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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_HWUI_PROPERTIES_H
18 #define ANDROID_HWUI_PROPERTIES_H
19 
20 #include <cutils/properties.h>
21 #include <stdlib.h>
22 
23 /**
24  * This file contains the list of system properties used to configure
25  * the OpenGLRenderer.
26  */
27 
28 ///////////////////////////////////////////////////////////////////////////////
29 // Compile-time properties
30 ///////////////////////////////////////////////////////////////////////////////
31 
32 // If turned on, text is interpreted as glyphs instead of UTF-16
33 #define RENDER_TEXT_AS_GLYPHS 1
34 
35 // Indicates whether to remove the biggest layers first, or the smaller ones
36 #define LAYER_REMOVE_BIGGEST_FIRST 0
37 
38 // Textures used by layers must have dimensions multiples of this number
39 #define LAYER_SIZE 64
40 
41 // Defines the size in bits of the stencil buffer for the framebuffer
42 // Note: Only 1 bit is required for clipping but more bits are required
43 // to properly implement overdraw debugging
44 #define STENCIL_BUFFER_SIZE 8
45 
46 ///////////////////////////////////////////////////////////////////////////////
47 // Debug properties
48 ///////////////////////////////////////////////////////////////////////////////
49 
50 /**
51  * Debug level for app developers. The value is a numeric value defined
52  * by the DebugLevel enum below.
53  */
54 #define PROPERTY_DEBUG "debug.hwui.level"
55 
56 /**
57  * Debug levels. Debug levels are used as flags.
58  */
59 enum DebugLevel {
60     kDebugDisabled = 0,
61     kDebugMemory = 1,
62     kDebugCaches = 2,
63     kDebugMoreCaches = kDebugMemory | kDebugCaches
64 };
65 
66 /**
67  * Used to enable/disable layers update debugging. The accepted values are
68  * "true" and "false". The default value is "false".
69  */
70 #define PROPERTY_DEBUG_LAYERS_UPDATES "debug.hwui.show_layers_updates"
71 
72 /**
73  * Used to enable/disable overdraw debugging.
74  *
75  * The accepted values are
76  * "show", to show overdraw
77  * "show_deuteranomaly", to show overdraw if you suffer from Deuteranomaly
78  * "count", to show an overdraw counter
79  * "false", to disable overdraw debugging
80  *
81  * The default value is "false".
82  */
83 #define PROPERTY_DEBUG_OVERDRAW "debug.hwui.overdraw"
84 
85 /**
86  * Used to enable/disable PerfHUD ES profiling. The accepted values
87  * are "true" and "false". The default value is "false".
88  */
89 #define PROPERTY_DEBUG_NV_PROFILING "debug.hwui.nv_profiling"
90 
91 /**
92  *  System property used to enable or disable hardware rendering profiling.
93  * The default value of this property is assumed to be false.
94  *
95  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
96  * output extra information about the time taken to execute by the last
97  * frames.
98  *
99  * Possible values:
100  * "true", to enable profiling
101  * "visual_bars", to enable profiling and visualize the results on screen
102  * "false", to disable profiling
103  */
104 #define PROPERTY_PROFILE "debug.hwui.profile"
105 #define PROPERTY_PROFILE_VISUALIZE_BARS "visual_bars"
106 
107 /**
108  * System property used to specify the number of frames to be used
109  * when doing hardware rendering profiling.
110  * The default value of this property is #PROFILE_MAX_FRAMES.
111  *
112  * When profiling is enabled, the adb shell dumpsys gfxinfo command will
113  * output extra information about the time taken to execute by the last
114  * frames.
115  *
116  * Possible values:
117  * "60", to set the limit of frames to 60
118  */
119 #define PROPERTY_PROFILE_MAXFRAMES "debug.hwui.profile.maxframes"
120 
121 /**
122  * Used to enable/disable non-rectangular clipping debugging.
123  *
124  * The accepted values are:
125  * "highlight", drawing commands clipped by the stencil will
126  *              be colored differently
127  * "region", renders the clipping region on screen whenever
128  *           the stencil is set
129  * "hide", don't show the clip
130  *
131  * The default value is "hide".
132  */
133 #define PROPERTY_DEBUG_STENCIL_CLIP "debug.hwui.show_non_rect_clip"
134 
135 /**
136  * Turn on to draw dirty regions every other frame.
137  *
138  * Possible values:
139  * "true", to enable dirty regions debugging
140  * "false", to disable dirty regions debugging
141  */
142 #define PROPERTY_DEBUG_SHOW_DIRTY_REGIONS "debug.hwui.show_dirty_regions"
143 
144 /**
145  * Disables draw operation deferral if set to "true", forcing draw
146  * commands to be issued to OpenGL in order, and processed in sequence
147  * with state-manipulation canvas commands.
148  */
149 #define PROPERTY_DISABLE_DRAW_DEFER "debug.hwui.disable_draw_defer"
150 
151 /**
152  * Used to disable draw operation reordering when deferring draw operations
153  * Has no effect if PROPERTY_DISABLE_DRAW_DEFER is set to "true"
154  */
155 #define PROPERTY_DISABLE_DRAW_REORDER "debug.hwui.disable_draw_reorder"
156 
157 ///////////////////////////////////////////////////////////////////////////////
158 // Runtime configuration properties
159 ///////////////////////////////////////////////////////////////////////////////
160 
161 /**
162  * Used to enable/disable scissor optimization. The accepted values are
163  * "true" and "false". The default value is "false".
164  *
165  * When scissor optimization is enabled, OpenGLRenderer will attempt to
166  * minimize the use of scissor by selectively enabling and disabling the
167  * GL scissor test.
168  * When the optimization is disabled, OpenGLRenderer will keep the GL
169  * scissor test enabled and change the scissor rect as needed.
170  * Some GPUs (for instance the SGX 540) perform better when changing
171  * the scissor rect often than when enabling/disabling the scissor test
172  * often.
173  */
174 #define PROPERTY_DISABLE_SCISSOR_OPTIMIZATION "ro.hwui.disable_scissor_opt"
175 
176 /**
177  * Indicates whether PBOs can be used to back pixel buffers.
178  * Accepted values are "true" and "false". Default is true.
179  */
180 #define PROPERTY_ENABLE_GPU_PIXEL_BUFFERS "ro.hwui.use_gpu_pixel_buffers"
181 
182 // These properties are defined in mega-bytes
183 #define PROPERTY_TEXTURE_CACHE_SIZE "ro.hwui.texture_cache_size"
184 #define PROPERTY_LAYER_CACHE_SIZE "ro.hwui.layer_cache_size"
185 #define PROPERTY_RENDER_BUFFER_CACHE_SIZE "ro.hwui.r_buffer_cache_size"
186 #define PROPERTY_GRADIENT_CACHE_SIZE "ro.hwui.gradient_cache_size"
187 #define PROPERTY_PATH_CACHE_SIZE "ro.hwui.path_cache_size"
188 #define PROPERTY_VERTEX_CACHE_SIZE "ro.hwui.vertex_cache_size"
189 #define PROPERTY_PATCH_CACHE_SIZE "ro.hwui.patch_cache_size"
190 #define PROPERTY_DROP_SHADOW_CACHE_SIZE "ro.hwui.drop_shadow_cache_size"
191 #define PROPERTY_FBO_CACHE_SIZE "ro.hwui.fbo_cache_size"
192 
193 // These properties are defined in percentage (range 0..1)
194 #define PROPERTY_TEXTURE_CACHE_FLUSH_RATE "ro.hwui.texture_cache_flushrate"
195 
196 // These properties are defined in pixels
197 #define PROPERTY_TEXT_SMALL_CACHE_WIDTH "ro.hwui.text_small_cache_width"
198 #define PROPERTY_TEXT_SMALL_CACHE_HEIGHT "ro.hwui.text_small_cache_height"
199 #define PROPERTY_TEXT_LARGE_CACHE_WIDTH "ro.hwui.text_large_cache_width"
200 #define PROPERTY_TEXT_LARGE_CACHE_HEIGHT "ro.hwui.text_large_cache_height"
201 
202 // Indicates whether gamma correction should be applied in the shaders
203 // or in lookup tables. Accepted values:
204 //
205 //     - "lookup3", correction based on lookup tables. Gamma correction
206 //        is different for black and white text (see thresholds below)
207 //
208 //     - "lookup", correction based on a single lookup table
209 //
210 //     - "shader3", correction applied by a GLSL shader. Gamma correction
211 //        is different for black and white text (see thresholds below)
212 //
213 //     - "shader", correction applied by a GLSL shader
214 //
215 // See PROPERTY_TEXT_GAMMA, PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD and
216 // PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD for more control.
217 #define PROPERTY_TEXT_GAMMA_METHOD "hwui.text_gamma_correction"
218 #define DEFAULT_TEXT_GAMMA_METHOD "lookup"
219 
220 // Gamma (>= 1.0, <= 10.0)
221 #define PROPERTY_TEXT_GAMMA "hwui.text_gamma"
222 // Luminance threshold below which black gamma correction is applied. Range: [0..255]
223 #define PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD "hwui.text_gamma.black_threshold"
224 // Lumincance threshold above which white gamma correction is applied. Range: [0..255]
225 #define PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD "hwui.text_gamma.white_threshold"
226 
227 ///////////////////////////////////////////////////////////////////////////////
228 // Default property values
229 ///////////////////////////////////////////////////////////////////////////////
230 
231 #define DEFAULT_TEXTURE_CACHE_SIZE 24.0f
232 #define DEFAULT_LAYER_CACHE_SIZE 16.0f
233 #define DEFAULT_RENDER_BUFFER_CACHE_SIZE 2.0f
234 #define DEFAULT_PATH_CACHE_SIZE 10.0f
235 #define DEFAULT_VERTEX_CACHE_SIZE 1.0f
236 #define DEFAULT_PATCH_CACHE_SIZE 128 // in kB
237 #define DEFAULT_GRADIENT_CACHE_SIZE 0.5f
238 #define DEFAULT_DROP_SHADOW_CACHE_SIZE 2.0f
239 #define DEFAULT_FBO_CACHE_SIZE 0
240 
241 #define DEFAULT_TEXTURE_CACHE_FLUSH_RATE 0.6f
242 
243 #define DEFAULT_TEXT_GAMMA 1.4f
244 #define DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD 64
245 #define DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD 192
246 
247 ///////////////////////////////////////////////////////////////////////////////
248 // Misc
249 ///////////////////////////////////////////////////////////////////////////////
250 
251 // Converts a number of mega-bytes into bytes
252 #define MB(s) s * 1024 * 1024
253 // Converts a number of kilo-bytes into bytes
254 #define KB(s) s * 1024
255 
readDebugLevel()256 static DebugLevel readDebugLevel() {
257     char property[PROPERTY_VALUE_MAX];
258     if (property_get(PROPERTY_DEBUG, property, NULL) > 0) {
259         return (DebugLevel) atoi(property);
260     }
261     return kDebugDisabled;
262 }
263 
264 #endif // ANDROID_HWUI_PROPERTIES_H
265