monitor area if the work area doesn't contain the bounds. This
1164 // handles showing a menu from the launcher.
1165 gfx::Rect monitor_area = GetScreen()->GetDisplayNearestPoint(
1166 bounds.origin()).bounds();
1167 if (monitor_area.Contains(bounds))
1168 pending_state_.monitor_bounds = monitor_area;
1169 }
1170 }
1171
Accept(MenuItemView * item,int event_flags)1172 void MenuController::Accept(MenuItemView* item, int event_flags) {
1173 DCHECK(IsBlockingRun());
1174 result_ = item;
1175 if (item && !menu_stack_.empty() &&
1176 !item->GetDelegate()->ShouldCloseAllMenusOnExecute(item->GetCommand())) {
1177 SetExitType(EXIT_OUTERMOST);
1178 } else {
1179 SetExitType(EXIT_ALL);
1180 }
1181 accept_event_flags_ = event_flags;
1182 }
1183
ShowSiblingMenu(SubmenuView * source,const gfx::Point & mouse_location)1184 bool MenuController::ShowSiblingMenu(SubmenuView* source,
1185 const gfx::Point& mouse_location) {
1186 if (!menu_stack_.empty() || !pressed_lock_.get())
1187 return false;
1188
1189 View* source_view = source->GetScrollViewContainer();
1190 if (mouse_location.x() >= 0 &&
1191 mouse_location.x() < source_view->width() &&
1192 mouse_location.y() >= 0 &&
1193 mouse_location.y() < source_view->height()) {
1194 // The mouse is over the menu, no need to continue.
1195 return false;
1196 }
1197
1198 gfx::NativeWindow window_under_mouse = GetScreen()->GetWindowUnderCursor();
1199 // TODO(oshima): Replace with views only API.
1200 if (!owner_ || window_under_mouse != owner_->GetNativeWindow())
1201 return false;
1202
1203 // The user moved the mouse outside the menu and over the owning window. See
1204 // if there is a sibling menu we should show.
1205 gfx::Point screen_point(mouse_location);
1206 View::ConvertPointToScreen(source_view, &screen_point);
1207 MenuAnchorPosition anchor;
1208 bool has_mnemonics;
1209 MenuButton* button = NULL;
1210 MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->
1211 GetSiblingMenu(source->GetMenuItem()->GetRootMenuItem(),
1212 screen_point, &anchor, &has_mnemonics, &button);
1213 if (!alt_menu || (state_.item && state_.item->GetRootMenuItem() == alt_menu))
1214 return false;
1215
1216 delegate_->SiblingMenuCreated(alt_menu);
1217
1218 if (!button) {
1219 // If the delegate returns a menu, they must also return a button.
1220 NOTREACHED();
1221 return false;
1222 }
1223
1224 // There is a sibling menu, update the button state, hide the current menu
1225 // and show the new one.
1226 pressed_lock_.reset(new MenuButton::PressedLock(button));
1227
1228 // Need to reset capture when we show the menu again, otherwise we aren't
1229 // going to get any events.
1230 did_capture_ = false;
1231 gfx::Point screen_menu_loc;
1232 View::ConvertPointToScreen(button, &screen_menu_loc);
1233
1234 // It is currently not possible to show a submenu recursively in a bubble.
1235 DCHECK(!MenuItemView::IsBubble(anchor));
1236 // Subtract 1 from the height to make the popup flush with the button border.
1237 UpdateInitialLocation(gfx::Rect(screen_menu_loc.x(), screen_menu_loc.y(),
1238 button->width(), button->height() - 1),
1239 anchor, state_.context_menu);
1240 alt_menu->PrepareForRun(
1241 false, has_mnemonics,
1242 source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_);
1243 alt_menu->controller_ = this;
1244 SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1245 return true;
1246 }
1247
ShowContextMenu(MenuItemView * menu_item,SubmenuView * source,const ui::LocatedEvent & event,ui::MenuSourceType source_type)1248 bool MenuController::ShowContextMenu(MenuItemView* menu_item,
1249 SubmenuView* source,
1250 const ui::LocatedEvent& event,
1251 ui::MenuSourceType source_type) {
1252 // Set the selection immediately, making sure the submenu is only open
1253 // if it already was.
1254 int selection_types = SELECTION_UPDATE_IMMEDIATELY;
1255 if (state_.item == pending_state_.item && state_.submenu_open)
1256 selection_types |= SELECTION_OPEN_SUBMENU;
1257 SetSelection(pending_state_.item, selection_types);
1258 gfx::Point loc(event.location());
1259 View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc);
1260
1261 if (menu_item->GetDelegate()->ShowContextMenu(
1262 menu_item, menu_item->GetCommand(), loc, source_type)) {
1263 SendMouseCaptureLostToActiveView();
1264 return true;
1265 }
1266 return false;
1267 }
1268
CloseAllNestedMenus()1269 void MenuController::CloseAllNestedMenus() {
1270 for (std::list<NestedState>::iterator i = menu_stack_.begin();
1271 i != menu_stack_.end(); ++i) {
1272 State& state = i->first;
1273 MenuItemView* last_item = state.item;
1274 for (MenuItemView* item = last_item; item;
1275 item = item->GetParentMenuItem()) {
1276 CloseMenu(item);
1277 last_item = item;
1278 }
1279 state.submenu_open = false;
1280 state.item = last_item;
1281 }
1282 }
1283
GetMenuItemAt(View * source,int x,int y)1284 MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) {
1285 // Walk the view hierarchy until we find a menu item (or the root).
1286 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1287 while (child_under_mouse &&
1288 child_under_mouse->id() != MenuItemView::kMenuItemViewID) {
1289 child_under_mouse = child_under_mouse->parent();
1290 }
1291 if (child_under_mouse && child_under_mouse->enabled() &&
1292 child_under_mouse->id() == MenuItemView::kMenuItemViewID) {
1293 return static_cast<MenuItemView*>(child_under_mouse);
1294 }
1295 return NULL;
1296 }
1297
GetEmptyMenuItemAt(View * source,int x,int y)1298 MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) {
1299 View* child_under_mouse = source->GetEventHandlerForPoint(gfx::Point(x, y));
1300 if (child_under_mouse &&
1301 child_under_mouse->id() == MenuItemView::kEmptyMenuItemViewID) {
1302 return static_cast<MenuItemView*>(child_under_mouse);
1303 }
1304 return NULL;
1305 }
1306
IsScrollButtonAt(SubmenuView * source,int x,int y,MenuPart::Type * part)1307 bool MenuController::IsScrollButtonAt(SubmenuView* source,
1308 int x,
1309 int y,
1310 MenuPart::Type* part) {
1311 MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer();
1312 View* child_under_mouse =
1313 scroll_view->GetEventHandlerForPoint(gfx::Point(x, y));
1314 if (child_under_mouse && child_under_mouse->enabled()) {
1315 if (child_under_mouse == scroll_view->scroll_up_button()) {
1316 *part = MenuPart::SCROLL_UP;
1317 return true;
1318 }
1319 if (child_under_mouse == scroll_view->scroll_down_button()) {
1320 *part = MenuPart::SCROLL_DOWN;
1321 return true;
1322 }
1323 }
1324 return false;
1325 }
1326
GetMenuPart(SubmenuView * source,const gfx::Point & source_loc)1327 MenuController::MenuPart MenuController::GetMenuPart(
1328 SubmenuView* source,
1329 const gfx::Point& source_loc) {
1330 gfx::Point screen_loc(source_loc);
1331 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
1332 return GetMenuPartByScreenCoordinateUsingMenu(state_.item, screen_loc);
1333 }
1334
GetMenuPartByScreenCoordinateUsingMenu(MenuItemView * item,const gfx::Point & screen_loc)1335 MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1336 MenuItemView* item,
1337 const gfx::Point& screen_loc) {
1338 MenuPart part;
1339 for (; item; item = item->GetParentMenuItem()) {
1340 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1341 GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc,
1342 &part)) {
1343 return part;
1344 }
1345 }
1346 return part;
1347 }
1348
GetMenuPartByScreenCoordinateImpl(SubmenuView * menu,const gfx::Point & screen_loc,MenuPart * part)1349 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1350 SubmenuView* menu,
1351 const gfx::Point& screen_loc,
1352 MenuPart* part) {
1353 // Is the mouse over the scroll buttons?
1354 gfx::Point scroll_view_loc = screen_loc;
1355 View* scroll_view_container = menu->GetScrollViewContainer();
1356 View::ConvertPointFromScreen(scroll_view_container, &scroll_view_loc);
1357 if (scroll_view_loc.x() < 0 ||
1358 scroll_view_loc.x() >= scroll_view_container->width() ||
1359 scroll_view_loc.y() < 0 ||
1360 scroll_view_loc.y() >= scroll_view_container->height()) {
1361 // Point isn't contained in menu.
1362 return false;
1363 }
1364 if (IsScrollButtonAt(menu, scroll_view_loc.x(), scroll_view_loc.y(),
1365 &(part->type))) {
1366 part->submenu = menu;
1367 return true;
1368 }
1369
1370 // Not over the scroll button. Check the actual menu.
1371 if (DoesSubmenuContainLocation(menu, screen_loc)) {
1372 gfx::Point menu_loc = screen_loc;
1373 View::ConvertPointFromScreen(menu, &menu_loc);
1374 part->menu = GetMenuItemAt(menu, menu_loc.x(), menu_loc.y());
1375 part->type = MenuPart::MENU_ITEM;
1376 part->submenu = menu;
1377 if (!part->menu)
1378 part->parent = menu->GetMenuItem();
1379 return true;
1380 }
1381
1382 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1383 // is contained by menu and so we return true. If we didn't return true other
1384 // menus would be searched, even though they are likely obscured by us.
1385 return true;
1386 }
1387
DoesSubmenuContainLocation(SubmenuView * submenu,const gfx::Point & screen_loc)1388 bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu,
1389 const gfx::Point& screen_loc) {
1390 gfx::Point view_loc = screen_loc;
1391 View::ConvertPointFromScreen(submenu, &view_loc);
1392 gfx::Rect vis_rect = submenu->GetVisibleBounds();
1393 return vis_rect.Contains(view_loc.x(), view_loc.y());
1394 }
1395
CommitPendingSelection()1396 void MenuController::CommitPendingSelection() {
1397 StopShowTimer();
1398
1399 size_t paths_differ_at = 0;
1400 std::vector<MenuItemView*> current_path;
1401 std::vector<MenuItemView*> new_path;
1402 BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path,
1403 &new_path, &paths_differ_at);
1404
1405 // Hide the old menu.
1406 for (size_t i = paths_differ_at; i < current_path.size(); ++i) {
1407 if (current_path[i]->HasSubmenu()) {
1408 current_path[i]->GetSubmenu()->Hide();
1409 }
1410 }
1411
1412 // Copy pending to state_, making sure to preserve the direction menus were
1413 // opened.
1414 std::list<bool> pending_open_direction;
1415 state_.open_leading.swap(pending_open_direction);
1416 state_ = pending_state_;
1417 state_.open_leading.swap(pending_open_direction);
1418
1419 int menu_depth = MenuDepth(state_.item);
1420 if (menu_depth == 0) {
1421 state_.open_leading.clear();
1422 } else {
1423 int cached_size = static_cast<int>(state_.open_leading.size());
1424 DCHECK_GE(menu_depth, 0);
1425 while (cached_size-- >= menu_depth)
1426 state_.open_leading.pop_back();
1427 }
1428
1429 if (!state_.item) {
1430 // Nothing to select.
1431 StopScrolling();
1432 return;
1433 }
1434
1435 // Open all the submenus preceeding the last menu item (last menu item is
1436 // handled next).
1437 if (new_path.size() > 1) {
1438 for (std::vector<MenuItemView*>::iterator i = new_path.begin();
1439 i != new_path.end() - 1; ++i) {
1440 OpenMenu(*i);
1441 }
1442 }
1443
1444 if (state_.submenu_open) {
1445 // The submenu should be open, open the submenu if the item has a submenu.
1446 if (state_.item->HasSubmenu()) {
1447 OpenMenu(state_.item);
1448 } else {
1449 state_.submenu_open = false;
1450 }
1451 } else if (state_.item->HasSubmenu() &&
1452 state_.item->GetSubmenu()->IsShowing()) {
1453 state_.item->GetSubmenu()->Hide();
1454 }
1455
1456 if (scroll_task_.get() && scroll_task_->submenu()) {
1457 // Stop the scrolling if none of the elements of the selection contain
1458 // the menu being scrolled.
1459 bool found = false;
1460 for (MenuItemView* item = state_.item; item && !found;
1461 item = item->GetParentMenuItem()) {
1462 found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() &&
1463 item->GetSubmenu() == scroll_task_->submenu());
1464 }
1465 if (!found)
1466 StopScrolling();
1467 }
1468 }
1469
CloseMenu(MenuItemView * item)1470 void MenuController::CloseMenu(MenuItemView* item) {
1471 DCHECK(item);
1472 if (!item->HasSubmenu())
1473 return;
1474 item->GetSubmenu()->Hide();
1475 }
1476
OpenMenu(MenuItemView * item)1477 void MenuController::OpenMenu(MenuItemView* item) {
1478 DCHECK(item);
1479 if (item->GetSubmenu()->IsShowing()) {
1480 return;
1481 }
1482
1483 OpenMenuImpl(item, true);
1484 did_capture_ = true;
1485 }
1486
OpenMenuImpl(MenuItemView * item,bool show)1487 void MenuController::OpenMenuImpl(MenuItemView* item, bool show) {
1488 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1489 // this menu doesn't support drag drop. See crbug.com/110495.
1490 if (show) {
1491 int old_count = item->GetSubmenu()->child_count();
1492 item->GetDelegate()->WillShowMenu(item);
1493 if (old_count != item->GetSubmenu()->child_count()) {
1494 // If the number of children changed then we may need to add empty items.
1495 item->AddEmptyMenus();
1496 }
1497 }
1498 bool prefer_leading =
1499 state_.open_leading.empty() ? true : state_.open_leading.back();
1500 bool resulting_direction;
1501 gfx::Rect bounds = MenuItemView::IsBubble(state_.anchor) ?
1502 CalculateBubbleMenuBounds(item, prefer_leading, &resulting_direction) :
1503 CalculateMenuBounds(item, prefer_leading, &resulting_direction);
1504 state_.open_leading.push_back(resulting_direction);
1505 bool do_capture = (!did_capture_ && blocking_run_);
1506 showing_submenu_ = true;
1507 if (show) {
1508 // Menus are the only place using kGroupingPropertyKey, so any value (other
1509 // than 0) is fine.
1510 const int kGroupingId = 1001;
1511 item->GetSubmenu()->ShowAt(owner_, bounds, do_capture);
1512 item->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1513 TooltipManager::kGroupingPropertyKey,
1514 reinterpret_cast<void*>(kGroupingId));
1515 } else {
1516 item->GetSubmenu()->Reposition(bounds);
1517 }
1518 showing_submenu_ = false;
1519 }
1520
MenuChildrenChanged(MenuItemView * item)1521 void MenuController::MenuChildrenChanged(MenuItemView* item) {
1522 DCHECK(item);
1523 // Menu shouldn't be updated during drag operation.
1524 DCHECK(!GetActiveMouseView());
1525
1526 // If the current item or pending item is a descendant of the item
1527 // that changed, move the selection back to the changed item.
1528 const MenuItemView* ancestor = state_.item;
1529 while (ancestor && ancestor != item)
1530 ancestor = ancestor->GetParentMenuItem();
1531 if (!ancestor) {
1532 ancestor = pending_state_.item;
1533 while (ancestor && ancestor != item)
1534 ancestor = ancestor->GetParentMenuItem();
1535 if (!ancestor)
1536 return;
1537 }
1538 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1539 if (item->HasSubmenu())
1540 OpenMenuImpl(item, false);
1541 }
1542
BuildPathsAndCalculateDiff(MenuItemView * old_item,MenuItemView * new_item,std::vector<MenuItemView * > * old_path,std::vector<MenuItemView * > * new_path,size_t * first_diff_at)1543 void MenuController::BuildPathsAndCalculateDiff(
1544 MenuItemView* old_item,
1545 MenuItemView* new_item,
1546 std::vector<MenuItemView*>* old_path,
1547 std::vector<MenuItemView*>* new_path,
1548 size_t* first_diff_at) {
1549 DCHECK(old_path && new_path && first_diff_at);
1550 BuildMenuItemPath(old_item, old_path);
1551 BuildMenuItemPath(new_item, new_path);
1552
1553 size_t common_size = std::min(old_path->size(), new_path->size());
1554
1555 // Find the first difference between the two paths, when the loop
1556 // returns, diff_i is the first index where the two paths differ.
1557 for (size_t i = 0; i < common_size; ++i) {
1558 if ((*old_path)[i] != (*new_path)[i]) {
1559 *first_diff_at = i;
1560 return;
1561 }
1562 }
1563
1564 *first_diff_at = common_size;
1565 }
1566
BuildMenuItemPath(MenuItemView * item,std::vector<MenuItemView * > * path)1567 void MenuController::BuildMenuItemPath(MenuItemView* item,
1568 std::vector<MenuItemView*>* path) {
1569 if (!item)
1570 return;
1571 BuildMenuItemPath(item->GetParentMenuItem(), path);
1572 path->push_back(item);
1573 }
1574
StartShowTimer()1575 void MenuController::StartShowTimer() {
1576 show_timer_.Start(FROM_HERE,
1577 TimeDelta::FromMilliseconds(menu_config_.show_delay),
1578 this, &MenuController::CommitPendingSelection);
1579 }
1580
StopShowTimer()1581 void MenuController::StopShowTimer() {
1582 show_timer_.Stop();
1583 }
1584
StartCancelAllTimer()1585 void MenuController::StartCancelAllTimer() {
1586 cancel_all_timer_.Start(FROM_HERE,
1587 TimeDelta::FromMilliseconds(kCloseOnExitTime),
1588 this, &MenuController::CancelAll);
1589 }
1590
StopCancelAllTimer()1591 void MenuController::StopCancelAllTimer() {
1592 cancel_all_timer_.Stop();
1593 }
1594
CalculateMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1595 gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item,
1596 bool prefer_leading,
1597 bool* is_leading) {
1598 DCHECK(item);
1599
1600 SubmenuView* submenu = item->GetSubmenu();
1601 DCHECK(submenu);
1602
1603 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1604
1605 // Don't let the menu go too wide.
1606 pref.set_width(std::min(pref.width(),
1607 item->GetDelegate()->GetMaxWidthForMenu(item)));
1608 if (!state_.monitor_bounds.IsEmpty())
1609 pref.set_width(std::min(pref.width(), state_.monitor_bounds.width()));
1610
1611 // Assume we can honor prefer_leading.
1612 *is_leading = prefer_leading;
1613
1614 int x, y;
1615
1616 const MenuConfig& menu_config = item->GetMenuConfig();
1617
1618 if (!item->GetParentMenuItem()) {
1619 // First item, position relative to initial location.
1620 x = state_.initial_bounds.x();
1621
1622 // Offsets for context menu prevent menu items being selected by
1623 // simply opening the menu (bug 142992).
1624 if (menu_config.offset_context_menus && state_.context_menu)
1625 x += 1;
1626
1627 y = state_.initial_bounds.bottom();
1628 if (state_.anchor == MENU_ANCHOR_TOPRIGHT) {
1629 x = x + state_.initial_bounds.width() - pref.width();
1630 if (menu_config.offset_context_menus && state_.context_menu)
1631 x -= 1;
1632 } else if (state_.anchor == MENU_ANCHOR_BOTTOMCENTER) {
1633 x = x - (pref.width() - state_.initial_bounds.width()) / 2;
1634 if (pref.height() >
1635 state_.initial_bounds.y() + kCenteredContextMenuYOffset) {
1636 // Menu does not fit above the anchor. We move it to below.
1637 y = state_.initial_bounds.y() - kCenteredContextMenuYOffset;
1638 } else {
1639 y = std::max(0, state_.initial_bounds.y() - pref.height()) +
1640 kCenteredContextMenuYOffset;
1641 }
1642 }
1643
1644 if (!state_.monitor_bounds.IsEmpty() &&
1645 y + pref.height() > state_.monitor_bounds.bottom()) {
1646 // The menu doesn't fit fully below the button on the screen. The menu
1647 // position with respect to the bounds will be preserved if it has
1648 // already been drawn. When the requested positioning is below the bounds
1649 // it will shrink the menu to make it fit below.
1650 // If the requested positioning is best fit, it will first try to fit the
1651 // menu below. If that does not fit it will try to place it above. If
1652 // that will not fit it will place it at the bottom of the work area and
1653 // moving it off the initial_bounds region to avoid overlap.
1654 // In all other requested position styles it will be flipped above and
1655 // the height will be shrunken to the usable height.
1656 if (item->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS) {
1657 pref.set_height(std::min(pref.height(),
1658 state_.monitor_bounds.bottom() - y));
1659 } else if (item->actual_menu_position() ==
1660 MenuItemView::POSITION_BEST_FIT) {
1661 MenuItemView::MenuPosition orientation =
1662 MenuItemView::POSITION_BELOW_BOUNDS;
1663 if (state_.monitor_bounds.height() < pref.height()) {
1664 // Handle very tall menus.
1665 pref.set_height(state_.monitor_bounds.height());
1666 y = state_.monitor_bounds.y();
1667 } else if (state_.monitor_bounds.y() + pref.height() <
1668 state_.initial_bounds.y()) {
1669 // Flipping upwards if there is enough space.
1670 y = state_.initial_bounds.y() - pref.height();
1671 orientation = MenuItemView::POSITION_ABOVE_BOUNDS;
1672 } else {
1673 // It is allowed to move the menu a bit around in order to get the
1674 // best fit and to avoid showing scroll elements.
1675 y = state_.monitor_bounds.bottom() - pref.height();
1676 }
1677 if (orientation == MenuItemView::POSITION_BELOW_BOUNDS) {
1678 // The menu should never overlap the owning button. So move it.
1679 // We use the anchor view style to determine the preferred position
1680 // relative to the owning button.
1681 if (state_.anchor == MENU_ANCHOR_TOPLEFT) {
1682 // The menu starts with the same x coordinate as the owning button.
1683 if (x + state_.initial_bounds.width() + pref.width() >
1684 state_.monitor_bounds.right())
1685 x -= pref.width(); // Move the menu to the left of the button.
1686 else
1687 x += state_.initial_bounds.width(); // Move the menu right.
1688 } else {
1689 // The menu should end with the same x coordinate as the owning
1690 // button.
1691 if (state_.monitor_bounds.x() >
1692 state_.initial_bounds.x() - pref.width())
1693 x = state_.initial_bounds.right(); // Move right of the button.
1694 else
1695 x = state_.initial_bounds.x() - pref.width(); // Move left.
1696 }
1697 }
1698 item->set_actual_menu_position(orientation);
1699 } else {
1700 pref.set_height(std::min(pref.height(),
1701 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1702 y = state_.initial_bounds.y() - pref.height();
1703 item->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS);
1704 }
1705 } else if (item->actual_menu_position() ==
1706 MenuItemView::POSITION_ABOVE_BOUNDS) {
1707 pref.set_height(std::min(pref.height(),
1708 state_.initial_bounds.y() - state_.monitor_bounds.y()));
1709 y = state_.initial_bounds.y() - pref.height();
1710 } else {
1711 item->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS);
1712 }
1713 if (state_.monitor_bounds.width() != 0 &&
1714 menu_config.offset_context_menus && state_.context_menu) {
1715 if (x + pref.width() > state_.monitor_bounds.right())
1716 x = state_.initial_bounds.x() - pref.width() - 1;
1717 if (x < state_.monitor_bounds.x())
1718 x = state_.monitor_bounds.x();
1719 }
1720 } else {
1721 // Not the first menu; position it relative to the bounds of the menu
1722 // item.
1723 gfx::Point item_loc;
1724 View::ConvertPointToScreen(item, &item_loc);
1725
1726 // We must make sure we take into account the UI layout. If the layout is
1727 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1728 // item and not to the right.
1729 bool layout_is_rtl = base::i18n::IsRTL();
1730 bool create_on_the_right = (prefer_leading && !layout_is_rtl) ||
1731 (!prefer_leading && layout_is_rtl);
1732 int submenu_horizontal_inset = menu_config.submenu_horizontal_inset;
1733
1734 if (create_on_the_right) {
1735 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1736 if (state_.monitor_bounds.width() != 0 &&
1737 x + pref.width() > state_.monitor_bounds.right()) {
1738 if (layout_is_rtl)
1739 *is_leading = true;
1740 else
1741 *is_leading = false;
1742 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1743 }
1744 } else {
1745 x = item_loc.x() - pref.width() + submenu_horizontal_inset;
1746 if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) {
1747 if (layout_is_rtl)
1748 *is_leading = false;
1749 else
1750 *is_leading = true;
1751 x = item_loc.x() + item->width() - submenu_horizontal_inset;
1752 }
1753 }
1754 y = item_loc.y() - menu_config.menu_vertical_border_size;
1755 if (state_.monitor_bounds.width() != 0) {
1756 pref.set_height(std::min(pref.height(), state_.monitor_bounds.height()));
1757 if (y + pref.height() > state_.monitor_bounds.bottom())
1758 y = state_.monitor_bounds.bottom() - pref.height();
1759 if (y < state_.monitor_bounds.y())
1760 y = state_.monitor_bounds.y();
1761 }
1762 }
1763
1764 if (state_.monitor_bounds.width() != 0) {
1765 if (x + pref.width() > state_.monitor_bounds.right())
1766 x = state_.monitor_bounds.right() - pref.width();
1767 if (x < state_.monitor_bounds.x())
1768 x = state_.monitor_bounds.x();
1769 }
1770 return gfx::Rect(x, y, pref.width(), pref.height());
1771 }
1772
CalculateBubbleMenuBounds(MenuItemView * item,bool prefer_leading,bool * is_leading)1773 gfx::Rect MenuController::CalculateBubbleMenuBounds(MenuItemView* item,
1774 bool prefer_leading,
1775 bool* is_leading) {
1776 DCHECK(item);
1777 DCHECK(!item->GetParentMenuItem());
1778
1779 // Assume we can honor prefer_leading.
1780 *is_leading = prefer_leading;
1781
1782 SubmenuView* submenu = item->GetSubmenu();
1783 DCHECK(submenu);
1784
1785 gfx::Size pref = submenu->GetScrollViewContainer()->GetPreferredSize();
1786 const gfx::Rect& owner_bounds = pending_state_.initial_bounds;
1787
1788 // First the size gets reduced to the possible space.
1789 if (!state_.monitor_bounds.IsEmpty()) {
1790 int max_width = state_.monitor_bounds.width();
1791 int max_height = state_.monitor_bounds.height();
1792 // In case of bubbles, the maximum width is limited by the space
1793 // between the display corner and the target area + the tip size.
1794 if (state_.anchor == MENU_ANCHOR_BUBBLE_LEFT) {
1795 max_width = owner_bounds.x() - state_.monitor_bounds.x() +
1796 kBubbleTipSizeLeftRight;
1797 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT) {
1798 max_width = state_.monitor_bounds.right() - owner_bounds.right() +
1799 kBubbleTipSizeLeftRight;
1800 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE) {
1801 max_height = owner_bounds.y() - state_.monitor_bounds.y() +
1802 kBubbleTipSizeTopBottom;
1803 } else if (state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1804 max_height = state_.monitor_bounds.bottom() - owner_bounds.bottom() +
1805 kBubbleTipSizeTopBottom;
1806 }
1807 // The space for the menu to cover should never get empty.
1808 DCHECK_GE(max_width, kBubbleTipSizeLeftRight);
1809 DCHECK_GE(max_height, kBubbleTipSizeTopBottom);
1810 pref.set_width(std::min(pref.width(), max_width));
1811 pref.set_height(std::min(pref.height(), max_height));
1812 }
1813 // Also make sure that the menu does not go too wide.
1814 pref.set_width(std::min(pref.width(),
1815 item->GetDelegate()->GetMaxWidthForMenu(item)));
1816
1817 int x, y;
1818 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE ||
1819 state_.anchor == MENU_ANCHOR_BUBBLE_BELOW) {
1820 if (state_.anchor == MENU_ANCHOR_BUBBLE_ABOVE)
1821 y = owner_bounds.y() - pref.height() + kBubbleTipSizeTopBottom;
1822 else
1823 y = owner_bounds.bottom() - kBubbleTipSizeTopBottom;
1824
1825 x = owner_bounds.CenterPoint().x() - pref.width() / 2;
1826 int x_old = x;
1827 if (x < state_.monitor_bounds.x()) {
1828 x = state_.monitor_bounds.x();
1829 } else if (x + pref.width() > state_.monitor_bounds.right()) {
1830 x = state_.monitor_bounds.right() - pref.width();
1831 }
1832 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1833 pref.width() / 2 - x + x_old);
1834 } else {
1835 if (state_.anchor == MENU_ANCHOR_BUBBLE_RIGHT)
1836 x = owner_bounds.right() - kBubbleTipSizeLeftRight;
1837 else
1838 x = owner_bounds.x() - pref.width() + kBubbleTipSizeLeftRight;
1839
1840 y = owner_bounds.CenterPoint().y() - pref.height() / 2;
1841 int y_old = y;
1842 if (y < state_.monitor_bounds.y()) {
1843 y = state_.monitor_bounds.y();
1844 } else if (y + pref.height() > state_.monitor_bounds.bottom()) {
1845 y = state_.monitor_bounds.bottom() - pref.height();
1846 }
1847 submenu->GetScrollViewContainer()->SetBubbleArrowOffset(
1848 pref.height() / 2 - y + y_old);
1849 }
1850 return gfx::Rect(x, y, pref.width(), pref.height());
1851 }
1852
1853 // static
MenuDepth(MenuItemView * item)1854 int MenuController::MenuDepth(MenuItemView* item) {
1855 return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : 0;
1856 }
1857
IncrementSelection(int delta)1858 void MenuController::IncrementSelection(int delta) {
1859 MenuItemView* item = pending_state_.item;
1860 DCHECK(item);
1861 if (pending_state_.submenu_open && item->HasSubmenu() &&
1862 item->GetSubmenu()->IsShowing()) {
1863 // A menu is selected and open, but none of its children are selected,
1864 // select the first menu item.
1865 if (item->GetSubmenu()->GetMenuItemCount()) {
1866 SetSelection(item->GetSubmenu()->GetMenuItemAt(0), SELECTION_DEFAULT);
1867 return;
1868 }
1869 }
1870
1871 if (item->has_children()) {
1872 CustomButton* button = GetFirstHotTrackedView(item);
1873 if (button) {
1874 button->SetHotTracked(false);
1875 View* to_make_hot = GetNextFocusableView(item, button, delta == 1);
1876 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1877 if (button_hot) {
1878 button_hot->SetHotTracked(true);
1879 return;
1880 }
1881 } else {
1882 View* to_make_hot = GetInitialFocusableView(item, delta == 1);
1883 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1884 if (button_hot) {
1885 button_hot->SetHotTracked(true);
1886 return;
1887 }
1888 }
1889 }
1890
1891 MenuItemView* parent = item->GetParentMenuItem();
1892 if (parent) {
1893 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1894 if (parent_count > 1) {
1895 for (int i = 0; i < parent_count; ++i) {
1896 if (parent->GetSubmenu()->GetMenuItemAt(i) == item) {
1897 MenuItemView* to_select =
1898 FindNextSelectableMenuItem(parent, i, delta);
1899 if (!to_select)
1900 break;
1901 SetSelection(to_select, SELECTION_DEFAULT);
1902 View* to_make_hot = GetInitialFocusableView(to_select, delta == 1);
1903 CustomButton* button_hot = CustomButton::AsCustomButton(to_make_hot);
1904 if (button_hot)
1905 button_hot->SetHotTracked(true);
1906 break;
1907 }
1908 }
1909 }
1910 }
1911 }
1912
FindNextSelectableMenuItem(MenuItemView * parent,int index,int delta)1913 MenuItemView* MenuController::FindNextSelectableMenuItem(MenuItemView* parent,
1914 int index,
1915 int delta) {
1916 int start_index = index;
1917 int parent_count = parent->GetSubmenu()->GetMenuItemCount();
1918 // Loop through the menu items skipping any invisible menus. The loop stops
1919 // when we wrap or find a visible child.
1920 do {
1921 index = (index + delta + parent_count) % parent_count;
1922 if (index == start_index)
1923 return NULL;
1924 MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index);
1925 if (child->visible())
1926 return child;
1927 } while (index != start_index);
1928 return NULL;
1929 }
1930
OpenSubmenuChangeSelectionIfCan()1931 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1932 MenuItemView* item = pending_state_.item;
1933 if (item->HasSubmenu() && item->enabled()) {
1934 if (item->GetSubmenu()->GetMenuItemCount() > 0) {
1935 SetSelection(item->GetSubmenu()->GetMenuItemAt(0),
1936 SELECTION_UPDATE_IMMEDIATELY);
1937 } else {
1938 // No menu items, just show the sub-menu.
1939 SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1940 }
1941 }
1942 }
1943
CloseSubmenu()1944 void MenuController::CloseSubmenu() {
1945 MenuItemView* item = state_.item;
1946 DCHECK(item);
1947 if (!item->GetParentMenuItem())
1948 return;
1949 if (item->HasSubmenu() && item->GetSubmenu()->IsShowing())
1950 SetSelection(item, SELECTION_UPDATE_IMMEDIATELY);
1951 else if (item->GetParentMenuItem()->GetParentMenuItem())
1952 SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY);
1953 }
1954
FindChildForMnemonic(MenuItemView * parent,base::char16 key,bool (* match_function)(MenuItemView * menu,base::char16 mnemonic))1955 MenuController::SelectByCharDetails MenuController::FindChildForMnemonic(
1956 MenuItemView* parent,
1957 base::char16 key,
1958 bool (*match_function)(MenuItemView* menu, base::char16 mnemonic)) {
1959 SubmenuView* submenu = parent->GetSubmenu();
1960 DCHECK(submenu);
1961 SelectByCharDetails details;
1962
1963 for (int i = 0, menu_item_count = submenu->GetMenuItemCount();
1964 i < menu_item_count; ++i) {
1965 MenuItemView* child = submenu->GetMenuItemAt(i);
1966 if (child->enabled() && child->visible()) {
1967 if (child == pending_state_.item)
1968 details.index_of_item = i;
1969 if (match_function(child, key)) {
1970 if (details.first_match == -1)
1971 details.first_match = i;
1972 else
1973 details.has_multiple = true;
1974 if (details.next_match == -1 && details.index_of_item != -1 &&
1975 i > details.index_of_item)
1976 details.next_match = i;
1977 }
1978 }
1979 }
1980 return details;
1981 }
1982
AcceptOrSelect(MenuItemView * parent,const SelectByCharDetails & details)1983 bool MenuController::AcceptOrSelect(MenuItemView* parent,
1984 const SelectByCharDetails& details) {
1985 // This should only be invoked if there is a match.
1986 DCHECK(details.first_match != -1);
1987 DCHECK(parent->HasSubmenu());
1988 SubmenuView* submenu = parent->GetSubmenu();
1989 DCHECK(submenu);
1990 if (!details.has_multiple) {
1991 // There's only one match, activate it (or open if it has a submenu).
1992 if (submenu->GetMenuItemAt(details.first_match)->HasSubmenu()) {
1993 SetSelection(submenu->GetMenuItemAt(details.first_match),
1994 SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY);
1995 } else {
1996 Accept(submenu->GetMenuItemAt(details.first_match), 0);
1997 return true;
1998 }
1999 } else if (details.index_of_item == -1 || details.next_match == -1) {
2000 SetSelection(submenu->GetMenuItemAt(details.first_match),
2001 SELECTION_DEFAULT);
2002 } else {
2003 SetSelection(submenu->GetMenuItemAt(details.next_match),
2004 SELECTION_DEFAULT);
2005 }
2006 return false;
2007 }
2008
SelectByChar(base::char16 character)2009 bool MenuController::SelectByChar(base::char16 character) {
2010 base::char16 char_array[] = { character, 0 };
2011 base::char16 key = base::i18n::ToLower(char_array)[0];
2012 MenuItemView* item = pending_state_.item;
2013 if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing())
2014 item = item->GetParentMenuItem();
2015 DCHECK(item);
2016 DCHECK(item->HasSubmenu());
2017 DCHECK(item->GetSubmenu());
2018 if (item->GetSubmenu()->GetMenuItemCount() == 0)
2019 return false;
2020
2021 // Look for matches based on mnemonic first.
2022 SelectByCharDetails details =
2023 FindChildForMnemonic(item, key, &MatchesMnemonic);
2024 if (details.first_match != -1)
2025 return AcceptOrSelect(item, details);
2026
2027 if (is_combobox_) {
2028 item->GetSubmenu()->GetTextInputClient()->InsertChar(character, 0);
2029 } else {
2030 // If no mnemonics found, look at first character of titles.
2031 details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic);
2032 if (details.first_match != -1)
2033 return AcceptOrSelect(item, details);
2034 }
2035
2036 return false;
2037 }
2038
RepostEvent(SubmenuView * source,const ui::LocatedEvent & event)2039 void MenuController::RepostEvent(SubmenuView* source,
2040 const ui::LocatedEvent& event) {
2041 if (!event.IsMouseEvent()) {
2042 // TODO(rbyers): Gesture event repost is tricky to get right
2043 // crbug.com/170987.
2044 DCHECK(event.IsGestureEvent());
2045 return;
2046 }
2047
2048 #if defined(OS_WIN)
2049 if (!state_.item) {
2050 // We some times get an event after closing all the menus. Ignore it. Make
2051 // sure the menu is in fact not visible. If the menu is visible, then
2052 // we're in a bad state where we think the menu isn't visibile but it is.
2053 DCHECK(!source->GetWidget()->IsVisible());
2054 return;
2055 }
2056
2057 state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2058 #endif
2059
2060 gfx::Point screen_loc(event.location());
2061 View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc);
2062 gfx::NativeView native_view = source->GetWidget()->GetNativeView();
2063 if (!native_view)
2064 return;
2065
2066 gfx::Screen* screen = gfx::Screen::GetScreenFor(native_view);
2067 gfx::NativeWindow window = screen->GetWindowAtScreenPoint(screen_loc);
2068
2069 #if defined(OS_WIN)
2070 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2071 // PostMessage/SendMessage to work correctly. These API's expect the
2072 // coordinates to be in pixels.
2073 // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2074 // try to repost with Win32 if the window under the mouse press is in metro.
2075 if (!ViewsDelegate::views_delegate ||
2076 !ViewsDelegate::views_delegate->IsWindowInMetro(window)) {
2077 gfx::Point screen_loc_pixels = gfx::win::DIPToScreenPoint(screen_loc);
2078 HWND target_window = window ? HWNDForNativeWindow(window) :
2079 WindowFromPoint(screen_loc_pixels.ToPOINT());
2080 HWND source_window = HWNDForNativeView(native_view);
2081 if (!target_window || !source_window ||
2082 GetWindowThreadProcessId(source_window, NULL) !=
2083 GetWindowThreadProcessId(target_window, NULL)) {
2084 // Even though we have mouse capture, windows generates a mouse event if
2085 // the other window is in a separate thread. Only repost an event if
2086 // |target_window| and |source_window| were created on the same thread,
2087 // else double events can occur and lead to bad behavior.
2088 return;
2089 }
2090
2091 // Determine whether the click was in the client area or not.
2092 // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2093 LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y());
2094 LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords);
2095 const bool client_area = nc_hit_result == HTCLIENT;
2096
2097 // TODO(sky): this isn't right. The event to generate should correspond with
2098 // the event we just got. MouseEvent only tells us what is down, which may
2099 // differ. Need to add ability to get changed button from MouseEvent.
2100 int event_type;
2101 int flags = event.flags();
2102 if (flags & ui::EF_LEFT_MOUSE_BUTTON) {
2103 event_type = client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN;
2104 } else if (flags & ui::EF_MIDDLE_MOUSE_BUTTON) {
2105 event_type = client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN;
2106 } else if (flags & ui::EF_RIGHT_MOUSE_BUTTON) {
2107 event_type = client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN;
2108 } else {
2109 NOTREACHED();
2110 return;
2111 }
2112
2113 int window_x = screen_loc_pixels.x();
2114 int window_y = screen_loc_pixels.y();
2115 if (client_area) {
2116 POINT pt = { window_x, window_y };
2117 ScreenToClient(target_window, &pt);
2118 window_x = pt.x;
2119 window_y = pt.y;
2120 }
2121
2122 WPARAM target = client_area ? event.native_event().wParam : nc_hit_result;
2123 LPARAM window_coords = MAKELPARAM(window_x, window_y);
2124 PostMessage(target_window, event_type, target, window_coords);
2125 return;
2126 }
2127 #endif
2128 // Non-Windows Aura or |window| is in metro mode.
2129 if (!window)
2130 return;
2131
2132 message_loop_->RepostEventToWindow(event, window, screen_loc);
2133 }
2134
SetDropMenuItem(MenuItemView * new_target,MenuDelegate::DropPosition new_position)2135 void MenuController::SetDropMenuItem(
2136 MenuItemView* new_target,
2137 MenuDelegate::DropPosition new_position) {
2138 if (new_target == drop_target_ && new_position == drop_position_)
2139 return;
2140
2141 if (drop_target_) {
2142 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2143 NULL, MenuDelegate::DROP_NONE);
2144 }
2145 drop_target_ = new_target;
2146 drop_position_ = new_position;
2147 if (drop_target_) {
2148 drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2149 drop_target_, drop_position_);
2150 }
2151 }
2152
UpdateScrolling(const MenuPart & part)2153 void MenuController::UpdateScrolling(const MenuPart& part) {
2154 if (!part.is_scroll() && !scroll_task_.get())
2155 return;
2156
2157 if (!scroll_task_.get())
2158 scroll_task_.reset(new MenuScrollTask());
2159 scroll_task_->Update(part);
2160 }
2161
StopScrolling()2162 void MenuController::StopScrolling() {
2163 scroll_task_.reset(NULL);
2164 }
2165
UpdateActiveMouseView(SubmenuView * event_source,const ui::MouseEvent & event,View * target_menu)2166 void MenuController::UpdateActiveMouseView(SubmenuView* event_source,
2167 const ui::MouseEvent& event,
2168 View* target_menu) {
2169 View* target = NULL;
2170 gfx::Point target_menu_loc(event.location());
2171 if (target_menu && target_menu->has_children()) {
2172 // Locate the deepest child view to send events to. This code assumes we
2173 // don't have to walk up the tree to find a view interested in events. This
2174 // is currently true for the cases we are embedding views, but if we embed
2175 // more complex hierarchies it'll need to change.
2176 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2177 &target_menu_loc);
2178 View::ConvertPointFromScreen(target_menu, &target_menu_loc);
2179 target = target_menu->GetEventHandlerForPoint(target_menu_loc);
2180 if (target == target_menu || !target->enabled())
2181 target = NULL;
2182 }
2183 View* active_mouse_view = GetActiveMouseView();
2184 if (target != active_mouse_view) {
2185 SendMouseCaptureLostToActiveView();
2186 active_mouse_view = target;
2187 SetActiveMouseView(active_mouse_view);
2188 if (active_mouse_view) {
2189 gfx::Point target_point(target_menu_loc);
2190 View::ConvertPointToTarget(
2191 target_menu, active_mouse_view, &target_point);
2192 ui::MouseEvent mouse_entered_event(ui::ET_MOUSE_ENTERED,
2193 target_point, target_point,
2194 0, 0);
2195 active_mouse_view->OnMouseEntered(mouse_entered_event);
2196
2197 ui::MouseEvent mouse_pressed_event(ui::ET_MOUSE_PRESSED,
2198 target_point, target_point,
2199 event.flags(),
2200 event.changed_button_flags());
2201 active_mouse_view->OnMousePressed(mouse_pressed_event);
2202 }
2203 }
2204
2205 if (active_mouse_view) {
2206 gfx::Point target_point(target_menu_loc);
2207 View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point);
2208 ui::MouseEvent mouse_dragged_event(ui::ET_MOUSE_DRAGGED,
2209 target_point, target_point,
2210 event.flags(),
2211 event.changed_button_flags());
2212 active_mouse_view->OnMouseDragged(mouse_dragged_event);
2213 }
2214 }
2215
SendMouseReleaseToActiveView(SubmenuView * event_source,const ui::MouseEvent & event)2216 void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source,
2217 const ui::MouseEvent& event) {
2218 View* active_mouse_view = GetActiveMouseView();
2219 if (!active_mouse_view)
2220 return;
2221
2222 gfx::Point target_loc(event.location());
2223 View::ConvertPointToScreen(event_source->GetScrollViewContainer(),
2224 &target_loc);
2225 View::ConvertPointFromScreen(active_mouse_view, &target_loc);
2226 ui::MouseEvent release_event(ui::ET_MOUSE_RELEASED, target_loc, target_loc,
2227 event.flags(), event.changed_button_flags());
2228 // Reset active mouse view before sending mouse released. That way if it calls
2229 // back to us, we aren't in a weird state.
2230 SetActiveMouseView(NULL);
2231 active_mouse_view->OnMouseReleased(release_event);
2232 }
2233
SendMouseCaptureLostToActiveView()2234 void MenuController::SendMouseCaptureLostToActiveView() {
2235 View* active_mouse_view = GetActiveMouseView();
2236 if (!active_mouse_view)
2237 return;
2238
2239 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2240 // it calls back to us, we aren't in a weird state.
2241 SetActiveMouseView(NULL);
2242 active_mouse_view->OnMouseCaptureLost();
2243 }
2244
SetActiveMouseView(View * view)2245 void MenuController::SetActiveMouseView(View* view) {
2246 if (view)
2247 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_, view);
2248 else
2249 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_);
2250 }
2251
GetActiveMouseView()2252 View* MenuController::GetActiveMouseView() {
2253 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_);
2254 }
2255
SetExitType(ExitType type)2256 void MenuController::SetExitType(ExitType type) {
2257 exit_type_ = type;
2258 // Exit nested message loops as soon as possible. We do this as
2259 // MessagePumpDispatcher is only invoked before native events, which means
2260 // its entirely possible for a Widget::CloseNow() task to be processed before
2261 // the next native message. We quite the nested message loop as soon as
2262 // possible to avoid having deleted views classes (such as widgets and
2263 // rootviews) on the stack when the nested message loop stops.
2264 //
2265 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2266 // the current loop.
2267 bool quit_now = message_loop_->ShouldQuitNow() && exit_type_ != EXIT_NONE &&
2268 message_loop_depth_;
2269 if (quit_now)
2270 TerminateNestedMessageLoop();
2271 }
2272
TerminateNestedMessageLoop()2273 void MenuController::TerminateNestedMessageLoop() {
2274 message_loop_->QuitNow();
2275 }
2276
HandleMouseLocation(SubmenuView * source,const gfx::Point & mouse_location)2277 void MenuController::HandleMouseLocation(SubmenuView* source,
2278 const gfx::Point& mouse_location) {
2279 if (showing_submenu_)
2280 return;
2281
2282 // Ignore mouse events if we're closing the menu.
2283 if (exit_type_ != EXIT_NONE)
2284 return;
2285
2286 MenuPart part = GetMenuPart(source, mouse_location);
2287
2288 UpdateScrolling(part);
2289
2290 if (!blocking_run_)
2291 return;
2292
2293 if (part.type == MenuPart::NONE && ShowSiblingMenu(source, mouse_location))
2294 return;
2295
2296 if (part.type == MenuPart::MENU_ITEM && part.menu) {
2297 SetSelection(part.menu, SELECTION_OPEN_SUBMENU);
2298 } else if (!part.is_scroll() && pending_state_.item &&
2299 pending_state_.item->GetParentMenuItem() &&
2300 (!pending_state_.item->HasSubmenu() ||
2301 !pending_state_.item->GetSubmenu()->IsShowing())) {
2302 // On exit if the user hasn't selected an item with a submenu, move the
2303 // selection back to the parent menu item.
2304 SetSelection(pending_state_.item->GetParentMenuItem(),
2305 SELECTION_OPEN_SUBMENU);
2306 }
2307 }
2308
GetScreen()2309 gfx::Screen* MenuController::GetScreen() {
2310 Widget* root = owner_ ? owner_->GetTopLevelWidget() : NULL;
2311 return root ? gfx::Screen::GetScreenFor(root->GetNativeView())
2312 : gfx::Screen::GetNativeScreen();
2313 }
2314
2315 } // namespace views
2316