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1 /*
2     Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
3 
4     This library is free software; you can redistribute it and/or
5     modify it under the terms of the GNU Library General Public
6     License as published by the Free Software Foundation; either
7     version 2 of the License, or (at your option) any later version.
8 
9     This library is distributed in the hope that it will be useful,
10     but WITHOUT ANY WARRANTY; without even the implied warranty of
11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12     Library General Public License for more details.
13 
14     You should have received a copy of the GNU Library General Public License
15     along with this library; see the file COPYING.LIB.  If not, write to
16     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17     Boston, MA 02110-1301, USA.
18 */
19 
20 #ifndef PlatformTouchPoint_h
21 #define PlatformTouchPoint_h
22 
23 #include "platform/geometry/FloatPoint.h"
24 
25 namespace blink {
26 
27 class PlatformTouchPoint {
28 public:
29     enum State {
30         TouchReleased,
31         TouchPressed,
32         TouchMoved,
33         TouchStationary,
34         TouchCancelled,
35         TouchStateEnd // Placeholder: must remain the last item.
36     };
37 
38     // This is necessary for us to be able to build synthetic events.
PlatformTouchPoint()39     PlatformTouchPoint()
40         : m_id(0)
41         , m_rotationAngle(0)
42         , m_force(0)
43     {
44     }
45 
id()46     unsigned id() const { return m_id; }
state()47     State state() const { return m_state; }
screenPos()48     FloatPoint screenPos() const { return m_screenPos; }
pos()49     FloatPoint pos() const { return m_pos; }
radius()50     FloatSize radius() const { return m_radius; }
rotationAngle()51     float rotationAngle() const { return m_rotationAngle; }
force()52     float force() const { return m_force; }
53 
54 protected:
55     unsigned m_id;
56     State m_state;
57     FloatPoint m_screenPos;
58     FloatPoint m_pos;
59     FloatSize m_radius;
60     float m_rotationAngle;
61     float m_force;
62 };
63 
64 }
65 
66 #endif // PlatformTouchPoint_h
67